Software:Dynasty Warriors: Gundam 2

From HandWiki
Short description: 2008 video game

Dynasty Warriors: Gundam 2
Official North American PS3 cover
Developer(s)Omega Force
Publisher(s)
Director(s)Naohito Kano
Designer(s)Hiroshi Kimata
Composer(s)Masato Koike
SeriesDynasty Warriors
Mobile Suit Gundam
Platform(s)PlayStation 3
Xbox 360
PlayStation 2
Release
  • JP: December 18, 2008
  • NA: April 21, 2009
  • EU: April 24, 2009
  • JP: December 17, 2009 (Gundam 30th Anniversary Collection Edition)
Genre(s)Action role-playing game, hack and slash
Mode(s)Single-player, multiplayer

Dynasty Warriors: Gundam 2, originally released in Japan as Gundam Musou 2 (ガンダム無双2, Gandamu Musō Tsū), is a tactical action video game based on the Gundam anime series, and the sequel to 2007's Software:Dynasty Warriors: Gundam. It is developed by Omega Force and is published by Namco Bandai Games in Japan and North America, and Koei in PAL regions. The game was released in Japan on December 18, 2008, with a North American release on April 21, 2009, and a European release April 24, 2009.

The game was then rereleased on December 17, 2009 in Japan as part of both the Gundam 30th Anniversary Collection and The Best range edition.

Differences from prior games

From previous Dynasty Warriors titles

Dynasty Warriors: Gundam follows in the style of previous Dynasty Warriors and Samurai Warriors games as an action-oriented hack and slash with some tactical elements. The greatest difference between Koei's Gundam titles (there are currently three) and Koei's Dynasty Warriors series is the core content: rather than using characters and story from the novel Romance of the Three Kingdoms, the games draw their material from across the various Mobile Suit Gundam anime series.

However, all of Koei's Gundam titles also have unique gameplay mechanics that help set them apart from Koei's core Dynasty Warriors series. For example: players are given more ranged combat options than in other Dynasty Warriors games, although melee combat is still the focus of the game. Units in Dynasty Warriors: Gundam are much more mobile, using their thrusters to dash, jump in mid-air, and (for some) even fly.

From Dynasty Warriors: Gundam

An example of Quick time events where the RX-78 Gundam faces off against a Dom. Pressing the buttons in the right order allows the player to overpower the enemy mobile suit and deliver some amount of damage.

One of many additions to the game are Quick Time Events. Colossal mobile armors have also been added to the game and serve as some of the game's bosses. In addition, improvements have been made to enemy AI, in the hopes of keeping even the best players on their toes. Also, the ability to perform aerial maneuvers and attacks simultaneously is added. Intermission and briefing scenes now feature complete 2-D illustrations with various outfits for the game's characters. Official Mode, which chronicles the events depicted in the Universal Century calendar of the Mobile Suit Gundam franchise, expands to include the story in Mobile Suit Gundam: Char's Counterattack. Mobile suits making an appearance in the previous game, but were non-playable (such as the Guncannon and Hambrabi), are included in the playable roster for Dynasty Warriors: Gundam 2, along with an enhanced Versus Mode for North American and PAL regions only. Lastly, the option for Japanese Audio on the North American version, found previously in the first game, was taken out.

Game Modes

There are two Modes with the game: Official and Mission Mode. The returning Official Mode features 4 playable pilots and the events set within the continuity of the Universal Century timeline, covering the series of Mobile Suit Gundam, Zeta Gundam, Gundam ZZ and the movie, Char's Counterattack. However, like the previous game, an original story is still the main focus of the game. The original story is featured within an all-new Mission Mode, where characters are given specific missions to accomplish, such as acquiring parts for various mobile suits (Collection Mission) and reinforcing or defeating other characters to increase friendship status or develop rivalries (Friendship Mission). In order for characters to use other mobile suits they would not use in their timeline or outside their continuity, players must complete License Missions to receive licenses to use other units. Finally, Gallery mode is renamed gallery and library mode in the Japanese version, detailing character biographies, mobile suit and battleship information, movie clips and musical tracks from the various Gundam series themes (Japanese version only) .

An early developer interview asserted that "the number of mobile suits playable is something like three times that of the first game". The total playable unit count for Dynasty Warriors: Gundam 2 is 66 suits, a massive upgrade from the previous game's 19. Much like the first game, player's choose pilots and mecha independent of each other, allowing the ability to use any combination of man and machine.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(PS3) 55.52%[1]
(PS2) 55.37%[2]
(X360) 54.67%[3]
Metacritic(PS3) 54/100[4]
(PS2) 52/100[5]
(X360) 49/100[6]
Review scores
PublicationScore
Eurogamer8/10[7]
Famitsu9/10, 10/10, 8/10, 9/10[8]
GameRevolutionD[9]
GameSpot4/10[10][11]
GameTrailers6/10[12]
GameZone(PS2) 6.6/10[13]
(PS3) 6.2/10[14]
(X360) 5.2/10[15]
IGN5.6/10[16]
(PS2) 4.9/10[17]
OPM (UK)4/10[18]
OXM (US)5/10[19]
PSM3/5[20]
TeamXbox6/10[21]

The game was met with very mixed to negative reception upon release. GameRankings and Metacritic gave it a score of 55.52% and 54 out of 100 for the PlayStation 3 version;[1][4] 55.37% and 52 out of 100 for the PlayStation 2 version;[2][5] and 54.67% and 49 out of 100 for the Xbox 360 version.[3][6]

Sequel

Software:Dynasty Warriors: Gundam 3 is a tactical action video game based on the Gundam anime series and the sequel to 2008's Dynasty Warriors: Gundam 2. It is developed by Koei/Omega Force and is published by Namco Bandai. The game was released on December 16, 2010 in Japan, June 28, 2011 in North America, July 1, 2011 in Europe, and July 12, 2011 in Australia.

Notes

  1. Released under the Bandai banner in Japan.

References

  1. 1.0 1.1 "Dynasty Warriors: Gundam 2 for PlayStation 3". GameRankings. http://www.gamerankings.com/ps3/952640-dynasty-warriors-gundam-2/index.html. 
  2. 2.0 2.1 "Dynasty Warriors: Gundam 2 for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/952639-dynasty-warriors-gundam-2/index.html. 
  3. 3.0 3.1 "Dynasty Warriors: Gundam 2 for Xbox 360". GameRankings. http://www.gamerankings.com/xbox360/952638-dynasty-warriors-gundam-2/index.html. 
  4. 4.0 4.1 "Dynasty Warriors: Gundam 2 for PlayStation 3 Reviews". https://www.metacritic.com/game/dynasty-warriors-gundam-2/critic-reviews/?platform=playstation-3. 
  5. 5.0 5.1 "Dynasty Warriors: Gundam 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/dynasty-warriors-gundam-2/critic-reviews/?platform=playstation-2. 
  6. 6.0 6.1 "Dynasty Warriors: Gundam 2 for Xbox 360 Reviews". https://www.metacritic.com/game/dynasty-warriors-gundam-2/critic-reviews/?platform=xbox-360. 
  7. McCarthy, Dave (February 7, 2009). "Gundam Musou 2". http://www.eurogamer.net/articles/gundam-musou-2-review. 
  8. "ガンダム無双2 (PS3)" (in Japanese). Famitsu. https://www.famitsu.com/game/title/18/reviews. Retrieved September 15, 2025. 
  9. Card, Ben (May 27, 2009). "Dynasty Warriors: Gundam 2 Review". Game Revolution. http://www.gamerevolution.com/review/dynasty-warriors-gundam-2. 
  10. VanOrd, Kevin (April 21, 2009). "Dynasty Warriors: Gundam 2 Review (PS3, X360)". http://www.gamespot.com/reviews/dynasty-warriors-gundam-2-review/1900-6208297/. 
  11. VanOrd, Kevin (April 22, 2009). "Dynasty Warriors: Gundam 2 Review (PS2)". http://www.gamespot.com/reviews/dynasty-warriors-gundam-2-review/1900-6208341/. 
  12. "Dynasty Warriors: Gundam 2 Review (X360)". GameTrailers. May 6, 2009. http://www.gametrailers.com/reviews/zfsnw9/dynasty-warriors--gundam-2-review. 
  13. Grabowski, Dakota (June 18, 2009). "DYNASTY WARRIORS: GUNDAM 2 – PS2 – Review". GameZone. http://www.gamezone.com/reviews/2009/06/18/dynasty_warriors_gundam_2_ps2_review. 
  14. Bedigian, Louis (May 4, 2009). "DYNASTY WARRIORS: GUNDAM 2 – PS3 – Review". GameZone. http://www.gamezone.com/reviews/2009/05/04/dynasty_warriors_gundam_2_ps3_review. 
  15. Knutson, Michael (May 4, 2009). "DYNASTY WARRIORS: GUNDAM 2 – 360 – Review". GameZone. http://www.gamezone.com/reviews/2009/05/04/dynasty_warriors_gundam_2_360_review. 
  16. Clements, Ryan (April 24, 2009). "Dynasty Warriors: Gundam 2 Review (PS3, X360)". http://www.ign.com/articles/2009/04/25/dynasty-warriors-gundam-2-review. 
  17. Clements, Ryan (April 24, 2009). "Dynasty Warriors: Gundam 2 Review (PS2)". http://www.ign.com/articles/2009/04/24/dynasty-warriors-gundam-2-review-2. 
  18. "Dynasty Warriors: Gundam 2". PlayStation Official Magazine: 102. April 2009. 
  19. King, Ryan (April 21, 2009). "Dynasty Warriors Gundam 2". Official Xbox Magazine. http://www.oxmonline.com/article/reviews/xbox-360/a-f/dynasty-warriors-gundam. Retrieved August 12, 2014. 
  20. "Review: Dynasty Warriors: Gundam 2". PlayStation: The Official Magazine: 83. July 2009. 
  21. Nardozzi, Dale (April 21, 2009). "Dynasty Warriors: Gundam 2 Review (Xbox 360)". TeamXbox. http://reviews.teamxbox.com/xbox-360/1692/Dynasty-Warriors-Gundam-2/p1/. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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