Software:Metal Slug 7

From HandWiki
Metal Slug 7
Nintendo DS Cover art
Developer(s)Noise Factory[lower-alpha 1]
Publisher(s)
  • JP: SNK Playmore
  • NA: Ignition Entertainment
  • AU: All Interactive Distribution
Director(s)Nobuhisa Shinoda
Producer(s)Keiko Iju
Artist(s)TONKO
SeriesMetal Slug
Platform(s)Nintendo DS
Release
  • JP: July 22, 2008
  • NA: November 28, 2008
  • EU: February 27, 2009
  • AU: October 29, 2009
Genre(s)Run and gun
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a run and gun video game developed by SNK Playmore for the Nintendo DS. It is the seventh and final title in the main Metal Slug series. It marks the first game in the main series that would be released without an arcade version. The game was released in 2008 for Japan on July 22 and North America on November 28 by Ignition Entertainment.

Story

Several years following the events of Metal Slug 4, 5, and 3D, the Peregrine Falcon Strike Force, the SPARROWS, and the Ikari Warriors are once again on a search for General Morden and his army, this time on a giant island landfill that has been converted into a military fortress, in order to stop his latest coup d'état. After having his newest weapon crushed by the heroes, Morden receives unexpected help when a time portal opens up and high-tech soldiers from the future appear to pledge their support. With their advanced technology, Morden is able to further fortify his base, but the heroes push forward despite the incredible odds.

At the very end, the heroes are able to destroy the time portal and cut off the Rebel Army's suppliers. Morden escapes in a giant mechanical Kraken and confronts them over a lake of molten lava. After a long and arduous battle, Morden is defeated and his weapon begins to sink into the lava. The heroes capture Morden and escape via helicopter, but he escapes when the Martians attack the helicopter. The final scene shows the heroes chasing Morden and his men off into the sunset.

Gameplay

There are seven levels and three difficulties: Beginner, Normal and Hard. Metal Slug 7 uses the Nintendo DS touchscreen as a map of the level, making it easier for the player to look at the level and where to get power ups or captured prisoners. The usual weapons make their return from the series including a new weapon called "Thunder Shot", which fires a homing electric blast to the enemy.

Soundtrack

The music in the game was composed by Toshikazu Tanaka, following on from his work on Metal Slug 4, Metal Slug 5, and Metal Slug 3D.

Metal Slug XX

Metal Slug XX
Developer(s)SNK Playmore
Publisher(s)PSP
XBLA
SNK Playmore
PlayStation 4
SNK Corporation
SeriesMetal Slug
Platform(s)PlayStation Portable, PlayStation 4, Xbox Live Arcade, Microsoft Windows
ReleasePSP
  • JP: December 23, 2009
  • NA: February 23, 2010
  • EU: June 25, 2010
Xbox Live Arcade
May 19, 2010[1]
Xbox One Store
November 12, 2015[2]
PlayStation 4
  • NA: May 29, 2018
  • PAL: May 30, 2018
  • JP: May 31, 2018
Windows
January 31, 2019
Genre(s)Run and gun
Mode(s)Single-player, Multiplayer

A revised version of Metal Slug 7, titled Metal Slug XX,[lower-alpha 2] was released on December 23, 2009 in Japan and North America on February 23, 2010 by Atlus USA for the PlayStation Portable. This version of the game features additional content, including co-op multiplayer and downloadable content. Metal Slug XX was released on Xbox Live Arcade on May 19, 2010; it is also backwards compatible on Xbox One, released on November 12, 2015. The PlayStation 4 version came worldwide in May 30, 2018. Metal Slug XX was released for Microsoft Windows via Steam in January 2019.

PlayStation Portable

  • The screen and graphics are not re-dimensioned anymore, like in the Nintendo DS. Additionally, the player can select the aspect ratio of the screen:
    • 4:3 (Regular aspect ratio with designed borders at left and right of the screen)
    • Wide (Fullscreen with the graphics stretched)
    • Clear (Classic Neo Geo aspect ratio)
  • Rebel Troops reuse their sound effects from Metal Slug 6 (except for Xbox 360/One).
  • Old enemies reappear again such as the Mars People and the Hunters.
  • Change in items, Slugs, and enemy placement. The Ostrich Slug is added in this version.
  • Mission 1 and Mission 6 take place in different times of day.
  • Infinite continues to all difficulties.
  • A new announcer; bits and pieces of the previous announcers can be heard.
  • Reintrodution of multiplayer mode by using ad hoc and online services. Unlike previous games, there is no drop-in multiplayer.
  • Leona Heidern as a downloadable character (costs $0.99). She has several gameplay benefits:
    • Her Special Action is the Moon Slasher. It can tear down enemies and machinery with higher damage than grenades. It can also nullify projectiles.
    • Vehicle Slugs' health is increased from three to four hits.
    • 20% more ammo on any weapon crate.
    • 20% more grenades/firebomb. Leona's grenades are her earrings bombs.
    • Leona keeps her weapons upon death. She loses them when continuing.
  • Altered challenges are ranking table in the Combat School mode. The Item Collection challenges are replaced by the returning Survival challenge and Super Devil rank. Players can switch characters without quitting back to the challenge list.
  • Implementation of Hidden Routes:
    • Mission 1:
      • Hunter Hideaway: There should be a pitfall/hole before the Di-Cokka and the DANGER barrel. Go there and fight the Hunters.
    • Mission 5:
      • Deeper Ruins: When you reach the end of the second part of the stage, it says GO right. Instead, go left until you find a Warp Base. Get in the Base and fight UFOs and tons of soldiers.
      • Mars People Hallway: Just like the previous entrance but do not go in the Base. Jump over it. You should fight hordes of Mars People in there.

Xbox 360/One

  • Achievements (12)
  • Sound Adjustments:
    • Leona uses a unique death cry rather than using her old King of Fighters defeat sound.
    • The Rebels use their old Neo Geo yells.
    • The new announcer shouts "Final Mission Start" instead of the Metal Slug 6 announcer.

PlayStation 4/Steam

  • Leona Heidern available from the get-go (no purchase required).
  • 4K and 1080p resolution. The characters in the menu screen have been redrawn.
  • New borders for the Clear and 4:3 aspect ratios.
  • Scanlines to simulate CRT and Arcade screens.
  • PlayStation trophy support (33 including a Platinum).
  • Steam achievements (34)

Reception

Reception
Review scores
PublicationScore
DSPSPXbox 360
1Up.comB−[6]N/AN/A
Edge6/10[7]N/AN/A
Eurogamer7/10[8]N/A6/10[9]
Famitsu28/40[10]29/40[11]N/A
Game InformerN/A6.75/10[12]N/A
GameProN/AStarStarStarHalf star[13]N/A
GameRevolution3/10[14]N/AN/A
GameSpot7.5/10[15]N/A6/10[16]
GameZone7.6/10[17]7/10[18]N/A
IGN7/10[19]N/A6.5/10[20]
Nintendo Power7.5/10[21]N/AN/A
OXM (US)N/AN/A7/10[22]
Pocket GamerStarStarStarHalf star[23]N/AN/A
PSMN/AStarStarStarHalf star[24]N/A
Teletext Gamecentral6/10[25]N/A6/10[26]
Aggregate score
Metacritic70/100[3]67/100[4]61/100[5]

Metal Slug 7 and the PSP and Xbox 360 versions received "mixed or average reviews" according to the review aggregation website Metacritic.[3][4][5] In Japan, Famitsu gave it a score of two sevens, one eight, and one six for the original Metal Slug 7,[10] and 29 out of 40 for the PSP version of Metal Slug XX.[11]

Notes

  1. With assistance from Digital Hearts.
  2. Pronounced as Metal Slug Double X.

References

  1. "Metal Slug XX". https://game.snk-corp.co.jp/game/xbla/english/lineup/msxx.php. Retrieved April 22, 2022. 
  2. "Xbox One Backwards Compatibility: Available games". Microsoft. Archived from the original on November 14, 2015. https://web.archive.org/web/20151114071429/http://www.xbox.com/en-US/xbox-one/backward-compatibility/available-games. Retrieved November 14, 2015. 
  3. 3.0 3.1 "Metal Slug 7 for DS Reviews". Red Ventures. https://www.metacritic.com/game/metal-slug-7/critic-reviews/?platform=ds. Retrieved July 3, 2018. 
  4. 4.0 4.1 "Metal Slug XX for PSP Reviews". Red Ventures. https://www.metacritic.com/game/metal-slug-xx/critic-reviews/?platform=psp. Retrieved July 3, 2018. 
  5. 5.0 5.1 "Metal Slug XX for Xbox 360 Reviews". Red Ventures. https://www.metacritic.com/game/metal-slug-xx/critic-reviews/?platform=xbox-360. Retrieved July 3, 2018. 
  6. Barnholt, Ray (November 13, 2008). "Metal Slug 7 Review". Ziff Davis. Archived from the original on June 12, 2016. https://web.archive.org/web/20160612184659/http://www.1up.com/reviews/metal-slug-7. Retrieved April 23, 2022. 
  7. Edge staff (October 2008). "Metal Slug 7 [JP Import]". Edge (Future plc) (193): 102. 
  8. Parkin, Simon (March 4, 2009). "Metal Slug 7". Gamer Network. https://www.eurogamer.net/metal-slug-7-review. Retrieved April 22, 2022. 
  9. Reed, Kristan (July 15, 2010). "Download Games Roundup: Remake Special (Page 2)". Gamer Network. Archived from the original on January 21, 2014. https://web.archive.org/web/20140121062708/https://www.eurogamer.net/articles/download-games-roundup-remake-special-review?page=2. Retrieved April 22, 2022. 
  10. 10.0 10.1 Klein, Kevin (2008). "Famitsu - review scores". Pure Media, LLC. https://purenintendo.com/famitsu-review-scores-16/. Retrieved April 22, 2022. 
  11. 11.0 11.1 "メタルスラッグXX [PSP"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7777&redirect=no. Retrieved April 22, 2022. 
  12. Vore, Bryan (April 2010). "Metal Slug XX Review (PSP)". Game Informer (GameStop) (204). Archived from the original on February 26, 2010. https://web.archive.org/web/20100226102649/http://gameinformer.com/games/metal_slug_xx/b/psp/archive/2010/02/23/review-co-op-cant-fix-everything.aspx. Retrieved April 22, 2022. 
  13. Herring, Will (March 16, 2010). "Metal Slug XX (PSP)". GamePro (GamePro Media). Archived from the original on September 10, 2011. https://web.archive.org/web/20110910155306/http://www.gamepro.com/article/reviews/214438/metal-slug-xx/. Retrieved April 23, 2022. 
  14. Card, Ben (December 5, 2008). "Metal Slug 7 Review". CraveOnline. Archived from the original on October 1, 2015. https://web.archive.org/web/20151001215039/http://www.gamerevolution.com/review/metal-slug-7. Retrieved April 22, 2022. 
  15. Todd, Brett (December 16, 2008). "Metal Slug 7 Review". Red Ventures. https://www.gamespot.com/reviews/metal-slug-7-review/1900-6202394/. Retrieved April 22, 2022. 
  16. Todd, Brett (May 27, 2010). "Metal Slug XX Review (X360)". Red Ventures. https://www.gamespot.com/reviews/metal-slug-xx-review/1900-6264089/. Retrieved April 22, 2022. 
  17. Aceinet (November 26, 2008). "METAL SLUG 7 - NDS - Review". Archived from the original on December 20, 2008. https://web.archive.org/web/20081220033603/http://nds.gamezone.com/gzreviews/r33820.htm. Retrieved April 22, 2022. 
  18. Hopper, Steven (March 18, 2010). "Metal Slug XX [PSP Review"]. Archived from the original on March 23, 2010. https://web.archive.org/web/20100323000736/http://psp.gamezone.com/gzreviews/r39680.htm. Retrieved April 22, 2022. 
  19. Bozon, Mark (November 13, 2008). "Metal Slug 7 Review". Ziff Davis. https://www.ign.com/articles/2008/11/13/metal-slug-7-review. Retrieved November 11, 2021. 
  20. Buchanan, Levi (May 20, 2010). "Metal Slug XX Review (X360)". Ziff Davis. https://www.ign.com/articles/2010/05/20/metal-slug-xx-review. Retrieved April 22, 2022. 
  21. "Metal Slug 7". Nintendo Power (Future US) 236: 80. Christmas 2008. 
  22. "Metal Slug XX". Official Xbox Magazine (Future US): 79. August 2010. 
  23. Erickson, Tracy (December 4, 2008). "Metal Slug 7 (DS) [Import"]. Steel Media Ltd. https://www.pocketgamer.com/metal-slug-7/metal-slug-7/. Retrieved November 11, 2021. 
  24. "Review: Metal Slug XX". PlayStation: The Official Magazine (Future plc) (31): 79. April 2010. 
  25. Hargreaves, Roger (February 2009). "Metal Slug 7 (DS)". Teletext Ltd.. Archived from the original on December 5, 2010. https://web.archive.org/web/20101205141803/http://www.teletext.co.uk/gamecentral/features-reviews/080965662d53f8a12e26fbbd8948bb20/Metal+Slug+7+(DS).aspx. Retrieved April 22, 2022. 
  26. Hargreaves, Roger (May 2010). "Metal Slug XX (360)". Teletext Ltd.. Archived from the original on May 23, 2010. https://web.archive.org/web/20100523044742/http://www.teletext.co.uk/gamecentral/features-reviews/dcb4998d179e855fe63cacf9849558ce/Metal+Slug+XX+(360).aspx. Retrieved April 22, 2022. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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