Software:Voxel Space
Developer(s) | NovaLogic, Kyle Freeman |
---|---|
Type | 3D graphics engine |
Website | http://www.novalogic.com/ |
Voxel Space was a voxel raster graphics rendering engine invented by Novalogic developer and vice-president of technology, Kyle Freeman.[1][2] The company was issued a patent for the technology in early 2000.[3][4][5]
History
The original Voxel Space engine was patented in 1996, and first released in software in the 1992 release Comanche: Maximum Overkill. The engine was then revamped into Voxel Space 2 (which supports the use of polygons as well as voxels, and was used in Comanche 3 and Armored Fist 2),[6] and later Voxel Space 32 and used in Armored Fist 3 and Delta Force 2.
Based on Kyle Freeman's experience with voxels in medical-imaging technologies used in CT scan[7] and MRI scanners, similar technology was used in games such as Outcast. With the advance of computation power in modern computers there do exist browser-based versions of similar technology based on the Voxel Space terrain rendering used in Comanche.[8]
The version of the engine used in the Comanche series utilized ray-tracing every pixel of the volumetric terrain data.[citation needed]
Versions
- Voxel Space 3D:
- Voxel Space 2:
- Voxel Space 32: 32-bit rendering, 16 million color support, 360 degrees of transformation.[9]
List of games
The technology was used in a number of commercial game titles.[10]
- Werewolf
- Comanche
- Delta Force
References
- ↑ "NovaLogic Awarded Patent for Unique 3-D Graphics Engine; Voxel Space 2 Becomes Game Publisher's Third Patented Invention. - Free Online Library". thefreelibrary.com. http://www.thefreelibrary.com/NovaLogic+Awarded+Patent+for+Unique+3-D+Graphics+Engine%3B+Voxel+Space...-a059539908.
- ↑ "Beyond Triangles – GigaVoxels Effects in Video Games". 17 August 2009. http://maverick.inria.fr/Publications/2009/CNLSE09/GigaVoxels_Siggraph09_Slides.pdf.
- ↑ "Voxel's Unite in Graphic Glory as NovaLogic is Issued Patent - IGN". ign.com. http://www.ign.com/articles/2000/02/19/voxels-unite-in-graphic-glory-as-novalogic-is-issued-patent.
- ↑ "Gamasutra - Nova Logic Patented". gamasutra.com. http://www.gamasutra.com/view/news/93685/Nova_Logic_Patented.php.
- ↑ "patent US6020893A, System and method for realistic terrain simulation". patents.google.com. https://patents.google.com/patent/US6020893.
- ↑ "NG Alphas: NovaLogic". Next Generation (Imagine Media) (20): 62-63. August 1996.
- ↑ Schuytema, Paul (July 1994). "The Wizard of Voxels". Computer Gaming World: 140-144. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=120.
- ↑ "Voxel Space in the game Comanche". GitHub. https://github.com/s-macke/VoxelSpace.
- ↑ "FlightSim.Com - NovaLogic Awarded Patent For Voxel Space Graphics Engine". flightsim.com. http://www.flightsim.com/vbfs/content.php?2994-NovaLogic-Awarded-Patent-For-Voxel-Space-Graphics-Engine.
- ↑ "NovaLogic: Legal Information". novalogic.com. http://www.novalogic.com/novaworld/legal.htm.
![]() | Original source: https://en.wikipedia.org/wiki/Voxel Space.
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