Software:Horace series
| Horace | |
|---|---|
![]() Horace (as depicted on the Hungry Horace cover) | |
| Genre(s) | Maze Action Platform |
| Developer(s) | Beam Software |
| Publisher(s) | Sinclair Research Melbourne House |
| Creator(s) | William Tang |
| Platform(s) | ZX Spectrum Commodore 64 Dragon 32/64 Timex Sinclair 2068 |
The Horace video game series was created in the 1980s by William Tang for Beam Software. The series comprised Hungry Horace, Horace Goes Skiing and Horace and the Spiders.
Hungry Horace and Horace and the Spiders were two of the few ZX Spectrum games also available in ROM format for use with the Interface 2.
Hungry Horace
- "Hungry Horace" is also the name of an unrelated character from the UK's Dandy, Sparky and Topper comics.

The original Horace game, Hungry Horace was written as a simple Pac-Man clone,[1] published in 1982. In it, Horace must gather food from around a park and move onto the next section while avoiding park guards. It is possible for him to collect a bell to panic the guards and render them vulnerable, like the power pills in Pac-Man. This title was available on the ZX Spectrum, Commodore 64 and Dragon 32. The ZX Spectrum original was marketed and distributed by Sinclair themselves, the Commodore 64 and Dragon 32 versions by Melbourne House.
The Commodore 64 version also included a level editor which allowed the game owner to create, edit and save to cassette tape their own levels of the game. These could be shared with other owners of the game.[citation needed]
A DOS-hosted level editor was written for the ZX Spectrum version in 2009.[2]
Horace Goes Skiing

In 1982 Tang also produced Horace Goes Skiing, in which Horace must cross a dangerous road teeming with traffic, à la Frogger, to rent out a pair of skis, then get back over the road and successfully navigate a ski course.
This title is not a true sequel, as it does not follow on from an original story and is only similar in that it features the same character. Like Hungry Horace, this title was available on the ZX Spectrum, Commodore 64, and Dragon 32. As before, Sinclair distributed the Spectrum version, Melbourne House the Commodore 64 and Dragon 32 versions. In 2017, the game placed on Eurogamer's "10 games that defined the ZX Spectrum" list.[3]
Horace and the Spiders

In 1983, Tang produced the third title in the series, Horace and the Spiders. This was primarily a platform game with the Horace sprite retained from the first two games. The first level sees Horace climbing a hill while jumping over spiders. The second level involves crossing a bridge by swinging on spider threads. The third level is the final confrontation with the spiders – he must create holes in the web, luring the spiders into the holes to fix them and consequently jumping on them.
Unlike the earlier two titles, this game was only released for the ZX Spectrum. The first stage of this game shared similarities with both Pitfall and the Colecovision game Smurf, whilst the third platform stage is essentially a Space Panic clone.
Horace to the Rescue
This title was announced in 1985 but the game never appeared, due to the author Tang suffering a collapsed lung and being unable to continue.[4]
Horace in the Mystic Woods
Horace made a comeback in 1995 with the platform based game Horace in the Mystic Woods for the Psion 3-Series of palmtop computers. This fourth entry in the Horace series is a platform game split into one-screen levels in the style of Manic Miner and was coded by Michael Ware of Proteus Developments. It is Series 3a/3c and 3mx compatible.
In 2010, a conversion of the game to the ZX Spectrum was released by indie coder Bob Smith.[5]
Other appearances
In the Spectrum version of the 1987 game Inspector Gadget and the Circus of Fear, Gadget has to make his way through several scrolling worlds. In the first of these, he is hindered by Horaces travelling in the opposite direction; if he trips over too many of them, he loses a life.
A reference to Horace is also present in the 2003 PlayStation 2 game Dog's Life, which features a shop named Horace's Ski Shop. The name is written in a font similar to the one used on the ZX Spectrum, and is accompanied by a Spectrum-style rainbow pattern.
References
- ↑ "CRASH 6 – Run It Again". Crashonline.org.uk. http://www.crashonline.org.uk/06/runit.htm. Retrieved 2011-02-06.
- ↑ "HHEDIT release announcement on Usenet". Groups.google.co.uk. http://groups.google.co.uk/group/comp.sys.sinclair/browse_thread/thread/92c2e9c14c2db7ca/42c7c925379aece9. Retrieved 2011-02-06.
- ↑ Mason, Graeme (9 April 2017). "10 games that defined the ZX Spectrum". Gamer Network. http://www.eurogamer.net/articles/2017-04-09-10-games-that-defined-the-zx-spectrum. Retrieved 10 April 2017.
- ↑ "CRASH 29 – TAYLOR MADE FOR MELBOURNE". Crashonline.org.uk. http://www.crashonline.org.uk/39/taylor.htm. Retrieved 2011-02-06.
- ↑ "Horace in the Mystic Woods conversion at World of Spectrum". Worldofspectrum.org. http://www.worldofspectrum.org/infoseekid.cgi?id=0025136. Retrieved 2011-02-06.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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External links
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- Horace Goes Skiing at SpectrumComputing.co.uk
- Hungry Horace at SpectrumComputing.co.uk
- Horace and the Spiders at SpectrumComputing.co.uk
- Horace goes skiing Remake at ComputerEmuZone
- TGWTG Retro Corner Feature on the Horace series
- My Rendition of Horace to the Rescue at http://www.worldofspectrum.org/forums

