Software:Lost in Blue

From HandWiki
Lost in Blue
European cover art
Developer(s)Konami Computer Entertainment Hawaii
Publisher(s)Konami
Director(s)Kazuhiko Takata
Producer(s)Masahiro Ueno
Programmer(s)Hideya Sugiyama
Kenji Yamamoto
Jeffrey Liao
Hawi Stecher
Writer(s)Mari Yamaha
Composer(s)Stephen Geering
Platform(s)Nintendo DS
Release
  • JP: August 25, 2005
  • NA: September 27, 2005
  • EU: November 11, 2005
Genre(s)Survival
Mode(s)Single player

Lost in Blue is a sandbox style video game for the Nintendo DS handheld system, and is a continuation of Konami's Survival Kids series. Lost in Blue follows two young teenagers, Keith and Skye, who struggle for survival on a deserted island. The player must learn to use the island's natural resources to create a makeshift home away from home. The sequel, Lost in Blue 2, was released two years later. A third installment of the series, Lost in Blue 3, was released on December 20, 2007 in Japan.

Due to an undershipment, the game was difficult to find in the months following its North American release.

Gameplay

Lost in Blue's gameplay makes extensive use of the system's touchscreen and microphone features. In the fire building sequence, the player must alternate pressing of the L and R buttons in order to build enough friction on the wood, and then blow into the DS's microphone to successfully ignite the fire. If the player later gets a fire maker with bow, he or she can press L or R and it will automatically fill up, allowing the player to blow into the microphone and finishing the fire. The touch screen interface is used for navigating menus, and the island can be explored and interacted with using either the touch screen or the standard control buttons.

The game's primary action takes place on the touch screen, while the top screen is used to display Keith and Skye's health, which is categorized by hunger, thirst, stamina, and hit points. If the thirst or energy categories hit zero, the character's hit points will begin to drop. It is also possible for other conditions, such as passing out due to lack of stamina, to occur. The player loses if either Keith or Skye runs out of hit points and dies. Players must multitask in micromanaging both characters' vital statistics while also exploring the island.

The game's primary protagonist is Keith, who must lead Skye around the island by hand due to her poor eyesight. Upon completing the game, a "Skye Mode" is unlocked which allows the player to play the entire game from Skye's perspective. In this mode, she can freely move about the island without assistance, although she is unable to climb as Keith can, severely limiting her range of travel.

Story

Lost in Blue is not a linear game in its gameplay and its multiple endings provide a different story nearly every time one plays through it. The story advances through exploration of the island, which consists almost entirely of moving deeper inland into the island and uncovering its secrets. Some days may not be spent exploring and advancing the story but rather by just trying to survive by collecting food, building furniture, and so on.

The story begins with the protagonists riding on ship when a massive storm causes the vessel to sink. In the commotion, Skye manages to get on a liferaft while Keith plunges into the water, at which point he loses consciousness.

Keith wakes up on the beach of the south side of a deserted island. After exploring his surroundings, he finds shelter in a cave. The next day, Keith crosses a nearby river and finds Skye asleep next to her raft, which is apparently undamaged. After she wakes up, Keith and Skye meet for the first time and she tells him that she can't see very well because she has lost her glasses. Keith offers to help her look for her glasses, but accidentally steps on them during the search. With Skye's vision severely impaired, she becomes dependent on Keith to guide her safely around the island.

The two return to the cave and make a home. In the following days, Keith enters a routine of leaving the cave to explore the island and gather food and supplies, and Skye helps by preparing meals. Keith also brings Skye along with him on occasion when he finds an area of the island that he can't traverse by himself.

During his explorations, Keith comes across some ancient ruins on the island that are clearly man-made and filled with various puzzles. Eventually making his way to the other end of the temple, he discovers that there are in fact other people on the island, but his joy turns to caution when he overhears a conversation between the two men discussing their orders to kill intruders. Keith decides to stealthily slip past them to try to use them to escape the island. Sneaking into the bandits' hideout, Keith discovers a ship and, after uncovering what information he can, returns to Skye.

When Keith returns to the bandits' hideout, he discovers that the guards have shaped up and are more vigilant. He also discovers a uniform that he can use as a disguise to sneak into the hideout. When the teens finally escape together, they end up in civilization again. The ending varies depending on Keith's relationship with Skye.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic69/100[1]
Review scores
PublicationScore
1Up.comB[2]
EGM7.17/10[3]
Eurogamer6/10[4]
Game Informer7/10[5]
GameSpot7.3/10[6]
GameSpyStarStarHalf star[7]
GameZone7/10[8]
IGN6.8/10[9]
Nintendo Power8/10[10]
X-PlayStarStar[11]
Detroit Free PressStarStar[12]

The game received "average" reviews according to video game review aggregator Metacritic.[1]

References

  1. 1.0 1.1 "Lost in Blue for DS Reviews". http://www.metacritic.com/game/ds/lost-in-blue. 
  2. Parish, Jeremy (September 27, 2005). "Lost in Blue". http://www.1up.com/reviews/lost-in-blue_4. 
  3. EGM staff (November 2005). "Lost in Blue". Electronic Gaming Monthly (197): 162. 
  4. Walker, John (October 26, 2005). "Lost In Blue". http://www.eurogamer.net/articles/r_lostinblue_ds. 
  5. "Lost in Blue". Game Informer (150): 152. October 2005. 
  6. Massimilla, Bethany (October 6, 2005). "Lost in Blue Review". http://www.gamespot.com/reviews/lost-in-blue-review/1900-6135231/. 
  7. Leeper, Justin (October 10, 2005). "GameSpy: Lost In Blue". GameSpy. http://ds.gamespy.com/nintendo-ds/survival-kids/657342p1.html. 
  8. Sandoval, Angelina (October 17, 2005). "Lost in Blue - NDS - Review". GameZone. http://www.gamezone.com/reviews/lost_in_blue_nds_review. 
  9. Nix, Marc (September 28, 2005). "Lost in Blue". http://www.ign.com/articles/2005/09/29/lost-in-blue. 
  10. "Lost in Blue". Nintendo Power 197: 112. November 2005. 
  11. Sewart, Greg (November 29, 2005). "Lost in Blue Review". X-Play. http://www.g4tv.com/xplay/features/53055/Lost_in_Blue_Review.html. 
  12. Huschka, Ryan; Campbell, Craig (November 6, 2005). "RECENT RELEASES". Detroit Free Press. https://pqasb.pqarchiver.com/freep/doc/436607761.html?FMT=ABS&FMTS=ABS:FT&type=current&date=Nov+6%2C+2005&author=Huschka%2C+Ryan%3B+Campbell%2C+Craig&pub=Detroit+Free+Press&edition=&startpage=&desc=RECENT+RELEASES. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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