Software:Eco Shooter: Plant 530

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Short description: 2009 video game

Eco Shooter: Plant 530
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Platform(s)Wii (WiiWare)
Release
  • JP: November 24, 2009
  • NA: December 21, 2009
  • EU: January 29, 2010
Genre(s)Light-gun shooter
Mode(s)Single-player, multiplayer

Eco Shooter: Plant 530, known as 530 Eco Shooter (530 エコシューター, 530 Eko Shūtā) in Japan and Europe, is a light-gun shooter video game developed by Intelligent Systems and published by Nintendo for the Wii's WiiWare service. It was first released in Japan on November 24, 2009, and later released in North America on December 21, 2009 and in Europe on January 29, 2010.

Gameplay

Template:Needs expansion Eco Shooter: Plant 530 is a light-gun shooter where players utilize the Wii Zapper to shoot down robots made of metal cans. Each shot requires a set amount of Gun Energy, which can be obtained by vacuuming up energy spheres, defeating enemies or destroying oil drums; the vacuum can overheat if the button is held for too long. Shooting targets in succession is counted as combos. Each level ends with the player facing a special boss character. A challenge mode is available after clearing the game's three chapters, in which the Gun Energy does not refill automatically in-between chapters.[1]

Reception

Template:Needs expansion

Reception
Aggregate score
AggregatorScore
Metacritic56/100[2]
Review scores
PublicationScore
Eurogamer5/10[3]
IGN7/10[4]
Jeuxvideo.com10/20[5]
NGamer40%[6]
Nintendo LifeStarStarStarStarStarStarStar[1]
ONM40%[7]
Teletext GameCentral6/10[8]

The game received "mixed" reviews according to the review aggregation website Metacritic.[2] Sean Aaron of Nintendo Life praised the graphics, novel concept and the game's utilization of the Wii Zapper, but criticized its extremely short length.[1] Keza MacDonald of Eurogamer was less positive, noting its lack of variety and short length to be detrimental to the game's experience.[3]

References

  1. 1.0 1.1 1.2 Aaron, Sean (December 23, 2009). "Eco Shooter: Plant 530 Review". Hookshot Media. https://www.nintendolife.com/reviews/2009/12/eco_shooter_plant_530. 
  2. 2.0 2.1 "Eco Shooter: Plant 530". Fandom. https://www.metacritic.com/game/eco-shooter-plant-530/. 
  3. 3.0 3.1 MacDonald, Keza (February 1, 2010). "530 Eco Shooter". Gamer Network. https://www.eurogamer.net/530-eco-shooter-review. 
  4. Thomas, Lucas M. (January 19, 2010). "Eco Shooter: Plant 530 Review". Ziff Davis. https://www.ign.com/articles/2010/01/19/eco-shooter-plant-530-review. 
  5. miniblob (February 2, 2010). "Test: 530 Eco Shooter" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00012231-530-eco-shooter-test.htm. 
  6. Evans, Geraint (March 2010). "530 Eco Shooter". NGamer (Future plc): 73. https://www.gamesradar.com/eco-shooter-plant-530-review/. Retrieved September 22, 2024. 
  7. "530 Eco Shooter". Official Nintendo Magazine (Future plc): 92. April 2010. 
  8. Hargreaves, Roger (January 2010). "530 Eco Shooter (Wii)". Teletext Ltd.. http://www.teletext.co.uk/gamecentral/features-reviews/0666d87792b1e01d2d25889f11ed3a9b/530%2BEco%2BShooter%2B%28Wii%29.aspx. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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