Software:Top Spin 2
| Top Spin 2 | |
|---|---|
Australian / European cover art featuring Maria Sharapova and Roger Federer | |
| Developer(s) | Indie Built Aspyr (PC) Magic Pockets (GBA) MENT (Mobile) |
| Publisher(s) |
|
| Platform(s) | Xbox 360 Game Boy Advance Nintendo DS Microsoft Windows Mobile phones |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, Multiplayer |
Top Spin 2 is a 2006 tennis video game developed by Indie Built, MENT, and Aspyr and originally published by 2K and Superscape. It is the sequel to Top Spin and is followed by Top Spin 3.
Development
The game was showcased at E3 2005.[4]
Reception
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The game received "mixed or average reviews" on all platforms except the Xbox 360 version, which received "generally favorable reviews", according to the review aggregation website Metacritic.[29][30][31][32] In Japan, Famitsu gave it a score of 27 out of 40, while Famitsu Xbox 360 gave it a score of all four sevens for a total of 28 out of 40.[7] Nintendo Power gave the DS version a mixed review, about two months before it was released.[25] Edge gave the Xbox 360 version eight out of ten and said: "Developer PAM has reinvented a game that no longer strives to be a thinking man's alternative to Virtua [Tennis], but something altogether superior".[33] However, Computer Games Magazine gave the same console version three out of five and called it "the most complete tennis experience on any platform to date".[34]
References
- ↑ Jastrzab, Jeremy (April 10, 2006). "Updated Australian release list 10/04/2006". Archived from the original on April 21, 2007. https://web.archive.org/web/20070421210831/http://palgn.com.au/article.php?title=Updated+Australian+release+list+10%2F04%2F2006&id=4218&sid=6926cbb2ca3eaafa378505d5b2aac7c4. Retrieved December 31, 2019.
- ↑ "Top Spin 2 (Cell)". Ziff Davis. https://www.ign.com/games/top-spin-2-825659. Retrieved December 31, 2019.
- ↑ Dobson, Jason (March 14, 2007). "Product: Double Fusion, Aspyr Bring In-Game Ads To Top Spin 2". https://www.gamedeveloper.com/pc/product-double-fusion-aspyr-bring-in-game-ads-to-i-top-spin-2-i-.
- ↑ "2K Sports Announces Game Lineup to Be Featured at Electronic Entertainment Expo 2005; Five Xbox 360 Titles Announced". May 16, 2005. Archived from the original on November 23, 2008. https://web.archive.org/web/20081123035739/http://www.thefreelibrary.com/2K+Sports+Announces+Game+Lineup+to+Be+Featured+at+Electronic...-a0132457460. Retrieved November 11, 2022.
- ↑ EGM staff (May 2006). "Top Spin 2 (X360)". Electronic Gaming Monthly (Ziff Davis) (203): 88.
- ↑ Reed, Kristan (April 6, 2006). "Top Spin 2 (Xbox 360)". Gamer Network. https://www.eurogamer.net/articles/r_topspin2_x360. Retrieved December 31, 2019.
- ↑ 7.0 7.1 7.2 "トップスピン2 [Xbox 360"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=11369&redirect=no. Retrieved December 31, 2019.
- ↑ "Top Spin 2 (X360)". Game Informer (GameStop) (157): 104. May 2006.
- ↑ Silverman, Ben (April 28, 2006). "Top Spin 2 Review (X360)". CraveOnline. Archived from the original on October 9, 2015. https://web.archive.org/web/20151009200835/http://www.gamerevolution.com/review/top-spin-2. Retrieved January 1, 2020.
- ↑ Johnny K. (March 29, 2006). "Top Spin 2 Review for Xbox 360 on GamePro.com". GamePro (IDG Entertainment). Archived from the original on April 10, 2006. https://web.archive.org/web/20060410154829/http://www.gamepro.com/microsoft/xbox360/games/reviews/52975.shtml. Retrieved January 1, 2020.
- ↑ Provo, Frank (April 12, 2006). "Top Spin 2 Review (DS)". CBS Interactive. https://www.gamespot.com/reviews/top-spin-2-review/1900-6147573/. Retrieved December 31, 2019.
- ↑ Provo, Frank (April 12, 2006). "Top Spin 2 Review (GBA)". CBS Interactive. https://www.gamespot.com/reviews/top-spin-2-review/1900-6147575/. Retrieved December 31, 2019.
- ↑ Davis, Ryan (March 13, 2007). "Top Spin 2 Review (PC) [date mislabeled as "March 14, 2007""]. CBS Interactive. https://www.gamespot.com/reviews/top-spin-2-review/1900-6167347/. Retrieved December 31, 2019.
- ↑ Davis, Ryan (March 31, 2006). "Top Spin 2 Review (X360)". CBS Interactive. https://www.gamespot.com/reviews/top-spin-2-review/1900-6146970/. Retrieved December 31, 2019.
- ↑ GameSpy staff (April 20, 2007). "GameSpy: Top Spin 2 (PC)". IGN Entertainment. http://pc.gamespy.com/pc/top-spin-2/782438p1.html. Retrieved January 1, 2020.
- ↑ McGarvey, Sterling (April 13, 2006). "GameSpy: Top Spin 2 (X360)". IGN Entertainment. http://xbox360.gamespy.com/xbox-360/top-spin-2/701727p1.html. Retrieved January 1, 2020.
- ↑ "Top Spin 2 Review (X360)". Viacom. April 6, 2006. Archived from the original on June 9, 2007. https://web.archive.org/web/20070609130036/http://gametrailers.com/gamepage.php?id=2427. Retrieved December 31, 2019.
- ↑ Giacobbi, Kevin "BIFF" (April 16, 2007). "Top Spin 2 - PC - Review". Archived from the original on October 1, 2008. https://web.archive.org/web/20081001044549/http://pc.gamezone.com/gzreviews/r26733.htm. Retrieved January 1, 2020.
- ↑ Boker, Gabe (April 5, 2006). "Top Spin 2 - 360 - Review". Archived from the original on October 7, 2008. https://web.archive.org/web/20081007040409/http://xbox360.gamezone.com/gzreviews/r26733.htm. Retrieved January 1, 2020.
- ↑ Bozon, Mark (April 4, 2006). "Top Spin 2 (NDS)". Ziff Davis. https://www.ign.com/articles/2006/04/04/top-spin-2-3. Retrieved December 31, 2019.
- ↑ Bozon, Mark (April 20, 2006). "Top Spin 2 (GBA)". Ziff Davis. https://www.ign.com/articles/2006/04/20/top-spin-2-2. Retrieved December 31, 2019.
- ↑ Buchanan, Levi (April 28, 2006). "Top Spin 2 (Cell)". Ziff Davis. https://www.ign.com/articles/2006/04/28/top-spin-2. Retrieved December 31, 2019.
- ↑ IGN staff (June 18, 2007). "Top Spin 2 Review (PC)". Ziff Davis. https://www.ign.com/articles/2007/06/18/top-spin-2-review. Retrieved December 31, 2019.
- ↑ Perry, Douglass C. (April 3, 2006). "Top Spin 2 (X360)". Ziff Davis. https://www.ign.com/articles/2006/04/03/top-spin-2-4. Retrieved December 31, 2019.
- ↑ 25.0 25.1 "Top Spin 2 (DS)". Nintendo Power (Nintendo of America) 200: 102. February 2006.
- ↑ "Top Spin 2". Official Xbox Magazine (Future US): 81. May 2006.
- ↑ "Top Spin 2". PC Gamer (Future US) 14 (5): 70. May 2007.
- ↑ Fish, Eliot (May 20, 2006). "Top Spin 2 (X360)". The Sydney Morning Herald (Fairfax Media). https://www.smh.com.au/technology/top-spin-2-20060520-gdnkhf.html. Retrieved December 31, 2019.
- ↑ 29.0 29.1 "Top Spin 2 for DS Reviews". CBS Interactive. https://www.metacritic.com/game/top-spin-2/critic-reviews/?platform=ds. Retrieved December 31, 2019.
- ↑ 30.0 30.1 "Top Spin 2 for Game Boy Advance Reviews". CBS Interactive. https://www.metacritic.com/game/top-spin-2/critic-reviews/?platform=game-boy-advance. Retrieved December 31, 2019.
- ↑ 31.0 31.1 "Top Spin 2 for PC Reviews". CBS Interactive. https://www.metacritic.com/game/top-spin-2/critic-reviews/?platform=pc. Retrieved December 31, 2019.
- ↑ 32.0 32.1 "Top Spin 2 for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/top-spin-2/critic-reviews/?platform=xbox-360. Retrieved December 31, 2019.
- ↑ Edge staff (May 2006). "Top Spin 2 (X360)". Edge (Future plc) (162): 94.
- ↑ "Top Spin 2 (X360)". Computer Games Magazine (theGlobe.com) (188): 93. July 2006.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
