Software:Monster Hunter (video game)
| Monster Hunter | |
|---|---|
North American PlayStation 2 box art | |
| Developer(s) | Capcom Production Studio 1 |
| Publisher(s) | Capcom |
| Director(s) | Kaname Fujioka |
| Producer(s) | Tsuyoshi Tanaka Kenji Itsuno |
| Designer(s) | Katsuhiro Eguchi Tsuyoshi Nagayama Shintaro Kojima Kent Kinoshita Kouki Fuse Tomohiro Nakai |
| Composer(s) | Masato Kouda Tetsuya Shibata |
| Series | Monster Hunter |
| Platform(s) | PlayStation 2, Wii |
| Release | PlayStation 2PlayStation 2 (G)
|
| Genre(s) | Action role-playing |
| Mode(s) | Single-player, multiplayer |
Monster Hunter is an action role-playing video game developed and published by Capcom for the PlayStation 2. The first installment of the Monster Hunter series, it was originally released in Japan in March 2004, in North America in September 2004 and in Europe in May 2005. It was remade and expanded in Monster Hunter G, which was released in Japan for the PlayStation 2 (later ported to the Wii) and was brought to North America and Europe as Monster Hunter Freedom for the PlayStation Portable.
Much of the game can be played offline through single-player. The majority of the content is in the online section of the game. Only some monsters are found in single-player and the player's rewards are smaller (and less valuable) when they are offline. The goal for players online is not to defeat the most monsters but to reach the highest hunter rank, which is the storyline that is carried out online by non-player characters.
Gameplay
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Monster Hunter places the player in the role of an up-and-coming hunter who must accomplish various quests to achieve glory. Armors, weapons, and other items are created from the remains of slain monsters by carving off their horns, scales and bones, as well as from mining for ores in the field. Monster Hunter plays in a similar fashion to Phantasy Star Online allowing the player to team up with up to three other hunters online to take down stronger monsters.
Monster Hunter is played through quests given to the hunter by the Village Elder or the Town Guild. Village Quests can be classified into four categories: hunting, gathering, capture and event. They are also categorized into different levels, ranging from 1 to 8. Higher level quests become available after quests in the previous level are completed. There are three types of quests:
- Hunting: Hunting quests make up the majority of the missions. As the name implies, the hunter will track, provoke, and eventually slay a monster or a number of monsters.
- Gathering: Gathering quests are missions in which the hunter must "gather" items like herbs or monster parts.
- Capture: The hunter must weaken, but not kill the prey, and then capture it with a trap.
The Event quests are an online-only feature. Every week, a new Event quest is available to hunters of any rank. These quests vary in style and difficulty. Some of the rarer weapons can be made only through Event quest rewards. Event quests are not vital to a hunter's success in the game, but are a useful way to gain experience and to obtain some rare items. Contract fees and time limits vary. All of the quests allow two deaths, but the third death marks the failure of the quest. Regardless of which player actually dies, three deaths will still fail the quest. The only exceptions to this rule are some of the Event quests and all the Training missions, which are failed with just one death.
Hunters can be classified as either Blademasters or Gunners. The Blademaster classification consists of five sub-categories: Sword and Shield, Great Swords, Lances, Hammers, and Dual Swords (Dual Swords were added in the international release and are thus unavailable in the original Japanese release). Blademaster weapons can also be of a certain element, be it fire, water, thunder or dragon as well as status effects such as poison, stun or sleep. Gunners have two choices: Light bowgun, and Heavy Bowgun. Classifications and use of sub-category weapons are not chosen and solidified into a file; hunters are able to choose to use any weapon they want, before the start of any quest or event, as long as they have the proper money and/or supplies to do so.
Armor is always dependent on whether one chooses to use a Blademaster or Gunner weapon (excluding some few which can be worn either way). Blademaster armor usually focuses on stronger physical protection, while Gunner armor usually focuses on elemental protection. Certain armor combinations provide the user with skills such as fast eating (drinking potions faster) or being able to sharpen your weapon fast and better.
Combining ingredients to make items such as healing potions or traps for monsters is a very important feature. Although many of the combinations must be discovered by the player, some combinations are hinted at throughout the game. Success is dependent on many factors, such as rarity of the items to be combined and amount of "combo books" a player has on hand or even certain armor skills. Some of the items in the game of the highest rarity can only be obtained by combining.
Development
Monster Hunter was a part of an initiative from Capcom's Production Studio 1 to develop three network focused games on the PlayStation 2. The other games were Auto Modellista and Resident Evil Outbreak.[2] Capcom's plan was that at least one of the games would sell a million copies. Both Monster Hunter and Resident Evil Outbreak eventually sold a million copies each.[3][4]
Online game support
Monster Hunter's online servers outside Japan were closed down on December 31, 2007.[5]
"After more than 3 years of online service, the external company providing server hosting for both Resident Evil: Outbreak and Monster Hunter has decided to exit the PlayStation 2 online business altogether, with no possibility of outsourcing either the service or the technology."[5]
Monster Hunter's online servers in Japan closed down on July 1, 2011. (PlayStation 2 versions only)
Expansions and ports
A new version called Monster Hunter G was released in Japan for the PlayStation 2 on January 20, 2005. It was meant to be an expansion for the original Japanese Monster Hunter. It was later ported to the PlayStation Portable in Japan and released in America and Europe under the title Monster Hunter Freedom. Some of the expanded content included Dual Swords (import from North America version), monster color changes and other monster varieties with varying difficulty. Monster Hunter G was released on April 23, 2009, for the Wii in Japan with the Monster Hunter Tri demo. There was also an extra package which included a special edition classic controller.
Reception
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The game received "mixed or average" reviews according to video game review aggregator Metacritic.[6] In Japan, Famitsu gave it a score of all four eights, for a total of 32 out of 40.[9]
Sequels
Monster Hunter 2 was released in Japan on February 16, 2006; Monster Hunter Freedom 2, based on Monster Hunter 2, was released worldwide throughout 2007. Monster Hunter Freedom Unite is another expansion to the PSP Monster Hunter game.
Monster Hunter Tri was originally announced for the PlayStation 3 but was switched to the Wii.[18] It features new mission modes as well as new monsters and items. This information was revealed in 2007 at Nintendo's Japanese press conference.
Monster Hunter 4 was released on the Nintendo 3DS in Japan on September 14, 2013. On January 26, 2014, Monster Hunter 4G was released in Japan, and on February 13, 2015, under the name Monster Hunter 4 Ultimate, was released worldwide.
Monster Hunter was released worldwide on January 26, 2018, for PlayStation 4 and Xbox One, with a Windows version released August 9, 2018. On September 6, 2019, Monster Hunter World, a major paid expansion for World, was released worldwide, with a PC version releasing January 9, 2020.
Monster Hunter Rise was released worldwide on March 26, 2021, for Nintendo Switch, with a Windows version released January 12, 2022. A major paid expansion, Monster Hunter Rise Sunbreak, was released worldwide on June 30, 2022, for Nintendo Switch and Windows.
References
- ↑ "KDDI announces "Multi-Matching BB" service for Korea -Capcom to release "Monster Hunter G" on January 20th-". Capcom and KDDI. http://www.capcom.co.jp/ir/english/news/html/e050114.html. Retrieved 26 May 2011.
- ↑ MacDonald, Keza (February 21, 2018). "Call me Mr Monster Hunter: the man who turned a Japanese curiosity into a global smash". The Guardian. https://www.theguardian.com/games/2018/feb/21/call-me-mr-monster-hunter-the-man-who-guided-a-japanese-curiosity-to-global-success. Retrieved February 21, 2018.
- ↑ Yin-Poole, Wesley (11 March 2014). "As Monster Hunter turns 10, can Capcom finally make the west listen?". Eurogamer. Gamer Network. http://www.eurogamer.net/articles/2014-03-11-as-monster-hunter-turns-10-can-capcom-finally-make-the-west-listen. Retrieved 12 March 2014.
- ↑ "Platinum Titles". 29 August 2006. http://ir.capcom.co.jp/english/data/million.html.
- ↑ 5.0 5.1 Killian, Seth (30 November 2007). "Sad News: Monster Hunter and Resident Evil: Outbreak servers shutting down". Capcom Blog. Archived from the original on 23 February 2009. https://web.archive.org/web/20090223131737/http://blog.capcom.com/archives/613. Retrieved 21 December 2015.
- ↑ 6.0 6.1 "Monster Hunter for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/monster-hunter/critic-reviews/?platform=playstation-2. Retrieved 21 December 2015.
- ↑ Edge staff (December 2004). "Monster Hunter". Edge (143): 108.
- ↑ EGM staff (December 2004). "Monster Hunter". Electronic Gaming Monthly (185): 162.
- ↑ 9.0 9.1 "Monster Hunter". Famitsu 796. 19 March 2004.
- ↑ "Monster Hunter". Game Informer (139): 156. November 2004.
- ↑ Gee, Brian (27 September 2004). "Monster Hunter Review". Game Revolution. http://www.gamerevolution.com/review/monster-hunter. Retrieved 22 December 2015.
- ↑ Davis, Ryan (23 September 2004). "Monster Hunter Review". GameSpot. http://www.gamespot.com/reviews/monster-hunter-review/1900-6108338/. Retrieved 21 December 2015.
- ↑ Chapman, David (23 September 2004). "GameSpy: Monster Hunter". GameSpy. http://ps2.gamespy.com/playstation-2/monster-hunter/550560p1.html. Retrieved 22 December 2015.
- ↑ Sandoval, Angelina (28 September 2004). "Monster Hunter - PS2 - Review". GameZone. Archived from the original on 30 December 2008. https://web.archive.org/web/20081230220405/http://ps2.gamezone.com/gzreviews/r17509.htm. Retrieved 22 December 2015.
- ↑ Lewis, Ed (20 September 2004). "Monster Hunter". IGN. http://www.ign.com/articles/2004/09/20/monster-hunter. Retrieved 21 December 2015.
- ↑ "Monster Hunter". Official U.S. PlayStation Magazine: 134. November 2004. Archived from the original on 22 December 2015. https://web.archive.org/web/20151222135932/http://www.1up.com/reviews/monster-hunter_9. Retrieved 22 December 2015.
- ↑ Hill, Jason (16 June 2005). "Artful design". The Sydney Morning Herald. http://www.smh.com.au/news/Games/Artful-design/2005/06/14/1118645815118.html. Retrieved 21 December 2015.
- ↑ "Japan's Nintendo wins exclusive deal for Capcom's Monster Hunter 3 title". Sharewatch. 10 October 2007. Archived from the original on 24 November 2007. https://web.archive.org/web/20071124071817/http://www.sharewatch.com/story.php?storynumber=49593. Retrieved 21 December 2015.
External links
- Monster Hunter official website for North America
- Monster Hunter official website for Europe
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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