Software:Metal Slug Advance
| Metal Slug Advance | |
|---|---|
North American box art | |
| Developer(s) | Noise Factory |
| Publisher(s) | SNK Playmore |
| Director(s) | Hidenari Mamoto |
| Producer(s) | Moon |
| Programmer(s) | Hidenari Mamoto |
| Composer(s) | Den-Den |
| Series | Metal Slug |
| Platform(s) | Game Boy Advance |
| Release | |
| Genre(s) | Run and gun |
| Mode(s) | Single Player |
Metal Slug Advance is a run and gun video game for the Game Boy Advance handheld system created by SNK Playmore in 2004, and is canon to the Metal Slug series.
Storyline
A survival training camp for new Peregrine Falcon recruits has just begun, where the recruits must survive on an unnamed island with limited supplies and weaponry. However, a large blimp begins to hover above the island, as General Morden's troops parachute down and attempt to build a new base, while successfully capturing many of the new recruits. Players play as either new recruits Walter Ryan or Tyra Elson as the survival training soon becomes a full-fledged assignment for the remaining recruits as they pierce through enemy lines.
Gameplay
The gameplay is very similar to any other Metal Slug game, but with two new systems; the life system, and the card system. The life system is simply a life bar for players, as it replaces the extra lives from all the other Metal Slug games. As players take damage, the life bar depletes (different attacks cause different amounts of damage). Collecting food items can restore health, and players instantly die from being crushed or falling down a pit.
The Card system is a card collecting part of the game. Cards can be found from shooting certain parts of the background, and by obtaining it from certain hostages, and sometimes by doing both. The cards have many different purposes, from giving detailed info on items and characters from the Metal Slug series to boosting player abilities, and even unlocking special (and new) slugs. There are 100 cards to collect, and collecting them all becomes the main objective to anyone who defeats the final boss.
Reception
| Reception | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||
Metal Slug Advance received "generally favorable" reviews according to review aggregator Metacritic.
References
- ↑ "Metal Slug Advance Ships - News". http://www.nintendoworldreport.com/news/10147/metal-slug-advance-ships.
- ↑ IGN Staff (2004-11-22). "Now Playing in Japan" (in en). https://www.ign.com/articles/2004/11/22/now-playing-in-japan-74.
- ↑ "This And That: Wednesday News Roundup" (in en-gb). Eurogamer.net. 2004-12-08. https://www.eurogamer.net/news081204roundup.
- ↑ "Metal Slug Advance for Game Boy Advance Reviews". https://www.metacritic.com/game/metal-slug-advance/critic-reviews/?platform=game-boy-advance.
- ↑ Harris, Craig (9 December 2004). "Metal Slug Advance Review". https://www.ign.com/articles/2004/12/09/metal-slug-advance.
- ↑ Provo, Frank (2 December 2004). "Metal Slug Advance Review". https://www.gamespot.com/reviews/metal-slug-advance-review/1900-6114357/.
- ↑ Carvell, Stephen (20 January 2005). "Metal Slug Advance Review". https://www.videogamer.com/reviews/metal-slug-advance-review/.
- ↑ "Metal Slug Advance - GBA - Review". 4 May 2012. https://www.gamezone.com/reviews/metal_slug_advance_gba_review/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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