Software:Fight Night Round 4

From HandWiki
Short description: 2009 video game
Fight Night Round 4
Cover art featuring Muhammad Ali and Mike Tyson respectively
Developer(s)EA Canada
Publisher(s)EA Sports
Platform(s)PlayStation 3
Xbox 360
Windows Mobile
BlackBerry
Release
  • NA: June 23, 2009
  • EU: June 26, 2009[1]
  • AU: July 2, 2009
  • JP: January 28, 2010
Windows Mobile
  • NA: September 22, 2009
BlackBerry
  • NA: October 23, 2009
Genre(s)Sports
Mode(s)Single-player, multiplayer

Fight Night Round 4 is a boxing video game developed by EA Sports. It is the sequel to Fight Night Round 3, released in 2006. It was released in 2009 for the PlayStation 3, Xbox 360, Windows Mobile and BlackBerry.[2] The game's featured boxers are Muhammad Ali and Mike Tyson.[3] It contains 48 licensed boxers[4] as well as several new modes, such as Legacy mode.[5]

Marketing

Demo

On May 14, 2009, a demo of the game was made available to those that had pre-ordered the game from GameStop, although it was made available for everyone to download later that month via Xbox Live or PlayStation Network. The demo features a three-round exhibition match between Ricky Hatton and Manny Pacquiao in the wake of their fight on May 2, 2009. A tutorial mode is also accessible at the beginning of the demo, which is featured in the final release.

On August 27, 2009, a new updated demo was released. It now features a ten-round exhibition match between Muhammad Ali and Mike Tyson, in addition to the previous Hatton vs. Pacquiao match. It also features the return of the classic control scheme for the game where players can use the controller buttons for most controls instead of the right analog stick. This control scheme was originally in all previous Fight Night games, and it was brought into Fight Night Round 4 after fans were complaining about using the new control scheme and sufferings form clusters.[6]

Downloadable Content

On July 27, 2009, the first piece of downloadable content for Fight Night Round 4 was released. It is free of charge, and includes a new training gym, new gameplay sliders, new equipment and an alternate version of Sugar Ray Leonard.

Additional trunks, gloves and shorts were released along with face button control support in a free update at the end of August.[7]

The next piece of downloadable content, the Boxer Pack, contained Oscar De La Hoya, Vitali Klitschko and Wladimir Klitschko, as well as alternate versions of James Toney and George Foreman was released on 27 August and can be purchased through the PlayStation Store and Xbox Live Marketplace.

In early December, a new pack including Bernard Hopkins, Evander Holyfield, Sonny Liston and two new modes (Old School Rules & Ring Rivalries) was released for the PlayStation 3 and Xbox 360.

PlayStation Home

On July 16, 2009, EA Sports released a themed game space for Fight Night Round 4 as an expansion to the EA Sports Complex in the European and North American versions of PlayStation Home.[8] The game space is called "Club Fight Night" and features a Club-DJ mini-game with rewards, two video screens and seating for avatars. In an update, there would be a robot boxing mini-game available to play. This space was released in the Japanese version on October 9, 2009. On November 25, 2009, two producers of Fight Night Round 4, Mike Mahar and Brian Hayes, were in the space for a live chat with the Home community.[9]

Features

Physics based controls, Career mode is redesigned and replaced with legacy mode, players Can use photo game face to more easily put the player in the game, boxers can only block high and low, More focus on counter punching, User controlled cutman is removed and replaced with a point system, and Downloadable characters. Fight Night Round 4 Also added Flyweight and Bantamweight weight classes for the first time in a game. New boxers to the franchise allowed recreations of fights such as Ricky Hatton vs. Paulie Malignaggi, Marvin Hagler vs. Thomas Hearns and Fernando Montiel vs. Nonito Donaire.

The game features 12 arenas, including Boardwalk Hall and the MGM Grand.

Reception

Reception
Review scores
PublicationScore
PS3Xbox 360
1Up.com91%N/A
Destructoid(Sarkar) 8.5/10
(Burch) 8/10[10]
7/10[10]
EdgeN/A8/10[11]
EurogamerN/A8/10[12]
Game Informer9/10[13]9/10[13]
GameProStarStarStarStarHalf star[14]StarStarStarStarHalf star[14]
GameRevolutionA−[15]A−[15]
GameSpot8/10[16]8/10[16]
GameSpyStarStarStarStarHalf star[17]StarStarStarStarHalf star[17]
GameTrailers8.9/10[18]8.9/10[18]
GameZone8.9/10[19]9/10[20]
Giant BombStarStarStarStar[21]StarStarStarStar[21]
IGN8.8/10[22]8.8/10[22]
OPM (AU)90%N/A
OPM (UK)80%N/A
OXM (US)N/A9/10[23]
Play84%N/A
PSMStarStarStarStarStar[24]N/A
PSM380%N/A
VideoGamer.com90%N/A
411Mania9/10[25]9/10[25]
The Daily Telegraph9/10[26]9/10[26]
Aggregate score
Metacritic88/100[27]87/100[28]

Fight Night Round 4 received "favorable" reviews on both platforms according to video game review aggregator Metacritic.[27][28] In Japan, Famitsu gave it a score of three sevens and one five for a total of 26 out of 40.[29]

GameSpot's Justin Calvert praised the game's fast action and its online play.[16] 1UP.com's David Ellis commented that the physics engine improved the gameplay, and made punches feel more realistic.[30] Game Revolution said "Its incredibly accurate physics system doesn’t just set a new bar for boxing games, but for all games across all genres." GameSpy's Will Tuttle noted the game's "stunning visuals", and praised the online gameplay.[17] GamePro's Andrew Hayward thought that the gameplay flowed better as a result of the frame rate, which ran at sixty frames per second.[14] IGN's Nate Ahearn felt that the game delivered "the best pure boxing ever seen in a video game."[22] Destructoid said "It doesn’t matter if you care about boxing; this superb game is worth a look from everybody; the game itself is a blast to play, and that’s what stands out." Eurogamer described it as "An intense, heart-rattling experience that gets more rewarding the more time you invest in learning the nuances. With incredible attention to detail, technical achievements are more than mere eye candy and a deeper, more rewarding fighting system than ever before, it's an essential purchase for boxing fans and fighting game aficionados."

Criticisms were mostly focused towards the single player aspects of the game. IGN's Nate Ahearn commented that the minigames found in the legacy mode were too difficult, a sentiment echoed by GameSpy and GameSpot.[16][17][22] Giant Bomb's Jeff Gerstmann criticized the legacy mode for being wrapped in "layers of unnecessary menus".[21] Official Xbox Magazine said "Despite the uphill difficulty curve, repetitive commentary, and long loading times, Round 4 is a force that topples its mind-blowing predecessor in every category." GamesTM said it was "A calculated and intelligent game that favours forethought and tactics over button mashing and impatience."

During the 13th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Fight Night Round 4 for "Fighting Game of the Year".[31]

The game topped the UK sales charts for several weeks.[32] Total sales exceeded 1 million units.[33]

References

  1. Ellie Gibson (May 12, 2009). "Get early access to Fight Night 4 demo". http://www.eurogamer.net/articles/get-early-access-to-fight-night-4-demo. 
  2. "FIGHT NIGHT Round 4". Electronic Arts. http://fightnight.easports.com/home.action. 
  3. Nate Ahearn (March 9, 2009). "Tyson and Ali on Fight Night Round 4 Cover". http://www.ign.com/articles/2009/03/09/tyson-and-ali-on-fight-night-round-4-cover. 
  4. "FIGHT NIGHT Round 4 Boxers". Electronic Arts. http://fightnight.easports.com/boxers.action?version=fightnightround4. 
  5. Nate Ahearn (June 15, 2009). "Fight Night Round 4: Legacy Mode Revealed". http://www.ign.com/articles/2009/06/15/fight-night-round-4-legacy-mode-revealed. 
  6. Tim MaCdonald (August 27, 2009). "New FEAR 2/Fight Night Round 4 DLC Demos Online". NigHtmares. http://www.incgamers.com/News/18291/new-fear-2fight-night-round-4-doc-demos-online. 
  7. Jim Reilly (August 12, 2009). "Fight Night Round 4 Getting First Boxer Pack". http://www.ign.com/articles/2009/08/12/fight-night-round-4-getting-first-boxer-pack. 
  8. Locust_Star (July 15, 2009). "This Week in PlayStation Home: BUZZ! and Fight Night Space Launches, and More!". PlayStation Blog. SCE. http://blog.us.playstation.com/2009/07/15/this-week-in-playstation-home-buzz-and-fight-night-space-launches-and-more/. 
  9. Locust_Star (November 25, 2009). "This Week in PlayStation Home: New Red Bull Space + Event, Fight Night Producer Chat & More". PlayStation Blog. SCE. http://blog.us.playstation.com/2009/11/this-week-in-playstation-home-new-red-bull-space-event-fight-night-producer-chat-more/. 
  10. 10.0 10.1 "Review: Fight Night Round 4". July 10, 2009. http://www.destructoid.com/review-fight-night-round-4-138968.phtml. 
  11. "Fight Night Round 4 (X360)". Edge (204): 103. August 2009. 
  12. Kristan Reed (June 25, 2009). "Fight Night Round 4 (X360)". http://www.eurogamer.net/articles/fight-night-round-4-review. 
  13. 13.0 13.1 Matthew Kato (August 2009). "Fight Night Round 4: Round 1". Game Informer (196). https://www.gameinformer.com/games/fight_night_round_4/b/ps3/archive/2009/09/22/round-1.aspx. Retrieved February 27, 2016. 
  14. 14.0 14.1 14.2 Andrew Hayward (June 23, 2009). "Fight Night Round 4". GamePro. http://www.gamepro.com/article/reviews/210953/fight-night-round-4-ps3. Retrieved February 27, 2016. 
  15. 15.0 15.1 Jesse Costantino (July 2, 2009). "Fight Night Round 4 Review". Game Revolution. http://www.gamerevolution.com/review/fight-night-4. 
  16. 16.0 16.1 16.2 16.3 Justin Calvert (June 29, 2009). "Fight Night Round 4 Review". http://www.gamespot.com/reviews/fight-night-round-4-review/1900-6212739/. 
  17. 17.0 17.1 17.2 17.3 Will Tuttle (June 25, 2009). "The Consensus: Fight Night Round 4 Review". GameSpy. http://ps3.gamespy.com/playstation-3/fight-night-round-4/998613p1.html. 
  18. 18.0 18.1 "Fight Night Round 4: Review". GameTrailers. July 1, 2009. http://www.gametrailers.com/gamereview.php?id=10537. 
  19. Michael Lafferty (June 24, 2009). "Fight Night Round 4 - PS3 - Review". GameZone. http://www.gamezone.com/reviews/fight_night_round_4_ps3_review. 
  20. Steven Hopper (June 24, 2009). "Fight Night Round 4 - 360 - Review". GameZone. http://www.gamezone.com/reviews/fight_night_round_4_360_review. 
  21. 21.0 21.1 21.2 Jeff Gerstmann (June 23, 2009). "Fight Night Round 4 Review". Giant Bomb. http://www.giantbomb.com/reviews/fight-night-round-4-review/1900-171/. 
  22. 22.0 22.1 22.2 22.3 Nate Ahearn (June 23, 2009). "Fight Night Round 4 Review". http://www.ign.com/articles/2009/06/24/fight-night-round-4-review. 
  23. Ryan McCaffrey (August 2009). "Fight Night Round 4 [Incomplete"]. Official Xbox Magazine: 64. http://www.oxmonline.com/article/reviews/xbox-360/a-f/fight-night-round-4. Retrieved February 28, 2016. 
  24. "Review: Fight Night Round 4". PlayStation: The Official Magazine: 64. August 2009. 
  25. 25.0 25.1 Joe Roche (July 3, 2009). "Fight Night Round 4 (PS3, Xbox 360) Review". 411Mania. http://411mania.com/games/fight-night-round-4-ps3-xbox-360-review/. 
  26. 26.0 26.1 Tom Hoggins (June 26, 2009). "Fight Night Round 4". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/5650919/Fight-Night-Round-4.html. 
  27. 27.0 27.1 "Fight Night Round 4 for PlayStation 3 Reviews". https://www.metacritic.com/game/fight-night-round-4/critic-reviews/?platform=playstation-3. 
  28. 28.0 28.1 "Fight Night Round 4 for Xbox 360 Reviews". https://www.metacritic.com/game/fight-night-round-4/critic-reviews/?platform=xbox-360. 
  29. "Famitsu Scores 1/20/10 End of Eternity Edition". NeoGAF. January 20, 2010. http://www.neogaf.com/forum/showthread.php?t=385365. 
  30. David Ellis (June 23, 2009). "Fight Night Round 4 Review". http://www.1up.com/reviews/fight-night-4. 
  31. "2010 Awards Category Details Fighting Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2010&idGameAwardType=62. 
  32. "EA Titles Dominate U.K. Charts, as Fight Night Wins Again". 6 July 2009. http://www.gamasutra.com/view/news/115273/EA_Titles_Dominate_UK_Charts_As_Fight_Night_Wins_Again.php. 
  33. "These console games each sold over 1 million in 2010". https://mygaming.co.za/news/business/9425-these-console-games-each-sold-over-1-million-in-2010.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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