Software:Ice Age 2: The Meltdown (video game)

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Short description: 2006 video game
Ice Age 2: The Meltdown
North American PC cover art
Developer(s)Eurocom
Amaze Entertainment (Game Boy Advance, Nintendo DS)
Publisher(s)Vivendi Universal Games[lower-alpha 1]
Composer(s)Jim Croft (consoles) and Ian Stocker (handhelds)
Platform(s)PlayStation 2, Xbox, GameCube, Wii, Microsoft Windows, Game Boy Advance, Nintendo DS
ReleaseGame Boy Advance, Nintendo DS, Xbox, Microsoft Windows, Nintendo GameCube & PlayStation 2
  • NA: March 14, 2006
  • EU: March 31, 2006
  • JP: October 6, 2006
Wii
  • NA: December 6, 2006
  • EU: December 8, 2006
  • AU: February 15, 2007
Genre(s)Platformer, Action-adventure game
Mode(s)Single-player

Ice Age 2: The Meltdown (also known as Ice Age 2 in Game Boy Advance and Nintendo DS versions) is a 2006 video game published by Vivendi Universal Games. It is based on the film of the same name. Unlike its Game Boy Advance-exclusive predecessor, Ice Age, Meltdown was a multiplatform release, available on Microsoft Windows, all major sixth-generation platforms and both seventh-generation Nintendo platforms, with the Wii port being a launch title in Europe.

Gameplay

In the console versions, the player takes control of Scrat throughout the game and help guide him through each level, the player must also collect acorns and nuts and get to the end of the levels. Several animals would also help Scrat throughout his adventure, he would occasionally ally himself with some of the main characters throughout the game, the player will also occasionally take control as either Manny, Sid, or Diego in several bonus stages.

In the Game Boy Advance and Nintendo DS versions, the player takes control of Sid, Manny and Diego as they help them try to escape the flood by guiding them through six puzzle levels. The player also has to help Scrat get loads of acorns in the special "Scrat Rush" levels.

Plot

Based on the film of the same name, the game generally follows the protagonist, a woolly mammoth named Manny, and his friends and family as they seek to survive the upcoming flood of the valley. The game also centers around Scrat, who undergoes a series of misadventures to retrieve his acorn.

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPS2: 68/100[2]
Wii: 66/100[3]
GC: 67/100[4]
XBox: 68/100[5]
Review score
PublicationScore
GameSpotWii: 7/10[6]
GC: 7.3/10[7]
XBox: 7.3/10[8]

The game received "mixed or average" reviews from critics.[2][3][4][5] Metacritic gave the Wii version of the game a mixed or average score of 66 out of 100, based on nine reviews.[2] The PlayStation 2 version received a score of 68 out of 100, based on nineteen reviews.[3] The GameCube version received a score of 67 out of 100, based on nine reviews.[4] The Xbox version received a score of 68 out of 100, based on sixteen reviews.[5]

GameSpot gave the Wii version a 7 out of 10 saying that the game is a fun engaging platformer that ought to appeal to multiple audiences but criticizing it for its brevity saying that it takes no more than a few hours to complete,[6] while the GameCube and Xbox versions received a 7.3 out of 10, writing, "A kid-friendly platformer with more heart than your average film-to-game marketing tie-in, Ice Age 2 can be quite fun—for as long as it lasts".[7][8]

Notes

  1. Released under the Sierra Entertainment brand name.[1]

References

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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