Software:Kinect Sports Rivals

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Short description: 2014 video game
Kinect Sports Rivals
Developer(s)Rare
Publisher(s)Microsoft Studios
Producer(s)Adam Park, Joe Neate
Composer(s)Robin Beanland
SeriesKinect Sports
Platform(s)Xbox One
Release
  • NA/AU: 8 April 2014
  • EU: 11 April 2014
Genre(s)Sports
Mode(s)Single-player, multiplayer

Kinect Sports Rivals is a sports video game developed by Rare and published by Microsoft Studios for the Xbox One.[1] It is the third game in the Kinect Sports series and utilizes the console's Kinect motion-sensing camera.[1] The game was announced during Microsoft's E3 2013 press event and was released in 2014.[2]

Gameplay

The game features sports such as bowling, jetski racing, rock climbing, soccer, target shooting, and tennis.[1]

Development

The staff size for Kinect Sports Rivals was 150.[3] Originally intended as an Xbox One launch title, the game was delayed from November 2013 to April 2014.[4] Ex-Rare designer Gavin Price commented on the development of the game in 2015: "During Rivals' development, Kinect kind of got dropped quite suddenly. I think in part it was because we missed the launch date - I don't think that did us any favours! But we managed to get a jetski demo out for Xbox One's launch, and we had our cloud-based Avatar creation system with the facial recognition as well."[5]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic60/100[6]
Review scores
PublicationScore
Destructoid7/10[7]
Eurogamer6/10[8]
Famitsu28/40[9]
Game Informer6.5/10[10]
GameRevolution5/10[11]
GameSpot5/10[12]
Hardcore Gamer4/5[13]
IGN7.3/10[14]
JoystiqStarStar[15]
OXM (US)6/10[16]
Polygon6/10[17]
Shacknews4/10[18]
The GuardianStarStarStar[20]
Digital SpyStarStarStar[21]
National Post6.5/10[22]

The game received "mixed" reviews according to the review aggregation website Metacritic.[6] In Japan, where the game was ported for release on 4 September 2014,[23] Famitsu gave it a score of all four sevens for a total of 28 out of 40.[9]

National Post gave the game 6.5 out of 10, saying, "Kinect Sports Rivals isn't quite the revolution in motion-controlled sports gaming that we might have hoped for."[22] Digital Spy gave it three stars out of five, saying, "It's a package that rivals the very best party games for volume, so ultimately when the whistle blows and the action is go, there's plenty of fun to be had with Kinect Sports Rivals."[21] Metro similarly gave it six out of ten, saying, "Kinect is still a solution in search of a problem, and while this is an impressive tech demo it's a largely uninteresting video game experience."[24] Common Sense Media gave it three stars out of five, saying, "Unless you're a huge fan of Kinect Sports and [you] have some disposable income, leave this game for the bargain bins."[25] Edge gave it five out of ten, saying, "Rivals' biggest problem is that its chances of success are inexorably bound to the performance of the device around which it is designed."[26] EGMNow gave it four out of ten, saying, "Instead of making a case as to why you need a Kinect, Kinect Sports Rivals shows that the peripheral—and most games revolving around it—still have a long way to come."[27]

The game entered the UK all-formats sales charts at #14 and a source later indicated to Eurogamer that Rare suffered a significant loss on the project.[3]

References

  1. 1.0 1.1 1.2 Farokhmanesh, Megan (10 June 2013). "Kinect Sports Rivals is a launch title for Xbox One, coming this holiday". Vox Media. Archived from the original on 13 June 2013. https://web.archive.org/web/20130613233702/https://www.polygon.com/2013/6/10/4414764/kinect-sports-rivals-is-a-launch-title-for-xbox-one-coming-this. Retrieved 10 June 2013. 
  2. McWhertor, Michael (25 July 2013). "Kinect Sports Rivals for Xbox One delayed to spring 2014". Vox Media. https://www.polygon.com/2013/7/25/4557026/kinect-sports-rivals-for-xbox-one-delayed-to-spring-2014. 
  3. 3.0 3.1 Yin-Poole, Wesley (19 May 2014). "Layoffs hit Rare following Kinect Sports Rivals flop". Gamer Network. https://www.eurogamer.net/layoffs-hit-rare-following-kinect-sports-rivals-flop. Retrieved 1 April 2023. 
  4. Goldfarb, Andrew (25 July 2013). "Kinect Sports Rivals Delayed to 2014". Ziff Davis. https://www.ign.com/articles/2013/07/25/kinect-sports-rivals-delayed-to-2014. Retrieved 16 December 2015. 
  5. Evans-Thirlwell, Edwin (16 December 2015). "Rare and the rise and fall of Kinect [date mislabeled as "31 January 2017""]. Gamer Network. Archived from the original on 18 December 2015. https://web.archive.org/web/20151218075520/https://www.eurogamer.net/articles/2015-12-16-rare-kinect-rise-and-fall. Retrieved 1 April 2023. 
  6. 6.0 6.1 "Kinect Sports Rivals for Xbox One Reviews". Fandom. https://www.metacritic.com/game/kinect-sports-rivals/critic-reviews/?platform=xbox-one. Retrieved 3 July 2014. 
  7. Carter, Chris (7 April 2014). "Review: Kinect Sports Rivals". Gamurs. https://www.destructoid.com/reviews/review-kinect-sports-rivals/. Retrieved 2 April 2023. 
  8. Parkin, Simon (8 April 2014). "Kinect Sports Rivals review". Gamer Network. https://www.eurogamer.net/kinect-sports-rivals-review. Retrieved 1 April 2023. 
  9. 9.0 9.1 Romano, Sal (2 September 2014). "Famitsu Review Scores: Issue 1344 [first number in the four-number score is mislabeled as "6""]. https://www.gematsu.com/2014/09/famitsu-review-scores-issue-1344. Retrieved 1 April 2023. 
  10. Helgeson, Matt (16 April 2014). "Kinect Sports Rivals Review". Game Informer (GameStop). https://www.gameinformer.com/games/kinect_sports_rivals/b/xboxone/archive/2014/04/16/a-500-season.aspx. 
  11. Tan, Nicholas (15 April 2014). "Kinect Sports Rivals Review". CraveOnline. https://www.gamerevolution.com/review/63745-kinect-sports-rivals-review. Retrieved 1 April 2023. 
  12. Petit, Carolyn (7 April 2014). "Kinect Sports Rivals Review". Fandom. https://www.gamespot.com/reviews/kinect-sports-rivals-review/1900-6415722/. 
  13. Peeples, Jeremy (7 April 2014). "Review: Kinect Sports Rivals". Hardcore Gamer. https://hardcoregamer.com/features/articles/review-kinect-sports-rivals/79886/. Retrieved 2 April 2023. 
  14. Albert, Brian (7 April 2014). "Kinect Sports Rivals Review". Ziff Davis. https://www.ign.com/articles/2014/04/07/kinect-sports-rivals-review. 
  15. Conditt, Jessica (7 April 2014). "Kinect Sports Rivals review: The crowd goes mild". Yahoo. Archived from the original on 7 April 2014. https://web.archive.org/web/20140407224559/http://www.joystiq.com/2014/04/07/kinect-sports-rivals-review-the-crowd-goes-mild/. Retrieved 1 April 2023. 
  16. Hayward, Andrew (7 April 2014). "Kinect Sports review". Official Xbox Magazine (Future US). Archived from the original on 11 April 2014. https://web.archive.org/web/20140411020300/http://www.oxmonline.com/kinect-sports-rivals-review. Retrieved 1 April 2023. 
  17. Riendeau, Danielle (7 April 2014). "Kinect Sports Rivals review: second string". Vox Media. https://www.polygon.com/2014/4/7/5589164/kinect-sports-rivals-review-second-string. 
  18. Workman, Robert (9 April 2014). "Kinect Sports Rivals review: could've been a contender". https://www.shacknews.com/article/83934/kinect-sports-rivals-review-couldve-been-a-contender. Retrieved 2 April 2023. 
  19. Hoggins, Tom (5 May 2014). "Kinect Sports Rivals review". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/video-game-reviews/10789455/Kinect-Sports-Rivals-review.html. 
  20. Freeman, Will (11 April 2014). "Kinect Sports Rivals review – going through the motions". The Guardian. https://www.theguardian.com/technology/2014/apr/11/kinect-sports-rivals-review-wii. Retrieved 2 April 2023. 
  21. 21.0 21.1 Martin, Liam (7 April 2014). "Kinect Sports Rivals review (Xbox One): An entertaining party package". Hearst Communications. https://www.digitalspy.com/videogames/xbox-one/a562748/kinect-sports-rivals-review-xbox-one-an-entertaining-party-package/. Retrieved 1 April 2023. 
  22. 22.0 22.1 Sapieha, Chad (7 April 2014). "Review – Kinect Sports Rivals: The more things change, the more they stay the same". National Post (Postmedia Network). https://financialpost.com/technology/gaming/review-kinect-sports-rivals-the-more-things-change-the-more-they-stay-the-same?r. Retrieved 1 April 2023. 
  23. "Kinect スポーツ ライバルズ" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=29774&redirect=no. Retrieved 1 April 2023. 
  24. Jenkins, David (7 April 2014). "Kinect Sports Rivals review – next gen Wii Sports". Metro (DMG Media). https://metro.co.uk/2014/04/07/kinect-sports-rivals-review-next-gen-wii-sports-4691220/. Retrieved 1 April 2023. 
  25. Saltzman, Marc (2014). "Kinect Sports Rivals". https://www.commonsensemedia.org/game-reviews/kinect-sports-rivals. Retrieved 1 April 2023. 
  26. Edge staff (11 April 2014). "Kinect Sports Rivals review". Edge (Future plc). Archived from the original on 14 April 2014. https://web.archive.org/web/20140414011124/http://www.edge-online.com/review/kinect-sports-rivals/. Retrieved 1 April 2023. 
  27. Carsillo, Ray (17 April 2014). "EGM Review: Kinect Sports Rivals". EGMNow (EGM Media, LLC). Archived from the original on 26 April 2019. https://web.archive.org/web/20190426001146/https://www.egmnow.com/articles/reviews/egm-review-kinect-sports-rivals/. Retrieved 1 April 2023. 
  • Kinect Sports Rivals at Rare
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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