Software:Godzilla: Destroy All Monsters Melee
| Godzilla: Destroy All Monsters Melee | |
|---|---|
North American Xbox cover art | |
| Developer(s) | Pipeworks Software (GameCube, Xbox) WayForward Technologies (GBA) |
| Publisher(s) | Infogrames[lower-alpha 1] |
| Director(s) | Matt Bozon (GBA) |
| Producer(s) | John Beck (GBA) |
| Designer(s) | Armando Soto Matt Bozon (GBA) |
| Programmer(s) | Michael W. Stragey (GBA) |
| Artist(s) | Armando Soto Matt Bozon Luke Brookshier (GBA) |
| Composer(s) | Jake Kaufman (GBA) |
| Series | Godzilla |
| Platform(s) | GameCube, Xbox, GBA |
| Release | GameCubeGame Boy AdvanceXbox |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
Godzilla: Destroy All Monsters Melee is a fighting game based on Toho's Godzilla franchise. It was developed by Pipeworks Software and published by Infogrames under the Atari brand for GameCube in 2002. A companion game developed by WayForward Technologies for Game Boy Advance, Godzilla: Domination!, was released in November of the same year. Destroy All Monsters Melee was later released for Xbox in 2003, featuring additional content and enhanced graphics.
A sequel, Godzilla, was released in November 2004.
Gameplay
The player plays as one of eleven giant monsters (Anguirus, Destoroyah, Gigan, Godzilla 90s, Godzilla 2000, King Ghidorah, Mecha-King Ghidorah, Megalon, Orga, Rodan, or Mechagodzilla). The player must defeat their opponents via punches, kicks, and limb attacks (usually a tail-attack). Each monster can use their signature beam attack and throw environmental objects. Army forces (missile and freeze tanks) and the monster Hedorah (which slows a monster's energy regeneration) are also present and sporadically attack all monsters. Extras include powerup orbs, which provide additional health, energy, unlock a finishing move, or summon Mothra for an airstrike. Extra features include choice of several locations, and a "destruction" mode (in which players compete to destroy buildings in a city) and "melee" mode (in which up to four players can compete simultaneously).
Plot
The plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak, and that monster is the king of the monsters, Godzilla.
Development
The game was announced by Infogrames on March 25, 2002, as a GameCube-exclusive, with Pipeworks Software announced as the developer and a release date within the fall of 2002.[4] It was later shown off at E3 2002[5] and at Infogrames' press event in August.[6]
In January 2003, Infogrames announced that the game would be released for the Xbox with the addition of MechaGodzilla 3 as a new playable character, two new stages, a Destruction Mode for single-player, and graphical upgrades.[7]
Reception
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The game received "mixed or average reviews" on all platforms according to video game review aggregator Metacritic.[36][37][35]
Entertainment Weekly gave the GameCube version a B and stated that the game's biggest blunder "is that it just isn't campy enough."[34] However, The Cincinnati Enquirer gave the same version three-and-a-half stars out of five and stated that "while the game has a variety of game-play modes, they aren't very deep once you've mastered the basics."[33] The Village Voice also gave the Xbox version a score of 7 out of 10 and stated that "When buildings light up—Big Ben, say—you can let your opponents know what time it is by picking up the structure and hurling it at them."[38] During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Godzilla for "Console Fighting Game of the Year", which it ultimately lost to Tekken 4.[39]
The game grossed over $15 million in the United States.[40]
References
- ↑ 1.0 1.1 "Infogrames: Godzilla versus Superman" (in en-gb). Eurogamer.net. 2002-10-16. https://www.eurogamer.net/article-46841.
- ↑ "Infogrames Ships Godzilla: Domination for GBA - News". http://www.nintendoworldreport.com/news/8039/infogrames-ships-godzilla-domination-for-gba.
- ↑ "Godzilla Ships - XboxAddict News" (in en). https://xboxaddict.com/news/3230/Godzilla-Ships.html.
- ↑ "Godzilla Tears Apart GCN". 25 March 2002. https://www.ign.com/articles/2002/03/25/godzilla-tears-apart-gcn.
- ↑ "E3 2002: Godzilla vs. E3". 20 May 2002. https://www.ign.com/articles/2002/05/20/e3-2002-godzilla-vs-e3.
- ↑ "Godzilla: Destroy All Monsters Melee". 7 August 2002. https://www.ign.com/articles/2002/08/07/godzilla-destroy-all-monsters-melee-2.
- ↑ "Green is Its Color". 22 January 2003. https://www.ign.com/articles/2003/01/22/green-is-its-color.
- ↑ Frankle, Gavin. "Godzilla: Destroy All Monsters Melee (GC) - Review". AllGame. http://www.allgame.com/game.php?id=38634&tab=review.
- ↑ EGM staff (December 2002). "Godzilla: Destroy All Monsters Melee (GC)". Electronic Gaming Monthly (161): 234.
- ↑ EGM staff (May 2003). "Godzilla: Destroy All Monsters Melee (Xbox)". Electronic Gaming Monthly (166): 132.
- ↑ Mason, Lisa (May 2003). "Godzilla: Domination!". Game Informer (121): 94.
- ↑ Reiner, Andrew (November 2002). "Godzilla: Destroy All Monsters Melee (GC)". Game Informer (115): 131. http://www.gameinformer.com/Games/Review/200211/R03.0731.1328.52499.htm. Retrieved June 29, 2014.
- ↑ "Godzilla: Destroy All Monsters Melee (Xbox)". Game Informer (122): 113. June 2003.
- ↑ Pong Sifu (November 18, 2002). "Godzilla: Domination Review for Game Boy Advance on GamePro.com". GamePro. http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/27133.shtml. Retrieved June 29, 2014.
- ↑ Pong Sifu (October 15, 2002). "Godzilla: Destroy All Monsters Melee Review for GameCube on GamePro.com". GamePro. http://gamepro.com/nintendo/gamecube/games/reviews/26618.shtml. Retrieved June 29, 2014.
- ↑ Major Mike (April 16, 2003). "Godzilla: Destroy All Monsters Melee Review for Xbox on GamePro.com". GamePro. http://www.gamepro.com/microsoft/xbox/games/reviews/28968.shtml. Retrieved June 29, 2014.
- ↑ Dodson, Joe (November 2002). "Godzilla: Destroy All Monsters Melee Review (GC)". Game Revolution. http://www.gamerevolution.com/review/godzilla.
- ↑ Dodson, Joe (June 2003). "Godzilla: Destroy All Monsters Melee - Xbox Review". Game Revolution. http://game-revolution.com/games/xbox/action/godzilla_destroy_all_monsters.htm.
- ↑ Provo, Frank (December 12, 2002). "Godzilla: Domination! Review". http://www.gamespot.com/reviews/godzilla-domination-review/1900-2901587/.
- ↑ Kasavin, Greg (October 10, 2002). "Godzilla: Destroy All Monsters Melee Review (GC)". http://www.gamespot.com/reviews/godzilla-destroy-all-monsters-melee-review/1900-2885207/.
- ↑ Kasavin, Greg (April 16, 2003). "Godzilla: Destroy All Monsters Melee Review (Xbox)". http://www.gamespot.com/reviews/godzilla-destroy-all-monsters-melee-review/1900-6025202/.
- ↑ Hodgson, David (March 4, 2003). "GameSpy: Godzilla: Domination!". GameSpy. http://gba.gamespy.com/gameboy-advance/godzilla-domination/5677p1.html.
- ↑ Hodgson, David (November 9, 2002). "GameSpy: Godzilla: Destroy All Monsters Melee (GCN)". GameSpy. http://cube.gamespy.com/gamecube/godzilla-destroy-all-monsters-melee/574088p1.html.
- ↑ Gibson, Jon M. (March 29, 2003). "GameSpy: Godzilla: Destroy All Monsters Melee (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/godzilla-destroy-all-monsters-melee/5721p1.html.
- ↑ Lafferty, Michael (December 8, 2002). "Godzilla(R): Domination - GBA - Review". GameZone. http://www.gamezone.com/reviews/godzilla_r_domination_gba_review.
- ↑ Watkins, Rob (November 12, 2002). "Godzilla(R): Destroy All Monsters Melee - GC - Review". GameZone. http://www.gamezone.com/reviews/godzilla_r_destroy_all_monsters_melee_gc_review.
- ↑ Harris, Craig (December 9, 2002). "Godzilla: Domination". http://www.ign.com/articles/2002/12/09/godzilla-domination.
- ↑ Casamassina, Matt (October 8, 2002). "Godzilla: Destroy All Monsters Melee (GCN)". http://www.ign.com/articles/2002/10/08/godzilla-destroy-all-monsters-melee.
- ↑ Thompson, Justin (April 15, 2003). "Godzilla: Destroy All Monsters Melee Review (Xbox)". http://www.ign.com/articles/2003/04/15/godzilla-destroy-all-monsters-melee-review.
- ↑ "Godzilla: Domination!". Nintendo Power 164: 174. January 2003.
- ↑ "Godzilla: Destroy All Monsters Melee". Nintendo Power 162: 219. November 2002.
- ↑ "Godzilla: Destroy All Monsters Melee". Official Xbox Magazine: 80. May 2003.
- ↑ 33.0 33.1 Saltzman, Marc (December 3, 2002). "Godzilla gets game". The Cincinnati Enquirer. http://www.cincinnati.com/freetime/games/reviews/120302_godzilla.html.
- ↑ 34.0 34.1 Robischon, Noah (October 18, 2002). "Crush Groove (Godzilla: Destroy All Monsters Melee Review; GC)". Entertainment Weekly (678): 123. http://www.ew.com/article/2002/10/18/godzilla-destroy-all-monsters-melee. Retrieved June 29, 2014.
- ↑ 35.0 35.1 "Godzilla: Domination! for Game Boy Advance Reviews". https://www.metacritic.com/game/godzilla-domination/critic-reviews/?platform=game-boy-advance.
- ↑ 36.0 36.1 "Godzilla: Destroy All Monsters Melee for GameCube Reviews". https://www.metacritic.com/game/godzilla-destroy-all-monsters-melee/critic-reviews/?platform=gamecube.
- ↑ 37.0 37.1 "Godzilla: Destroy All Monsters Melee for Xbox Reviews". https://www.metacritic.com/game/godzilla-destroy-all-monsters-melee/critic-reviews/?platform=xbox.
- ↑ Catucci, Nick (May 13, 2003). "Monster Mash-up". The Village Voice. http://www.villagevoice.com/news/monster-mash-up-6410572.
- ↑ "2003 Awards Category Details Console Fighting Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2003&idGameAwardType=46.
- ↑ "Foundation 9 Entertainment Ships 300th Title". October 26, 2005. Archived from the original on October 22, 2007. https://web.archive.org/web/20071022133606/http://www.backboneentertainment.com/civica/filebank/blobdload.asp?BlobID=2086. Retrieved March 12, 2023.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
