Software:Day of Defeat
| Day of Defeat | |
|---|---|
| Developer(s) | Valve |
| Publisher(s) |
|
| Composer(s) | Michael Gordon Shapiro |
| Engine | GoldSrc |
| Platform(s) | Microsoft Windows, OS X, Linux |
| Release | |
| Genre(s) | First-person shooter |
| Mode(s) | Multiplayer |
Day of Defeat is a class-based multiplayer first-person shooter video game set in the European theatre of World War II on the Western front. Originally a modification of the 1998 game Half-Life, the rights of the modification were purchased by Valve and released as a full retail title in 2003.
Set in the midst of World War II, Day of Defeat includes no single-player campaign, with focus left only on the game's multiplayer aspects. The game favors teamwork and features objective-based gameplay in combination with its system of classes. Maps are primarily made up of narrow paths, all of which typically lead to a few key locations. An official remake of the game, Software:Day of Defeat: Source, was released by Valve in 2005.
Gameplay
Day of Defeat is a multiplayer first-person shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre; the Allies and the Axis powers. Players can choose to join either the Allied or Axis armies, with the Allies including the United States or Great Britain and the Axis including Germany.
A round begins with two opposing teams starting simultaneously in their respective spawn area of a map, both acting towards the goal of achieving their respective objectives whilst preventing the enemy team from accomplishing theirs.[4] A round ends when one team accomplishes all of its objectives, with that team claiming victory. Eventually, the game ends with the expiration of a set time limit, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case of both teams having not achieved any objectives or having achieved the same number of objectives.
Weaponry in the game attempts to realistically portray those that would be found in World War II, and the gameplay reflects this aesthetic choice. Recoil can be heavy and the game does not allow the player to fire while running or jumping.[4][5] The game also features a stamina bar, preventing the player from sprinting for long periods of time and forcing them to actively conserve energy.[4]
Setting

Day of Defeat's initial retail offering included fifteen maps, each depicting different scenarios with variation in size and thematic locations.[4] These often drew inspiration from historical World War II battles, such as the battle at Omaha Beach and street-fighting in the Italian city of Salerno during Operation Avalanche. The game also features a Glider mission wherein the American 101st Airborne lands in a WACO Glider and destroys such objectives as a radio antenna and Flak 88 mm gun anti-aircraft gun.
Weapons in the game are also of historical significance, with much of the weaponry being accurate representations of those used in World War II.[4][5] The weapon selection is also realistic in its usage, with recoil and accuracy representative of the gun's real-life counterparts.[4]
Development
Day of Defeat began as a third-party Half-Life modification in 2000.[6] In the initial release of the modification, each class' movement was unique. This differential, however, was removed with the release of Beta 2.0 in February 2002.[7] Beta 2.0 also introduced new weapons and reduced player accuracy while moving, which caused significant changes to the gameplay.[8] In July 2002, Beta 3.0 was released with a new class, the Paratrooper, and a new game mode in which players would only respawn upon the beginning of a new round.[9]
While the first versions of Day of Defeat were distributed over the internet at no cost, the rights to the game were later purchased by Valve and the modding team hired. Valve then produced a stand-alone retail version of the game, published by Activision and released in May 2003.[1][2][6] The retail version included a number of changes from the modification, including improved graphics and fifteen maps, ten of which were completely new. Friendly-fire, which was previously enabled by default, was disabled in the retail version,[4] bleeding - losing small amounts of health over time caused by injuries which "bled" - was removed, and a mini-map was added to more easily facilitate navigation and cooperation between fellow team members. UI improvements, including identifiers for differentiating team members from enemies and help messages that acted as a tutorial for new players, were also introduced in the retail release.
At the end of July 2004, Valve shut down the World Opponent Network (WON) in favor of their digital distribution service Steam.[10] All servers using the former were shut down and migrated to Steam, forcing players to use the new storefront to access Day of Defeat. In 2013, Valve released an update for Day of Defeat, alongside other GoldSrc games developed by Valve, which included versions of the game for Mac OS X and Linux.[3]
Reception
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Day of Defeat received "generally favorable reviews" according to the review aggregation website Metacritic.[11] IGN praised the game for its use of narrow spaces to stimulate the game's "relentless pacing",[4] and GameSpy spoke highly of its attention to detail.[5] Reviewers also praised Day of Defeat for its promotion of teamwork through purposefully tight corridors that force players to cooperate, lest they be killed by an enemy outside their field of vision.[5][14]
Both GameSpy and GameSpot levied criticism against the game for its sub-par visuals and "downright ugly" color palette, blaming the aging GoldSrc engine for the aesthetic issues.[5][14] Many reviewers drew parallels between Day of Defeat and Battlefield 1942, the latter of which had been released only six months prior to the former. Both games were set in World War II and featured gameplay that was heavily reliant on their respective class-based systems, which lead reviewers to make direct comparisons between the two in their reviews of Day of Defeat.[4] The game was also faulted for its lack of usable vehicles, contrasting Battlefield's usage of operable vehicles as a key gameplay component.[4][5]
PC Gamer US awarded Day of Defeat its 2001 "Mod of the Year" prize. The editors wrote, "Made by amateur developers not yet of American drinking age, Day of Defeat absorbed entire weeks of office LAN play."[20]
Legacy
Day of Defeat was followed by Day of Defeat: Source, a remake of the game that runs on Valve's Source engine.[21] The Source remake included significant changes to Day of Defeat's gameplay, new maps, updated graphics, and improved physics.[22]
Released on September 26, 2005 to favorable reviews, the game was praised for its gameplay, audio, and graphics.[23][24][25] Post-release, the game was supported by Valve with a number of subsequent updates, including versions of the game for OS X and Linux released in 2010 and 2013 respectively.[26][27]
See also
- List of video games derived from modifications
- Day of Infamy (video game)
References
- ↑ 1.0 1.1 Day of Defeat official website — DoD v1.0 mod release today. Archived from the original on 2003-06-01.
- ↑ 2.0 2.1 HomeLan Fed — Day Of Defeat Retail Interview. Archived from the original on 2003-06-03.
- ↑ 3.0 3.1 Alfred (March 29, 2013). "Day of Defeat update released". Steam. Valve. http://steamcommunity.com/games/30/announcements/detail/1569777046626288661.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Butts, Steve (May 23, 2003). "Day of Defeat". IGN. http://www.ign.com/articles/2003/05/24/day-of-defeat.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Suciu, Peter (May 26, 2003). "GameSpy: Day of Defeat". GameSpy. http://pc.gamespy.com/pc/day-of-defeat/5857p1.html.
- ↑ 6.0 6.1 GameSpot staff (April 4, 2003). "Valve signs with Activision, exclusive Day of Defeat screens". GameSpot. https://www.gamespot.com/articles/valve-signs-with-activision-exclusive-day-of-defeat-screens/1100-6024608/.
- ↑ Day of Defeat official website — GREEN LIGHT. Archived from the original on 2002-03-05.
- ↑ Day of Defeat official website — What has changed in Beta 2.0. Archived from the original on 2002-02-07.
- ↑ Day of Defeat official website — Beta 3.0 Today! Archived from the original on 2002-07-21.
- ↑ Golze, Benjamin (July 15, 2004). "Valve to shut down WON servers". GameSpot. https://www.gamespot.com/articles/valve-to-shut-down-won-servers/1100-6102754/.
- ↑ 11.0 11.1 "Day of Defeat for PC Reviews". Metacritic. https://www.metacritic.com/game/day-of-defeat/critic-reviews/?platform=pc.
- ↑ Green, Jeff (August 2003). "Day of Defeat". Computer Gaming World (229): 76. http://www.cgwmuseum.org/galleries/issues/cgw_229.pdf. Retrieved December 10, 2017.
- ↑ Brogger, Kristian (August 2003). "Day of Defeat". Game Informer (124): 102. http://www.gameinformer.com/Games/Review/200308/R03.0807.1631.57029.htm. Retrieved December 10, 2017.
- ↑ 14.0 14.1 14.2 Osborne, Scott (May 22, 2003). "Day of Defeat Review". GameSpot. https://www.gamespot.com/reviews/day-of-defeat-review/1900-6028810/.
- ↑ Raymond, Justin (June 9, 2003). "Day of Defeat - PC - Review". GameZone. http://www.gamezone.com/reviews/day_of_defeat_pc_review.
- ↑ Griliopoulos, Dan (July 2003). "Day of Defeat". PC Format (150). http://www.pcformat.co.uk/reviews/default.asp?pagetypeid=2&articleid=18229&subsectionid=680. Retrieved December 10, 2017.
- ↑ "Day of Defeat". PC Gamer UK. 2003.
- ↑ Chan, Norman (August 2003). "Day of Defeat". PC Gamer: 72. http://www.pcgamer.com/archives/2005/06/day_of_defeat.html. Retrieved December 10, 2017.
- ↑ Miller, Skyler (June 24, 2003). "'Day of Defeat' (PC) Review". X-Play. http://www.techtv.com/xplay/reviews/story/0,24330,3452279,00.html.
- ↑ Staff (March 2002). "The Eighth Annual PC Gamer Awards". PC Gamer US 9 (3): 32, 33, 36, 36, 37, 40, 42.
- ↑ McNamara, Tom (September 2, 2005). "Day of Defeat: Source Is Coming". IGN. http://www.ign.com/articles/2005/09/03/day-of-defeat-source-is-coming.
- ↑ Adams, David (February 22, 2005). "Day of Defeat: Source Is Coming (2)". IGN. http://www.ign.com/articles/2005/02/22/day-of-defeat-source-is-coming-2.
- ↑ Adams, David (September 26, 2005). "Day of Defeat: Source Released". IGN. http://www.ign.com/articles/2005/09/26/day-of-defeat-source-released.
- ↑ Colayco, Bob (October 3, 2005). "Day of Defeat: Source Review". GameSpot. https://www.gamespot.com/reviews/day-of-defeat-source-review/1900-6134900/.
- ↑ "Day of Defeat: Source for PC Reviews". Metacritic. https://www.metacritic.com/game/day-of-defeat-source/critic-reviews/?platform=pc.
- ↑ Adams, David (June 29, 2006). "Day of Defeat: Source Updated". IGN. http://www.ign.com/articles/2006/06/29/day-of-defeat-source-updated.
- ↑ "Now on Mac! - Day of Defeat: Source". Steam. Valve. July 12, 2010. http://store.steampowered.com/news/4058/.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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