Software:Mario Party Advance
| Mario Party Advance | |
|---|---|
North American box art | |
| Developer(s) | Hudson Soft A.I[1] |
| Publisher(s) | Nintendo |
| Director(s) | Shinichi Nakata Yukinori Goto |
| Producer(s) | Atsushi Ikeda Hiroshi Sato |
| Designer(s) | Fumihisa Sato |
| Programmer(s) | Tetsuharu Takashima |
| Composer(s) |
|
| Series | Mario Party |
| Platform(s) | Game Boy Advance |
| Release | |
| Genre(s) | Party[3] |
| Mode(s) | Single-player, multiplayer |
Script error: The function "nihongo_foot" does not exist. is a 2005 party video game developed by Hudson Soft and A.I and published by Nintendo for the Game Boy Advance. It is the first handheld game in the Mario Party series and the seventh entry in the series overall. The game was released in Japan on January 13, 2005, North America on March 28, 2005, Europe on June 10, 2005, and Australia on September 15, 2005. The game was re-released on the Virtual Console for the Wii U in 2014.
Mario Party Advance differs from other titles in the Mario Party series in its focus on one single-player mode rather than several multiplayer modes. However, traditional Mario Party gameplay is present in players choosing a character from the Mario franchise, moving around an interactive game board, and playing a variety of minigames.
Upon release, the game received mixed reviews from critics, many of whom panned its single-player focus. Retrospectively, Mario Party Advance is widely considered to be one of the worst games in the Mario Party series by critics and is the lowest-rated Mario game of all time on the review aggregation website Metacritic. The game was succeeded by Mario Party 7 for the GameCube the same year of its release.
Gameplay

The player can choose from four different playable characters of the Mario franchise: Mario, Luigi, Princess Peach, and Yoshi.[4] The player drives a car around a game board,[5] similar to those seen in the previous Mario Party games. The player's starting area on the board depends on which character is selected.[4] The player starts with four Mushrooms.[4] Additional Mushrooms are earned by winning minigames that are played every three turns.[6] The game ends when there are no Mushrooms left. The multiplayer Party Mode that was present in all of the previous Mario Party games is no longer available, and it has been replaced by a new mode called "Shroom City". The aim of the game is to collect all the minigames and "Gaddgets" that were scattered around Shroom City by Bowser, by completing quests assigned to the player by the various inhabitants of Shroom City.
Gaddgets, invented by Professor E. Gadd, are interactive items such as a Morse code generator and a love meter.[6] The game includes over 120 minigames, including Gaddgets. Approximately 12 of the minigames can be played in multiplayer mode, with the use of a Game Link Cable. Certain Gaddgets can also be played in multiplayer mode if players control different buttons on a single Game Boy Advance system.[6] The game also included a paper game board for multiple players that could be played in conjunction with the game cartridge, used by players to roll the dice and to play minigames.[6][7]
Development and release
Mario Party Advance was developed by Hudson Soft and A.I and published by Nintendo.[3] The game was revealed alongside Mario Pinball Land in April 2004.[8] Mario Party Advance was subsequently showcased at E3 2004, with an original release date of December 6, 2004,[9] which was later pushed back to March 28, 2005.[10] The game's initial release date coinciding with Mario Party 6's North American release date led GameSpot's Chris Kohler to speculate that there could be interconnected gameplay between the titles, though this ultimately was not the case.[11]
Mario Party Advance was released in Japan on January 13, 2005, in North America on March 28, 2005, and in Europe on June 10, 2005.[2] The game was re-released on the Virtual Console for the Wii U in North America and Europe on December 25, 2014,[12] and in Japan on October 28, 2015.[3]
Reception
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Mario Party Advance received "mixed or average" reviews from critics, according to the review aggregation website Metacritic.[13] In Japan, four critics from Famitsu gave the game a total score of 27 out of 40.[14]
While the game contains a large number of minigames and unlockables, reviewers criticized the game's tendency to punish players based on random chance, rebuked the game for lack of innovation in the minigames, and expressed concerns about the game's limited multiplayer modes.[4][6] Craig Harris of IGN criticized the game's "incredibly basic and rudimentary graphic and sound presentation", as well as its "slowpaced" single-player mode, its large amount of dialogue, and wrote that most of its minigames "are actually on the bland side, featuring some rudimentary platform challenges or memory games that have been done a billion times before in other games. The 2D environment must have restricted the team's creativity in providing some challenges that are imaginative and fun."[7] Frank Provo of GameSpot called the game's multiplayer modes "fairly limited and poorly organized", but said the single-player mode "is very nicely organized and offers a great deal of variety". Provo praised the "colorful" character sprites, but criticized the game's "bland" backgrounds and some of its minigames.[6]
Kristan Reed of Eurogamer gave the game a score of 1/10, writing that it was "practically the dictionary definition of awful", noting that "most - if not all - of its hundred odd mini games are among some of the most insultingly undemanding and badly-designed efforts you'll ever see associated with the beloved franchise". Reed said "a typical game within Mario Party Advance is often tedious, badly designed and completely lacking in any endearing qualities at all. [...] Animation is virtually non existent, the tedious chatty exchanges that take place between characters lacks any imagination at all and the whole project just smells like something thrown together to meet a contractual obligation". Reed concluded: "And if you haven't got the message yet, Mario Party Advance is possibly the worst videogame Nintendo has had the misfortune to publish. Avoid at all costs; this is disgracefully bad."[4] Karen Chu of 1UP.com wrote, "Though I'm open to new possibilities and reinterpretations of Mario Party, playing this game made me want to just jump on my Gamecube and play the original console versions -- even if I have to play against 3 CPU players because frankly, being the only player on a board game that's advertised as a party is just disheartening."[5]
Retrospectively, Mario Party Advance is widely considered to be one of the worst Mario Party games by critics.[22] The game's Metacritic score of 54 out of 100 is the worst for any Mario Party title,[23] as well as any Mario game.[24]
In 2015, IGN listed the game at the bottom of its list of "Best Mario Party Games", writing, "Mario Party Advance is the black sheep of the Mario Party series. This handheld version forwent the classic style of four players collecting stars and coins in favor of a single player focused mode. The heart of the Mario Party series lies in its multiplayer, so while this new approach brought a few interesting ideas, it never achieved what made all the other games so enticing."[25]
In 2022, Digital Trends placed Mario Party Advance 16th in its ranking of 18 Mario Party games.[26] In 2023, TheGamer listed the game just above Mario Party-e in its "Every Mario Party Game, Ranked" list, complimenting its minigames while criticizing its focus on a single-player experience, stating: "Mario Party Advance isn't a bad game. Most of the minigames are fun, but it's tailored to a single-player experience." TheGamer concluded: "Though it is admirable that Nintendo put a lot of work into making a portable Party experience, the game falters in one critical area: it isn't much of a party."[27]
Notes
References
- ↑ "株式会社エーアイ 開発実績". http://www.a-i.co.jp/works.html. "Translated: "Mario Party Advance: Responsible for mini-game part only""
- ↑ 2.0 2.1 2.2 2.3 "Mario Party Advance". https://www.nintendolife.com/games/gba/mario_party_advance.
- ↑ 3.0 3.1 3.2 3.3 Koopman, Daan (January 9, 2015). "Mario Party Advance (Wii U) Review Mini". https://www.nintendoworldreport.com/review/39351/mario-party-advance-wii-u-review-mini.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Reed, Kristan (July 7, 2005). "Mario Party Advance". http://www.eurogamer.net/articles/r_mariopartyadvance_gba.
- ↑ 5.0 5.1 5.2 Chu, Karen (April 5, 2005). "Mario Party Advance". http://www.1up.com/reviews/mario-party-advance.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Provo, Frank (March 31, 2005). "Mario Party Advance Review". http://www.gamespot.com/reviews/mario-party-advance-review/1900-6121395/.
- ↑ 7.0 7.1 7.2 Harris, Craig (March 25, 2005). "Mario Party Advance". http://www.ign.com/articles/2005/03/25/mario-party-advance.
- ↑ Harris, Craig (June 18, 2012). "Two Mario Games for GBA". https://www.ign.com/articles/2004/04/01/two-mario-games-for-gba.
- ↑ Harris, Craig (June 30, 2016). "E3 2004: Mario Party Advance". https://www.ign.com/articles/2004/05/12/e3-2004-mario-party-advance.
- ↑ Harris, Craig (June 17, 2012). "GBA 2005 First-Half Line-up". https://www.ign.com/articles/2005/01/10/gba-2005-first-half-line-up.
- ↑ Kohler, Chris (August 26, 2004). "Mario Party 6 to use microphone controller". https://www.gamespot.com/articles/mario-party-6-to-use-microphone-controller/1100-6105825/.
- ↑ Rose, Bryan (December 26, 2014). "Nintendo Download - December 25, 2014". https://www.nintendoworldreport.com/news/39300/nintendo-download-december-25-2014.
- ↑ 13.0 13.1 "Mario Party Advance for Game Boy Advance Reviews". https://www.metacritic.com/game/mario-party-advance/critic-reviews/?platform=game-boy-advance.
- ↑ 14.0 14.1 "マリオパーティ アドバンス". Famitsu. January 2005.
- ↑ Vasconcellos, Eduardo (March 30, 2005). "GameSpy: Mario Party Advance". GameSpy. http://gba.gamespy.com/gameboy-advance/mario-party/600088p1.html.
- ↑ "Mario Party Advance". NGC Magazine. June 2005.
- ↑ Sleeper, Morgan (2015-01-08). "Mario Party Advance Review" (in en-GB). https://www.nintendolife.com/reviews/wiiu-eshop/mario_party_advance_gba.
- ↑ "Mario Party Advance". Nintendo Power 191: 92. May 2005.
- ↑ Leigh, Chris (July 16, 2005). "Mario Party Advance Review". http://palgn.com.au/handheld/2615/mario-party-advance-review/.
- ↑ Bemis, Greg (April 27, 2005). "Mario Party Advance Review". X-Play. http://www.g4tv.com/xplay/features/51643/Mario_Party_Advance_Review.html.
- ↑ Campbell, Craig (May 1, 2005). "'Mario Party Advance'". Detroit Free Press. http://www.freep.com/entertainment/videogames/gmini1e_20050501.htm.
- ↑ Douglas, London (May 10, 2022). "Every Mario Party Game, Ranked". https://gamerant.com/mario-party-nintendo-games-best-worst/.
- ↑ Caballero, David (July 3, 2021). "Every Mario Party Game, Ranked By Metacritic". https://screenrant.com/every-nintendo-mario-party-game-ranked-by-metacritic-score/.
- ↑ LaGioia, Stephen (July 31, 2021). "The 15 Worst Mario Games Of All Time (According To Metacritic)". https://gamerant.com/worst-mario-games-of-all-time-metacritic/.
- ↑ Koczwara, Michael (March 23, 2015). "The Best Mario Party Games". http://www.ign.com/articles/2015/03/23/the-best-mario-party-games.
- ↑ Lennox, Jesse (April 21, 2022). "The best Mario Party games, ranked from best to worst". Digital Trends. https://www.digitaltrends.com/gaming/the-best-mario-party-games-ranked-from-best-to-worst/.
- ↑ Alvarez, Daniel (May 11, 2023). "Every Mario Party Game, Ranked". https://www.thegamer.com/best-mario-party-game/#mario-party-advance.
Booklets
- "Mario Party Advance". Nintendo. 2005. https://www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioPartyAdvance_EN_DE_FR_ES_IT.pdf.
External links
- Official website
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- Mario Party Advance on IMDb
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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