Software:Underwurlde
| Underwurlde | |
|---|---|
| Developer(s) | Ultimate Play the Game |
| Publisher(s) | Ultimate Play the Game |
| Series | Sabreman |
| Platform(s) | ZX Spectrum, Commodore 64 |
| Release | ZX Spectrum Q4 1984 Commodore 64 1985 |
| Genre(s) | Action-adventure, platform |
| Mode(s) | Single-player |
Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.
Reviewers recommended the original ZX Spectrum Underwurlde release. They noted its expansive game world and appreciated the parts where Sabreman travelled by bubble. Later critics commented on the game's frustrating difficulty. While the Commodore 64 version was similar to the original, reviews were mixed—one critic thought the title had aged poorly in the year between releases. Your Sinclair placed Underwurlde within its top 20 for the ZX Spectrum, though their readers put it near the bottom of their top 100. The game was later included in Rare's 2015 Xbox One retrospective compilation, Rare Replay.
Gameplay

Underwurlde is a platform game viewed from a side-angle perspective. The player controls Sabreman, a pith-helmeted adventurer, as he jumps between platforms in a castle and its caverns to find a way to escape past the exit guardians. Sabreman must use a specific weapon—knife, dagger, and torch—that corresponds to each guardian.[2] The player uses the keyboard's QWERTY keys[3] to progress through a series of flip screens in which the player's character reaches the boundary of the viewable area on the screen to flip to another area, with 597 screens in all.[2] While Sabreman begins in a castle adorned with clocks, birds, and baskets, the character must also descend down into caverns through several successive vertical screens. Sabreman automatically attaches a rope to the ceiling when the player controls him off of a ledge. The player can then swing Sabreman side to side to jump to another ledge.[4] At the bottom of a cavern, Sabreman can ride a bubble to the top.[5]
As a change from earlier games by the developer, Sabreman is invulnerable to enemies and is instead knocked back in a bounce by their touch. However, Sabreman will fall to his death if knocked off a precipice.[2] The player starts with seven lives[3] and few extras can be found throughout the game.[4] Blue gemstone power-ups turn Sabreman invincible to falls from any height for a limited amount of time. Enemies include harpies and gargoyles, who can be killed by Sabreman's weapon. After passing the first guardian, eagles appear and can pick up and drop Sabreman.[5] Underwurlde has three possible endings, and each was designed to correspond to the plots of the three planned sequels in the Sabreman series.[2] The player receives a score calculated by the number of objects acquired, enemies defeated, and percentage of rooms visited.[3] The game also supports keyboard and joystick control, and as with other games from the developer, the instructions packaged with Underwurlde were cryptic, and left the player to figure out the controls and sequence on their own.[6] The Commodore 64 version of the game is similar to the original in appearance and gameplay.[7]
Development
Little is known about the development processes of Ultimate Play the Game, which was known for its avoidance of media spotlight. Its founders, brothers Tim and Chris Stamper, were infamously taciturn both to preserve their time and to let their games speak for themselves. Though as the Sabreman series became popular, their silence contributed to the series' mystique.[8] The main criticism of Underwurlde's predecessor and the first game in the Sabreman series, Sabre Wulf, was its similarity to an earlier game by the Stamper brothers, as both were depicted in a top-down view as action-adventure games. While Retro Gamer wrote that the sequel, Underwurlde, resolved this criticism by instead using a side view as a platform game,[2] The Stamper brothers claimed to have finished their third Sabreman title, the epochal Knight Lore, in advance of both of its predecessors,[2] although more recent analysis of the code used in the games has suggested this may have been an exaggeration as the routines found in Knight Lore are far more optimised.[9] The Stampers primarily developed for the ZX Spectrum home computer and outsourced the work of converting their games to work on other types of computers to external developers more familiar with the hardware architecture of other platforms. For instance, Firebird released the Commodore 64 releases of Sabre Wulf and Underwurlde.[10] The game was released shortly before Knight Lore for the ZX Spectrum near the 1984 holiday season,[11] and the Commodore 64 version was released a year later.[7]
Reception
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Reviewers recommended the original ZX Spectrum Underwurlde release.[6][1] Critics noted the game world's size and appreciated the parts where Sabreman travelled by bubble.[6][1] Retro Gamer described the game's near 600 flip screens as "colossal".[2] At the time of its release, Computer and Video Games said it was likely the most expansive world on the platform.[1] Later reviews noted the game's exceptional difficulty.[13][4] Crash magazine recommended the game as "A Crash Smash".[14]
ZX Spectrum magazine Crash considered Underwurlde to be "excellent" and Ultimate's best game. Each of the magazine's three reviewers appreciated different features of Sabreman's navigation within the game, but mainly liked riding volcanic bubbles and being carried by birds. Another reviewer compared Sabreman's jump to that of Bugaboo (The Flea) and added that the game's single difficulty level was adequately balanced. All three Crash critics noted that the QWERT keyboard controller mapping worked well in this game, though it was awkward in others. They also praised Underwurlde's detailed graphics and sound. One reviewer additionally noticed that the game lacked a score leaderboard, but surmised that this was a trade-off for the game's expansive world.[3] Unlike Crash, Computer and Video Games did not like the controls, which was the reviewer's main criticism of the game.[1] Another ZX Spectrum reviewer, Chris Bourne (Sinclair User), said that the game was fast, colourful, and akin to a "vertical Atic Atac".[12]
Commodore 64 magazine Zzap!64 reviewers were mixed. Jaz Rignall said it was among the best arcade adventures on the Commodore 64 since it had the right balance of frustration and addiction to keep him playing the ZX Spectrum version for weeks. Gary Penn, however, considered the game average when it first released for the ZX Spectrum and thought that the port of the year-old game had out-of-date sounds, out-of-tune title music, and was overall not among the Commodore 64's best adventure games. Gary Liddon thought that the Commodore 64 version appeared "crude" compared to other releases for the platform, though perhaps par for the ZX Spectrum. The magazine noted the difficulty of traversing the vertical caverns and found the eagles annoying, especially when they dropped Sabreman to his death.[4] Zzap!64 critics felt that the game presented well, but was less accessible, overpriced for its age, and poorly animated. Ultimately, they considered the game better than the developer's previous two 1985 releases, but not as good as it could have been.[5] The Computer and Video Games review of the Commodore 64 release judged otherwise: that the version was up to the developer's standards and worth the yearlong wait. The magazine praised Firebird's work on the port.[7]
Legacy
In the early 1990s, Your Sinclair rated the game within the top fifth of their top 100 ZX Spectrum games. The magazine said that Underwurlde was the most simultaneously loved and hated game of its era—though Sabreman's invulnerability to direct damage was novel, Your Sinclair also recalled the game's "stratospheric level of frustration".[13] Their readers, however, ranked the game near the bottom of their top 100 games for the platform.[15] Underwurlde was later included in the 2015 Xbox One retrospective compilation Rare Replay, wherein critics rated it among the worst of the 30 titles by Ultimate Play the Game and its successor, Rare.[16][17][18] Kyle Hilliard (Game Informer) wrote that Ultimate's early games, such as Underwurlde, fared the worst in the package, though he was glad they were included.[17] "By today's standards," began New Zealand newspaper The Nelson Mail, "the likes of ... Underwurlde are so clunky and archaic that they are almost laughably impenetrable; strange relics from a bygone era that serve only to illustrate how far the industry has progressed."[18]
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Computer and Video Games 1985.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Hunt 2010, p. 28.
- ↑ 3.0 3.1 3.2 3.3 3.4 Crash 1984, p. 18.
- ↑ 4.0 4.1 4.2 4.3 Zzap!64 1985, p. 18.
- ↑ 5.0 5.1 5.2 5.3 Zzap!64 1985, p. 19.
- ↑ 6.0 6.1 6.2 Crash 1984, pp. 17–18.
- ↑ 7.0 7.1 7.2 7.3 Computer and Video Games 1986.
- ↑ Hunt 2010, p. 24.
- ↑ "On the trail of Mire Mare", Retro Gamer (Imagine Publishing) (105): 34–39, July 2012
- ↑ Hunt 2010, p. 27.
- ↑ "Ultimate Storm The Charts". Personal Computer Games (VNU) (14): 22. January 1985. https://archive.org/details/Personal_Computer_Games_Issue14/page/n21/mode/2up. Retrieved 11 August 2023. ""The only surprise about the charts this month is that Ultimate’s new games are numbers 1 and 4 instead of 1 and 2. The explanation is simply that the release of Knight Lore came just before the charts were compiled. Louise Stamper of Ultimate said that the two games were the 'best they had yet produced’ and that even better things were to come. 'We hope Knight Lore will also go to number one’, she added."".
- ↑ 12.0 12.1 Bourne 1985.
- ↑ 13.0 13.1 Your Sinclair 1992.
- ↑ Crash 1984, p. 17.
- ↑ Your Sinclair 1993.
- ↑ Kollar 2015.
- ↑ 17.0 17.1 Hilliard 2015.
- ↑ 18.0 18.1 The Nelson Mail 2015.
References
- Bourne, Chris (February 1985). "Underwurlde". Sinclair User (35): p. 24. ISSN 0262-5458. https://archive.org/stream/sinclair-user-magazine-035/SinclairUser_035_Feb_1985#page/n23/mode/1up.
- "From cave art to Mona Lisa in 30 years". The Nelson Mail: p. 9. 2015-08-18. http://www.lexisnexis.com/lnacui2api/api/version1/getDocCui?lni=5GPP-R231-DYTR-J218&csi=270944,270077,11059,8411&hl=t&hv=t&hnsd=f&hns=t&hgn=t&oc=00240&perma=true.

- Hilliard, Kyle (3 August 2015). "Rare Replay: A Rare Occasion". Game Informer. http://www.gameinformer.com/games/rare_replay/b/xboxone/archive/2015/08/03/game-informer-rare-replay-review.aspx. Retrieved 22 August 2015.
- Hunt, Stuart (February 2010). "The Ultimate Hero: A Complete History of Sabreman". Retro Gamer (73): 24–31. ISSN 1742-3155.
- "Let the People Decide! The Results". Your Sinclair (93): p. 11. September 1993. ISSN 0269-6983. https://archive.org/stream/your-sinclair-93/YourSinclair_93_Sep_1993#page/n56/mode/1up.
- Kollar, Philip (2015-08-04). "Rare Replay Countdown: 30 Rare classics ranked from worst to best". Polygon. http://www.polygon.com/features/2015/8/4/9086109/rare-replay-top-30-ranked-worst-to-best-countdown-xbox-one-microsoft.
- Schofield, Jack (13 December 1984). "Futures (Micro Guardian): Gathering winter duels/Computer games for Christmas". The Guardian. http://www.lexisnexis.com/lnacui2api/api/version1/getDocCui?lni=40GH-CKM0-00VY-91J2&csi=270944,270077,11059,8411&hl=t&hv=t&hnsd=f&hns=t&hgn=t&oc=00240&perma=true.

- "Software Reviews: Underwurlde". Computer and Video Games (39): p. 28. January 1985. ISSN 0261-3697. https://archive.org/stream/cvg-magazine-039/CVG_039_Jan_1985#page/n27/mode/1up.
- "Software Reviews: Underwurlde". Computer and Video Games (52): p. 24. February 1986. ISSN 0261-3697. https://archive.org/stream/cvg-magazine-052/CVG_052_Feb_1986#page/n23/mode/1up.
- "Underwurlde". Crash (12): pp. 17–18. Christmas 1984. ISSN 0954-8661. https://archive.org/stream/Crash_No._12_1985-01_Newsfield_GB#page/n16/mode/1up.
- "Underwurlde". Zzap!64 (9): pp. 18–19. Christmas 1985. ISSN 0954-867X. https://archive.org/stream/zzap64-magazine-009/ZZap_64_Issue_009_1986_Jan#page/n17/mode/2up.
- "The YS Top 100 Speccy Games of All Time (Ever) - Part Four". Your Sinclair (73): p. 35. January 1992. ISSN 0269-6983. https://archive.org/stream/your-sinclair-73/YourSinclair_73_Jan_1992#page/n34/mode/1up.
External links
- Underwurlde can be played for free in the browser at the Internet Archive
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- Underwurlde at SpectrumComputing.co.uk
