Software:Crystal Caves
| Crystal Caves | |
|---|---|
CD cover art | |
| Developer(s) | Apogee Software |
| Publisher(s) | Apogee Software |
| Designer(s) | Frank Maddin |
| Artist(s) | Frank Maddin Lucinda Maddin George Broussard |
| Platform(s) | MS-DOS |
| Release | October 23, 1991[1] |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Crystal Caves is a side-scrolling platform game developed and published by Apogee Software for IBM PC compatibles. The game is divided into three episodes with the first distributed as shareware and the other two available for purchase. Designer Frank Maddin said the method worked "pretty well" for the time.[2] Crystal Caves was inspired by the 1982 game Miner 2049er for Atari 8-bit computers.
Plot
Mylo Steamwitz is a down-on-the-luck space trader. Each game in the series follows Mylo going to the planet Altair to collect enough crystals from its mines to finance his latest get-rich-quick scheme.
Volume 1: Troubles with
are the hottest new pet in the galaxy, so Mylo hopes to earn enough crystals to buy a twibble buys his farm, but twibbles breed so quickly th ver-saturated, and Mylo is stuck with a planet overrun with twibbles.
Volume 2: Slugging It Out
After selling his farm for a loss, Mylo heads back to Altair. A recent war has created a demand for medicinal slugs, so now Mylo wants to buy a slug farm. He collects enough crystals to do so, and for a while, business is booming, but the slugs soon burrow their way into an abandoned salt mine and perish, depriving Mylo of his stock.
Volume 3: Mylo Versus the Supernova
A late-night infomercial inspires Mylo to quit farming and try his hand at real estate. He collects enough crystals to buy an entire planetary system from Rip Eweoff. Mylo plans to turn the system into a vacation resort: tropical getaways on the inner planets, ski slopes on the outer planets, and luxury hotels in the middle. However, mere minutes after he buys the planetary system, the star goes supernova, destroying the system. As Mylo looks at the nebula where the system once was, he comes up with an idea. He builds a restaurant overlooking the nebula. Thanks to its spectacular view of the nebula, the restaurant becomes the hottest spot in the galaxy, and Mylo finally makes his millions.
Gameplay

The game begins in a main level containing the entrances to 16 caves. To complete the game, Mylo must collect all the crystals in all the caves. Mylo can complete the caves in whichever order he chooses. Mylo can quit a cave at any time, but in doing so, will negate all progress he made in that level.
Each cave consists of some simple puzzles to solve. Pulling a lever will open the door of a corresponding colour. There will also be switches that Mylo can use to activate and deactivate obstacles.
Mylo is armed with a rocket gun to destroy enemies and obstacles. Mylo begins the game with five rockets, but can collect more as the game goes on. There are many other power-ups to help Mylo:
- P-Pill – supercharges Mylo's gun so it can destroy all enemies with a single shot.
- G-Pill – reverses gravity, allowing Mylo to walk on the ceiling.
- Stop Signs – freeze all enemies on the screen, allowing Mylo to sneak past them.
Mylo begins each level with three hit points. If all hit points are lost, the player goes back to the start of the level. If a level is finished with all hit points, the player gets a bonus score of $50,000.
Development
Crystal Caves was inspired by Miner 2049er. The main character's name, "Mylo Steamwitz", was coined by George Broussard and was meant to sound like a loser's name. Most graphics were created by Frank Maddin.[3]
Development on Crystal Caves began back when George Broussard was still releasing games under the name Micro F/X. A few months into the development (when about 50–70% of the game was complete[3]) Broussard joined Apogee and Crystal Caves became an Apogee product.[2] It was originally going to be released on September 5, 1991 but was delayed for a month.[4]
In October 2005, 3D Realms (formerly Apogee) released a maintenance patch to fix a bug in the game which set the player's computer's clock backwards 100 years after playing on Windows XP.[5]
Legacy
GOG.com released an emulated version for Windows, Linux and Mac OS X in 2014.[6]
An authorized remake by Emberheart Games was released in October 2020 for Windows and Linux.[7][8] It features remade graphics, a new episode, new enemies, and an online leaderboard.[9]
References
- ↑ "3D Realms Site: Crystal Caves". 3D Realms News. 3D Realms. http://legacy.3drealms.com/caves/index.html.
- ↑ 2.0 2.1 "3D Realms News: The Apogee Legacy #5". 3D Realms News. 3D Realms. http://legacy.3drealms.com/news/2006/02/the_apogee_lega_5.html.
- ↑ 3.0 3.1 "Frank Maddin Interview". Perilous Crystal Caves Website. http://spikenexus.rewound.net/pccw/pages/fmaddin.html.
- ↑ Apogee Software 1991 Catalog
- ↑ "3D Realms News: Updates for some older titles available". 3D Realms News. 3D Realms. http://legacy.3drealms.com/news/2005/10/updates_for_some_older_titles.html.
- ↑ "Release: Crystal Caves". CD Projekt. August 7, 2014. Archived from the original on August 10, 2014. https://web.archive.org/web/20140810083603/https://www.gog.com/news/release_crystal_caves. Retrieved October 26, 2022.
- ↑ "Crystal Caves HD". https://store.steampowered.com/app/1330890/Crystal_Caves_HD/.
- ↑ "Release: Crystal Caves HD". CD Projekt. 15 October 2020. https://www.gog.com/news/release_crystal_caves_hd.
- ↑ Wheeler, CJ (25 October 2022). "Have You Played... Crystal Caves?". Gamer Network. https://www.rockpapershotgun.com/have-you-played-crystal-caves.
External links
- Official website
- Emberheart Games - developer of Crystal Caves HD
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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