Software:Conflict: Desert Storm II
| Conflict: Desert Storm II | |
|---|---|
| Developer(s) | Pivotal Games |
| Publisher(s) |
|
| Series | Conflict |
| Platform(s) | PlayStation 2, Windows, Xbox, GameCube |
| Release | PlayStation 2, Windows, Xbox GameCube |
| Genre(s) | Tactical shooter |
| Mode(s) | Single-player, multiplayer |
Conflict: Desert Storm II (known as Conflict: Desert Storm II - Back to Baghdad in North America) is a tactical shooter video game developed by Pivotal Games. It was released for Microsoft Windows, PlayStation 2, Xbox and GameCube. It is the second installment in the Conflict series.
Gameplay
Conflict: Desert Storm II is set during the Persian Gulf War and is based on the covert operations of 'Alpha One', a four-man special forces team of either the British SAS or US Delta Force. The player can control one member at a time but can also give remote commands to other squad members. It is possible for two players to play simultaneously, each controlling two soldiers. Up to four can play in the GameCube and Xbox versions.
The player can use different tactics, such as focusing on a head on approach or by using stealth against a variety of forces from the Iraqi military. Experience garnered by each member of the team over time results in promotions and medals awarded for distinguished conduct during missions. Several licensed weapons and vehicles such as the M16 Assault Rifle or Bradley Infantry Fighting Vehicle are also usable in-game. Different orders, such as "follow me" or "fire at will" can be given to the soldiers not being controlled by the player, who can switch control between them at will.
Each member of the four man team specialises in a specific role. For example, Foley is the designated marksman and expert sniper, Jones is the engineer and explosives expert, Connor the heavy weapons specialist and Bradley the team lead and radioman - facilitating the ability to call in air-strikes when needed.
The Xbox version of the game included the option to download additional maps via Xbox Live.[9]
Plot
On August 2, 1990, Iraqi forces invade and occupy Kuwait, resulting in an allied coalition of over 100 countries to come to the aid of Kuwait against Iraq. During the first days of Kuwait's liberation, Special Forces team Alpha One is deployed on a rescue mission to Al-Hadar, where 'Delta Two', an allied Special Forces team is trapped behind Iraqi lines. With gunships providing assistance, Alpha One breach the city walls, locate and secure Delta Two's last known position but does not immediately make visual contact with them. Alpha One continues to search the city for them the next morning, and finally locate them after battling through several Iraqi troops and supporting armour in the city. Alpha One then escort Delta Two to an evacuation point at an Iraqi communications post, which Alpha One subsequently destroy upon Delta Two's extraction before leaving themselves.
Alpha One are then sent on a covert operation to destroy an Iraqi radar site and fuel dump. Sneaking past the base defences, Alpha One successfully destroy the designated targets, however upon completion of their mission Alpha One find themselves surrounded by Iraqi troops, tanks and gunships. Seeing very little option, Bradley orders his team to surrender, and Alpha One are taken prisoner. Inside an Iraqi prison, Alpha One are brutally interrogated by their captors. A flight of Stealth fighters drop smart bombs over the complex, providing Alpha One a means to escape. Before returning to the Allied lines, Alpha One are deployed to a site housing Sarin gas as well as multiple SCUD missiles and launchers that they disarm and destroy respectively.
As the liberation of Kuwait draws near, retreating Iraqi troops are ordered to set fire to numerous Kuwaiti oil wells as part of a scorched earth policy. Alpha One are ordered to halt further damage by disarming numerous explosives on several oil wells, before linking up with forward elements of the 2nd Marines. Alpha One and the 2nd Marines then embark on a mission inside Kuwait City, where Iraq has constructed two Superguns used to stall the advance of Coalition troops in the desert. Alpha One secure an airport where Iraqi troops have emplaced SAM sites as well as an air defence grid which Alpha One both render inoperable. With air superiority ensured for the coalition troops, Alpha One then embark on the destruction of both guns in the city's harbour, eradicating any hope remaining for the Iraqi forces of success.
In an ending cutscene, Alpha One are seen viewing the re-established Emir of Kuwait thanking the Coalition forces for their assistance as Kuwait is finally liberated.
Reception
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The game received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.[34][35][36][37] In Japan, where the PlayStation 2 version was ported for release under the name Conflict Delta II: Wangan Sensō 1991 (コンフリクト・デルタII 湾岸戦争 1991, Konfurikuto Deruta Tsu Wangan Sensō 1991; lit. "Conflict Delta II: The 1991 Gulf War") and published by Capcom on June 30, 2005, Famitsu gave it a score of three sevens and one eight for a total of 29 out of 40.[38]
References
- ↑ Bramwell, Tom (September 19, 2003). "What's New?". https://www.eurogamer.net/news190903whatsnew.
- ↑ "Conflict Desert Storm II". http://www.gpstore.com.au/product.x?1457740.
- ↑ "Conflict Desert Storm II". http://www.gpstore.com.au/product.x?1457739.
- ↑ "Conflict Desert Storm II". http://www.gpstore.com.au/product.x?1457615.
- ↑ Perry, Doug (19 September 2003). "Conflict Desert Storm II" (in en). https://www.ign.com/articles/2003/09/19/conflict-desert-storm-ii.
- ↑ Bramwell, Tom (6 February 2004). "What's New?". https://www.eurogamer.net/news060204whatsnew.
- ↑ "Conflict: Desert Storm II: Back to Baghdad". http://cube.gamespy.com/gamecube/conflict-desert-storm-ii-back-to-baghdad/.
- ↑ "Conflict Desert Storm II". http://www.gpstore.co.nz/Games/1460481.html.
- ↑ Clayman, Dave (2004-02-20). "New Desert Storm II Downloads" (in en). https://www.ign.com/articles/2004/02/20/new-desert-storm-ii-downloads.
- ↑ Edwards, Tom (February 2004). "Conflict: Desert Storm II--Back to Baghdad". Computer Gaming World (235): 85. http://www.cgwmuseum.org/galleries/issues/cgw_235.pdf. Retrieved 9 August 2017.
- ↑ Edge staff (November 2003). "Conflict: Desert Storm II (Xbox)". Edge (129): 100.
- ↑ 12.0 12.1 "Conflict: Desert Storm II - Back to Baghdad (PS2, Xbox)". Electronic Gaming Monthly (173): 202. December 2003.
- ↑ 13.0 13.1 Reed, Kristan (29 September 2003). "Conflict: Desert Storm II (PC, Xbox)". http://www.eurogamer.net/articles/r_conflictds2_x. Retrieved 8 August 2017.
- ↑ "Conflict: Desert Storm II - Back to Baghdad (PS2)". Game Informer (127): 153. November 2003.
- ↑ "Conflict: Desert Storm II - Back to Baghdad (Xbox)". Game Informer (127): 169. November 2003.
- ↑ Four-Eyed Dragon (17 November 2003). "Conflict: Desert Storm II---Back to Baghdad Review for PS2 on GamePro.com". GamePro. Archived from the original on 12 February 2005. https://web.archive.org/web/20050212152511/http://www.gamepro.com/sony/ps2/games/reviews/31756.shtml. Retrieved 9 August 2017.
- ↑ Shoemaker, Brad (22 January 2004). "Conflict: Desert Storm II - Back to Baghdad Review (GC)". https://www.gamespot.com/reviews/conflict-desert-storm-ii-back-to-baghdad-review/1900-6086887/. Retrieved 8 August 2017.
- ↑ Shoemaker, Brad (7 January 2004). "Conflict: Desert Storm II - Back to Baghdad Review (PC)". https://www.gamespot.com/reviews/conflict-desert-storm-ii-back-to-baghdad-review/1900-6086180/. Retrieved 8 August 2017.
- ↑ 19.0 19.1 Shoemaker, Brad (7 October 2003). "Conflict: Desert Storm II Review (PS2, Xbox)". https://www.gamespot.com/reviews/conflict-desert-storm-ii-review/1900-6076508/. Retrieved 8 August 2017.
- ↑ Gallant, Matthew (22 January 2004). "GameSpy: Conflict: Desert Storm II Back to Baghdad (GCN)". GameSpy. Archived from the original on 7 December 2005. https://web.archive.org/web/20051207003644/http://cube.gamespy.com/gamecube/conflict-desert-storm-ii-back-to-baghdad/493919p1.html. Retrieved 8 August 2017.
- ↑ Althof, Jeremy (2 November 2003). "GameSpy: Conflict: Desert Storm II - Back to Baghdad (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/conflict-desert-storm/6317p1.html. Retrieved 8 August 2017.
- ↑ Althof, Jeremy (2 November 2003). "GameSpy: Conflict: Desert Storm II - Back to Baghad (Xbox)". GameSpy. Archived from the original on 2 November 2005. https://web.archive.org/web/20051102125029/http://xbox.gamespy.com/xbox/conflict-desert-storm-ii-back-to-baghdad/6318p1.html. Retrieved 8 August 2017.
- ↑ Knutson, Michael (17 January 2004). "Conflict: Desert Storm II - Back to Baghdad - GC - Review". GameZone. Archived from the original on 26 June 2008. https://web.archive.org/web/20080626160006/http://gamecube.gamezone.com/gzreviews/r21856.htm. Retrieved 8 August 2017.
- ↑ Surette, Tim (23 October 2003). "Conflict: Desert Storm II - Back to Baghdad Review - PlayStation 2". GameZone. Archived from the original on 21 June 2008. https://web.archive.org/web/20080621160312/http://ps2.gamezone.com/gzreviews/r21856.htm. Retrieved 8 August 2017.
- ↑ Zacarias, Eduardo (22 October 2003). "Conflict: Desert Storm II - Back to Baghdad Review - Xbox". GameZone. Archived from the original on 14 November 2007. https://web.archive.org/web/20071114101020/http://xbox.gamezone.com/gzreviews/r21856.htm. Retrieved 8 August 2017.
- ↑ Boulding, Aaron (23 January 2004). "Conflict: Desert Storm II Back to Baghdad (GCN)". http://www.ign.com/articles/2004/01/24/conflict-desert-storm-ii-back-to-baghdad-3. Retrieved 8 August 2017.
- ↑ Boulding, Aaron (3 November 2003). "Conflict: Desert Storm II -- Back to Baghdad Review (PC)". http://www.ign.com/articles/2003/11/04/conflict-desert-storm-ii-back-to-baghdad-review. Retrieved 8 August 2017.
- ↑ Boulding, Aaron (8 October 2003). "Conflict: Desert Storm II -- Back to Baghdad (PS2)". Archived from the original on 8 October 2008. https://web.archive.org/web/20081008052228/http://ps2.ign.com/articles/453/453871p1.html. Retrieved 8 August 2017.
- ↑ Boulding, Aaron (8 October 2003). "Conflict: Desert Storm II -- Back to Baghdad (Xbox)". http://www.ign.com/articles/2003/10/09/conflict-desert-storm-ii-back-to-baghdad. Retrieved 8 August 2017.
- ↑ "Conflict: Desert Storm II - Back to Baghdad". Nintendo Power 168: 122. April 2004.
- ↑ "Conflict: Desert Storm II - Back to Baghdad". Official U.S. PlayStation Magazine. November 2003.
- ↑ "Conflict: Desert Storm II - Back to Baghdad". Official Xbox Magazine: 114. November 2003.
- ↑ Kuo, Li C. (February 2004). "Conflict Desert Storm II [Back to Baghdad"]. PC Gamer: 83. Archived from the original on 15 March 2006. https://web.archive.org/web/20060315133744/http://www.pcgamer.com/archives/2005/06/conflict_desert.html. Retrieved 8 August 2017.
- ↑ 34.0 34.1 "Conflict: Desert Storm II - Back to Baghdad for GameCube Reviews". https://www.metacritic.com/game/conflict-desert-storm-ii-back-to-baghdad/critic-reviews/?platform=gamecube. Retrieved 8 August 2017.
- ↑ 35.0 35.1 "Conflict: Desert Storm II - Back to Baghdad for PC Reviews". https://www.metacritic.com/game/conflict-desert-storm-ii-back-to-baghdad/critic-reviews/?platform=pc. Retrieved 8 August 2017.
- ↑ 36.0 36.1 "Conflict: Desert Storm II - Back to Baghdad for PlayStation 2 Reviews". https://www.metacritic.com/game/conflict-desert-storm-ii-back-to-baghdad/critic-reviews/?platform=playstation-2. Retrieved 8 August 2017.
- ↑ 37.0 37.1 "Conflict: Desert Storm II - Back to Baghdad for Xbox Reviews". https://www.metacritic.com/game/conflict-desert-storm-ii-back-to-baghdad/critic-reviews/?platform=xbox. Retrieved 8 August 2017.
- ↑ "this week Famitsu Reviews". NeoGAF. 22 June 2005. http://www.neogaf.com/forum/showthread.php?t=52724&page=1. Retrieved 8 August 2017.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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