Software:Date Everything!
| Date Everything! | |
|---|---|
| Developer(s) | Sassy Chap Games |
| Publisher(s) | Team17 |
| Designer(s) | Ray Chase |
| Engine | Unity |
| Platform(s) | |
| Release | June 17, 2025 |
| Genre(s) | Dating sim, visual novel |
| Mode(s) | Single-player |
Date Everything! is a sandbox dating sim developed by Sassy Chap Games and published by Team17. The game revolves around the player character forming relationships with anthropomorphized versions of everyday objects around their house. It was released on June 17, 2025, for Nintendo Switch, PlayStation 5, Xbox Series X and Series S, and Windows. The game received positive reviews, with praise aimed at its concept, humor, and voice acting.
Gameplay
Date Everything takes place entirely within a single suburban home. In the game, the player receives a pair of "Dateviator" glasses, which allow their user to "Directly Acknowledge a Thing's Existence" — or D.A.T.E. — when pointed at something. This can range from everyday objects, such as a shelf, towel, or refrigerator, to more abstract things such as air and the concept of existential dread.[1] When the player begins a D.A.T.E., the object will appear as an anthropomorphized version of itself, and can engage in direct conversation. There are 100 "dateables" in the game, and the player is able to interact with up to five per in-game day, with these interactions affecting their relationships with each dateable. Players can develop one of three relationship outcomes with each dateable—love, friendship, or hate—depending on dialogue choices and interactions, with the game providing different endings based on the player's relationships.[2] After reaching a non-hate relationship with a dateable, and acquiring sufficient stat points, the player is given the option to "Realize" them, turning them from an abstract entity into a real human. "Realizing" every dateable can be seen as the overall goal of the game.[3]
Development and release
Date Everything is the first game developed by Sassy Chap Games, a studio formed by professional voice actors Ray Chase, Robbie Daymond, and Max Mittelman. The three had previously collaborated on several creative ventures, and in 2018 decided they wanted to try making a video game. While informally brainstorming, Daymond suggested a game where the player could date inanimate objects, and Chase opted to pursue the idea, becoming the game's lead designer and creative director.[2][4][5] Roughly four years were spent developing a vertical slice and pitching the game to publishers, though progress briefly stalled due to a lack of publisher interest and complications from the COVID-19 pandemic.[2] Early versions of the game featured escape room elements, but these were removed because the team thought it wasn't much fun and made the game too linear, leading to the sandbox approach instead.[2] In 2022, Team17 agreed to publish the game.[2]
The game's script features over 1.2 million words,[6] with more than 11,000 hand-drawn art assets.[7] It also features full voice acting, with over 70,000 voice lines by an ensemble cast of over 100 actors.[6] In addition to Chase, Daymond, and Mittelman, some other notable cast members include Emily Axford,[8] Eric Bauza,[8] Troy Baker,[8] Laura Bailey,[8] Dante Basco,[9] Ashly Burch,[8] SungWon Cho,[10] Felicia Day,[11] Erika Ishii,[8] Erica Lindbeck,[8] Matthew Mercer,[12] Brennan Lee Mulligan,[2] Neil Newbon,[8] Dana Snyder,[8] and Ben Starr.[8] Daymond noted that because many of the cast were their friends and colleagues, it allowed them to secure talent who would not normally voice in a game of this style.[2] When recording with the actors, Daymond and voice director Amanda Hufford would perform the player character's lines, allowing the actor to properly react in their performance.[2]
Date Everything was originally announced to be released for Nintendo Switch, PlayStation 5, Xbox Series X and Series S, and Windows on February 14, 2025, to coincide with Valentine's Day. However, the game was later delayed, releasing digitally on June 17.[13] Physical versions of the game are scheduled to be released at a later date.[13] A "Lavish Edition" of the game includes a digital artbook and soundtrack, additional cosmetics for the player's phone, and two more dateable characters, allowing the player to date a microtransaction and the Lavish Edition content itself.[14]
Reception
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Date Everything received "generally favorable reviews", according to review aggregators Metacritic and OpenCritic.[24][19] Reviews praised its concept and voice acting, though some noted issues with game performance and pacing.
See also
- Object sexuality
Notes
- ↑ Based on 57 reviews
References
- ↑ "Date Everything review: "a masterclass in character design..."". 2025-06-11. https://www.gamesradar.com/games/adventure/date-everything-review/.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Norman, Jim (May 30, 2025). "Final Fantasy & Persona Voice Actors Have Made A Dating Sim For Everyone". https://www.nintendolife.com/features/youve-gotta-make-it-more-sexy-final-fantasy-and-persona-voice-actors-have-made-a-dating-sim-for-everyone.
- ↑ Fay, Kacee (Jun 25, 2025). "All Realization Recipes in Date Everything!". https://www.destructoid.com/all-realization-recipes-in-date-everything/.
- ↑ Kandula, Sri (April 22, 2025). "Date Everything Lead Designer on their Ambitious Dating Sim, Large Voice Cast, and Embracing Weirdness". https://www.respawnstation.com/2025/04/date-everything-lead-designer-interview/.
- ↑ "An Interview with Sassy Chap's Ray Chase". 2025-05-19. https://gamersocialclub.ca/2025/05/19/an-interview-with-sassy-chaps-ray-chase/.
- ↑ 6.0 6.1 Stewart, Marcus (July 26, 2024). "Fall In Love With Sexy Household Objects In Date Everything". Game Informer. https://www.gameinformer.com/2024/07/26/fall-in-love-with-sexy-household-objects-in-date-everything. Retrieved June 20, 2025.
- ↑ Garcia, Carley (June 13, 2025). "Date Everything Review: I Kissed a Towel and I Liked It". https://gamerant.com/date-everything-review/.
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 "Full List of All the Voice Actors in Date Everything". 2025-06-17. https://primagames.com/tips/full-list-of-all-the-voice-actors-in-date-everything.
- ↑ "Date Everything Reveals New Character Dante Basco". February 2025. https://www.gamerant.com/date-everything-new-character-dante-basco-fireplace/.
- ↑ "All Date Everything! voice actors and where you know them from". 2025-06-17. https://www.destructoid.com/all-date-everything-voice-actors-and-where-you-know-them-from/.
- ↑ "All Date Everything! voice actors and where you know them from". 2025-06-17. https://www.destructoid.com/all-date-everything-voice-actors-and-where-you-know-them-from/.
- ↑ "Matt Mercer voices a 20‑sided die character". 2025-03-28. https://www.polygon.com/news/548872/date-everything-matt-mercer-chance-d20-character.
- ↑ 13.0 13.1 Coulson, Josh (April 10, 2025). "Date Everything Gets A New Release Date, Physical Edition Announced". https://www.thegamer.com/date-everything-new-release-date-june-17-physical-edition/.
- ↑ Bowen, Tom (June 18, 2025). "How to Find Every Character in Date Everything". https://gamerant.com/all-date-everything-characters-locations-how-where-to-find/.
- ↑ "Date Everything! critic reviews (Nintendo Switch)". June 17, 2025. https://www.metacritic.com/game/date-everything/critic-reviews/?platform=nintendo-switch.
- ↑ "Date Everything! critic reviews (PC)". June 17, 2025. https://www.metacritic.com/game/date-everything/critic-reviews/?platform=pc.
- ↑ "Date Everything! critic reviews (PlayStation 5)". June 17, 2025. https://www.metacritic.com/game/date-everything/critic-reviews/?platform=playstation-5.
- ↑ "Date Everything! critic reviews (Xbox Series X)". June 17, 2025. https://www.metacritic.com/game/date-everything/critic-reviews/?platform=xbox-series-x.
- ↑ 19.0 19.1 "Date Everything! critic reviews summary". https://opencritic.com/game/17743/date-everything/.
- ↑ Taylor‑Kent, Oscar (2025-06-11). "Date Everything review: "a masterclass in character design..."". https://www.gamesradar.com/games/adventure/date-everything-review/. Retrieved 2025-06-20.
- ↑ Fay, Kacee (2025-06-12). "Swipe right on this dating sim where quirky characters and stellar voice acting take center stage". https://www.destructoid.com/reviews/date-everything-review-swipe-right-on-this-dating-sim-where-quirky-characters-and-stellar-voice-acting-take-center-stage/.
- ↑ Reed, Jess Elizabeth (2025-06-12). "Review: Date Everything! (Switch) – Stellar Final Fantasy & Persona Voice Cast Deliver A Bonkers But Buggy Sim". https://www.nintendolife.com/reviews/switch-eshop/date-everything.
- ↑ White, Lucas (2025-06-12). "Date Everything review: Committing to the bit". https://www.shacknews.com/article/144684/date-everything-review-score.
- ↑ "Date Everything! critic reviews". https://www.metacritic.com/game/date-everything/critic-reviews/.
External links
- Official website
- Date Everything! at The Visual Novel Database
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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