Software:Dynasty Warriors: Gundam

From HandWiki
Short description: 2007 video game
Dynasty Warriors: Gundam
Developer(s)Omega Force
Publisher(s)
Composer(s)Masato Koike
SeriesDynasty Warriors
Mobile Suit Gundam
Platform(s)PlayStation 3
Xbox 360
PlayStation 2
ReleasePlayStation 3, Xbox 360
  • JP: March 1, 2007 (PS3)
  • NA: August 28, 2007
  • JP: October 25, 2007 (Xbox 360)
  • UK: November 9, 2007
PlayStation 2
  • JP: February 28, 2008
Genre(s)Action role-playing, hack and slash
Mode(s)Single-player, multiplayer

Dynasty Warriors: Gundam, originally released in Japan as Gundam Musou (ガンダム無双, Gandamu Musō), is a 2007 action role-playing game based on the Gundam anime series. It was developed by Omega Force and published by Namco Bandai Games. Its gameplay is derived from Koei's Dynasty Warriors and Samurai Warriors series.[1] The "Official Mode" of the game is based primarily on the Universal Century timeline, with mecha from Mobile Suit Gundam, Mobile Suit Zeta Gundam, and Mobile Suit Gundam ZZ appearing in the game,[2] as well as a few units from Mobile Suit Variation and Mobile Suit Gundam 0083: Stardust Memory appearing as non-playable enemy units. The "Original Mode" of the game also features mecha from the non-UC series Mobile Fighter G Gundam, Mobile Suit Gundam Wing and Turn A Gundam. A newly designed non-SD Musha Gundam designed by Hajime Katoki is also included.[3]

The game was originally released on March 1, 2007 in Japan[4] for the PlayStation 3 with the name Gundam Musou. A North American version was released on August 28, 2007, for both the PlayStation 3 and the Xbox 360 under the name Dynasty Warriors: Gundam [5] with English localization by AltJapan Co., Ltd.[6] Dynasty Warriors: Gundam is the second next-gen Gundam game released in North America, following Software:Mobile Suit Gundam: Crossfire. A Japanese Xbox 360 version was released in Japan on October 25, 2007 under the name of Gundam Musou International. Unlike the Japanese PlayStation 3 edition, Gundam Musou International features both Japanese and English voice overs.

An expanded port for PlayStation 2 called Gundam Musou Special was released on February 28, 2008 in Japan, featuring new scenarios and mobile suits.[7]

Gameplay

Dynasty Warriors: Gundam follows in the style of previous Dynasty Warriors games as an action-oriented hack 'n' slash with some tactical elements. The biggest difference between Dynasty Warriors: Gundam and Koei's Dynasty Warriors series is the core content; rather than using characters and story from the novel Romance of the Three Kingdoms, the games draw their material from across the various Gundam anime series.[8]

Every mobile suit and pilot has their own strengths and abilities, and the player is given both ranged and melee combat options. If the two types of combat are used together, they create combos that are unique for every suit-pilot combination.[9]

RX-178 fires hyper bazooka at MS-07H-8 Gouf Flight Type mobile suit.

The single-player mode of Dynasty Warriors: Gundam is divided into two sections, Official Mode and Original Mode.[10] Official Mode features six playable characters in stages set within the continuity of the Gundam Universal Century timeline. More specifically, they are events taken from the original Mobile Suit Gundam television series and its sequels Zeta Gundam and ZZ Gundam.[11] Original Mode, by contrast, features an original, non-canonical storyline in which teams of mobile suit pilots composed of the three aforementioned Universal Century series and three alternate universe series (G Gundam, Gundam Wing and Turn-A Gundam) investigate a mysterious planet headed on a collision course with Earth.

In both Official and Original Mode, some characters will switch from one mobile suit to another for certain stages. Depending on the mode, players can choose pilots and mecha independent of each other, allowing the ability to use any combination of man and machine. Completing a character's Original Mode will allow the player to replay any of the stages from that character's Official Mode using any unlocked mobile suit and vice versa. Certain characters can be unlocked in original mode only by completing another original mode character's story. Something that long time Gundam fans will appreciate is Official Mode's "Outcome feature". The outcome feature gives you the chance to save or spare certain pilots or allies of their predetermined deaths, for example: Saving Emma Sheen before her Mobile Suit is destroyed or too damaged will allow her to be involved in battles that she originally would not have been a part of (like Emma joining the Drop on Jaburo instead of staying on board the Argama). Each mission is made up of a main objective which is then broken down into smaller ones that need to be accomplished under a time limit.[12]

Sequels

Software:Dynasty Warriors: Gundam 2 and Software:Dynasty Warriors: Gundam 3 are tactical action video games based on the Gundam anime series, and the sequels to 2007's Dynasty Warriors: Gundam. Dynasty Warriors: Gundam 2 was released in Japan on December 18, 2008, April 21, 2009 in North America, and in Europe on April 24, 2009.[13] Software:Dynasty Warriors: Gundam 3 was released on December 16, 2010 in Japan, June 28, 2011 in North America, July 1, 2011 in Europe, and it was released in Australia on July 12, 2011. A fourth title, Shin Gundam Musou was released on December 19, 2013 in Japan for PlayStation 3 and PlayStation Vita,[14] and was released in North America on July 1, 2014 and Europe on June 27, 2014 as Dynasty Warriors: Gundam Reborn. The Western release, however, is only for PlayStation 3 and only a digital-download release for North America. It also has no English audio track, a first for a Gundam game released in North America.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankingsPS3: 61%[15]
X360: 58%[16]
MetacriticPS3: 60/100[17]
X360: 55/100[18]
Review scores
PublicationScore
Destructoid6/10[19]
Eurogamer8/10[11]
Famitsu33/40[20]
Game Informer5/10[21]
GameProStarStarHalf star[22]
GameRevolutionC[23]
GameSpot5/10[24]
GameSpyStarStarStar[25]
GameTrailers5.1/10[26]
GameZoneX360: 6.9/10[27]
PS3: 5.5/10[28]
IGN6.8/10[29]
OXM (US)6/10[30]
PALGN5.5/10[31]

On the first day of its release, the Japanese version (Gundam Musou) sold over a 100,000 copies, making it the first PS3 title to do so on its first day. Also, the game sold about 70 percent of its 170,000 -180,000 launch day shipments, making it rank third in overall sales — after Ridge Racer 7 and Software:Mobile Suit Gundam: Crossfire.[32] Japanese game magazine Famitsu gave the game a total score of 33 out of 40.[20]

English reviews were lukewarm. GameRankings and Metacritic gave it a score of 61% and 60 out of 100 for the PS3 version,[15][17] and 58% and 55 out of 100 for the Xbox 360 version.[16][18]

As of July 9, 2008, the game has sold 275,812 copies in Japan.[33]

Notes

  1. Released under the Bandai banner in Japan.

References

  1. IGN staff (December 20, 2006). "New Gundam Game for PS3". http://www.ign.com/articles/2006/12/20/new-gundam-game-for-ps3. 
  2. Gantayat, Anoop (January 5, 2007). "First Details: Gundam Musou". http://www.ign.com/articles/2007/01/05/first-details-gundam-musou. 
  3. "Gundam Musou Famitsu news". Gunota Headlines. February 20, 2007. https://aeug.blogspot.com/2007_02_01_archive.html#5036056851111665469. 
  4. Gantayat, Anoop (January 8, 2007). "Gundam Musou Dated". http://www.ign.com/articles/2007/01/08/gundam-musou-dated. 
  5. Dunham, Jeremy (May 9, 2007). "Dynasty Warriors: Gundam Announced". http://www.ign.com/articles/2007/05/09/dynasty-warriors-gundam-announced. 
  6. "Game Browser: AltJapan Co., Ltd". MobyGames. http://www.mobygames.com/browse/games/altjapan-co-ltd/list-games/. 
  7. "Gundam Musou Special". http://www.neowing.jp/detailview.html?KEY=SLPM-66940. 
  8. Des Barres, Nick (August 2007). "Play Aug 2007". Play Magazine. https://archive.org/details/Play_Aug_2007/page/n59. 
  9. "Hardcore Gamer Magazine Volume 3 Issue 2". Hardcore Gamer. August 2007. https://archive.org/details/hardcore-gamer-magazine-v3i2/page/n33. 
  10. Workman, Robert (September 4, 2007). "Send hundreds of robots to the scrap yard". GameDaily. http://www.gamedaily.com/games/dynasty-warriors-gundam/playstation-3/game-reviews/review/6138/1741/. 
  11. 11.0 11.1 McCarthy, Dave (November 9, 2007). "Dynasty Warriors: Gundam (PS3)". http://www.eurogamer.net/articles/dynasty-warriors-gundam-review. 
  12. "A Brief Evening with Dynasty Warriors: Gundam". Siliconera. September 25, 2007. https://www.siliconera.com/2007/09/25/a-brief-evening-with-dynasty-warriors-gundam/. 
  13. "Dynasty Warriors: Gundam 2 Release Information for PlayStation 3". http://www.gamefaqs.com/ps3/952640-dynasty-warriors-gundam-2/data. 
  14. "Shin Gundam Musou/Dynasty Warriors: Gundam Debuts on December 19". July 2023. http://www.animenewsnetwork.com/news/2013-09-04/shin-gundam-musou/dynasty-warriors/gundam-debuts-on-december-19. 
  15. 15.0 15.1 "Dynasty Warriors: Gundam for PlayStation 3". CBS Interactive. https://www.gamerankings.com/ps3/937424-dynasty-warriors-gundam/index.html. 
  16. 16.0 16.1 "Dynasty Warriors: Gundam for Xbox 360". CBS Interactive. https://www.gamerankings.com/xbox360/939446-dynasty-warriors-gundam/index.html. 
  17. 17.0 17.1 "Dynasty Warriors: Gundam for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/dynasty-warriors-gundam/critic-reviews/?platform=playstation-3. 
  18. 18.0 18.1 "Dynasty Warriors: Gundam for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/dynasty-warriors-gundam/critic-reviews/?platform=xbox-360. 
  19. Sterling, Jim (November 28, 2007). "Destructoid review: Dynasty Warriors Gundam (X360)". http://www.destructoid.com/destructoid-review-dynasty-warriors-gundam-56402.phtml. 
  20. 20.0 20.1 "Gundam Musou Info". GameBrink. http://www.gamebrink.com/playstation-3/2396-Gundam_Musou-info.html. 
  21. Vore, Bryan (October 2007). "Dynasty Warriors: Gundam". Game Informer (174). http://www.gameinformer.com/NR/exeres/1DC51691-4AFE-4D16-ABA0-818D01C5315E.htm. Retrieved August 11, 2014. 
  22. Ouroboros (August 28, 2007). "Review: Dynasty Warriors: Gundam (X360)". GamePro. http://gamepro.com/microsoft/xbox360/games/reviews/131608.shtml. Retrieved August 11, 2014. 
  23. Andrien, Chris (October 2, 2007). "Dynasty Warriors: Gundam Review (X360)". Game Revolution. http://www.gamerevolution.com/review/dynasty-warriors-gundam. 
  24. Navarro, Alex (August 30, 2007). "Dynasty Warriors: Gundam Review". http://www.gamespot.com/reviews/dynasty-warriors-gundam-review/1900-6177925/. 
  25. Graziani, Gabe (September 7, 2007). "GameSpy: Dynasty Warriors: Gundam". GameSpy. http://ps3.gamespy.com/playstation-3/gundam-musou-/818883p1.html. 
  26. "Dynasty Warriors: Gundam Review". GameTrailers. September 26, 2007. http://www.gametrailers.com/reviews/v0cxfu/dynasty-warriors--gundam-review. 
  27. Bedigian, Louis (September 23, 2007). "Dynasty Warriors:GUNDAM - 360 - Review". GameZone. http://www.gamezone.com/reviews/2007/09/23/dynasty_warriors_gundam_360_review. 
  28. Valentino, Nick (September 21, 2007). "Dynasty Warriors:GUNDAM Review - PlayStation 3". GameZone. http://ps3.gamezone.com/gzreviews/r32500.htm. 
  29. Clements, Ryan (August 31, 2007). "Dynasty Warriors: Gundam Review". http://www.ign.com/articles/2007/09/01/dynasty-warriors-gundam-review. 
  30. Nutt, Christian (October 2007). "Dynasty Warriors: Gundam". Official Xbox Magazine: 81. https://archive.org/details/OXM_2007_10-web/page/n31. Retrieved May 10, 2019. 
  31. Mitchell, Luke (December 5, 2007). "Dynasty Warriors: Gundam Review". http://palgn.com.au/article.php?id=9614&sid=0b2bfad75e28aee35670123e8aa63d5a. 
  32. "Gundam Musou Sets PS3 Sales Record". Kotaku. March 5, 2007. http://kotaku.com/gaming/gundam-musou/gundam-musou-sets-ps3-sales-record-241405.php. 
  33. Famitsu, volume 1020
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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