Software:Dokapon Journey

From HandWiki
Short description: 2008 video game
Dokapon Journey
North American version cover art
Developer(s)Suzak Inc.
Publisher(s)
Platform(s)Nintendo DS
Release
  • JP: July 31, 2008
  • NA: April 14, 2009
Genre(s)Party
Mode(s)Single-player, multiplayer

Dokapon Journey, known in Japan as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2008 RPG board game developed by Suzak Inc. and published by Sting Entertainment in Japan for the Nintendo DS on July 31, 2008. It was later published by Atlus in North America on April 14, 2009.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic60/100[1]
Review scores
PublicationScore
Famitsu27/40[2]
GameSpot7/10[3]
GamesRadar+2/5[4]
GameZone8.7/10[5]
IGN6.5/10[6]
Nintendo Power4/10[7]
Nintendo World Report7/10[8]

The game received "mixed or average" reviews according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it a score of 27 out of 40.[2]

Notes

References

  1. 1.0 1.1 "Dokapon Journey for DS Reviews". CBS Interactive. https://www.metacritic.com/game/dokapon-journey/critic-reviews/?platform=ds. Retrieved January 21, 2019. 
  2. 2.0 2.1 "ドカポンジャーニー! 〜なかよくケンカしてっ♪〜 [DS"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=739. Retrieved January 21, 2019. 
  3. Shau, Austin (June 12, 2009). "Dokapon Journey Review". CBS Interactive. https://www.gamespot.com/reviews/dokapon-journey-review/1900-6211929/. Retrieved January 21, 2019. 
  4. Gudmundson, Carolyn (April 28, 2009). "Dokapon Journey review [date mislabeled as "June 3, 2009""]. Future plc. https://www.gamesradar.com/dokapon-journey-review/. Retrieved January 22, 2019. 
  5. Platt, Dylan (May 13, 2009). "Dokapon Journey - NDS - Review". https://www.gamezone.com/reviews/dokapon_journey_nds_review/. 
  6. Bozon, Mark (April 14, 2009). "Dokapon Journey Review". Ziff Davis. https://www.ign.com/articles/2009/04/14/dokapon-journey-review. Retrieved January 21, 2019. 
  7. "Dokapon Journey". Nintendo Power (Future US) 241: 89. May 2009. 
  8. Balicki, Lukasz (May 16, 2009). "Dokapon Journey". NINWR, LLC. https://www.nintendoworldreport.com/review/18453/dokapon-journey-nintendo-ds. Retrieved January 22, 2019. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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