Software:Mario Party 6
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| Mario Party 6 | |
|---|---|
North American box art | |
| Developer(s) | Hudson Soft |
| Publisher(s) | Nintendo |
| Director(s) | Shuichiro Nishiya |
| Producer(s) |
|
| Composer(s) |
|
| Series | Mario Party |
| Platform(s) | GameCube |
| Release | |
| Genre(s) | Party |
| Mode(s) | Single-player, multiplayer |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2004 party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the sixth installment in the Mario Party series, the third title in the series for the GameCube, and the first GameCube game to make use of a microphone add-on. The game was released in Japan on November 18, 2004, in North America on December 6, 2004, in Europe on March 18, 2005, and in Australia on September 15, 2005.
Mario Party 6 received mixed reviews from critics, with praise for the day-and-night system, game boards, and minigames, but criticism for the microphone feature and its perceived lack of originality.
Mario Party 6 was succeeded by Mario Party Advance for the Game Boy Advance in 2005. The next home console game in the series, Mario Party 7, was released for the GameCube the same year.
Gameplay
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In Mario Party 6, up to four players take turns moving on board game-style stages, often playing multiplayer minigames to earn coins and stars. The object of the game is to amass the most coins and stars before completing a set number of turns. This is the first game to take out the coin bonus star, replacing it with the Orb star, which is awarded to the player that used the most Orbs. On multiplayer game boards, the sun will periodically set or rise (every three turns), producing different effects. Changes include spaces moving, different characters appearing, and changes to minigames. This is reflected in two new characters, Brighton and Twila, representing the sun and moon, respectively.[4]
All 10 playable characters from Mario Party 5 return in this game: Mario, Luigi, Princess Peach, Princess Daisy, Wario, Waluigi, Toad, Yoshi, Koopa Kid, and Boo. Toadette is also playable as a newcomer. There are 82 minigames in total.
In the game's frame story, Brighton and Twila, the sun and the moon who watch over the Mario Party world, argue over who is more popular. Mario suggests they collect as many Stars as possible to end this.[4]
Mario Party 5 features orbs, special items players can either collect on the board or buy with coins at the Orb Hut. They can be used in many ways to give a player an advantage, such as stealing coins from rivals, hampering a rival's progress, or quickly obtaining stars. In Mario Party 5, these were called capsules. Unlike in Mario Party 5, the player does not have to pay to use Orbs on his or herself and may find coins in Orbs. How Orbs are used is determined by the Orb's type. These are: Self, Space, Roadblock and Special. Roadblock type Orbs are one-use only and trigger when passed. Space type Orbs transform a space into a character space and only work if a rival lands on the space. If a player stops on their own character space, they gain five coins. Self type Orbs add buffs to the player that used them such as additional Dice Blocks. Special Orbs are used automatically to protect players' coins or stars from being stolen from Pink Boo and Chain Chomp, occurrences exclusive to certain boards.
Solo Mode is where a single player embarks on a special single-row board with a set number of spaces to collect minigames. The player may also choose a teammate (for 2 vs 2 minigames). Also the player plays minigames with the computer-controlled Red, Green, and Blue Koopa Kids. The dice block for Solo Mode only has the numbers 1–6 on it, unlike Party Mode where the dice blocks have numbers ranging from 1–10. At the end of the board, there is an exclusive rare minigame space, where the player receives a rare minigame without needing to play it. If the player goes past the rare minigame space, they fall off the board and lose all of the minigames they have acquired. To win, the player must land on the rare minigame space, or quit (without getting a rare minigame).
There are 82 minigames in Mario Party 6. No minigames from the previous installments of this series return. New to this edition are mic and rare minigames. In mic minigames, players must say words into the GameCube microphone to perform different actions. The majority of rare games are usually obtained by stopping on the space at the end of Solo Mode, although one is purchased in the Star Bank. The minigames are divided into 4-player, 1-vs.-3, 2-vs.-2, Battle, Duel, DK, Bowser, Mic and Rare.
Development
Mario Party 6 was first announced at E3 2004, though no details were provided aside from the title of the game.[5] Due to Mario Party 6 and Mario Party Advance initially being scheduled for release on the same date, GameSpot's Chris Kohler speculated that there could be interconnected gameplay between the titles.[6]
Reception
Critical response
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The game received "mixed or average" reviews, according to the review aggregation website Metacritic.[7] GameSpot cited great family and multiplayer fun, but criticized the game for having the same ideas of older Mario Party games.[14] IGN criticized the game's lack of originality and the microphone.[17] In Japan, four critics from Famitsu gave the game a total score of 31 out of 40.[10]
Retrospectively, the game has been cited by some critics as one of the best games in the series, citing the day-and-night system as an innovation that sets Mario Party 6 apart from other games in the series.[21][22][23][24][25]
During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Mario Party 6 for "Console Children's Game of the Year".[26]
Sales
Mario Party 6 sold 1.63 million copies, making it the worst-selling home console Mario Party game[27][28] and the 15th best-selling game for the GameCube.[29]
Notes
References
- ↑ 1.0 1.1 1.2 Metts, Jonathan (December 8, 2004). "Mario Party 6". https://www.nintendoworldreport.com/review/4304/mario-party-6-gamecube.
- ↑ "Mario Party 6". https://www.nintendolife.com/games/gamecube/mario_party_6.
- ↑ Kohler, Chris (August 26, 2004). "Mario Party 6 to use microphone controller". https://www.gamespot.com/articles/mario-party-6-to-use-microphone-controller/1100-6105825/.
- ↑ 4.0 4.1 4.2 Gibson, Ellie (July 4, 2005). "Mario Party 6". http://www.eurogamer.net/articles/r_marioparty6_gc.
- ↑ IGN Staff (June 30, 2016). "E3 2004: Mario Party 6". https://www.ign.com/articles/2004/05/12/e3-2004-mario-party-6.
- ↑ Kohler, Chris (August 26, 2004). "Mario Party 6 to use microphone controller". https://www.gamespot.com/articles/mario-party-6-to-use-microphone-controller/1100-6105825/.
- ↑ 7.0 7.1 "Mario Party 6 for GameCube Reviews". https://www.metacritic.com/game/mario-party-6/critic-reviews/?platform=gamecube.
- ↑ Kohler, Chris (December 8, 2004). "Mario Party 6 (GameCube)". https://www.1up.com/do/reviewPage?cId=3137122.
- ↑ EGM staff (February 2005). "Mario Party 6". Electronic Gaming Monthly (188): 114.
- ↑ 10.0 10.1 "New Famitsu scores ....BURINKUSU > *". NeoGAF. November 10, 2004. http://www.neogaf.com/forum/showthread.php?t=22781.
- ↑ Miller, Matt (February 2005). "Mario Party 6". Game Informer (142): 117. http://www.gameinformer.com/Games/Review/200502/R05.0222.0943.25181.htm. Retrieved May 21, 2016.
- ↑ Bro Buzz (December 3, 2004). "Mario Party 6 Review for GameCube on GamePro.com". GamePro. http://gamepro.com/nintendo/gamecube/games/reviews/39989.shtml. Retrieved May 21, 2016.
- ↑ Gee, Brian (December 22, 2004). "Mario Party 6 Review". GameRevolution. http://www.gamerevolution.com/review/mario-party-6.
- ↑ 14.0 14.1 Davis, Ryan (December 6, 2004). "Mario Party 6 Review". http://www.gamespot.com/reviews/mario-party-6-review/1900-6114506/.
- ↑ Williams, Bryn (December 6, 2004). "GameSpy: Mario Party 6". GameSpy. http://cube.gamespy.com/gamecube/mario-party-6/571168p1.html.
- ↑ "Mario Party 6". July 4, 2005. https://gamesradar.msn.co.uk/reviews/default.asp?pagetypeid=2&articleid=35261&subsectionid=1607.
- ↑ 17.0 17.1 Schneider, Peer (December 8, 2004). "Mario Party 6 Review". http://www.ign.com/articles/2004/12/09/mario-party-6-review.
- ↑ "Mario Party 6". Nintendo Power 188: 113. February 2005.
- ↑ "RECENT RELEASES". Detroit Free Press. February 13, 2005. ProQuest 436546146. https://www.proquest.com/docview/436546146.
- ↑ Hill, Jason (October 6, 2005). "Fresh and engaging". The Sydney Morning Herald. http://www.smh.com.au/news/games/fresh-and-engaging/2005/10/04/1128191720746.html.
- ↑ Douglas, London (December 23, 2019). "The 7 Best Mario Party Games (& The 8 Worst)" (in en-US). https://gamerant.com/mario-party-nintendo-games-best-worst/.
- ↑ Alvarez, Daniel (June 14, 2017). "Mario Party: Ranking Every Game From Worst To Best" (in en-US). https://www.thegamer.com/best-mario-party-game/.
- ↑ Koczwara, Michael (March 23, 2015). "The Best Mario Party Games" (in en). https://www.ign.com/articles/2015/03/23/the-best-mario-party-games.
- ↑ Clark, Ashley (August 21, 2020). "Mario Party Games Ranked from Worst to Best" (in en-US). https://www.highgroundgaming.com/mario-party-games-ranked/.
- ↑ Lennox, Jesse (January 24, 2022). "The best Mario Party games, ranked from best to worst". Digital Trends. https://www.digitaltrends.com/gaming/the-best-mario-party-games-ranked-from-best-to-worst/#dt-heading-7-mario-party-6.
- ↑ "2005 Awards Category Details Console Children's Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2005&idGameAwardType=41.
- ↑ "Nintendo 2005 Annual Report". pp. 37. https://www.nintendo.com/corp/report/NintendoAnnualReport2005.pdf#page=37.
- ↑ Ben Parfitt. "Pokémon hits 100m milestone". MCV. http://www.mcvuk.com/news/255/Pokmon-hits-100m-milestone. Retrieved January 12, 2008.
- ↑ 2020CESAゲーム白書 (2020 CESA Games White Papers). Computer Entertainment Supplier's Association. 2020. p. 241. ISBN 978-4-902346-42-8.
External links
- Official website
- No URL found. Please specify a URL here or add one to Wikidata. (in Japanese)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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