Software:Links Extreme

From HandWiki
Links Extreme
Developer(s)Access Software
Publisher(s)Microsoft
Sega Ozisoft (Australia)
Producer(s)Kevin Homer[1]
Programmer(s)Matt Dawson[1]
Artist(s)Doug Vandegrift[1]
SeriesLinks
Platform(s)Microsoft Windows
Release
Genre(s)Sports
Mode(s)Single-player
Multiplayer

Links Extreme is a 1999 golf video game developed by Access Software and published by Microsoft for Microsoft Windows. It is the first game in the Links series to be published by Microsoft, which purchased Access Software a month prior to the game's release.

Links Extreme features unusual game modes and courses that are not common to the sport of golf. Critics felt that the game's concept was not handled well, and its small selection of two courses was particularly criticized.

Gameplay

Links Extreme features game modes and courses that are unusual to the sport of golf. Among the four unique game modes is Armadillo Al's Demolition Driving Range,[3] in which the player uses exploding golf balls to hit targets such as armadillos, cows, and hot air balloons.[4][5] The Extreme Golf mode features 17 pranks which affect a player's golf ball in different ways that can be harmful or beneficial to the player.[4] In the Deathmatch and Poison game modes, the player is given a variety of exploding golf balls that are used to injure and ultimately kill the opponent golfer.[4] The Poison mode differs in that the player can choose between playing the course or attacking the opponent golfer.[4][6] The game also includes stroke play.[3]

The game includes two courses. Mojo Bay is an 18-hole course with a haunted island theme featuring zombies, giant skeletons, swamp monsters, crocodiles, and a pirate ship. Dimension X is a nine-hole course with the theme of a World War I battlefield, including biplanes, damaged buildings, and explosions.[4][5][7][8] Golfers are dressed in Generation X clothing, including baggy jeans and cargo pants.[8] The game features several golf swing methods, including traditional two-click and three-click options.[9] Also featured is a multiplayer mode with options such as modem and LAN play, as well as compatibility with MSN Gaming Zone.[10][7]

Development and release

Links Extreme was developed by Access Software,[4] using the same game engine as other Links games at the time.[11][12] The game was announced in mid-1998,[13][14] and its release was initially scheduled for October 11 of that year.[15] Chris Jones, executive vice president for Access Software, described the game as "Indiana Jones meets Happy Gilmore on the golf course. It's designed for the golfer who wants to bend the rules, demolish some clubs, but most importantly, win at all costs."[13][14] Access Software acknowledged that the game was a risky idea, but believed that it would introduce golf to a broader audience, specifically younger gamers. The company stated that the game was not intended for the hardcore fans of the regular Links games.[12]

Microsoft purchased Access Software in April 1999, but had little involvement in the game, which was largely finished by that time.[16] Links Extreme was the first Links game to be published by Microsoft.[16][2] In the United States, the game was released for Microsoft Windows on May 27, 1999.[2][11] In Australia, the game was published by Sega Ozisoft in mid-July 1999.[17]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings51%[18]
Review scores
PublicationScore
AllGameStarStar[19]
CGSPStarStarStar[4]
GameProStarStar[10][lower-alpha 1]
GameSpot5.6/10[9]
GameZone6.9/10[21]
IGN5.3/10[5]
PC Gamer (US)37%[22]

The game received mixed reviews according to the review aggregation website GameRankings.[18]

Critics felt that the game did not push its concept far enough,[9][5][22] and that the concept was not handled well.[19][22][10] Marc Saltzman of GamePro called it "a great idea gone horribly wrong," and believed that Access Software could have done better at making a creative and fun game out of the concept.[10] Shawn Nicholls of AllGame called the game "a mix of a good idea with poor execution," but believed that it achieved its "off-the-wall" aspect.[19] Gordon Goble of CNET Gamecenter considered it an "intriguing alternative golfing concept that didn't translate well," and called it a "dumbed-down" version of Links.[7] Dan Egger of PC Gamer also considered it a good idea, but called the final product a "hall-assed attempt to make golf seem like an Aerosmith video". Egger felt that the game went only "halfway toward extremeness," and that "few, if any, boundaries are ever pushed" in the game. He considered it a "hideously unsuccessful" spin-off of the main Links games.[22] PC Accelerator called the game a "Moronic detraction" from the Links series.[6] Jon Dickinson of GameZone wrote that there "could have been a lot more time and effort" put into the game.[21]

Some critics stated that the game quickly became boring due to its lack of variety.[19][4] The limited course selection was particularly criticized.[19][4][5][22][7] William Abner of Computer Games Strategy Plus praised the Mojo Bay course for being adequately difficult,[4] while Edgar Dupree of IGN considered it superior to Dimension X, which Dupree called "a joke of a course" in comparison.[5] Goble also praised Mojo Bay, and felt that the various background features on Dimension X were "so superimposed and pixelated, it's laughable." He also felt that its World War I theme was out of place, describing it as "more weird than 'extreme.'"[7] Nicholls enjoyed Dimension X over Mojo Bay, writing that it "is so well done, it's a shame it isn't the 18-hole course instead."[19] Sean Miller of The Electric Playground praised both courses and considered them interesting.[20] Steven L. Kent stated that "the monsters and strange course designs detract from the action."[23]

The driving range mode was especially criticized,[4][10][22][20][7] in part because of its graphics and sound.[10][7] Egger called the driving range a "slapped-together" feature that would only hold minimal interest,[22] and Stephen Poole of GameSpot also felt that it had limited appeal.[9] Abner considered the driving range shallow and forgettable,[4] while Goble called it "annoyingly awful", and stated that it quickly became "absurdly boring".[7] Kent called the driving range "a fun diversion".[23] Abner considered Extreme Golf to be the best game mode, praising its humor.[4] Miller also praised Extreme Golf,[20] although Nicolls stated that it "doesn't hold much interest".[19] Egger called the Deathmatch mode "utterly forgettable," and Dickinson considered Poison to be the most entertaining game mode.[21]

The sound and music received some praise,[19][7] including the Mojo Bay course music.[4][5] Abner and Nicholls praised the game's graphics,[19][4] although Dickinson was disappointed by them.[21] Nicholls believed the golf swings and putting were too difficult.[19]

Some critics wondered who the game's target audience was;[10] Dupree wrote that golf fans would dislike the "wacky game mechanics" while action gamers would find the game boring.[5] Poole stated that the game "tries much too hard" to appeal to both golfers and action gamers, resulting in a poor product.[9] Some critics noted a complete lack of online players to compete against on MSN Gaming Zone.[9][10] Saltzman noted various game glitches, including long load times and crashes.[10] Miller also noted long loading times,[20] and Goble complained of sluggish artificial intelligence as well as crashing. Goble considered the game "disjointed and hurried"; in describing Armadillo Al's Demolition Driving Range, he wrote "when Al himself says his facility is located in west Texas and the manual says it's in Nevada, you know someone didn't have enough time to straighten things out before the game's release."[7] Dickinson also believed that the game felt "sort of unfinished."[21]

Aaron Curtiss of Los Angeles Times described the game as "tasteless and boorish," and called it "my kind of golf game," stating that it would appeal to men who enjoy explosions.[24] Doug Bedell of The Dallas Morning News considered it more entertaining than real golf or the traditional Links LS games.[25]

Notes

  1. GamePro gave the game two 3.5/5 scores for graphics and sound, 4/5 for control, and 2/5 for overall fun factor.

References

  1. 1.0 1.1 1.2 "Links Extreme - Credits". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115013656/http://www.allgame.com/game.php?id=23491&tab=credits. 
  2. 2.0 2.1 2.2 Fudge, James (May 19, 1999). "Microsoft Links Extreme Coming May 27". Strategy Plus, Inc.. Archived from the original on July 9, 2003. https://web.archive.org/web/20030709062025/http://www.cdmag.com/articles/020/029/msle_may27.html. 
  3. 3.0 3.1 House, Michael L.. "Links Extreme - Overview". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114122231/http://www.allgame.com/game.php?id=23491. 
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 Fudge, James (June 28, 1999). "Links Extreme". Strategy Plus, Inc.. Archived from the original on July 9, 2003. https://web.archive.org/web/20030709053220/http://www.cdmag.com/articles/020/191/linkse_review.html. 
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Dupree, Edgar (July 13, 1999). "Links Extreme". Ziff Davis. https://www.ign.com/articles/1999/07/14/links-extreme. Retrieved June 25, 2019. 
  6. 6.0 6.1 6.2 PCA staff (September 1999). "Links Extreme". PC Accelerator (Imagine Media) (13): 91. https://archive.org/details/PCXL13Sep1999/page/n89/mode/2up. Retrieved May 22, 2021. 
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 Goble, Gordon (June 24, 1999). "Links Extreme". CNET. Archived from the original on December 4, 2000. https://web.archive.org/web/20001204090800/http://www.gamecenter.com/Reviews/Item/0,6,0-2908,00.html. 
  8. 8.0 8.1 Herz, J. C. (July 1, 1999). "GAME THEORY; Death Match on the Green (but Take Turns)". The New York Times. https://www.nytimes.com/1999/07/01/technology/game-theory-death-match-on-the-green-but-take-turns.html. Retrieved June 25, 2019. 
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Poole, Stephen (June 25, 1999). "Links Extreme Review [date mislabeled as "May 1, 2000""]. CBS Interactive. Archived from the original on April 14, 2005. https://web.archive.org/web/20050414183010/http://www.gamespot.com/pc/sports/linksextreme/review.html. Retrieved May 22, 2021. 
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Saltzman, Marc (August 3, 1999). "Links Extreme Review for PC on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 12, 2005. https://web.archive.org/web/20050212153740/http://www.gamepro.com/computer/pc/games/reviews/627.shtml. 
  11. 11.0 11.1 Fudge, James (May 28, 1999). "Microsoft Links Extreme Lands on MSN Gaming Zone". Strategy Plus, Inc.. Archived from the original on July 4, 2003. https://web.archive.org/web/20030704140134/http://www.cdmag.com/articles/020/068/links_extreme_msn.html. 
  12. 12.0 12.1 Mullen, Micheal (April 21, 1999). "Access Takes Golf to the Extreme [date mislabeled as "April 27, 2000""]. CBS Interactive. Archived from the original on February 26, 2000. https://web.archive.org/web/20000226085329/http://headline.gamespot.com/news/99_04/21_pc_extreme/index.html. Retrieved May 22, 2021. 
  13. 13.0 13.1 Ocampo, Jason (July 1, 1998). "Access aims for 'golf with attitude'". Strategy Plus, Inc.. Archived from the original on July 4, 2003. https://web.archive.org/web/20030704221231/http://www.cdmag.com/articles/013/007/links_extreme_announced.html. 
  14. 14.0 14.1 "Linking Up". Hartford Courant (Tribune Publishing). July 5, 1998. https://www.newspapers.com/newspage/176975527/. Retrieved June 25, 2019. 
  15. "Can't Get Through? Sports Talk On The Net". Hartford Courant (Tribune Publishing). August 2, 1998. https://www.newspapers.com/newspage/177123026/. Retrieved June 25, 2019. 
  16. 16.0 16.1 Mullen, Micheal (April 20, 1999). "Talking Golf with the Pros [date mislabeled as "April 27, 2000""]. CBS Interactive. Archived from the original on March 12, 2000. https://web.archive.org/web/20000312022252/http://headline.gamespot.com/news/99_04/20_pc_golftalk/index.html. 
  17. "A stroke too far". Nine Entertainment. July 15, 1999. https://www.newspapers.com/newspage/126119594/. Retrieved June 25, 2019. 
  18. 18.0 18.1 "Links Extreme for PC". CBS Interactive. Archived from the original on May 21, 2019. https://web.archive.org/web/20190521214522/https://www.gamerankings.com/pc/176300-links-extreme/index.html. Retrieved May 22, 2021. 
  19. 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 Nicholls, Shawn. "Links Extreme - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115013657/http://www.allgame.com/game.php?id=23491&tab=review. 
  20. 20.0 20.1 20.2 20.3 20.4 Miller, Sean (August 24, 1999). "Links Extreme". Greedy Productions, Inc.. Archived from the original on September 19, 2004. https://web.archive.org/web/20040919132655/http://www.elecplay.com/reviews_article.php?article=899. Retrieved May 22, 2021. 
  21. 21.0 21.1 21.2 21.3 21.4 Dickinson, Jon (July 12, 1999). "Links Extreme". Archived from the original on April 18, 2001. https://web.archive.org/web/20010418134302/http://www.gamezone.com/gzreviews/r11945.htm. 
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 Egger, Dan (September 1999). "Links Extreme". PC Gamer (Imagine Media) 6 (9). Archived from the original on March 15, 2006. https://web.archive.org/web/20060315140018/http://www.pcgamer.com/archives/2005/07/links_extreme.html. Retrieved May 22, 2021. 
  23. 23.0 23.1 Kent, Steven L. (February 21, 1999). "When golf hazards get gimmicky". Pulitzer, Inc.. https://www.newspapers.com/newspage/139700394/. Retrieved June 25, 2019. 
  24. Curtiss, Aaron (August 5, 1999). "Golf Without All That Pastoral Tranquillity". Los Angeles Times. https://www.latimes.com/archives/la-xpm-1999-aug-05-fi-62764-story.html. Retrieved June 25, 2019. 
  25. "Exploding golf balls part of 'Links Extreme'". A. H. Belo. July 11, 1999. https://www.newspapers.com/newspage/403372130/. Retrieved June 25, 2019. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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