Software:Final Fight 2
| Final Fight 2 | |
|---|---|
![]() Japanese cover art | |
| Developer(s) | Capcom |
| Publisher(s) | Capcom |
| Producer(s) | Tokuro Fujiwara |
| Designer(s) | Tatsuya Minami Hyper Bengie Ichiro Mihara |
| Series | Final Fight |
| Platform(s) | Super Nintendo Entertainment System |
| Release | |
| Genre(s) | Beat 'em up |
| Mode(s) | Single-player, multiplayer |
Final Fight 2 (ファイナルファイト2 Fainaru Faito Tsū) is a 1993 beat 'em up game released by Capcom for the Super Nintendo Entertainment System. It is the direct sequel to the 1989 arcade game Final Fight, which was previously also released for the SNES. Final Fight 2 was developed by Capcom's consumer division with no preceding coin-op version. The game was re-released onto Wii's Virtual Console service in 2009 worldwide.
Unlike the SNES version of the first game, Final Fight 2 supports two-player simultaneous play and has a total of three playable characters. The only playable character from the first game to return is Mike Haggar. Two new player characters were introduced: Carlos Miyamoto and Maki Genryusai. In the game's plot, the three battle the resurgent Mad Gear gang at various locations around Asia and Europe to rescue Maki's sister and father, who are also the fiancée and teacher respectively of Guy from the first Final Fight.[1]
Capcom followed up the game with another SNES-exclusive sequel, Final Fight 3, which saw the return of Guy to the series. None of the new characters from Final Fight 2 returned, although Maki made appearances in various Capcom fighting games years later.
Gameplay

Final Fight 2 does not deviate much from the original Final Fight in terms of gameplay, although unlike the SNES version of the first game (and the alternate version Final Fight Guy), Final Fight 2 features a two-player cooperative mode in addition to the single-player mode. The player has a choice between three characters: Haggar, who uses professional wrestling techniques; Maki, a female master of the fictional ninjutsu school of Bushin-ryū Ninpō, similar to Guy from the first game; and Carlos, a South American martial artist of Japanese descent who uses a sword for his Special Move. Through use of a code, two players can select the same character. Like in the original game, each character has their own set of fighting techniques and abilities unique to each character.
The gameplay remains the same as in the original game. The player has two main action buttons (Attack and Jump), which when pressed together, makes the player's character perform their Special Move (a third button can also be assigned for this purpose). The player proceed through levels fighting against hordes of underlings before reaching a boss character at the end of each stage.[2] Health-restoring food items and other bonus point items are hidden away in breakable drums and barrels. There are also three retrievable weapons in the game, a tonfa, a piece of lumber and a knife. There is also a "Genryusai Doll" which makes the player invulnerable for a limited period and a "Guy Doll" which gives the player an extra life.
There is a total of six stages in the game, each set in a distinct Eurasian location:[2] Hong Kong, France, Holland, England, Italy and Japan. As in the original game, the player will be pitted against numerous types of recurring enemy characters thorough the game. The only returning enemy characters from the original SNES game are the Andore family. Rolento, a boss character who was in the first Final Fight but omitted from the SNES port, appears as a boss character in this game (with his name spelled "Rolent").
| Stage | Location | Time | Boss |
|---|---|---|---|
| 1 | Hong Kong | 12:00pm | Won Won |
| 2 | France | 5:00pm | Freddie |
| Bonus | Break Car | ||
| 3 | Holland | 4:00pm | Bratken |
| 4 | England | 8:00pm | Philippe |
| Bonus | Break Drum | ||
| 5 | Italy | 12:00pm | Rolento |
| 6 | Japan | 11:30pm | Retu |
The player can adjust the difficulty (along with other settings) of the game in the options menu. Like in Final Fight Guy, each difficulty setting reveals only a certain portion of the ending, with the full ending being shown only by completing the game on the Expert setting.
The Japanese version of Final Fight 2 features two enemy characters named Mary and Eliza, who are knife-wielding female enemies with acrobatic techniques. Mary and Eliza were replaced by two substitute characters named Leon and Robert in the international versions of the game. Additionally, the first stage boss Won Won, wields a meat cleaver in the Japanese version, which was also removed in the overseas versions.
Plot
After the death of Belger and the defeat of the Mad Gear Gang, the trio of Mike Haggar, Cody, and Guy, who were celebrated as the heroes of Metro City by the citizens had returned to their normal lives; Cody goes on vacation with his girlfriend Jessica, Guy departs on a training journey, and Haggar continues to run Metro City as Mayor. However, the surviving Mad Gear members have secretly regrouped under a new leader and seek their revenge against the trio. They begin by kidnapping Guy's fiancée Rena in Japan, along with her father, Guy's former sensei Genryusai.
Rena's younger sister, Maki Genryusai, calls Haggar and informs him of the situation. Accompanied by his friend Carlos Miyamoto, Haggar travels to Eurasia and meets up with Maki, and the three of them join forces to take on the newly revived Mad Gear. After a series of fights in several countries, the trail leads to Japan where they fight Retu, the new leader of the Mad Gear. The three defeat Retu and rescue Genryusai and Rena. Guy then writes a letter to his friends from abroad thanking them for all they have done.
Reception
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According to Famitsu, Final Fight 2 sold 145,455 copies in its first week on the market and 399,756 copies during its lifetime in Japan.[17] The game sold 1.030 million copies worldwide by May 2001, becoming one of Capcom's highest-selling titles and one of the best-selling SNES games.[18][19][20] It received a 23.3/30 score in a readers' poll conducted by Super Famicom Magazine.[21] The game also received an average reception from critics, holding a rating of 68.62% based on four reviews according to review aggregator GameRankings.[3]
GamePro's Matt Taylor praised the game's graphics and sound effects, but found the music disappointing compared to the tracks from the first Final Fight and the gameplay predictable.[22] Nintendo Power highlighted the game's visuals and controls, but felt that better enemy AI would have provided a greater challenge.[23] IGN's Lucas M. Thomas called it "decent brawler experience" even as "pretty straightforward" and "a bit bland", although questioned why Guy was not included when his fiancée was kidnapped in the story.[2]
In 2014, GamesRadar included the game on their best Super Nintendo games of all time list, stating that "We were afraid the sequel might see similar limitations, but this one was built from the ground up for Nintendo's super console, so everything we'd want from an arcade Final Fight 2 made its way to the cartridge. This was the Final Fight we always wanted".[24] In 2018, Complex also included the game on their best Super Nintendo games of all time list, saying that the game is better than its predecessor in every way.[25]
References
- ↑ "Final Fight 2 - Instruction Booklet". https://www.retrogames.cz/manualy/SNES/Final_Fight_2_-_Manual_-_SNS.pdf.
- ↑ 2.0 2.1 2.2 Thomas, Lucas M. (October 12, 2009). "Final Fight 2 (Wii) Review". IGN. IGN Entertainment. http://wii.ign.com/articles/103/1034013p1.html.
- ↑ 3.0 3.1 "Final Fight 2 for Super Nintendo". GameRankings. CBS Interactive. 2013. http://www.gamerankings.com/snes/588333-final-fight-2/index.html.
- ↑ Anglin, Paul; Keen, Steve; Rand, Paul (July 1993). "Review: Final Fight 2". Computer and Video Games (EMAP) (140): 44–47. https://archive.org/details/computer-and-video-games-magazine/Computer%20and%20Video%20Games%20140/page/n43/mode/2up.
- ↑ "NEW GAMES CROSS REVIEW: ファイナルファイト2" (in ja). Famitsu (ASCII Corporation) (233): 37. June 4, 1993. https://archive.org/details/famitsu-0233/page/37/mode/1up. (Transcription by Famitsu.com. ).
- ↑ Douglas, Jim (August 1993). "Reviews: Final Fight 2". GamesMaster (Future Publishing) (8): 38–39.
- ↑ Clarke, Stuart (December 1993). "Review: Final Fight 2". Hyper (nextmedia) (1): 47. https://archive.org/details/hyper-001_20200724_0134/page/n46/mode/1up.
- ↑ Lawrence, Ed; Merrett, Steve; Boone, Tim (July 1993). "Review: Final Fight 2". Nintendo Magazine System (EMAP) (10): 36–41. https://archive.org/details/nintendo-magazine-system-10/page/36/mode/2up.
- ↑ Davies, Jonathan; Brookes, Jason (August 1993). "Import Review: Final Fight 2". Super Play (Future Publishing) (10): 28–31.
- ↑ Camron, Marc (August 1993). "Video Game Gallery: Final Fight 2". Electronic Games (Decker Publications) 1 (11): 66. https://archive.org/details/Electronic-Games-1993-08/page/n65/mode/1up.
- ↑ Evans, Will; Hayward, Chris (September 1993). "Review: Final Fight 2". SNES Force (Impact Magazines) (3): 42–45. https://archive.org/details/snes-nforce-magazine-03/page/n42/mode/1up.
- ↑ Sharples, Jay (November 1993). "Import Review: Final Fight 2". Super Action (Europress) (14): 20–21. https://archive.org/details/super-action-14/page/20/mode/2up.
- ↑ Simmons, Alex; Mallinson, Paul; Boardman, Julian (August 1993). "Super Review: Final Fight 2". Super Control (Maverick Magazines) (3): 28–31. https://archive.org/details/super-control-03/page/n27/mode/2up.
- ↑ "A-Z of Games - Nintendo Games Index: Super NES". Super Gamer (Paragon Publishing) (1): 122–124. April 1994. https://archive.org/details/super-gamer-01/page/n121/mode/1up.
- ↑ Westley, Dave (July 1993). "Import Review: Final Fight 2". Super Pro (Paragon Publishing) (8): 18–19. https://archive.org/details/super-pro-08/page/n17/mode/2up.
- ↑ Horwitz, Jer (September 1993). "Video-Game Reviews: Final Fight 2". VideoGames - The Ultimate Gaming Magazine (Larry Flynt Publications) (56): 53. https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_56_Sept_1993/page/n54/mode/1up.
- ↑ "Game Search". https://sites.google.com/site/gamedatalibrary/game-search.
- ↑ "開発戦略 FY2001 Business Strategy ~R&D~". Company Profile. Capcom. May 2001. pp. 5–7. https://www.capcom.co.jp/ir/data/pdf/fy2001b.pdf#page=8. Retrieved 2025-04-27.
- ↑ "Platinum Titles". Capcom. http://ir.capcom.co.jp/english/data/million.html.
- ↑ Ivan, Tom (May 23, 2008). "Capcom Reveals Life-to-Date Series, Game Sales". Next-Gen.biz. Future Network USA. http://www.next-gen.biz/index.php?option=com_content&task=view&id=10630&Itemid=2.
- ↑ "超絶 大技林 '98年春版" (in ja). PlayStation Magazine (Japan) (ja) (special). 42. Tokuma Shoten Intermedia. April 15, 1998. p. 375.
- ↑ Taylor, Matt (July 1993). "Super NES ProReview: Final Fight 2". GamePro (IDG) (48): 94–95. https://archive.org/details/GamePro_Issue_048_July_1993/page/n86/mode/1up.
- ↑ "Now Playing: Final Fight 2". Nintendo Power (Nintendo of America) 51: 100, 105. August 1993.
- ↑ "Best Super Nintendo games of all time". GamesRadar. Future plc. March 6, 2014. http://www.gamesradar.com/best-snes-games-all-time/.
- ↑ Knight, Rich (November 21, 2016). "The Best Super Nintendo Games of All Time". Complex. Complex Media. https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/.
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
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