Software:Goblin Commander: Unleash the Horde
| Goblin Commander: Unleash the Horde | |
|---|---|
PAL region cover art for Xbox | |
| Developer(s) | Jaleco Entertainment |
| Publisher(s) | Jaleco Entertainment |
| Producer(s) | Chris Millar |
| Designer(s) | Ronald Millar Sr. |
| Programmer(s) | Ken Klopp |
| Writer(s) | Christopher Zirpoli |
| Composer(s) | Chad Mossholder Steve Pabst |
| Platform(s) | PlayStation 2 Xbox GameCube |
| Release | PlayStation 2, Xbox GameCube |
| Genre(s) | Action, real-time strategy |
| Mode(s) | Single-player, multiplayer |
Goblin Commander: Unleash the Horde is a 2003 action real-time strategy video game developed and published by Jaleco Entertainment for the Xbox, PlayStation 2 and GameCube consoles. It was released in North America for the Xbox and PS2 on November and on the GameCube in December 2003, and later in Europe on March and July 2004 and March 2005 for the Xbox, GameCube and PS2 respectively.
Set in a fantasy world, the story follows the tale of a civil war between goblin clans after their creator and master is killed. The gameplay is a combination of real-time strategy and light action where players gather resources and build up their horde of goblins while also being able to take direct control of certain units.
Gameplay
Goblin Commander is a hybrid genre with much of the gameplay revolving around real-time strategy while incorporating elements of action gameplay. Players take control of a number from five different goblin clans, each with their own unique units and designs with the objective of harvesting resources to build up their horde and warring with the opposing player clans. Through a top-down perspective user interference, each player begins with one clan shrine for every goblin clan under their command and only one Hall of Titans, the former for recruiting and upgrading goblins and the latter for special "titan" units and turrets. The clan shrines are in a fixed location and if destroyed will have to be rebuilt. There are two kinds of resources to gather for purchases and upgrades: gold and souls. Gold is found throughout the map by locating treasure chests and destroying structures, both the terrain and foe's. Souls are harvested through either defeating enemy units or capturing souls wells. Additional structures are located elsewhere on the world map and must also be captured for use. These include the Observatory for a greater line of sight, revealing unexplored areas of the map and the Alchemist Shop for purchasing rune magic to be used for their own benefit or against other players.
There are five different goblin clans in total; Stonekrusher (grey), Hellfire (red), Stormbringer (blue), Plaguespitter (green) and Nighthorde (purple). Each clan focuses on either close combat or ranged orientated goblins, for example the Stonekrusher can recruit light, medium and heavy combat goblins but only just light range. They also have special goblins with their own ability such as the Hellfire scout for line of sight and the Stonekrusher drummer for healing other goblins there is also a unit on the Stormbringers side who give units more defense and a unit for Plaguespitters who decreases the defense of enemies. Additional units include a clan's unique titan that is large beast that have a variety of high damaging attacks but only one can be under player's control at a time. Turrets can be built across the map to automatically fire upon foes. Every time a goblin is recruited, it joins up with its clan's horde that is controlled as one unit, for example a player with three clans would have three hordes. Hordes can also be ordered follow other hordes and titans. The light action part of the gameplay involves players taking direct control of a horde or titan in a third person view and attack other enemies directly.
The game supports two modes, a single-player campaign where the player partakes in a series of missions with set objectives, slowly throughout gaining the command of the various goblin clans, and a two-player skirmish mode where two players can battle one another via split-screen choosing the map and clans in advance.
Story
Set in the land of Ogriss, a human sorcerer named Fraziel set out to create what was only known as the "Great Machine". In order to build his device, he conjured up goblin servants, each faction forming their own clan under each moon. First was Grommel (the protagonist) of the Stonekrusher clan, under the white moon Froxx, to serve as miners in the deep caves. Second was Grax of the Hellfire clan, under the red moon Heelinx, to harvest wood in the forest. Third was Faine of the Stormbringer clan, under the blue moon Trist, to channel lightning in the mountains. Fourth was Syst of the Plaguespitter clan, under the green moon Phoust, to farm in the marshes. Fifthly (and finally) was Naxus of the Nighthorde clan, under the purple moon Farthis, to scavenge ancient battlegrounds.
Fraziel was making progress with the Great Machine until it was sabotaged, causing it to explode, caving in the mines and causing Grommel and the Stonekrusher clan to flee to the forests. Moments after, Grommel finds Fraziel as he crawls out of the wreckage, where, just before he dies, he gives one last cryptic word: "brother". Grommel then leads his clan out into Ogriss to attempt to know who or what killed his master, which was possibly one of his other four clan chieftain "brothers". In the forests, he first encounters Grax of the Hellfire clan, who, along with the other goblin clans, believe Grommel to be responsible and becomes hostile. Through a series of battles, Grax is defeated and the Hellfire clan rally around Grommel. This process continues with the Stormbringers and Plaguespitters with their respective leaders being killed while the survivors join Grommel.
Upon returning to the caves with all the other clans, Grommel confronts the last of his brothers: Naxus of the Nighthorde clan. It is revealed that the Great Machine was to produce bombs to steal the souls of all of Ogriss' creatures, allowing its controller to remake the world in his own image. Naxus sabotaged the machine to kill Fraziel and take it for himself to create a world of chaos and darkness. With the help of all the clans, including a traitorous part of the Nighthorde clan, Grommel battles his way through the caves in order to stop Naxus from sending the bombs from the now active machine through the Moongates, ancient teleportation devices. When Grommel finally corners Naxus, he leaves through one of the Moongates, leaving one active bomb among the hundreds of others. Grommel, however, narrowly throws the bomb through the same Moongate at Naxus, where it explodes, presumably killing him. After defeating Naxus, all the clans rally around Grommel with the intention on finding purpose now that the Great Machine is destroyed.
Reception
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The game received "average" reviews on all platforms according to the review aggregation website Metacritic.[20][21][22]
References
- ↑ Edge staff (March 2004). "Goblin Commander: Unleash the Horde (PS2)". Edge (Future plc) (134): 106.
- ↑ 2.0 2.1 2.2 Fielder, Joe; Byrnes, Paul; Nguyen, Thierry (January 2004). "Goblin Commander: Unleash the Horde". Electronic Gaming Monthly (Ziff Davis) (174). Archived from the original on May 14, 2004. https://web.archive.org/web/20040514053053/http://www.egmmag.com/article2/0,2053,1492427,00.asp. Retrieved June 9, 2020.
- ↑ "Goblin Commander: Unleash the Horde (GC)". Game Informer (GameStop) (129): 141. January 2004.
- ↑ "Goblin Commander: Unleash the Horde (PS2)". Game Informer (GameStop) (129): 131. January 2004.
- ↑ Biessener, Adam (January 2004). "Goblin Commander: Unleash the Horde (Xbox)". Game Informer (GameStop) (129): 149. http://www.gameinformer.com/NR/exeres/0371F521-9CEA-4B5D-BB41-5C6555CC0D69.htm. Retrieved June 9, 2020.
- ↑ Star Dingo (November 10, 2003). "Goblin Commander: Unleash the Horde Review for Xbox on GamePro.com". GamePro (IDG Entertainment). Archived from the original on December 22, 2004. https://web.archive.org/web/20041222001511/http://www.gamepro.com/microsoft/xbox/games/reviews/31663.shtml. Retrieved June 9, 2020.
- ↑ Colayco, Bob (January 14, 2004). "Goblin Commander: Unleash the Horde Review (GC)". CBS Interactive. https://www.gamespot.com/reviews/goblin-commander-unleash-the-horde-review/1900-6086521/. Retrieved June 9, 2020.
- ↑ 8.0 8.1 Colayco, Bob (December 10, 2003). "Goblin Commander: Unleash the Horde Review (PS2, Xbox)". CBS Interactive. https://www.gamespot.com/reviews/goblin-commander-unleash-the-horde-review/1900-6085347/. Retrieved June 9, 2020.
- ↑ Meston, Zach (December 4, 2003). "GameSpy: Goblin Commander: Unleash the Horde (PS2)". IGN Entertainment. http://ps2.gamespy.com/playstation-2/goblin-commander-unleash-the-horde/6443p1.html. Retrieved June 9, 2020.
- ↑ Meston, Zach (December 4, 2003). "GameSpy: Goblin Commander: Unleash the Horde (Xbox)". IGN Entertainment. Archived from the original on November 2, 2005. https://web.archive.org/web/20051102123429/http://xbox.gamespy.com/xbox/goblin-commander-unleash-the-horde/6444p1.html. Retrieved June 9, 2020.
- ↑ Bedigian, Louis (December 22, 2003). "Goblin Commander: Unleash The Horde - GC - Review". Archived from the original on February 14, 2008. https://web.archive.org/web/20080214210813/http://gamecube.gamezone.com/gzreviews/r21728.htm. Retrieved June 9, 2020.
- ↑ Tha Wiz (January 13, 2004). "Goblin Commander: Unleash The Horde [- PS2 - Review"]. Archived from the original on February 13, 2008. https://web.archive.org/web/20080213010036/http://ps2.gamezone.com/gzreviews/r21728.htm. Retrieved June 9, 2020.
- ↑ Lafferty, Michael (December 2, 2003). "Goblin Commander: Unleash The Horde - XB - Review". Archived from the original on February 29, 2008. https://web.archive.org/web/20080229101303/http://xbox.gamezone.com/gzreviews/r21728.htm. Retrieved June 9, 2020.
- ↑ Dunham, Jeremy (December 15, 2003). "Goblin Commander: Unleash the Horde (GCN)". Ziff Davis. https://www.ign.com/articles/2003/12/16/goblin-commander-unleash-the-horde. Retrieved June 9, 2020.
- ↑ Dunham, Jeremy (November 11, 2003). "Goblin Commander: Unleash the Horde (PS2)". Ziff Davis. https://www.ign.com/articles/2003/11/11/goblin-commander-unleash-the-horde-2. Retrieved June 9, 2020.
- ↑ Dunham, Jeremy (November 11, 2003). "Goblin Commander [Unleash the Horde (Xbox)"]. Ziff Davis. https://www.ign.com/articles/2003/11/12/goblin-commander. Retrieved June 9, 2020.
- ↑ "Goblin Commander: Unleash the Horde". Nintendo Power (Nintendo of America) 176: 149. February 2004.
- ↑ "Goblin Commander: Unleash the Horde". Official U.S. PlayStation Magazine (Ziff Davis) (76): 120. January 2004.
- ↑ "Goblin Commander: Unleash the Horde". Official Xbox Magazine (Imagine Media): 77. January 2004.
- ↑ 20.0 20.1 "Goblin Commander: Unleash the Horde for GameCube Reviews". CBS Interactive. https://www.metacritic.com/game/goblin-commander-unleash-the-horde/critic-reviews/?platform=gamecube. Retrieved June 9, 2020.
- ↑ 21.0 21.1 "Goblin Commander: Unleash the Horde for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/goblin-commander-unleash-the-horde/critic-reviews/?platform=playstation-2. Retrieved June 9, 2020.
- ↑ 22.0 22.1 "Goblin Commander: Unleash the Horde for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/goblin-commander-unleash-the-horde/critic-reviews/?platform=xbox. Retrieved June 9, 2020.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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