Software:Battlefield 1942
| Battlefield 1942 | |
|---|---|
| Developer(s) | Digital Illusions CE |
| Publisher(s) | Electronic Arts[lower-alpha 1] |
| Director(s) | Johan Persson |
| Producer(s) | Lars Gustavsson |
| Designer(s) | Romain de Waubert de Genlis |
| Programmer(s) | Johan Persson |
| Artist(s) |
|
| Composer(s) | Joel Eriksson |
| Series | Battlefield |
| Platform(s) | Windows, Mac OS X |
| Release | WindowsMac OS X |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Battlefield 1942 is a 2002 first-person shooter game developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows and Mac OS X. The game can be played in single-player mode against the video game AI or in multiplayer mode against players on the Internet or in a local area network. It is a popular platform for mod developers, with many released modifications that alter the gameplay and theme.
In-game, players assume the role of one of five classes of infantry: Scout, Assault, Anti-Tank, Medic, and Engineer. Players also have the ability to fly various World War II fighter aircraft and bombers, navigate capital ships, submarines, and aircraft carriers, man coastal artillery defenses, drive tanks, APCs and jeeps, and take control of anti-aircraft guns and mounted machine guns.[6]
Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the Pacific, European, North African, Eastern, and Italian Fronts. Combat is between the Axis powers and the Allies. The location determines which nation-specific armies are used (for example, on the Wake Island map, it is Japan versus the United States, while on the El Alamein map, it is Germany versus the United Kingdom). The maps in Battlefield 1942 are based on real battles and are somewhat realistically portrayed.
Upon release, Battlefield 1942 received generally favorable reviews, with particular praise directed towards the innovative gameplay, multiplayer, and World War II theme. The game went on to perform well commercially, with over 3 million copies sold by 2004. Since its release, the game has spawned numerous sequels and spin-offs, which became part of what ultimately would become the Battlefield game series. Battlefield 1942 is retrospectively considered to be one of the best video games of all time.
Gameplay

The gameplay of Battlefield 1942 generally has a more co-operative focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. Additionally, capturing and controlling control points also reduces enemy reinforcements. Battlefield 1942 was one of the first mainstream FPS games to actively encourage teamwork and coordination over individual "lone wolf" style gameplay.
The default gameplay mode, Conquest, centers on capturing "control points" which serve as locations for respawning, often referred to as "spawn points". Rounds have a time limit and each team starts the round with a set number of tickets which are consumed when members of that team respawn. If a team does not control any spawn points, members cannot spawn unless the remaining living members capture one. If a team reaches zero tickets, members of that team cannot respawn for the rest of the match.
A team loses tickets when its members are killed, but also at a fixed rate when the other team holds a greater number of capture points; the greater the disparity in held capture points, the greater the rate of ticket loss to the disadvantaged side, which encourages teams to focus on taking and defending control points. A match is won by killing all members of the opposing team when they either have no remaining tickets, or no available spawn points. Sometimes players on a losing team may hide instead of fight when their team's tickets and respawn points are reduced to zero, forcing the winning team to methodically search for them in order to end the round before the round timer expires.
Roles
The player can choose to play as either the Allied team or the Axis team. The Allies consist of the United States, the United Kingdom, Canada and the Soviet Union, while the Axis consists of Nazi Germany and Imperial Japan. Regardless of which nation is chosen by the player, there are five different infantry roles the player can select from: Scout, Assault, Medic, Anti-tank, and Engineer.
Each role has its own strength and weakness. For example, the scout role has long-range surveillance, high stopping power and the ability to provide spotting for artillery shelling by another player. Assault is the primary anti-infantry role, focused on directly engaging other players at short and medium range. The Anti-tank role specializes in attacking tanks and other vehicles, but their main weapon is inaccurate against moving enemy infantry. The Medic role has the ability to heal players including themselves, but their sub-machine gun has less stopping power than the Assault class's rifle. The Engineer has the ability to repair damaged vehicles and stationary weapons, and they also have the ability to deploy explosives, which are highly effective against both enemy infantry and vehicles, and land mines, which destroy enemy vehicles on contact.
Development
In 2000, DICE acquired Refraction Games (developers of Codename Eagle) and inherited the in-development Battlefield 1942.[7] The game was originally proposed by DICE as a GameCube exclusive. Though satisfied with the proposal, negotiations never made it further because Nintendo had no online strategy.[8] The game was developed by a team of 14 people at Digital Illusions.[9] Battlefield 1942 was built on the formula of the less well-known and successful Codename Eagle video game, set in an alternate history World War I. It featured single and multiplayer modes. The earlier Refractor 1 engine had more arcade-style physics and a less realistic focus than its successor, Refractor 2, which was used in Battlefield 2. A Macintosh-compatible version of Battlefield 1942 was made and released by Aspyr Media in mid-2004. An Xbox version of the game was also announced in early 2001 but was cancelled almost two years later so Electronic Arts could more closely work on an expansion pack for the PC.[10][11]
Expansions
Two expansion packs would be released for Battlefield 1942, Software:Battlefield 1942: The Road to Rome (adding the Italian Front) and Software:Battlefield 1942: Secret Weapons of WWII, both adding various new gameplay modes, maps, and game concepts. The Road to Rome focuses on the Italian battles, allowing players to play as the Free French forces or as the Royal Italian Army.[12] Secret Weapons of WWII focuses on prototypical, experimental, and rarely used weapons and vehicles (such as jet packs), and added subfactions to the German and British Armies, the German Elite Troops and British Commandos. Accompany each were patches to the base game that fixed bugs, and added extra content (such as the Battle of Britain map) to the base game. Battlefield 1942 Deluxe Edition includes the original game and Battlefield 1942: The Road To Rome, and the Battlefield 1942: World War II Anthology added Battlefield 1942: Secret Weapons of WWII expansion pack. Battlefield 1942: The Complete Collection later added Battlefield Vietnam and Battlefield Vietnam WWII Mod.
Reception
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In the United States, Battlefield 1942 sold 680,000 copies and earned $27.1 million by August 2006. At the time, this led Edge to rank it as the country's 18th best-selling computer game released since January 2000. Combined sales of all Battlefield computer games, including Battlefield 1942, had reached 2.7 million units in the United States by August 2006.[25] In December 2002, the game received a "Gold" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD),[26] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[27] The game sold more than 3 million copies by July 2004.[28]
The game received "generally favorable reviews", just one point shy of "universal acclaim", according to the review aggregation website Metacritic.[13] At 6th annual Interactive Achievement Awards, Battlefield 1942 received awards for Online Gameplay, Innovation in PC Gaming, PC Game of the Year, and Game of the Year. In March 2010 Battlefield 1942 was awarded with "Swedish game of the decade" award at the computer game gala hosted by Swedish Games Industry.[29]
Scott Osborne of GameSpot called it a "comic book version of WWII."[19] The publication later named it the best computer game of September 2002.[30] Steve Butts of IGN praised the multiplayer, but said that "the single-player game leaves much to be desired."[22]
PC Gamer US and Computer Games Magazine named Battlefield 1942 the best multiplayer computer game and best overall computer game of 2002; it tied with No One Lives Forever 2 for the latter award in Computer Games Magazine.[31][32] It also won GameSpot's annual "Best Multiplayer Action Game on PC" and "Biggest Surprise on PC" awards, and was nominated in the publication's "Best Graphics (Technical) on PC" and "Game of the Year on PC" categories.[33] PC Gamer US's editors hailed it as "the realization of our 'dream PC game' — multiplayer battles in which every interesting element of combat is playable by human teammates and opponents."[32]
The Academy of Interactive Arts & Sciences awarded Battlefield 1942 with four honors at the 6th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards): "Game of the Year", "Computer Game of the Year", "Outstanding Innovation in Computer Gaming", and "Online Gameplay of the Year"; it also received a nomination for "Outstanding Achievement in Game Design".[34]
Franchise
Battlefield 1942 was the first in the Battlefield series and would go on to spawn many sequels and spin-offs set in different eras of war. Releases included Battlefield Vietnam in 2004, Battlefield 2 in 2005, Battlefield 2142 in 2006, Battlefield 1943 in 2009, Software:Battlefield: Bad Company in 2008 and the 2010 sequel, Battlefield 3 in 2011, Battlefield 4 in 2013, Battlefield Hardline, a cops-and-robbers spinoff, in 2015, Battlefield 1, a World War I based title, in 2016, Battlefield V, the first time since Battlefield 1943 that the series saw a return to a World War II theater of operations, and the first since Battlefield 1942 set outside the Pacific Ocean theater of World War II in 2018, Battlefield 2042 in 2021 and Battlefield 6 in 2025. All of these releases have been overseen by DICE, with Hardline being developed by Visceral Games, with additional developers like Criterion Games, EA Gothenburg and Ripple Effect Studios providing additional development.
Mods
An October 2004 public release from EA noted the game's modding community.[35]
Like Half-Life and some other popular FPS games, Battlefield 1942 spawned a number of mods. Most did not progress very far and were abandoned without ever producing a public release. Some are very limited and just include some gameplay changes or even a different loading screen while others are total conversions that modify content and gameplay extensively. A few mods have become popular and are nearly games in their own right. Early modifications of Battlefield 1942 were produced without a software development kit. Later a "Mod Development Kit", Battlefield Mod Development Toolkit, was produced by EA to help the development of mods. With the release of the Battlefield 1942 sequel Battlefield Vietnam and Battlefield 2, some mods have released a new version or have continued development with that game. Battlefield Vietnam uses an updated version of the Refractor 2 game engine. Some mods have switched to the computer games Software:Söldner: Secret Wars, Half-Life 2 while others were releasing a standalone game after completed mod development for Battlefield 1942 (Eve of Destruction - REDUX[36] and FinnWars[37]).
- Battlefield 1918, A mod set during World War I which was first released in 2004 and as of December 2022 is still in active development.[38] Battlefield 1918 was mentioned as an inspiration for Battlefield 1 by key DICE employee Lars Gustavsson in a 2016 interview.[39]
- Battlefield Interstate 1982, mentioned in 1UP "Free PC Games" December 2003 article. (Free PC Games "1UP.ORG" December 2003.)
- Battle G.I. Joe was reviewed on About.com, by Michael Klappenbach.[40][41] The mod was also contacted by Hasbro for IP issues, as noted in Am I Mod or Not? (Nieborg, 2005)[42]
- Desert Combat, produced by Trauma Studios, was winner of FilePlanet's Best Mod of 2003 Award and many other reviews and awards, such as the March 2003 PC Magazine. PC Gamer described it as "Desert Combat is set in the white-hot conflict zone of the Middle East and pits the United States against Iraq."[43] Articles noted it was helped by the Iraq War, which increased the number of page views to approximately 15,000 per day,[44] or even between 20,000 and 70,000.{{citation needed|date=August 2017} aving two mods of its own, DC Extended and Desert Combat Realism in Am I Mod or Not? (Nieborg, 2005)[42]
- Eve Of Destruction was the winner of PC Gamer 2003 Mod of the Year. Dan Morris of PC Gamer noted in the March 2004 issue of PC Gamer, "While Battlefield Vietnam was still a twinkle in its developers' eyes, this standout mod debuted to a rapturous reception from the Battlefield 1942 faithful."[45]
- Experience WWII was described in PC Gamer as having substantial changes to be historically accurate that directly impacts gameplay.[43]
- FinnWars was featured in Pelit magazine in issue 9/2005, and PC Pelaaja in 2007. FinnWars is based in Winter and Continuation Wars between Finland and the Soviet Union, as well as Lapland War between Finland and Nazi Germany.
- Forgotten Hope, a 2003 mod that aimed at a high degree of historical accuracy, was noted for including over 250 new pieces of authentic equipment (at the time more than any other World War II-themed FPS).[46] It was awarded the Macologist Mod of the Year Award by Inside Mac Games in 2006 after the mod was ported to the Mac.[47] It was followed by its 2006 Battlefield 2 sequel, Forgotten Hope 2.
- Galactic Conquest was noted for its permission to blatantly use Lucasarts Star Wars universe material in Am I Mod or Not? (Nieborg, 2005). It was mentioned in Edge in April 2004. Galactic Conquest was reviewed on TechTV's X-Play show in 2004.[48]
- HydroRacers was reviewed in PC Zone in 2004 by Tony Lamb, and also the Madison Courier in June 2004.[49][50]
- Siege was pointed out in a study by Utrecht University, both for its original concept, and its medieval warfare theme. Am I Mod or Not? (Nieborg, 2005)[42]
- SilentHeroes won the PC ACTION-Super Mod Award in edition 07/2006 of the German gaming-magazine PC ACTION.[51] Also, it was featured on many Norwegian and Swedish media websites, including VG, Aftonbladet and IDG.[52][53][54][55]
- Who Dares Wins was reviewed in August 2005 UK edition of PC Gamer magazine and a copy of version 0.2 was distributed with the magazine on DVD-ROM to its readers.[56]
Notes
References
- ↑ "Battlefield 1942 PC". http://www.gamesmarket.com.au/details.cfm?ProdID=3168&.
- ↑ GameSpot Staff (August 27, 2002). "Battlefield 1942 ship date confirmed". http://www.gamespot.com/pc/action/battlefield1942/news_2878592.html.
- ↑ Parker, Sam (September 11, 2002). "Battlefield 1942 ships". http://www.gamespot.com/pc/action/battlefield1942/news_2879959.html.
- ↑ Bramwell, Tom (September 20, 2002). "What's New?". https://www.eurogamer.net/article-46695.
- ↑ Largent, Andy (June 28, 2004). "Aspyr Ships Battlefield 1942 & Shrek 2". https://www.insidemacgames.com/historical/news/index.php%3Fdate=2004-06-28.html.
- ↑ "BattleField 1942 Photo Gallery". http://b-42.webs.com/.
- ↑ nnirvi (2 November 2006). "Digital Illusions – taisteluni". https://www.pelit.fi/artikkelit/digital-illusions-taisteluni/.
- ↑ Ronaghan, Neal. "Battlefield Could Have Been Exclusive to GameCube". http://www.nintendoworldreport.com/news/28480/battlefield-could-have-been-exclusive-to-gamecube.
- ↑ Albert, Brian (15 June 2016). "E3 2016: How EA Plans To Discover The Next Rocket League". http://www.ign.com/articles/2016/06/15/e3-2016-how-ea-plans-to-discover-the-next-rocket-league.
- ↑ Ahmed, Shahed (23 January 2001). "Battlefield 1942 announced for the Xbox". https://www.gamespot.com/articles/battlefield-1942-announced-for-the-xbox/1100-2677752/.
- ↑ Varanini, Giancarlo (14 January 2003). "Battlefield 1942 canceled for the Xbox". https://www.gamespot.com/articles/battlefield-1942-canceled-for-the-xbox/1100-2908782/.
- ↑ Victorrfr (16 September 2002). "Battlefield 1942 Official website". Electronic Arts. http://www.ea.com/official/battlefield/1942/us/rome_features.jsp.
- ↑ 13.0 13.1 "Battlefield 1942 for PC Reviews". CBS Interactive. https://www.metacritic.com/game/battlefield-1942/critic-reviews/?platform=pc.
- ↑ Price, Tom (January 2003). "Battlefield 1942". Computer Gaming World (222): 116–17. http://www.cgwmuseum.org/galleries/issues/cgw_222.pdf. Retrieved 15 August 2017.
- ↑ Edge staff (November 2002). "Battlefield 1942". Edge (116).
- ↑ Taylor, Martin (28 September 2002). "Battlefield 1942". http://www.eurogamer.net/articles/r_bf1942_pc.
- ↑ Brogger, Kristian (November 2002). "Battlefield 1942". Game Informer (115): 146. http://www.gameinformer.com/Games/Review/200211/R03.0807.1220.38047.htm. Retrieved 15 August 2017.
- ↑ Silverman, Ben (September 2002). "Battlefield 1942 Review". Game Revolution. http://www.gamerevolution.com/review/36135-battlefield-1942-review.
- ↑ 19.0 19.1 Osborne, Scott (16 September 2002). "Battlefield 1942 Review". https://www.gamespot.com/reviews/battlefield-1942-review/1900-2880344/.
- ↑ Accardo, Sal (24 September 2002). "GameSpy: Battlefield 1942". GameSpy. http://pc.gamespy.com/pc/battlefield-1942/545027p1.html.
- ↑ Krause, Kevin (2 October 2002). "Battlefield 1942 - PC - Review". GameZone. http://www.gamezone.com/reviews/battlefield_1942_pc_review.
- ↑ 22.0 22.1 Butts, Steve (16 September 2002). "Battlefield 1942". http://www.ign.com/articles/2002/09/16/battlefield-1942.
- ↑ Morris, Dan (December 2002). "Battlefield 1942". PC Gamer: 126. http://www.pcgamer.com/archives/2005/06/battlefield_194.html. Retrieved 15 August 2017.
- ↑ Wolpaw, Erik (11 October 2002). "Battlefield 1942". Entertainment Weekly (677): 86. http://ew.com/article/2002/10/11/battlefield-1942/. Retrieved 14 August 2017.
- ↑ Edge Staff (25 August 2006). "The Top 100 PC Games of the 21st Century". Edge. http://www.edge-online.com/features/top-100-pc-games-21st-century/.
- ↑ "UD-SALES-AWARDS Dezember 2002". Verband der Unterhaltungssoftware Deutschland. December 2002. http://www.vud.de:80/presse/dezember2002.php3.
- ↑ Horn, Andre (14 January 2004). "VUD-Gold-Awards 2003". GamePro Germany. https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html.
- ↑ Weingarten, Marc (July 11, 2004). "War's new fronts". p. 30. https://www.newspapers.com/clip/84947573/. Retrieved September 8, 2021.
- ↑ "Årtiondets svenska spel är Battlefield 1942" (in sv). Dataspelsbranschen. http://www.dataspelsbranschen.se/nyheter/2010/3/19/aartiondets-svenska-spel-aer-battlefield-1942.aspx.
- ↑ ((The Editors of GameSpot)) (October 5, 2002). "GameSpot's Game of the Month, September 2002". GameSpot. http://www.gamespot.com/gamespot/features/all/gotm/100502/index.html.
- ↑ Staff (March 2003). "Best of the Year 2002; 12th Annual Computer Games Awards". Computer Games Magazine (148): 58–61.
- ↑ 32.0 32.1 ((The Editors of PC Gamer)) (March 2003). "The Ninth Annual PC Gamer Awards". PC Gamer US 10 (3): 48–50, 54, 58, 60, 66, 68, 70.
- ↑ GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. http://gamespot.com/gamespot/features/all/bestof2002/.
- ↑ Academy of Interactive Arts & Sciences. "Battlefield 1942". https://www.interactive.org/games/video_game_details.asp?idAward=2003&idGame=340. Retrieved February 17, 2022.
- ↑ "Community update". Electronic Arts. 7 October 2004. http://www.ea.com/official/battlefield/vietnam/us/editorial.jsp?src=community_update_22&ncc=1.
- ↑ "Eve of Destruction - REDUX". Agger Interactive. http://www.eod-game.com/.
- ↑ "FinnWars (2015)". Iceflake Studios, Ltd. http://www.finnwars.com/.
- ↑ "Battlefield 1918 mod". 17 May 2011. https://www.moddb.com/mods/battlefield-1918.
- ↑ "The Big Game: Battlefield 1". 28 June 2016. https://www.mcvuk.com/business-news/the-big-game-battlefield-1/.
- ↑ Klappenbach, Michael (2005). "G.I. Joe Battlefield: 1942 Mod". About.com. http://compactiongames.about.com/cs/mods/p/gijoe_mod.htm.
- ↑ G.I. Joe Mod Team (27 October 2005). "G.I. Joe Mod - Planet Battlefield". Planet Battlefield. http://planetbattlefield.gamespy.com/View.php?view=1942Mods.Detail&id=70.
- ↑ 42.0 42.1 42.2 "Am I Mod or Not? - An analysis of First Person Shooter Modification culture". GameSpace. http://www.gamespace.nl/content/DBNieborg2005_CreativeGamers.pdf.
- ↑ 43.0 43.1 "MODS!". PC Gamer. March 2004.
- ↑ Morris, Chris (25 March 2003). "War games see sales spike". CNN. https://money.cnn.com/2003/03/25/commentary/game_over/column_gaming/index.htm.
- ↑ "10th Annual PC Gamer Awards". PC Gamer. March 2003.
- ↑ Kruse, Cord (1 November 2005). "Battlefield 1942 Mod Forgotten Hope Coming Soon". Inside Mac Games. http://www.insidemacgames.com/news/story.php?ArticleID=12327.
- ↑ Wang, Anthony (16 January 2006). "Macologist Mod of the Year". Inside Mac Games. http://www.insidemacgames.com/news/story.php?ArticleID=12710.
- ↑ "'Galactic Conquest' (PC) Mod". X-Play. 2005. http://www.g4tv.com/xplay/features/239/Galactic_Conquest_PC_Mod.html.
- ↑ "The Big Update - Hydroacers2 and HydroRacers S.I.M". Tracer Studio. 18 April 2005. http://tracerstudio.planets.gamespy.com/hydroracers/mod/.
- ↑ "HydroRacers Media". Tracer Studios. http://tracerstudio.planets.gamespy.com/hydroracers/mod/media.html.
- ↑ "PC ACTION Super Mod 07/2006". Computec. http://www.computec.de/index_2.cfm?menu=0203.
- ↑ "Svensk invasjon på vei" (in sv). Verdens Gang. 5 August 2003. http://www.vg.no/pub/vgart.hbs?artid=70586.
- ↑ Spela (5 August 2003). "Norge och Sverige slåss – i "Battlefield"". Aftonbladet. http://www.aftonbladet.se/vss/spela/story/0,2789,340674,00.html.
- ↑ "Ta tilbake Jämtland og Härjedalen". Trondheim Puls. 18 September 2003. http://www.adressa.no/teknologi/article.jhtml?articleID=451469.
- ↑ Johansson, Daniel (16 December 2003). "Intervju: Johan "Zarkow" Munkestam". FragZone Artiklar. http://www.fz.se/artiklar/article.php?id=149.
- ↑ "Who Dares Wins: Behind the Balaclava". PC Gamer. October 2005.
External links
- "Battlefield 1942 at EA Games". http://www.eagames.com/official/battlefield1942/home.jsp?ncc=1.
- "Battlefield 1942 at DICE". http://global.dice.se/games/battlefield/.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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