Software:Donald Duck: Goin' Quackers

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Donald Duck: Goin' Quackers
Developer(s)Ubi Soft Casablanca (N64 / PC / Dreamcast)
Ubi Soft Shanghai (PS1 / Advance)
Ubi Soft Montreal (PS2 / GC)
Ubi Soft Milan (GBC)
Publisher(s)Ubi Soft
Designer(s)Patrice Désilets (Original Game Design, PS2 / GC Lead)
Jason Arsenault (N64 / PC / Dreamcast Lead)
Yuan Pei Sheng (PS1 Lead)
Marc D'Souza (GBC Lead)
Sun Wei (Advance Lead)
Writer(s)Phillipe Debay
Composer(s)Daniel Masson (N64 / PC / Dreamcast / GBC)
Shawn K. Clement (PS1 / PS2 / GC / Advance)
EngineRayman 2 (N64 / Dreamcast / PC / PS1)
Platform(s)
ReleaseGame Boy Color
  • NA: October 19, 2000
  • EU: October 20, 2000
PlayStation
  • NA: November 14, 2000
  • EU: December 15, 2000
Microsoft Windows
  • EU: December 2, 2000
  • NA: August 20, 2001
Nintendo 64
  • EU: December 8, 2000
  • NA: December 20, 2000
Dreamcast
  • NA: December 13, 2000
  • EU: December 15, 2000
PlayStation 2
  • NA: December 13, 2000
  • EU: December 22, 2000
Game Boy Advance
  • NA: November 15, 2001
  • EU: November 16, 2001
GameCube
  • NA: March 27, 2002[1]
  • EU: May 3, 2002
Genre(s)Platform
Mode(s)Single-player

Donald Duck: Goin' Quackers (known as Donald Duck: Quack Attack in Europe) is a platform video game developed and published by Ubi Soft for various consoles and Windows-based personal computers. A different game with the same title was first released for the Game Boy Color, as well as on Game Boy Advance, the latter being given the title Donald Duck Advance.

The game's reception was mixed, with reviewers praising the music, backgrounds and animations, but criticizing the short length and its aim to be played by a younger demographic.

Gameplay

Goin' Quackers's gameplay is very similar to that of Crash Bandicoot and requires the player to move through various settings in 24 levels in four warp rooms. The four level themes are Duckie Mountain, Duckburg, Magica DeSpell's Manor and Merlock's Temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, a truck with an evil face, a ghost hand and a statue head, respectively. The viewpoint of the levels can change between a 2D side-scrolling perspective and a 3D perspective. Re-doing the levels to defeat Gladstone's time in same, gives the player advantages in the game.

The player has four lives that can increase by finding special items. Each life gives Donald two opportunities to be touched by the enemy, the first time is touched, he becomes angry and throws berserk to the enemies, the second time, he loses a life. Donald can also unlock new outfits, which alter cutscenes and idle animations (such as Donald taking photos of the place if he is dressed like a tourist).

Plot

Goin' Quackers begins with Donald Duck, Gladstone Gander and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, she is kidnapped by Merlock. His arch-rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, the machine doesn't have enough power to get there and for it to reach Merlock's lair, Donald must go on a journey to plant an antenna at certain locations to boost the machine's power. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell. In the end, Donald is able to locate Merlock, he defeats him and rescues Daisy. The temple collapses, but Gyro is able to teleport them back to his lab, where Donald receives a good kiss from Daisy for rescuing her.

This game features the returning voice talents of Tony Anselmo, Tress MacNeille, June Foray, Corey Burton and Russi Taylor.

Development

The game was conceptualized by Ubi Soft Montreal in a collaboration with Disney Interactive as an homage to Disney comic book artist Carl Barks, who died in 2000.[2]

Different Ubisoft studios developed different versions for multiple consoles. These versions differ with their own levels and music.

Versions

Ubi Soft Casablanca developed a version for Windows, Dreamcast and Nintendo 64 on an optimized Rayman 2 engine[3] and includes music composed by Daniel Masson, while Ubi Soft Montreal developed the PlayStation 2 version, which was later released for the GameCube, and features music composed by Shawn K. Clement. Both versions also contain completely different levels.

The PlayStation version was developed by Ubi Soft Shanghai and includes extremely adapted levels from Ubi Soft Casablanca's version as well as custom ones.

A 2D platformer for the Gameboy Color that ditches the original 3D segments for a complete 2D approach to the game, not unlike Ubisoft's original Rayman game, was released by Ubi Soft Milan, developed on the same engine as Rayman 2's Gameboy Color version. This version later got remade with the title Donald Duck Advance for Game Boy Advance.[4] This version was developed by Ubi Soft Shanghai, who were responsible for developing the PS1 version. It was released in 2001 (November 15 in North America and November 16 in the PAL region).

Ubi Soft Casablanca's versions are also characterized by the fact that it was developed in Casablanca (Morocco), making it the first console video game made on the African continent.

Soundtrack

The score for the PlayStation, PlayStation 2 and GameCube versions was composed by Shawn K. Clement, while the music for the PC, Dreamcast and Nintendo 64 versions was composed by Daniel Masson. The Gameboy Color version contains a modified, downgraded version of Daniel Masson's composition.

The Nintendo 64 version contains a midi-adapted version of the PC and Dreamcast version with fewer, different instruments as well as an extremely different style, slight melody differences, as well as some new songs. However, the music in this version is played incorrectly by the game and thus plays many instruments incorrectly or not at all. Among other things, the music is in a higher octave due to incorrect sample rates.[5]

A repair patch by fans is in the works and is scheduled for release in 2023.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(PS) 70.89%[6]
(N64) 70.29%[7]
(DC) 70.20%[8]
(GBA) 68.33%[9]
(PS2) 65.48%[10]
(PC) 62%[11]
(GC) 55.58%[12]
Metacritic(PS2) 73/100[13]
(DC) 71/100[14]
(PS) 65/100[15]
(N64) 65/100[16]
(GC) 61/100[17]
Review scores
PublicationScore
AllGame(PS2) StarStarStarHalf star[18]
(GBA) StarStarStar[19]
(GBC/DC) StarStarHalf star[20][21]
EGM(GBC) 8/10[22]
(N64) 6.5/10[23][24]
(DC) 5.5/10[25]
Famitsu30/40[26]
Game Informer(GBC) 7.5/10[27][28][29]
(PS/GC) 7/10[30][31]
GameSpot(GC) 6.2/10[32]
(PS2) 6/10[33]
(PS) 5.9/10[34]
(DC) 5.5/10[35]
GameSpy68%[36]
GameZone(PC) 9/10[37]
(GC) 6.2/10[38]
IGN(GBC) 8/10[39]
(DC) 7.2/10[40]
(PS2) 7/10[41][42]
(GBA) 6.5/10[4]
(N64) 6.4/10[43]
(GC) 5.2/10[44]
Nintendo Power(N64)StarStarStarStarStarStarStarHalf star[45]
(GBA) StarStarStarHalf star[46]
(GC)StarStarStar[47]
OPM (US)(PS2) StarStarStarHalf star[48]
(PS) StarStarStar[49]

Goin' Quackers has received "mixed or average" reviews, according to review aggregator Metacritic.[13][14][15][16][17] Jon Thompson of Allgame reviewed the PlayStation 2 version and commented that although "it's an easy, competent game, it won't bother you while you're playing it because everything is so darned fun".[18]

Gerald Villoria of GameSpot praised the Nintendo GameCube version's music, saying it was of solid quality with "uplifting" and "upbeat" melodies, but he criticized the game's short length.[32]

IGN's Craig Harris lauded the Game Boy Color version's graphics, citing "stunning" character motions and "beautiful" backgrounds, although he also was dissatisfied with the length of the game.[39]

Villoria also reviewed the Dreamcast version; he felt the CG sequences were "great", and that the character animations were "fluid" and "seamless". He also commented that the level designs were much more interesting than in the PlayStation and Nintendo 64 versions. Although Villoria thought the Dreamcast and PlayStation versions were very similar, he felt the Dreamcast version suffered in terms of gameplay since it didn't feature special moves.[35]

Cory D. Lewis of IGN reviewed the Nintendo 64 version, commenting that the game is better suited for younger players and will bore older gamers. He also stated that despite the Nintendo 64 version reusing the optimized Rayman 2 engine, the visuals in Goin' Quackers couldn't compare to the same level of quality the engine provided a year ago. Moreover, he praised the "bright-colored" cartoon objects and animations.[43]

The PlayStation version was reviewed by Adam Cleveland on IGN, who found the game to be "a lot of fun". He commented that the bosses were creative and fun, but that they were extremely simple and provided little challenge. He summed up the review by stating "Although it may be on the quick and easy side, it's got all the right stuff".[41]

See also

  • List of Disney video games

References

  1. I. G. N. Staff (March 27, 2002). "In Stores Now" (in en). https://www.ign.com/articles/2002/03/27/in-stores-now. 
  2. "Disney's Donald Duck: Goin' Quackers (PS2) - Credits". Allgame. http://www.allgame.com/game.php?id=25444&tab=credits. 
  3. IGN Staff (November 30, 2000). "Donald Duck: Goin' Quackers". IGN. http://www.ign.com/articles/2000/12/01/donald-duck-goin-quackers-4. 
  4. 4.0 4.1 Nix, Marc (February 7, 2002). "Donald Duck Advance". IGN. http://www.ign.com/articles/2002/02/07/donald-duck-advance. 
  5. https://www.tcrf.net/Disney's_Donald_Duck:_Goin'_Quackers_(Nintendo_64) Donald Duck: Goin' Quackers N64 version on The Cutting Room Floor]
  6. "Disney's Donald Duck: Goin' Quackers for PlayStation". GameRankings. http://www.gamerankings.com/ps/374991-disneys-donald-duck-goin-quackers/index.html. 
  7. "Disney's Donald Duck: Goin' Quackers for Nintendo 64". GameRankings. http://www.gamerankings.com/n64/914358-disneys-donald-duck-goin-quackers/index.html. 
  8. "Disney's Donald Duck: Goin' Quackers for Dreamcast". GameRankings. http://www.gamerankings.com/dreamcast/453386-disneys-donald-duck-goin-quackers/index.html. 
  9. "Disney's Donald Duck Advance for Game Boy Advance". GameRankings. http://www.gamerankings.com/gba/565777-disneys-donald-duck-advance/index.html. 
  10. "Disney's Donald Duck: Goin' Quackers for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/452839-disneys-donald-duck-goin-quackers/index.html. 
  11. "Donald Duck: Goin' Quackers for PC". GameRankings. http://www.gamerankings.com/pc/580022-donald-duck-goin-quackers/index.html. 
  12. "Disney's Donald Duck: Goin' Quackers for GameCube". GameRankings. http://www.gamerankings.com/gamecube/557706-disneys-donald-duck-goin-quackers/index.html. 
  13. 13.0 13.1 "Disney's Donald Duck: Goin' Quackers Critic Reviews for PlayStation 2". Metacritic. https://www.metacritic.com/game/disneys-donald-duck-goin-quackers/critic-reviews/?platform=playstation-2. 
  14. 14.0 14.1 "Disney's Donald Duck: Goin' Quackers Critic Reviews for Dreamcast". Metacritic. https://www.metacritic.com/game/disneys-donald-duck-goin-quackers/critic-reviews/?platform=dreamcast. 
  15. 15.0 15.1 "Disney's Donald Duck: Goin' Quackers for PlayStation Reviews". Metacritic. https://www.metacritic.com/game/disneys-donald-duck-goin-quackers/critic-reviews/?platform=playstation. 
  16. 16.0 16.1 "Disney's Donald Duck: Goin' Quackers for Nintendo 64 Reviews". Metacritic. https://www.metacritic.com/game/disneys-donald-duck-goin-quackers/critic-reviews/?platform=nintendo-64. 
  17. 17.0 17.1 "Disney's Donald Duck: Goin' Quackers Critic Reviews for GameCube". Metacritic. https://www.metacritic.com/game/disneys-donald-duck-goin-quackers/critic-reviews/?platform=gamecube. 
  18. 18.0 18.1 Thompson, Jon. "Disney's Donald Duck: Goin' Quackers (PS2) - Review". Allgame. http://www.allgame.com/game.php?id=25444&tab=review. 
  19. White, Jason. "Disney's Donald Duck Advance - Review". Allgame. http://www.allgame.com/game.php?id=35909&tab=review. 
  20. Marriott, Scott Alan. "Disney's Donald Duck: Goin' Quackers (GBC) - Overview". Allgame. http://www.allgame.com/game.php?id=25445. 
  21. "Disney's Donald Duck: Goin' Quackers (DC) - Overview". Allgame. http://www.allgame.com/game.php?id=29650. 
  22. Ethan (December 27, 2000). "Donald Duck: Goin' Quackers (GBC)". Electronic Gaming Monthly. http://www.zdnet.com/egm/stories/main/0,11589,2668384,00.html. 
  23. EGM Staff (December 5, 2000). "Donald Duck: Goin' Quackers (N64)". Electronic Gaming Monthly. http://www.zdnet.com/egm/stories/main/0,11589,2658647,00.html. 
  24. Johnston, Chris (March 2001). "Donald Duck: Goin' Quackers (PS2)". Electronic Gaming Monthly. http://www.zdnet.com/egm/stories/main/0,11589,2675815,00.html. Retrieved January 25, 2014. 
  25. Johnston, Chris (December 27, 2000). "Donald Duck: Goin' Quackers (DC)". Electronic Gaming Monthly. http://www.zdnet.com/egm/stories/main/0,11589,2668337,00.html. 
  26. "ゲームボーイアドバンス - ドナルドダック アドバンス". Famitsu 915: 122. June 30, 2006. 
  27. Fitzloff, Jay (January 2001). "Donald Duck: Goin' Quackers (GBC)". Game Informer (93): 139. 
  28. "Donald Duck: Goin' Quackers (N64)". Game Informer (94). February 2001. 
  29. "Donald Duck: Goin' Quackers (PS2)". Game Informer (95). March 2001. 
  30. Fitzloff, Jay (January 2001). "Donald Duck: Goin' Quackers (PS)". Game Informer (93): 103. 
  31. "Donald Duck: Goin' Quackers (GC)". Game Informer (110): 81. June 2002. 
  32. 32.0 32.1 Villoria, Gerald (April 17, 2002). "Donald Duck: Goin' Quackers Review (GC)". GameSpot. http://www.gamespot.com/reviews/donald-duck-goin-quackers-review/1900-2861728/. 
  33. Villoria, Gerald (January 19, 2001). "Disney's Donald Duck: Goin' Quackers Review (PS2)". GameSpot. http://www.gamespot.com/reviews/disneys-donald-duck-goin-quackers/1900-2676697/. 
  34. Villoria, Gerald (December 6, 2000). "Disney's Donald Duck: Goin' Quackers Review". GameSpot. http://www.gamespot.com/reviews/disneys-donald-duck-goin-quackers-review/1900-2662015/. 
  35. 35.0 35.1 Villoria, Gerald (January 19, 2001). "Disney's Donald Duck: Goin' Quackers Review (DC)". GameSpot. http://www.gamespot.com/reviews/disneys-donald-duck-goin-quackers-review/1900-2676684/. 
  36. Bub, Andrew S. (May 12, 2002). "Donald Duck: Goin' Quackers (GCN)". GameSpy. http://archive.gamespy.com/reviews/may02/ddgqgcn/. 
  37. Da bomb mom (January 16, 2001). "Disney's Action Game, Donald Duck Goin' Quackers Review - PC". GameZone. http://pc.gamezone.com/gzreviews/r16480.htm. 
  38. McElfish, Carlos (April 16, 2002). "Disney's Donald Duck Goin' Quackers Review - GameCube". GameZone. http://gamecube.gamezone.com/gzreviews/r16480.htm. 
  39. 39.0 39.1 Harris, Craig (October 24, 2000). "Donald Duck: Goin' Quackers (GBC)". IGN. http://www.ign.com/articles/2000/10/24/donald-duck-goin-quackers-5. 
  40. Dunham, Jeremy (December 20, 2000). "Donald Duck: Goin' Quackers (DC)". IGN. http://www.ign.com/articles/2000/12/21/donald-duck-goin-quackers-2. 
  41. 41.0 41.1 Cleveland, Adam (October 25, 2000). "Disney's Donald Duck: Goin' Quackers (PS)". IGN. http://www.ign.com/articles/2000/10/26/disneys-donald-duck-goin-quackers-3. 
  42. Zdyrko, David (December 19, 2000). "Disney's Donald Duck: Goin' Quackers (PS2)". IGN. http://www.ign.com/articles/2000/12/19/disneys-donald-duck-goin-quackers. 
  43. 43.0 43.1 Lewis, Cory D. (December 14, 2000). "Donald Duck: Goin' Quackers (N64)". IGN. http://www.ign.com/articles/2000/12/15/donald-duck-goin-quackers-3. 
  44. Mirabella III, Fran (April 11, 2002). "Donald Duck: Goin' Quackers (GCN)". IGN. http://www.ign.com/articles/2002/04/11/donald-duck-goin-quackers. 
  45. "Disney's Donald Duck: Goin' Quackers (N64)". Nintendo Power 138: 124. November 2000. 
  46. "Disney's Donald Duck Advance". Nintendo Power 151: 172. December 2001. 
  47. "Disney's Donald Duck: Goin' Quackers (GC)". Nintendo Power 155: 150. April 2002. 
  48. Steinman, Gary (March 2001). "Donald Duck: Goin' Quackers (PS2)". Official U.S. PlayStation Magazine. http://www.zdnet.com/opm/stories/main/0,11891,2677452,00.html. Retrieved January 25, 2014. 
  49. Steinman, Gary (December 2000). "Donald Duck: Goin' Quackers (PS)". Official U.S. PlayStation Magazine. http://www.zdnet.com/opm/stories/main/0,11891,2646692,00.html. Retrieved January 25, 2014. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari