Software:Frogger Beyond
| Frogger Beyond | |
|---|---|
North American Gamecube box art | |
| Developer(s) | Konami Computer Entertainment Hawaii Konami Software Shanghai |
| Publisher(s) | Konami |
| Producer(s) | Will Shen Shosen Cho Jeff Greenhut Robert Parnell |
| Programmer(s) | Bin Wang Jiong Chen |
| Composer(s) | Jun Funahashi Koichi Ohata |
| Series | Frogger |
| Engine | RenderWare |
| Platform(s) | GameCube, Xbox, Windows, PlayStation 2 |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Frogger Beyond,[lower-alpha 1] is a 2002 platform game developed and published by Konami for the GameCube, Xbox, Windows and PlayStation 2. It follows Frogger, a young anthropomorphic frog, as he goes through a coming of age ritual to become a teenager. Like previous Frogger titles, the gameplay is based around twitch based tile platforming viewed from an overhead perspective; however, it also incorporates on-rails sections that require the player to dodge obstacles while constantly moving forward. Frogger can utilize an array of abilities as well as power-ups when traversing stages to find items and further progression.
The game received mixed reception from critics.
Gameplay

Frogger Beyond is a platform game played from an overhead perspective. The plot follows Frogger, a young anthropomorphic frog, who must go through a coming of age ritual in order to become a teenager.[2]: 12 Over the course of the game, Frogger traverses 31 levels spread across nine worlds.[2]: 13–19 Like its predecessors, the game is based around twitch based tile-hopping from platform to platform in order to reach a goal, dodging any enemies and obstacles along the way.[3] This is occasionally broken up by either a boss fight or an on-rails section, which sees Frogger moving forward automatically in a vehicle, such as a minecart or snowboard, as they attempt to dodge obstacles in their way.
Frogger has a variety of abilities at his disposal. He can use his tongue or high jump to collect coins and can long jump to hop over gaps and enemies respectively.[4] Coins can be used to buy power-ups which allow Frogger to temporarily eat enemies, move faster or become invincible depending on the one used.[5] Frogger starts the game with three lives and if he is hit by an enemy or obstacle he loses one life. When Frogger loses all his lives the game is over and the player must restart the level they were on from the beginning. Extra lives can be obtained by licking up bugs found throughout levels.
Reception
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Frogger Beyond received mixed reviews according to the review aggregation website Metacritic.[10][11][12] In Japan, Famitsu gave the GameCube version a score of one seven, one six, one seven, and one five for a total of 25 out of 40.[13]
In the March 2007 issue of Electronic Gaming Monthly, Seanbaby listed the game as one of the Official Worst-Selling Games of 2006.[23]
Notes
- ↑ Known in Japan as Frogger (Japanese language: フロッガー, Hepburn romanization: Furoggā)
References
- ↑ 1.0 1.1 Varanini, Giancarlo (December 10, 2002). "Konami ships two". Fandom. https://www.gamespot.com/articles/konami-ships-two/1100-2901444/.
- ↑ 2.0 2.1 (in English) Frogger Beyond Instruction Booklet (Gamecube).
- ↑ 3.0 3.1 Mirabella III, Fran (January 7, 2003). "Frogger Beyond (Xbox)". Ziff Davis. https://www.ign.com/articles/2003/01/07/frogger-beyond.
- ↑ 4.0 4.1 Nutt, Christian (January 13, 2003). "GameSpy: Frogger Beyond (Xbox)". IGN Entertainment. http://xbox.gamespy.com/xbox/frogger-beyond/5514p1.html.
- ↑ 5.0 5.1 Davis, Ryan (February 12, 2003). "Frogger Beyond Review (GC)". Fandom. https://www.gamespot.com/reviews/frogger-beyond-review/1900-2910810/.
- ↑ "Frogger Beyond for GameCube". CBS Interactive. https://www.gamerankings.com/gamecube/561625-frogger-beyond/index.html.
- ↑ "Frogger Beyond for PC". CBS Interactive. https://www.gamerankings.com/pc/561579-frogger-beyond/index.html.
- ↑ "Frogger Beyond for PlayStation 2". CBS Interactive. https://www.gamerankings.com/ps2/561626-frogger-beyond/index.html.
- ↑ "Frogger Beyond for Xbox". CBS Interactive. https://www.gamerankings.com/xbox/561627-frogger-beyond/index.html.
- ↑ 10.0 10.1 "Frogger Beyond critic reviews (GC)". Fandom. https://www.metacritic.com/game/frogger-beyond/critic-reviews/?platform=gamecube.
- ↑ 11.0 11.1 "Frogger Beyond (ps2: 2003): Reviews". CBS Interactive. http://www.metacritic.com/games/platforms/ps2/froggerbeyond.
- ↑ 12.0 12.1 "Frogger Beyond critic reviews (XB)". Fandom. https://www.metacritic.com/game/frogger-beyond/critic-reviews/?platform=xbox.
- ↑ 13.0 13.1 "June 11, 2003". June 11, 2003. http://www.the-magicbox.com/game061103.htm.
- ↑ "Review: Frogger Beyond (GC)". GamesMaster (Future Publishing). 2003.
- ↑ "Review: Frogger Beyond (PS2)". GamesMaster (Future Publishing). 2003.
- ↑ Mirabella III, Fran (January 6, 2003). "Frogger Beyond (GCN)". Ziff Davis. https://www.ign.com/articles/2003/01/06/frogger-beyond-2.
- ↑ Mirabella III, Fran; Sulic, Ivan (April 23, 2003). "Frogger Beyond Review (PC)". Ziff Davis. https://www.ign.com/articles/2003/04/23/frogger-beyond-review.
- ↑ "Frogger Beyond". Nintendo Power (Nintendo of America) 165: 156. February 2003.
- ↑ "Frogger Beyond". Official UK PlayStation 2 Magazine (Future Publishing). 2003.
- ↑ "Review: Frogger Beyond". Play UK (Imagine Publishing). 2003.
- ↑ "Frogger Beyond". PSM2 (Future Publishing). 2003.
- ↑ Speer, Justin (January 24, 2003). "'Frogger Beyond' (GCN) Review". TechTV. http://www.techtv.com/extendedplay/reviews/story/0%2C24330%2C3414653%2C00.html.
- ↑ Seanbaby (March 2007). "Official Worst-Selling Games of 2006". Electronic Gaming Monthly (Ziff Davis) (213): 98–99. https://retrocdn.net/images/8/8a/EGM_US_213.pdf. Retrieved November 23, 2024.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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