Software:Headhunter (video game)
| Headhunter | |
|---|---|
| Developer(s) | Amuze |
| Publisher(s) |
|
| Director(s) | John Kroknes |
| Producer(s) | John Kroknes Stefan Holmqvist |
| Designer(s) | Peter Johansson |
| Artist(s) | Johan Lindh |
| Writer(s) | Philip Lawrence |
| Composer(s) | Richard Jacques |
| Platform(s) | Dreamcast, PlayStation 2 |
| Release | Dreamcast
|
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
Headhunter is an action-adventure video game developed by Amuze for Dreamcast and PlayStation 2.
According to John Kroknes, creative director at Amuze, the game was strongly influenced by 1980s action movies and Paul Verhoeven's science fiction films.
For the majority of the game, the gameplay is that of a third-person shooter as players control protagonist Jack Wade. Jack travels between the main levels of the game on his motorcycle, and these sections take the form of a racing game, with the motorbike's acceleration and braking controlled using the sensitive analogue trigger buttons of the Dreamcast control pad.
A sequel was released in 2004 called Headhunter Redemption and it was released on PlayStation 2 and Xbox.
Plot
The game takes place in the near future in a city similar to Los Angeles . Criminals are punished for their crimes not only by serving time in prison but by having their internal organs surgically removed (if they lost to another prisoner in an underwater arena) and transplanted to benefit the wealthier members of society. Officially responsible for law enforcement are the Anti-Crime Network (ACN) organisation and their employees, the bounty hunter-like Headhunters. In order to prevent damage occurring to the criminals' organs as they are apprehended, conventional firearms have been banned, replaced by Electric Neural Projectile (ENP) guns that fire special bullets which do not damage flesh but instead emit an electrical charge that causes severe pain in victims, paralyses muscles and eventually kills the brain. According to the game, ENP technology was developed by Biotech and the main manufacturer of ENP handguns is Smith & Easton (a reference to the firearms manufacturer Smith & Wesson), although the technology can also be used with grenades, proximity mines, rocket launchers and other explosives.
The game begins with Jack Wade escaping from a secret laboratory, but soon after going outside he faints and falls unconscious. He wakes up in hospital and learns that he is suffering from amnesia and that although he was once the very best Headhunter, his license has now been revoked. In order to investigate the murder of ACN founder Christopher Stern, he must re-earn his Headhunter licence by taking part in virtual-reality tests (called LEILA tests) and capture some of the most dangerous criminals in the city. Throughout the game, Jack is aided by Christopher Stern's daughter Angela and his old boss Chief Hawke; although he also finds that his main rival to the title of best Headhunter is the unpleasant Hank Redwood.
The game's storyline progresses through standard FMV cutscenes, propaganda commercials and satirical news broadcasts (presented by the fictional Bill Waverley and Kate Gloss).
Reception
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The Dreamcast version received "generally favorable reviews", while the PlayStation 2 version received "average" reviews, according to video game review aggregator Metacritic.[10][11]
The Dreamcast version received a highly favorable review from Eurogamer's Tom Bramwell. Bramwell in his review noted that it had been compared to Metal Gear Solid, but considered the setting and story to be superior in Headhunter. The game was described as "a masterpiece of modern videogame development".[3]
References
- ↑ Cove, Glen (14 May 2002). "Headhunter Ships". http://www.acclaim.com/company/pressReleases/product/HeadhunterShips.html.
- ↑ Edge staff (December 2001). "Headhunter (DC)". Edge (Future plc) (104).
- ↑ 3.0 3.1 Bramwell, Tom (29 January 2002). "Headhunter (DC)". Gamer Network. http://www.eurogamer.net/articles/r_headhunter_dc.
- ↑ Satterfield, Shane (10 May 2002). "Headhunter Review (PS2)". CBS Interactive. https://www.gamespot.com/reviews/headhunter-review/1900-2865078/. Retrieved 30 August 2012.
- ↑ Retrovertigo (7 December 2001). "Head Hunter [sic (Euro Import)"]. IGN Entertainment. Archived from the original on 25 January 2009. https://web.archive.org/web/20090125094253/http://www.planetdreamcast.com/games/reviews/headhunter/. Retrieved 5 February 2018.
- ↑ Davis, Brian (16 June 2002). "Headhunter (PS2)". Ziff Davis. Archived from the original on 8 March 2005. https://web.archive.org/web/20050308002316/http://archive.gamespy.com/reviews/june02/headhunterps2/. Retrieved 5 February 2018.
- ↑ Chau, Anthony (7 January 2002). "Headhunter (PAL Import)". Ziff Davis. http://www.ign.com/articles/2002/01/08/headhunter-pal-import. Retrieved 5 February 2018.
- ↑ Dunham, Jeremy (14 May 2002). "Headhunter (PS2)". Ziff Davis. http://www.ign.com/articles/2002/05/14/headhunter. Retrieved 30 August 2012.
- ↑ "Headhunter". Official U.S. PlayStation Magazine (Ziff Davis): 98. June 2002.
- ↑ 10.0 10.1 "Headhunter (Import) (drm: 2001): Reviews". CBS Interactive. Archived from the original on 13 September 2008. https://web.archive.org/web/20080913070544/http://www.metacritic.com/games/platforms/drm/headhunter. Retrieved 5 February 2018.
- ↑ 11.0 11.1 "Headhunter for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/headhunter/critic-reviews/?platform=playstation-2. Retrieved 30 August 2012.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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