Software:Disaster: Day of Crisis
| Disaster: Day of Crisis | |
|---|---|
European box art | |
| Developer(s) | Monolith Soft |
| Publisher(s) | Nintendo |
| Director(s) | Keiichi Ono Azusa Tajima Genki Yokota |
| Producer(s) | Tadashi Nomura Hitoshi Yamagami |
| Writer(s) | Keiichi Ono |
| Composer(s) | Yoshihiro Ike |
| Engine | Havok |
| Platform(s) | Wii |
| Release | |
| Genre(s) | Action-adventure, survival, light gun shooter |
| Mode(s) | Single-player |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2008 action-adventure light gun shooter developed by Monolith Soft and published by Nintendo for the Wii. In it, the player must survive various natural disasters while battling terrorists and rescuing civilians. According to Nintendo, the game features "cutting-edge physics and gripping visuals" to recreate the sheer terror of major catastrophes.[3]
Gameplay
In Disaster, players control Raymond "Ray" Bryce from a third-person point of view during cinematic adventure sections, taking on puzzles and navigating hazards that can hurt or kill him. In these sections, several quick time events and minigames are based around the motion controls of the Remote and Nunchuk.[citation needed] F actions such as pressing buttons in rhythm to perform CPR, moving heavy objects and running from flood waters and lava flows by quickly moving the Wii Remote and Nunchuk, and driving a car by holding the Wii Remote on its side and tilting it left or right.[citation needed] The player also encounters a my ho offers unique shooting range tickets.
Disaster's core combat is primarily played out as a rail shooter, utilizing the Wii Remote's pointer function to target enemies. The player can hold up to three weapons of their choice, along with one mandatory pistol with unlimited ammo cache; they can swap freely between weapons using the Direction Pad. Shooting Range tickets can also grant unique weapons to Raymond if their challenge criteria are met. During the combat sequences, the player can duck, take cover if available, and shoot more accurately by using Zoom Mode to concentrate for double damage.[4] Taking cover makes Raymond invulnerable to damage at the cost of being unable to shoot, and has no general penalty outside of losing stamina in drawn-out battles. Taking too long without proper self care may result in HP consumption in place of Stamina Consumption until Raymond is fed properly.
Players must maintain Raymond's survival stats, such as stamina, heartrate and lung clarity, which are depleted by strenuous activities or exposure to smoke and poisonous fumes. To keep Raymond healthy, food and snacks, which replenish stamina, and taking in rhythmic, well-timed breaths of fresh air are essential for survival. Rescuing survivors involves bringing them to safety or completing a first aid minigame before their stamina meter depletes and they die.[4] Successfully rescuing enough survivors will extend Raymond's maximum health by one unit.
The game has 23 stages, each of which can be replayed to obtain a higher score.[4] The game also includes a shooting range, "stamina challenges", unlockable weapons and costumes, and a more difficult "Real Disaster Mode".[5][1]
Plot
Raymond "Ray" Bryce, a Gulf War Marine and International Rescue Team (IRT) member, and his partner, Steve Hewitt, embark on a rescue mission near the dormant South American volcano, Mt. Aguilas. When the volcano erupts unexpectedly, Steve sacrifices himself to save Ray, entrusting him with an antique compass for his sister Lisa.
A year later, a guilt-stricken Ray has left the IRT and joined the Crisis Management Division (CMD) based in Blue Ridge City. He is recruited by FBI Special Agent Olson to collaborate with the Blue Ridge City Special Response Team (SRT) as a liaison officer during a raid on an abandoned office building held by SURGE, a Marine special forces group led by Colonel Haynes. SURGE has taken seismologist Dr. Davis and his assistant, Lisa Hewitt, hostage there, demanding compensation from sitting US president Lewis for their fallen comrades, threatening to detonate their stolen nuclear warheads as retaliation of the previous administration's support of the despotic South American government SURGE was seeking to overthrow. Determined to atone for Steve's death, Ray joins the SRT raid and finds Davis and Lisa, but is engaged in a firefight with Gordon, SURGE's third-in-command, while an earthquake rattles the city. Gordon and his mercenaries fled with Davis and Lisa in tow. Ray also evacuates, briefly eluding SURGE's forces in a high-speed chase.
Ray aids Blue Ridge Mayor Townsend in saving a trapped citizen from debris, then heads to an evacuation zone set up at West Park, only to find it engulfed in flames and threatened by a fire twister approaching them. Ray, with coordination from the city's residents, successfully creates an escape route, although Townsend is presumed dead. After fleeing the park, Ray confronts Gordon's mercenary unit on a bridge, successfully incapacitating the latter. He seizes the radio and a nuclear detonator and leaves Gordon for dead as a megatsunami engulfs the area. Ray outruns the tsunami, but is chased by SURGE pilot Gregory. They both survive a second tsunami, with Ray overpowering Gregory before being swept away and losing consciousness. He later awakens on a mountainside, learning that Townsend has survived.
Following Haynes' instructions from the stolen radio, Ray heads to SURGE's new base at Mt. Rosalia's old geothermal plant to trade the detonator for Lisa's life. However, their deal is disrupted by Mt. Rosalia's eruption, and Ray is caught in the pyroclastic flow, and was suffocated by the volcanic ash, before he was himself rescued by young girl named Iris. He and Iris make a perilous descent down the mountain before being able to contact Olson via satellite phone. Ray parts ways with Iris as he tracks down SURGE in Bainesville, a town submerged by an approaching hurricane. Ray commandeers a boat to the church where SURGE's new hideout is located; Davis and Lisa make an unsuccessful attempt to escape the church, ending with the former's death.
Outside the church, Ray manages to fend off Banks, a mercenary hired by SURGE, but is then captured and imprisoned in the basement. Haynes, feeling morally conflicted and reminded of his duty to protect his country, and persuaded by Ray's plea to save a pair of stranded children, decides against detonating the nuclear device in Miami. He eliminates Banks and several other mercenaries before he is subsequently gunned down by Major Evans, the second-in-command of SURGE, and is presumed dead. After Ray's escape, Evans recaptures Lisa and flees to Port Alex. Ray follows them amidst a hurricane but is overpowered. Olson's reinforcements arrive, forcing SURGE to withdraw to a ferry.
Ray boards the ferry as it leaves, confronting Major Evans. Refusing to back down, Evans activates the nuclear warhead and discards the detonator into the ocean. However, Haynes, who is revealed to be alive, kills Evans. Ray, with Haynes' help, locates and deactivates the warhead before it detonates. As the ferry takes on water, Ray and Lisa make their escape on a lifeboat, while Haynes, accepting responsibility for his actions, remains aboard and perishes. Ray and Lisa are later rescued by Olson.
In a post-credits scene, Iris reunites with her parents, and Townsend and Lewis convene at the stadium to announce plans to rebuild Blue Ridge City in the wake of these disasters. Ray comes to terms with Steve's passing and rejoins the IRT. He and Lisa visit Steve's grave to seek guidance before leaving, while discussing that President Lewis has already paid compensation to families of dead SURGE members. In an alternate ending, a month later, President Lewis is informed of an asteroid approaching Earth, and Ray is sent to space to shoot it down.
Development
Disaster: Day of Crisis was Monolith Soft's first game to be developed for the Wii, conceived after the developers decided to make a brand new game that plays to the strengths of the platform instead of porting the GameCube game Baten Kaitos Origins to it.[6]
Release
The April 2008 issue of the Japanese video game magazine Famitsu later revealed the release date for Japan was to be July 3, 2008, but on May 17, 2008, Monolith announced that the release date for Disaster had been "postponed indefinitely" to "increase the quality of the finished product".[7] However, on August 13, 2008, the website of the Australian Office of Film and Literature Classification listed the game with an M rating, suggesting it was nearing completion. Nintendo also stated that the game was "still in development" on August 19, 2008.[8]
Japanese TV spots later confirmed a release date of September 25, 2008 in Japan. The European Nintendo website also confirmed a European release for October 24, 2008.[9]
The game's North American release was cancelled due to poor sales outside the country and the fact that Reggie Fils-Aimé, then-president of Nintendo America, hated the game, calling it laughable and overpriced.[10]
Reception
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Disaster: Day of Crisis received "average" reviews according to the review aggregation website Metacritic.[11] Famitsu gave Disaster a score of 34 out of 40.[13] Official Nintendo Magazine praised the presentation and the mix of gameplay styles; though they felt the enemy AI was "woeful", the game was described as "a really enjoyable arcade-style experience."[19] Siliconera likened it to "a vapid, but fun to watch summer action movie".[22] IGN claimed Disaster delivers fun in "huge, preposterous spades", and believed the mix of genres and gameplay mechanics to be "relentlessly unpredictable and gloriously compulsive". However, they also found problems with the game's pacing, increasingly repetitive combat and adventuring, and unbalanced driving sections, and felt that some players will be put off by the number of "abstract game mechanics wrestled into a single plot-driven narrative".[16] Cubed³ called Disaster "completely mesmerising", despite an inconsistent visual quality and difficulty level, praising the intentionally cheesy dialogue, high level of interactivity and "rousing" soundtrack.[23] N-Europe said that while the game can be "great fun" and "brilliantly atmospheric", it is held back by poor graphics and lacklustre physics, especially in the driving segments.[24]
In contrast, GameSpot called the game "unfocused and scatterbrained", with "lackluster" graphics and sound.[15] Eurogamer also found fault with the unfocused and confusing mix of genres and had control issues with the driving and adventuring sections, though they called the shooter segments "lots of fun" and the plot entertaining and "unwittingly hilarious beyond belief".[12]
In its first week of sales in Japan, Disaster sold more than 13,000 copies.[25] After its first month, it had sold 21,464 copies in Japan.
Notes
References
- ↑ 1.0 1.1 Wales, Matt (September 2, 2008). "Disaster Hits Europe". Ziff Davis. http://www.ign.com/articles/2008/09/02/disaster-hits-europe.
- ↑ "Disaster : Day of Crisis dated in Japan". 2008. http://www.gamekyo.com/news28908_disaster-day-of-crisis-date-au-japon.html.
- ↑ Bozon, Mark (May 9, 2006). "E3 2006: Eyes-on: Disaster: Day of Crisis". Ziff Davis. http://www.ign.com/articles/2006/05/10/e3-2006-eyes-on-distaster-day-of-crisis.
- ↑ 4.0 4.1 4.2 Tanaka, John (September 25, 2008). "Hands-on: Disaster: Day of Crisis". Ziff Davis. http://www.ign.com/articles/2008/09/25/hands-on-disaster-day-of-crisis.
- ↑ rawmeatcowboy (September 1, 2008). "Disaster: Day of Crisis - confirmed for Europe on Oct. 24th". http://gonintendo.com/?p=54476.
- ↑ "Monolith Soft on Baten Kaitos Origins". N-Sider. August 7, 2006. http://www.n-sider.com/contentview.php?contentid=2773.
- ↑ Victor B. (May 17, 2008). "Disaster: Day of Crisis delayed indefinitely". http://www.qj.net/Disaster-Day-of-Crisis-delayed-indefinitely/pg/49/aid/120217.
- ↑ "Disaster: Day of Crisis". August 13, 2008. http://www.classification.gov.au/special.html?n=46&p=156&sProducer=nintendo&sMediaGames=1&sDateFromM=1&sDateFromY=1970&sDateToM=8&sDateToY=2008&record=229404.
- ↑ "Disaster strikes on Wii". September 2, 2008. https://www.nintendo.co.uk/News/2008/Disaster-strikes-on-Wii-250307.html.
- ↑ "The Nintendo Game Reggie Didn't Want: Disaster: Day of Crisis - Region Locked Feat. Dazz - YouTube". https://www.youtube.com/watch?v=HrCYMaXIcOo.
- ↑ 11.0 11.1 "Disaster: Day of Crisis for Wii Reviews". CBS Interactive. https://www.metacritic.com/game/disaster-day-of-crisis/critic-reviews/?platform=wii.
- ↑ 12.0 12.1 Walker, John (October 30, 2008). "Disaster: Day of Crisis". Gamer Network. https://www.eurogamer.net/articles/disaster-day-of-crisis-review.
- ↑ 13.0 13.1 Hinkle, David (September 23, 2008). "Day of Crisis not a total disaster?". Oath Inc.. https://www.engadget.com/2008/09/23/day-of-crisis-not-a-total-disaster/.
- ↑ "Disaster: Day of Crisis". GamesMaster (Future plc): 73. December 25, 2008.
- ↑ 15.0 15.1 Ramsay, Randolph (December 1, 2008). "Disaster: Day of Crisis Review". CBS Interactive. https://www.gamespot.com/reviews/disaster-day-of-crisis-review/1900-6201790/.
- ↑ 16.0 16.1 Wales, Matt (October 29, 2008). "Disaster: Day of Crisis Review". Ziff Davis. http://www.ign.com/articles/2008/10/29/disaster-day-of-crisis-uk-review.
- ↑ NGamer staff (October 24, 2008). "Disaster: Day of Crisis review". Future plc. http://www.computerandvideogames.com/199883/reviews/disaster-day-of-crisis-review/.
- ↑ McCrystall, Coiré (February 8, 2009). "Review: Disaster: Day of Crisis". Gamer Network. http://www.nintendolife.com/reviews/2009/02/disaster_day_of_crisis_wii.
- ↑ 19.0 19.1 Scullion, Chris (October 23, 2008). "Disaster: Day of Crisis Review". Future plc. http://www.officialnintendomagazine.co.uk/6166/reviews/disaster-day-of-crisis-review/.
- ↑ Rositano, Joseph (November 22, 2008). "Disaster: Day of Crisis Review". http://palgn.com.au/nintendo-wii/13214/disaster-day-of-crisis-review/.
- ↑ Orry, Tom (October 24, 2008). "Disaster: Day of Crisis Review". Resero Network. https://www.videogamer.com/reviews/disaster-day-of-crisis-review.
- ↑ Spencer (September 25, 2008). "One Hell Of A Day With Disaster: Day Of Crisis". Curse, Inc.. http://www.siliconera.com/2008/09/25/one-hell-of-a-day-with-disaster-day-of-crisis/.
- ↑ Riley, Adam (October 30, 2008). "Disaster: Day of Crisis (Wii) review". Cubed³ Limited. http://www.cubed3.com/review/651/1/disaster-day-of-crisis-wii.html.
- ↑ N-Europe: Wii Review: Disaster: Day Of Crisis
- ↑ "Media Create Sales: 09/22 - 09/28 (Software)". October 1, 2008. http://chartget.com/2008/10/media-create-sales-0922-0928-software.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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