Software:Ferrari Challenge: Trofeo Pirelli

From HandWiki
Short description: 2008 racing video game
Ferrari Challenge Trofeo Pirelli
PlayStation 3 version's cover art
Developer(s)Eutechnyx
Firebrand Games (DS)
Publisher(s)System 3[lower-alpha 1]
Designer(s)Mark Cale, Dave Thompson, Gareth Wright
Platform(s)PlayStation 3, PlayStation 2, Wii, Nintendo DS
Release
  • EU: July 4, 2008 (PS3, DS)
  • NA: August 26, 2008
  • AU: August 28, 2008
  • EU: September 12, 2008 (PS2, Wii)
Genre(s)Racing
Mode(s)Single-player, multiplayer (exc. Wii)

Ferrari Challenge Trofeo Pirelli is a racing game developed by Eutechnyx and published by System 3, based on the Ferrari Challenge, a single-marque motorsport championship. The game features 14 playable tracks and Ferrari's own Fiorano test track (for training using a solitary F430 Challenge), a vinyl editor and online play for all versions except the PS2. The Nintendo DS version, developed by Firebrand Games, features wireless multiplayer and the Wii version utilizes Wii Remote steering and support for the Wii Wheel. The game primarily features the driving and racing of the Ferrari F430 Challenge, along with a series of Ferrari road and racing cars that can be unlocked.[1]

Gameplay

Driving is less arcade style and more of a simulation. It has a driving experience that is somewhere between Gran Turismo and the Need for Speed games or Software:Race Driver: Grid.[2] All console versions support multiple control schemes, allowing the use of wireless Logitech racing wheels, while the Wii version can be played with the Wii Remote held sideways or the Wii Remote and Nunchuk, with steering handled by either the Wii Wheel or the D-pad for the former.

The driving tutorial helps the player to get used to the driving experience. The player drives two laps around the Fiorano Circuit (Ferrari's real test track) with the Ferrari F430 Challenge car with professional race driver Tiff Needell talking and walking through the steps of how to get the most speed out of the F430. There are four main areas the tutorial focuses on: throttle control, use of brakes, apex accuracy, and race line accuracy. There is also a card-playing minigame that is accessible between races.

The cars in the game range from road cars to GT production vehicles. The main car of the game is the F430 Challenge, which does not have to be unlocked and appears at the beginning. The other cars are unlocked by winning trophies with different cars or progressing through the Challenge mode of the game. Despite System 3's claims of over 50 Ferraris on disc, no one has ever found more than 22. The in-game tips actually mention the presence of only 22 cars. There are more included in the DLCs, but the idea of 50 cars is supported by the ability to have up to 64 cars in the Showroom feature of the game.

Development and release

Trofeo Pirelli was released in Europe by distributor Koch Media on for PlayStation 3 and Nintendo DS on July 4, 2008, and for PlayStation 2 and Wii on September 12, 2008.[3][4] Distributed by Activision, the game shipped in North America simultaneously for PlayStation 2, PlayStation 3, Nintendo DS, and Wii on August 26, 2008,[5][6] and in Australia on August 28, 2008.[7] A version for PlayStation Portable was initially developed alongside the other versions before being canceled one month prior to release.[8] In 2013, the PlayStation 3 version was made available to download in Korea.

Downloadable content

The PlayStation 3 version of the game features two additional downloadable content packs that can be acquired once the game is updated to its latest version. The packs feature unlockable cars and tracks that can also be obtained individually.

  • "Pack 1 - Ferrari Pack" contains one new track (Nürburgring GP track) and five new Ferrari cars: Enzo Ferrari, 430 Scuderia, F330 P4, 599 GTB Fiorano and 612 Scaglietti Sessanta. This pack was released in 2009.[9]
  • "Pack 2" contains one new track (Riviera street circuit) and five new Ferrari cars: 288 GTO, 365 GTS, F430 Spider, F512M 1994 and F40 GT. This pack was released in 2010.[10]

Deluxe edition

System 3 also released a cheaper version of Trofeo Pirelli the following year in Europe and Australia, titling it Ferrari Challenge: Deluxe and adding new cover art to market it as a budget edition.[11] It is available on the same platforms as the original release.[12]

Reception

Reception
Review scores
PublicationScore
DSPS2PS3Wii
EdgeN/AN/A7/10[13]N/A
EurogamerN/AN/A7/10[14]5/10[15]
Game InformerN/AN/A7.75/10[16]N/A
GameRevolutionN/AN/AC−[17]N/A
GameSpotN/AN/A6.5/10[18]N/A
GameZoneN/AN/A5.5/10[19]N/A
IGN6.2/10[20]6.6/10[21](UK) 8.3/10[2]
(US) 6.8/10[22]
6.8/10[22]
Nintendo Power6/10[23]N/AN/A7.5/10[23]
PSMN/AN/AStarStarHalf star[24]N/A
VideoGamer.comN/AN/A7/10[25]N/A
Aggregate score
Metacritic65/100[26]62/100[27]71/100[28]65/100[29]

The game received "mixed or average" reviews on all platforms according to video game review aggregator website Metacritic.[26][27][28][29]

The Brazilian site Baixaki Jogos rated the PlayStation 3 version of Ferrari Challenge Trofeo Pirelli 7.4 out of 10,[30] while the Nintendo Wii version received 6.5 out of 10.[31]

Sales

Within the first three weeks of its release in the United Kingdom, sales of the title suffered from limited distribution, which caused it to fail in entering the weekly Top 40 best-selling games in the UK chart.[32]

Expanded sequel

Ferrari: The Race Experience is a racing simulator and an expanded sequel to Ferrari Challenge Trofeo Pirelli. It was also developed by Eutechnyx and published by System 3. Ferrari The Race Experience was released for the PlayStation Network in 2010, and on PlayStation 3 disc in 2011.[33] The retail release for the Nintendo Wii was released in 2011,[34] exclusively in Europe.

The majority of the 17 circuits and 32 cars have been recycled from Ferrari Challenge Trofeo Pirelli (including both DLC packs). Vehicle roster is now extended to include Ferrari models 599XX and 458 Italia. There is a new career mode, with three racing classes (covering Classic cars, GT Road cars and GT Race cars).[35] The PS3 version has also 1-16 player LAN and online multiplayer.

Notes

  1. Distributed in North America by Activision and in Europe by Koch Media

References

  1. Ekberg, Brian (June 17, 2008). "Ferrari Challenge Hands-On". GameSpot. http://www.gamespot.com/articles/ferrari-challenge-hands-on/1100-6192659/. 
  2. 2.0 2.1 Robinson, Martin (June 27, 2008). "Ferrari Challenge Trofeo Pirelli UK Review". IGN. http://www.ign.com/articles/2008/06/27/ferrari-challenge-trofeo-pirelli-uk-review. 
  3. "Ferrari Challenge Trofeo Pirelli". https://www.eurogamer.net/games/ferrari-challenge. 
  4. Fanelli, Gianvito (July 18, 2007). "Koch Media scelta come partner per la distribuzione di Ferrari Challenge in Italia" (in it). https://www.everyeye.it/notizie/koch-media-scelta-come-partner-per-distribuzione-ferrari-challenge-in-italia-36248.html. 
  5. "System 3 and Activision Publishing Ship Ferrari Challenge Trofeo Pirelli in North America" (in en). August 26, 2008. https://www.ign.com/articles/2008/08/26/system-3-and-activision-publishing-ship-ferrari-challenge-trofeo-pirelli-in-north-america. 
  6. Caoili, Eric (June 5, 2008). "Activision To Distribute Ferrari Challenge Trofeo Pirelli Stateside" (in en). https://www.gamedeveloper.com/game-platforms/activision-to-distribute-i-ferrari-challenge-trofeo-pirelli-i-stateside. 
  7. Kozanecki, James (August 25, 2008). "AU Shippin' Out August 25-August 29: Too Human" (in en-US). https://www.gamespot.com/articles/au-shippin-out-august-25-august-29-too-human/1100-6196728/. 
  8. Brice, Kath (June 10, 2008). "Ferrari Challenge on PSP is scrapped" (in en). https://www.pocketgamer.com/ferrari-challenge-trofeo-pirelli/ferrari-challenge-on-psp-is-scrapped/. 
  9. "DLC Pack 1". System 3. http://www.system3.com/index.jsp?i=269&s=1111. 
  10. "DLC Pack 2". Eutechnyx. http://forums.eutechnyx.com/threads/2617-DLC-Pack-2-and-a-few-other-things. 
  11. "Ferrari Challenge VS Ferrari Challenge Deluxe". Eurogamer. July 28, 2009. http://www.eurogamer.net/forum/thread/155556. 
  12. "Ferrari Challenge: Deluxe". System 3. http://www.system3.com/?t=products. 
  13. Edge staff (August 2008). "Ferrari Challenge Trofeo Pirelli (PS3)". Edge (191): 97. 
  14. Whitehead, Dan (July 9, 2008). "Ferrari Challenge Trofeo Pirelli (PS3)". Eurogamer. http://www.eurogamer.net/articles/ferrari-challenge-trofeo-pirelli-review. 
  15. Whitehead, Dan (September 25, 2008). "Ferrari Challenge Trofeo Pirelli (Wii)". Eurogamer. http://www.eurogamer.net/articles/ferrari-challenge-trofeo-pirelli_2. 
  16. Helgeson, Matt (November 2008). "Ferrari Challenge [Trofeo Pirelli] (PS3): The Difficulty Curve Makes This Racing Game Feel Like a Relic". Game Informer (187). http://www.gameinformer.com/games/ferrari_challenge/b/ps3/archive/2009/09/23/review.aspx. Retrieved December 28, 2014. 
  17. Constantino, Jesse (September 12, 2008). "Ferrari Challenge Trofeo Pirelli Review (PS3)". Game Revolution. http://www.gamerevolution.com/review/ferrari-challenge-trofeo. 
  18. Ramsay, Randolph (August 27, 2008). "Ferrari Challenge Trofeo Pirelli Review (PS3)". GameSpot. http://www.gamespot.com/reviews/ferrari-challenge-trofeo-pirelli/1900-6196915/. 
  19. Bedigian, Louis (September 8, 2008). "Ferrari Challenge Trofeo Pirelli - PS3 - Review". GameZone. http://www.gamezone.com/reviews/ferrari_challenge_trofeo_pirelli_ps3_review. 
  20. Hatfield, Daemon (September 9, 2008). "Ferrari Challenge [Trofeo Pirelli] Review (NDS)". IGN. http://www.ign.com/articles/2008/09/09/ferrari-challenge-review. 
  21. Roper, Chris (September 3, 2008). "Ferrari Challenge: Trofeo Pirelli Review (PS2)". IGN. http://ps2.ign.com/articles/907/907547p1.html. 
  22. 22.0 22.1 Roper, Chris (September 3, 2008). "Ferrari Challenge: Trofeo Pirelli Review (PS3, Wii; mislabeled as "PS2")". IGN. http://www.ign.com/articles/2008/09/03/ferrari-challenge-trofeo-pirelli-review. 
  23. 23.0 23.1 "Ferrari Challenge Trofeo Pirelli". Nintendo Power 233: 90. October 2008. 
  24. "Ferrari Challenge Trofeo Pirelli (PS3)". PlayStation: The Official Magazine: 89. November 2008. 
  25. Orry, Tom (July 8, 2008). "Ferrari Challenge [Trofeo Pirelli] Review for PS3". VideoGamer.com. http://www.videogamer.com/ps3/ferrari_challenge/review.html. 
  26. 26.0 26.1 "Ferrari Challenge Trofeo Pirelli for DS Reviews". Metacritic. https://www.metacritic.com/game/ferrari-challenge-trofeo-pirelli/critic-reviews/?platform=ds. 
  27. 27.0 27.1 "Ferrari Challenge Trofeo Pirelli for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/ferrari-challenge-trofeo-pirelli/critic-reviews/?platform=playstation-2. 
  28. 28.0 28.1 "Ferrari Challenge Trofeo Pirelli for PlayStation 3 Reviews". Metacritic. https://www.metacritic.com/game/ferrari-challenge-trofeo-pirelli/critic-reviews/?platform=playstation-3. 
  29. 29.0 29.1 "Ferrari Challenge Trofeo Pirelli for Wii Reviews". Metacritic. https://www.metacritic.com/game/ferrari-challenge-trofeo-pirelli/critic-reviews/?platform=wii. 
  30. Miorim, Carlos A. Ferraro (September 26, 2008). "Ferrari Challenge Trofeo Pirelli Baixaki Jogos Review". http://www.baixakijogos.com.br/ps3/ferrari-challenge-trofeo-pirelli/. 
  31. Miorim, Carlos A. Ferraro (September 23, 2008). "Ferrari Challenge Trofeo Pirelli Baixaki Jogos Review". http://www.baixakijogos.com.br/wii/ferrari-challenge-trofeo-pirelli/. 
  32. Martin, Mike (July 23, 2008). ""Regrettable distribution problems" hamper Ferrari Challenge sales in UK" (in en). https://www.gamesindustry.biz/regrettable-distribution-problems-hamper-ferrari-challenge-sales-in-uk. 
  33. "Ferrari The Race Experience". PlayStation Blog. 5 October 2010. http://blog.eu.playstation.com/2010/10/05/introducing-ferrari-the-race-experience/. 
  34. "Ferrari The Race Experience". System 3. http://www.system3.com/index.jsp?i=777. 
  35. Sanches, Joao Diniz (October 14, 2010). "Ferrari The Race Experience". Eurogamer. http://www.eurogamer.net/articles/2010-10-14-ferrari-the-race-experience-review. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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