Software:Mobile Suit Gundam: Zeonic Front

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Short description: 2001 video game
Mobile Suit Gundam: Zeonic Front
Developer(s)Bandai Entertainment Company (ja)
Publisher(s)Bandai
Composer(s)Takanori Arima
Koji Yamada
Satoshi Ishikawa
Yasuharu Takanashi
SeriesMobile Suit Gundam
Platform(s)PlayStation 2
Release
  • JP: September 6, 2001
  • NA: January 15, 2002
Genre(s)Strategy

Mobile Suit Gundam: Zeonic Front, known in Japan as Zeonic Front: Kidō Senshi Gundam 0079 (ZEONIC FRONT (ジオニックフロント) 機動戦士ガンダム0079, Jionikku Furonto Kidō Senshi Gandamu 0079), is a video game for the PlayStation 2. Set in the Gundam franchise's Universal Century timeline, Zeonic Front places players in the role of the Midnight Fenrir Corps, a mobile suit special forces unit of the Principality of Zeon, as it undertakes missions against the Earth Federation during the One Year War. This marked a notable departure from previous Gundam UC games, in which the player always fought on the side of the Earth Federation.

Gameplay

Zeonic front allows players to take control of a variety of Principality of Zeon mobile suits from a third-person perspective across a linear sequence of missions that take place on sprawling battle zones around Earth. Before missions, players select which mobile suits they wish to control directly, with the remaining units of the Midnight Fenrir Corps being directed by game AI. Once a mission is underway, the player can swap between their selected units in order to manage different combat situations on the map as they arise. Completing a mission requires successfully achieving one or more progressive objectives, some of which can be tackled with multiple different tactical approaches. As the player advances through the campaign, more pilots join the Midnight Fenrir Corps, expanding the available mobile suit selection.

Synopsis

Characters

Midnight Fenrir Corps
  • LCDR. Garret Schmitzer - Commander of the Midnight Fenrir Corps. Schmitzer is a veteran of the One Week Battle and Operation British, where he was wounded in battle by Lt. Agar. Unable to pilot a mobile suit anymore, Schmitzer obtained Kycilia Zabi's permission to establish a new elite mobile suit unit that became Midnight Fenrir.
  • Lt. Lou Roher - Midnight Fenrir's second-in-command. A top graduate of the Zeon Military Academy, Roher pilots a Zaku II, Gouf, and Gouf Custom over the course of the campaign.
  • MCPO. Matt Austin - A friend of Lou Roher's who followed him to Midnight Fenrir. He stubbornly refuses to pilot anything other than a Zaku I.
  • Lt. Renchef - Skilled and intelligent, but with a reputation for brutality, Renchef was shuffled between various units before joining Midnight Fenrir. He pilots a Gouf.
  • Lt. Sophie Fran - An extremely talented MS Pilot who scored an amazing kill ratio before transferring to Midnight Fenrir. She pilots a Dom, Dom Tropen, and Dom Funf.
  • Lt. Sandra - A weapons expert who easily adapts to experimental and standard equipment alike. She pilots a Zaku II and a Dom Tropen.
  • Ens. Charlotte Hepner - A communications operator and reserve mobile suit pilot. She pilots a Zaku II.
  • Ens. Nikki Roberto - An eager young pilot who is fresh out of training. He pilots a Dom and a Zaku II.
  • CPO. Manning - A master sniper with a grudge against Renchef. He pilots a Zaku I, Gouf, and Gouf Custom.
  • PO. Lee Swaggard - A reliable yet sometimes rash soldier who thrives on adversity. He pilots a Dom and a Zaku I.
  • Migaki - Midnight Fenrir's technical supervisor.
Earth Federation Space Forces
  • Lt. Agar - A Federation pilot and a recurring nemesis of the Midnight Fenrir Corps. He operates a RX-77-2 Guncannon and later the RX-78-6 Gundam Mudrock.

Plot

In March of UC 0079, the Midnight Fenrir Corps is deployed on its first mission: capturing an Earth Federation base in North America as part of the Principality of Zeon's second Earth Drop Operation. Midnight Fenrir captures the base easily, demonstrating the effectiveness of Lt. Garret Schmitzer's idea to use small mobile suit groups to carry out surgical strikes on enemy targets. Midnight Fenrir goes on to capture the Federation's key California Base, which becomes a major regional headquarters for Zeon's military operations. Zeon's eventual victory seems inevitable until the demise of Garma Zabi, overall commander of Zeon's Earth Attack Force, in the Battle of Seattle, and the emergence of Federation mobile suits, which turns the tide of the war. As the One Year War progresses, Midnight Fenrir is also hounded by EFSF Lt. Agar, who wounded Schmitzer earlier in the war and develops a grudge against his unit. Although Midnight Fenrir fights admirably during the pivotal Battle of Jaburo, the assault on the Earth Federation's underground military headquarters, the mission concludes in defeat for Zeon. As Zeon's forces evacuate from Earth and the primary battlefront moves into space, Midnight Fenrir decides to depart last and cover their comrades' retreat, but their evacuation shuttle is destroyed and they are left with no choice but to make their way to Australia to link up with other Zeon remnants. The final mission of the Midnight Fenrir Corps is to rescue a stranded allied unit in the Australian deserts that has been besieged by Earth Federation troops. Schmitzer's unit once again adroitly accomplishes its objective, but there is no time for celebration, as the Battle of A Baoa Qu was raging in space simultaneously and resulted in a decisive victory for the Earth Federation. Upon receiving the official ceasefire order from Zeon's prime minister, Midnight Fenrir returns to its makeshift base, with Schmitzer musing that while the war may have ended, the idea of an independent Zeon would live on in the hearts and minds of its people.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic71/100[1]
Review scores
PublicationScore
EGM6.33/10[2]
Famitsu35/40[4]
Game Informer7.75/10[5]
GameProStarStarStarHalf star[6]
GameRevolutionB[7]
GameSpot6.8/10[8]
IGN6.5/10[9]
OPM (US)StarStarStar[10]

The game received "average" reviews according to the review aggregation website Metacritic.[1] In Japan, however, Famitsu gave it a score of 35 out of 40.[4]

References

  1. 1.0 1.1 "Mobile Suit Gundam: Zeonic Front for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/mobile-suit-gundam-zeonic-front/critic-reviews/?platform=playstation-2. 
  2. EGM staff (February 2002). "Mobile Suit Gundam: Zeonic Front". Electronic Gaming Monthly (Ziff Davis) (151): 154. 
  3. Walker, Mark H. (February 19, 2002). "Mobile Suit Gundam: Zeonic Front". Greedy Productions, Inc.. http://www.elecplay.com/review.html?article=8366&full=1#mr_toppy. 
  4. 4.0 4.1 "プレイステーション2 - ZEONIC FRONT 機動戦士ガンダム0079" (in ja). Famitsu (Enterbrain) 915: 64. June 30, 2006. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1595&redirect=no. Retrieved September 24, 2021. 
  5. "Mobile Suit Gundam: Zeonic Front". Game Informer (FuncoLand) (106): 85. February 2002. 
  6. Pong Sifu (January 16, 2002). "Mobile Suit Gundam: Zeonic Front Review for PS2 on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/sony/ps2/games/reviews/19905.shtml. Retrieved September 24, 2021. 
  7. Chris G. (March 2002). "Mobile Suit Gundam: Zeonic Front Review". CraveOnline. https://www.gamerevolution.com/review/33433-mobile-suit-gundam-zeonic-front-review. 
  8. Villoria, Gerald (January 17, 2002). "Mobile Suit Gundam: Zeonic Front Review [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/mobile-suit-gundam-zeonic-front-review/1900-2840248/. 
  9. Smith, David (January 23, 2002). "Mobile Suit Gundam: Zeonic Front". Ziff Davis. https://www.ign.com/articles/2002/01/24/mobile-suit-gundam-zeonic-front. 
  10. "Mobile Suit Gundam: Zeonic Front". Official U.S. PlayStation Magazine (Ziff Davis) (54): 108. March 2002. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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