Software:Endorfun

From HandWiki
Endorfun
Developer(s)Onesong Partners
Publisher(s)Time Warner Interactive
Designer(s)Michael Jai Feinberg
Platform(s)Windows, Macintosh, Super Famicom, PlayStation
ReleaseOctober 17, 1995[1]
Genre(s)Puzzle
Mode(s)Single player

Endorfun is a single-player puzzle computer game developed by Onesong Partners and released by Time Warner Interactive in 1995 for Microsoft Windows and Macintosh. It was later released in Japan under the title Cu-On-Pa, appearing on the consoles Super Famicom and PlayStation. A Nintendo 64 version was announced (again under the title Cu-On-Pa)[2] but never released. The game achieved notoriety for the extensive use of spoken "positive affirmations" on its soundtrack.

Gameplay

The player controls a small cube, referred to as a light body, by using the keyboard or mouse. The light body rolls along a grid (the unified field) collecting life force tiles (coloured tiles with a texture matching that of the cube) by rolling the cube over them such that the top face of the cube matches the colour of the tile. Coloured tiles of varying types appear randomly on the playing surface, but can be eliminated in the same manner as life force tiles.[3]

Games are divided into multiple levels, each of which has a set time limit and a life force target. If a player collects the target amount of life force play proceeds to the next level. If the timer expires or the light body is unable to move (all adjacent grid spaces are blocked by coloured tiles) then the game is over.

There are three different modes of play in Endorfun, each with different goals:

  1. Longevity: play for the longest possible time
  2. Abundance: pass through a set number of levels before time runs out
  3. Quickening: as Abundance, but levels become progressively faster and more difficult

Soundtrack

Endorfun's soundtrack is composed of a large number of short, looped song segments. Each segment is approximately 5 seconds long, with different segments strung together to provide longer, varied soundtracks for each level.

Each level's soundtrack contains messages oriented towards peace, well-being, love, and happiness.

Subliminal messages

Endorfun features phrases described by the press at the time of its release as "subliminal messages", which are audibly spoken through speakers or headphones to the player during gameplay. These messages, dubbed "positive affirmations" by the game's publisher, take the form of phrases intended to convey positive feelings and moods such as body positivity and optimism, such as "I am joyful", "I am powerful" and "I am at peace". They became immediately controversial due to their nature and were criticized by the press and a professor at the University of Michigan, who raised concerns that these messages, though ostensibly positive, could have certain unintended consequences.[4]

Time Warner stated that all of the messages included in the game were only intended "to uplift the heart and mind of its users" and that an exhaustive list of all such phrases was printed on the game's retail box, so that consumers buying knew exactly what they would be exposed to.[5] The "subliminal" phrases were also optional and can be disabled by the player through the game's sound menu, though doing so disables music (but not other sounds) as well. Instructions for doing so were included in the game's main help file.[6]

Reception

Reception
Review scores
PublicationScore
Next GenerationStarStarStar[7]
Computer Game Review90/88/88[8]

Reviewing the Macintosh version, a Next Generation critic lauded the gameplay, saying it "soon becomes a Zen sort of experience in the same way that Tetris sometimes does". He added that the "abstract symphony of mesmerising graphics, colorful motion, and swelling, jazzy background tunes soon puts the player in that autopilot gaming state where complex movement sequences and on-the-fly strategies becomes second nature and all is forgotten but the rhythm." Despite this, he gave it only three out of five stars.[7] Computer Game Review praised Endorfun for "addictive game play, cool visual effects and some good music."[8]

Game review site GameSpot described it as a "challenging, if repetitive game", though adding that the game's graphics and subliminal messages made it into a "far more interesting fare", summing it up as a "challenging, unique puzzle game that is pleasant to look at and listen to". The author opined that the phrases included within the game ranged from ones he found "harmonious" (such as "I love the world and the world loves me") to ones he found "scary" (such as "It's OK for me to have everything I want").[9]

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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