Software:Monster Hunter Tri

From HandWiki
Short description: 2009 video game
Monster Hunter Tri
Developer(s)Capcom Production Studio 1
Publisher(s)Capcom
Director(s)Kaname Fujioka
Producer(s)Ryozo Tsujimoto
Designer(s)Kent Kinoshita
Tsuyoshi Nagayama
Yuya Tokuda
Composer(s)Yuko Komiyama
Tadayoshi Makino
Reo Uratani
SeriesMonster Hunter
EngineMT Framework Mobile
Platform(s)Wii
Nintendo 3DS
Wii U
ReleaseWii
3DS & Wii U
  • JP: December 10, 2011 (3DS)
  • JP: December 8, 2012 (Wii U)[4]
  • NA: March 19, 2013
  • EU: March 22, 2013
  • AU: March 23, 2013
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). (also known as Monster Hunter 3) is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri was released on April 20, 2010, in North America, April 23 in Europe, and April 29 in Australia.

The game was originally planned to be a PlayStation 3 title, but was cancelled due to high development costs for that console. Capcom instead decided to develop it for the Wii.[5] Prior to its debut, a demo of Monster Hunter Tri was included with Japanese copies of Monster Hunter G. A special bundle was also released on August 1 featuring the game packaged with a black Wii console and a Classic Controller Pro. On August 3, 2009, Capcom issued a press release confirming the game would be localized for North American and European markets.[6] On February 24, 2010, Capcom announced that online play would be provided free of charge.[7] In America and Europe, separate servers are used and Wii Speak is supported, making the first game in the franchise to include native VoIP capability.[8] It was a critical and commercial success. An enhanced port called Monster Hunter 3 (tri-) G in Japan and Monster Hunter 3 Ultimate in other territories was released for the Nintendo 3DS in Japan in December 2011 and in North America and Europe in March 2013. The online servers for the North American and European Wii versions of the game were shut down on April 30, 2013.[9][10][11]

Gameplay

Players of Monster Hunter Tri take on the role of a hunter from the hunting Guild, assigned to help Moga Village, a small fishing community that is under threat of monsters from a nearby deserted island. The player does this by completing free hunts on the island, where they collect materials and slay or capture monsters which are converted into resources that can be used to improve the village, and by completing time-limited quests for the Guild, typically slaying or capturing a monster in a specific region, for in-game money (zenny) and material resources that can be used to create equipment that allows them to take on more difficult monsters. Improving the village gives the player access to a farming area and a fishing fleet, from which herbs, mushrooms, bugs and honey can be harvested, companions that can help while on the field, and access to a trader that can provide rare items to the player.

The player's character has 1 base defence and can increase it by the armor created by the player. In particular, the player selects from one of ten weapon classes, primarily divided into melee weapons like swords and hammers, and ranged weapons like bows and bowguns. Each weapon type has a unique style of play when used in the field; sword users need to build up consecutive attacks to increase a combo meter to inflict larger damage on their foes but must keep an eye on their blade's sharpness, while bowmen can perform weak but fast ranged attacks including applying special coatings to their arrows to inflict debuffs on enemies. The player can also equip different sets of armor, which impart attack and defensive bonuses. Some weapons and armor include slots that gem decorations can be slotted into which boosts the item's statistics. Various armor pieces give special skill boosts, and if the player can equip a set that boosts a skill past set thresholds, they can gain additional passive bonuses such as full resistance to fire or poison attacks. The player can swap weapons and armor back in the village.

To progress in the game, the player is typically required to collect parts of the larger monsters that they are assigned to kill, and using those to forge or upgrade weapons and armor. By being able to take on higher-ranked Guild quests with improved equipment, the player will gain access to a larger array of monster parts and world resources that lead to better equipment they can then craft.

In the field, the player has a health and stamina meter (these max to 150 each), as well as an item pouch with limited space where resources like healing potions, bombs, and materials picked up in the field are stored. Certain materials can be combined to make more potent items, such as stronger healing potions. However, once the item pouch is full, the player must choose to discard or swap out items with new ones. As the player hunts, they will take damage from monsters; if their health drops to zero, they are rescued to a base camp where they can set off again, but after falling for a third time, they are returned to the village without any gains made while they were adventuring. The stamina meter drops after performing most intensive actions like running, dodging, or attacking, but restores when the player otherwise is walking around. When the player's stamina is depleted, the character will be forced to stop for a brief period to catch their breath before they can move, leaving them vulnerable to attack. In addition, the maximum stamina that the player has will drop over time while in the field, though certain items can restore the maximum stamina level. While on free hunts, the player can leave the field and return to the village at any time, keeping any items they have collected; on Quest hunts, failure to complete the mission in time or abandoning the quest foregoes any reward items.

Players with both the Nintendo 3DS and Wii U versions are able to transfer their character data back and forth between these units, allowing them to continue to build their character while on either system.

Online play

Monster Hunter on the Wii and Wii U offer an online component where up to 4 players can venture on new quests together, represented by the character traveling to a nearby city harbor port. The game uses the same character data as the single-player offering, letting players continue to build up better equipment from quest rewards within either mode. Quests in this mode featured more difficult monsters than the single player game due to the added players available to fight. Quests are broken out into a number of ranks, requiring players to individual completely all quests in a rank before moving to a new tier. A limited selection of the items that the player can collect can be traded with other players here or while on a quest, typically limited to healing and restorative items, preventing the trading of equipment, monster parts, or resources necessary to make better equipment.

The Wii version of online has since been shut down, but the Wii U version continued to offer these network servers until the shutdown of Nintendo Network in 2024, a decade after the shutdown of Nintendo Wi-Fi Connection.

Development

The ecosystems in Monster Hunter Tri have been expanded to include underwater environments. Director Kaname Fujioka, in a 2017 interview, said that they wanted to include underwater sections and combat in Monster Hunter, both to try something different from what other games have done with this, and trying to see how underwater combat would work. While it was included in Tri, Fujioka said that the amount of effort they needed to program these sections took too much time away from what other parts they could develop, and generally have left underwater combat out of future Monster Hunter games, but would like to come back to it sometime in the future.[12]

Eighteen new monsters were developed for the game, and while there were only 3 of the same boss monsters from the previous games (Rathalos, Rathian and Diablos), their interactive AI was completely redesigned. Each weapon class has been updated with new moves and innovations. Some Weapon Classes have been removed, probably due to short time while programming underwater battle for each weapon. The only ones that make it out to the final cut where, the Sword and Shield, Great Sword, Hammer, Bowguns (Light and Heavy) Lance, Longsword, and the new Switch Axe, which can switch between Axe and Sword forms. According to producer Tsujimoto Ryozo, "[Capcom] love the idea of voice chat and know that it is a minimum for western players,"[13] which suggested Western releases of Monster Hunter Tri may feature support for the Wii Speak microphone peripheral,[14] which was later confirmed.[8] Two special bundles of the game were announced. One bundle for North America and Europe includes a black Classic Controller Pro. A European-exclusive bundle includes a Wii Speak device and Classic Controller Pro. GameStop has offered a demo disc of the game free of charge in North America. GAME has officially confirmed a European Monster Hunter Tri: Exclusive Edition bundle containing the game, Wii Speak, a black Classic Controller Pro and one other item which appears to be an ornamental head of the monster which appears on the game's cover art, the Lagiacrus.[citation needed]

Monster Hunter 3 Ultimate

Monster Hunter 3 Ultimate is a game for the Nintendo 3DS and Wii U. The game is similar to Monster Hunter Portable 3rd. The 3DS version was released on December 10, 2011 in Japan as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). and features local wireless play. In Japan, Famitsu announced that Monster Hunter Tri G was confirmed as an expanded Monster Hunter Tri. It is the first game to support the Circle Pad Pro add-on.[15] The game was also released in two bundles, one containing the special edition 3DS and the other one containing the add-on.[16] It was also released on Wii U which features revised HD graphics, full online, local multiplayer, and the ability to import the game progress to the player's Nintendo 3DS. The Wii U port is known in Japan as Monster Hunter 3G HD Ver., and was released on December 8, 2012 when the Wii U launched in Japan,[4] while the Nintendo 3DS version was re-released as a Nintendo eShop downloadable two days prior, featuring a slightly lower price than the retail re-release.[17] It was announced that Tri G would be released in North America and Europe as Monster Hunter 3 Ultimate,[18] and would be released in March 2013 together for both the Nintendo 3DS and the Wii U. Monster Hunter 4 for the 3DS was also announced,[19] which originally scheduled to be released in Japan in the same month as Monster Hunter 3 Ultimate in North America and Europe, but later pushed back to Summer 2013. It was later announced that the North American and European releases would be on March 19 and 22 respectively. A demo of the game was released on February 21, 2013.

Gameplay

Monster Hunter 3 Ultimate re-introduces the underwater combat that was left out of the Japanese-only sequel to Tri, Monster Hunter Portable 3rd. This is the first time that the Gunlance, Bow, Hunting Horn and Dual Blades have been featured in underwater combat. The game also reintroduces G-Rank, a level above high rank that features a new set of quests, harder monsters and improved weapons and armor. It was the first time G-Rank was present in a Monster Hunter game since Monster Hunter Freedom Unite, and the first time for a third generation Monster Hunter title. It also feature a different online hub, which is an island district named "Tanzia Port". Unlike the "Loc Lac City" from Tri, it doesn't require the player to be online to access the hub, allowing players to complete the quests on their own.

Reception

Reception
Review scores
PublicationScore
3DSWiiWii U
DestructoidN/A9/10[20]9/10[21]
EdgeN/A7/10[22]8/10[23]
EGM7.5/10[24]N/AN/A
EurogamerN/A9/10[25]9/10[26]
FamitsuN/A40/40[27]N/A
Game InformerN/A7/10[28]8.75/10[29]
GameProN/AStarStarStarStar[30]N/A
GameRevolutionN/AB+[31]StarStarStarStar[32]
GameSpot7/10[33]8/10[34]8/10[35]
GameTrailersN/A8.4/10[36]8.5/10[37]
IGN8.8/10[38](AU) 9.5/10[39]
(UK) 9.3/10[40]
(US) 8.8/10[41]
8.8/10[38]
Nintendo PowerN/A9/10[42]N/A
PolygonN/AN/A7.5/10[43]
The Daily TelegraphN/AN/AStarStarStarStar[44]
The EscapistN/AStarStarStarStar[45]StarStarStarStar[46]
Aggregate score
Metacritic79/100[47]84/100[48]82/100[49]

The game and the Ultimate versions received "favorable reviews" on all platforms according to video game review aggregator Metacritic.[47][48][49] In Japan, Weekly Famitsu certified the Wii version with a score of 40/40, making it the eleventh game to receive a perfect rating from the magazine in its 20-year history,[27] as well as the third title for the Wii.

411Mania gave the Wii version a score of 8.8 out of 10 and called it "a meaty experience, with the same addictive reward system that forms the core of many MMORPGs. If you have a few friends who also enjoy the game, you'll enjoy hours and hours of hunting together. Even if you prefer to play offline, there's a ton to do. Unfortunately, while fans of the series will probably love Monster Hunter Tri, Capcom has a lot of kinks to iron out if they want to appeal to the Western masses."[50] The A.V. Club gave it a B+ and stated that "The underlying complexities of crafting nifty new gear from their bones is the reason to put roots in Monster Hunter Tri's wooly world."[51] The Escapist gave it a score of four stars out of five and stated, "For some reason, there is something uniquely satisfying about felling a great beast and wearing his skin in triumph."[45]

The Digital Fix gave the Wii U version a score of nine out of ten and said it "could very well be the best reason to own a Wii U at this early stage in the console's life. The reduced difficulty in the single player mode helps with easing in new players into the core game systems while the higher rank missions will keep veteran monster slayers satisfied. Beyond the addition of new monsters and one new location to hunt in the central game mechanics remain largely unchanged from Tri or indeed the rest of the series."[52] National Post gave the same version of Ultimate a score of 8.5 out of 10 and stated that "The bigger screen and 1080p HD graphics do add to the flair of the game — the textures are redone for the more powerful Wii U, while most of the game models are the same — but no one would mistake them for something that wasn't also designed to be played on a handheld. The framerate is much better and, most importantly, you can play online with other players." However, the newspaper also gave the 3DS version a score of 7 out of 10, saying, "On the 3DS, your only option is local play. This means that every player needs to have a 3DS, a copy of the game and be in the same room with one another, or be in the same room as someone with the Wii U version of the game. [...] This very limited multiplayer, the lack of a second camera-controlling analog stick (without the circle-pad-pro add-on) and small almost illegible text is why the 3DS version of the game has a lower score than the Wii U version."[53] The Daily Telegraph gave the Wii U version a score of four stars out of five and stated, "The Monster Hunter series continues to be brilliant but a little impenetrable, despite efforts to remedy that very issue. How much you'll get out of the game really depends on what you're willing to put in - if you're short on spare time or patience, maybe give it a miss. But if you like the sound of really learning a game for once instead of just drifting through it, Monster Hunter 3 Ultimate is essential."[44] Digital Spy gave the same version a score of four stars out of five and said, "With some truly breathtaking battles, great online play and the promise of free challenges to come, Monster Hunter 3: Ultimate is just what Nintendo's fledgling console needs."[54] The Escapist also gave it four stars out of five, saying, "While grinding and idiosyncrasies will get to some, Monster Hunter 3 Ultimate is a great game. It shines particularly bright when played [in] multiplayer."[46]

Monster Hunter Tri shipped over one million units prior to its Japanese release date.[55] It was the top-selling game in Japan for the week ending August 2, 2009, at 520,000 copies sold.[56] As of December 12, 2009, Monster Hunter Tri is the best-selling third-party video game for the Wii in Japan, at 960,000 copies sold.[57] As of June 30, 2012, over 1.9 million copies have been sold on the Wii.[58] As of December 31, 2015, 2.6 million copies have been sold on the 3DS.[59]

Notes

References

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  4. 4.0 4.1 Bivens, Danny (September 14, 2012). "Monster Hunter 3G Coming at Wii U Launch in Japan, Worldwide Later". Nintendo World Report. http://www.nintendoworldreport.com/news/31679/monster-hunter-3g-coming-at-wii-u-launch-in-japan-worldwide-later. 
  5. "Japan's Nintendo wins exclusive deal for Capcom's Monster Hunter 3 title". Forbes. October 10, 2007. https://www.forbes.com/feeds/afx/2007/10/10/afx4204151.html. Retrieved August 5, 2009. 
  6. "Capcom USA Press Center | CAPCOM ANNOUNCES WESTERN RELEASE OF MONSTER HUNTER™ Tri FOR Wii™". http://press.capcom.com/release.asp?i=153. 
  7. Wahlgren, Jon (February 24, 2010). "Capcom Reveals Everything You Want To Know About Monster Hunter Tri". http://www.nintendolife.com/news/2010/02/capcom_reveals_everything_you_want_to_know_about_monster_hunter_3. 
  8. 8.0 8.1 MacDonald, Keza (October 28, 2009). "Monster Hunter 3 Tri Hands On". http://www.eurogamer.net/articles/monster-hunter-tri-hands-on. 
  9. Fletcher, J.C. (January 17, 2013). "Monster Hunter Tri servers go down April 30". Engadget (Joystiq). https://www.engadget.com/2013/01/17/monster-hunter-tri-servers-go-down-april-30/. 
  10. East, Thomas (January 18, 2013). "Monster Hunter Tri online servers being shut down in April". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/45817/monster-hunter-tri-online-servers-being-shut-down-in-april/. Retrieved December 27, 2015. 
  11. Whitehead, Thomas (April 30, 2013). "The Monster Hunter Tri Servers Will be Shutdown Today". http://www.nintendolife.com/news/2013/04/the_monster_hunter_tri_servers_will_be_shutdown_today. 
  12. Haywald, Justin (November 1, 2017). "What Happened To Monster Hunter's Underwater Levels?". GameSpot. https://www.gamespot.com/articles/what-happened-to-monster-hunters-underwater-levels/1100-6454542/. 
  13. Caballero, David (August 19, 2009). "We love voice chat and we know it's a minimum for western users". RevoGamers. http://www.revogamers.net/noticias-4012-%5BCGC09%5D-%27Sabemos-que-el-chat-de-voz-en-Monster-Hunter-Tri-es-b%C3%A1sico-para-los-occidentales%27.html. 
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  15. C-Stick and ZL/ZR Trigger Button Function Compatible When Use With New 3DS and New 3DS XL and New 2DS XL Systems.
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  17. Spencer (October 17, 2012). "Monster Hunter 3 Ultimate Roaring Onto eShop, Also Getting Best Price Re-Release". Siliconera. http://www.siliconera.com/2012/10/17/monster-hunter-3-ultimate-roaring-onto-eshop-also-getting-best-price-re-release/. 
  18. "Monster Hunter 3 Ultimate coming to Nintendo 3DS and Wii U". Capcom Unity. September 13, 2012. http://www.capcom-unity.com/dubindoh/blog/2012/09/13/monster-hunter-3-ultimate-coming-to-nintendo-3ds-and-wii-u. 
  19. "Capcom's "Monster Hunter 3 (Tri) G" and "Monster Hunter 4" (tentative title) are confirmed for release in Japan on the Nintendo 3DS™!". Capcom. September 13, 2011. http://www.capcom.co.jp/ir/english/news/html/e110913b.html. 
  20. Holmes, Jonathan (May 5, 2010). "Review: Monster Hunter Tri". http://www.destructoid.com/review-monster-hunter-tri-172651.phtml. 
  21. Hancock, Patrick (March 20, 2013). "Review: Monster Hunter 3 Ultimate (Wii U)". http://www.destructoid.com/review-monster-hunter-3-ultimate-248332.phtml. 
  22. Edge staff (May 2010). "Review: Monster Hunter Tri". Edge (214): 98. http://www.edge-online.com/magazine/review-monster-hunter-tri. Retrieved December 28, 2015. 
  23. Edge staff (March 19, 2013). "Monster Hunter 3 Ultimate review (Wii U)". Edge. 
  24. Holzworth, Chris (March 18, 2013). "EGM Review: Monster Hunter 3 Ultimate (3DS)". EGMNow. http://www.egmnow.com/articles/reviews/egm-review-monster-hunter-3-ultimate/. Retrieved December 28, 2015. 
  25. Pearson, Dan (April 16, 2010). "Monster Hunter Tri". http://www.eurogamer.net/articles/monster-hunter-tri-review. 
  26. Stanton, Rich (March 18, 2013). "Monster Hunter 3 Ultimate (Wii U)". http://www.eurogamer.net/articles/2013-03-18-monster-hunter-3-ultimate-review. 
  27. 27.0 27.1 Sims, Daniel (August 5, 2009). "Monster Hunter 3 Gets a Perfect Review From Famitsu". Kombo. http://wii.kombo.com/article.php?artid=14624. 
  28. Ryckert, Dan (June 2010). "Monster Hunter Tri: A mechanically flawed experience that rewards patience". Game Informer (206): 95. https://www.gameinformer.com/games/monster_hunter_tri/b/wii/archive/2010/04/22/review.aspx. Retrieved December 27, 2015. 
  29. Oestreicher, Jason (April 5, 2013). "Monster Hunter 3 Ultimate (Wii U): The Hunt Continues On Familiar Turf". Game Informer. https://www.gameinformer.com/games/monster_hunter_3_ultimate/b/wii_u/archive/2013/04/05/the-hunt-continues-on-familiar-turf.aspx. Retrieved December 27, 2015. 
  30. Kemps, Heidi (April 29, 2010). "Monster Hunter Tri". GamePro. http://www.gamepro.com/article/reviews/215017/monster-hunter-tri/. Retrieved December 28, 2015. 
  31. Costantino, Jesse (April 28, 2010). "Monster Hunter Tri Review". Game Revolution. http://www.gamerevolution.com/review/monster-hunter-tri. 
  32. danielrbischoff (March 20, 2013). "Monster Hunter 3 Ultimate Review (Wii U)". Game Revolution. http://www.gamerevolution.com/review/monster-hunter-3-ultimate. 
  33. Raze, Ashton (March 20, 2013). "Monster Hunter 3 Ultimate Review (3DS)". http://www.gamespot.com/reviews/monster-hunter-3-ultimate-review/1900-6405360/. 
  34. VanOrd, Kevin (April 27, 2010). "Monster Hunter Tri Review". http://www.gamespot.com/reviews/monster-hunter-tri-review/1900-6260226/. 
  35. Raze, Ashton (March 19, 2013). "Monster Hunter 3 Ultimate Review (Wii U)". http://www.gamespot.com/reviews/monster-hunter-3-ultimate-review/1900-6405362/. 
  36. "Monster Hunter Tri Review". GameTrailers. April 19, 2010. http://www.gametrailers.com/gamereview.php?id=5632. 
  37. GameTrailers (March 26, 2013). "Monster Hunter 3 Ultimate - Review (Wii U)". YouTube. https://www.youtube.com/watch?v=szzt2SP6Mis. 
  38. 38.0 38.1 MacDonald, Keza (March 17, 2013). "Monster Hunter 3 Ultimate Review". http://www.ign.com/articles/2013/03/18/monster-hunter-3-ultimate-review. 
  39. Cottee, James (April 26, 2010). "Monster Hunter Tri AU Review". http://www.ign.com/articles/2010/04/27/monster-hunter-tri-au-review. 
  40. MacDonald, Keza (April 23, 2010). "Monster Hunter Tri UK Review". http://www.ign.com/articles/2010/04/13/monster-hunter-tri-uk-review. 
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  42. "Monster Hunter Tri". Nintendo Power 254: 86. May 2010. 
  43. Kollar, Philip (March 20, 2013). "Monster Hunter 3 Ultimate review: a mighty roar (Wii U)". http://www.polygon.com/2013/3/20/4126278/monster-hunter-3-ultimate-review. 
  44. 44.0 44.1 Bell, Sean (March 20, 2013). "Monster Hunter 3 Ultimate review (Wii U)". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/video-game-reviews/9943692/Monster-Hunter-3-Ultimate-review.html. 
  45. 45.0 45.1 Watt, Meghan (May 19, 2010). "Review: Monster Hunter Tri". The Escapist. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/7522-Review-Monster-Hunter-Tri. Retrieved December 27, 2015. 
  46. 46.0 46.1 Bolding, Jonathan (April 1, 2013). "Monster Hunter 3 Ultimate Review (Wii U)". The Escapist. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/10264-Monster-Hunter-3-Ultimate-Review. 
  47. 47.0 47.1 "Monster Hunter 3 Ultimate for 3DS Reviews". https://www.metacritic.com/game/monster-hunter-3-ultimate/critic-reviews/?platform=3ds. 
  48. 48.0 48.1 "Monster Hunter Tri for Wii Reviews". https://www.metacritic.com/game/monster-hunter-tri/critic-reviews/?platform=wii. 
  49. 49.0 49.1 "Monster Hunter 3 Ultimate for Wii U Reviews". https://www.metacritic.com/game/monster-hunter-3-ultimate/critic-reviews/?platform=wii-u. 
  50. Weinblatt, Justin (June 9, 2010). "Monster Hunter Tri (Wii) Review". 411Mania. http://411mania.com/games/monster-hunter-tri-wii-review/. 
  51. Mastrapa, Gus (May 3, 2010). "Monster Hunter Tri". The A.V. Club. http://www.avclub.com/article/monster-hunter-tri-40690. 
  52. Poxon, Ryan (March 18, 2013). "Monster Hunter 3 Ultimate (Wii U)". The Digital Fix. http://gaming.thedigitalfix.com/content/id/1615/monster-hunter-3-ultimate.html. 
  53. Kaszor, Daniel (April 1, 2013). "Monster Hunter 3 Ultimate is a sublime experience with friends, if you can find them". National Post. http://business.financialpost.com/fp-tech-desk/monster-hunter-3-ultimate-is-a-sublime-experience-with-friends-if-you-can-find-them?__lsa=3aca-af3d. 
  54. Martin, Liam (March 17, 2013). "'Monster Hunter 3 Ultimate' review (Wii U): Just what the system needs". http://www.digitalspy.com/gaming/review/a466326/monster-hunter-3-ultimate-review-wii-u-just-what-the-system-needs/. 
  55. Gantayat, Anoop (July 30, 2009). "Monster Hunter 3 Tops a Million". http://www.ign.com/articles/2009/07/30/monster-hunter-3-tops-a-million. 
  56. Graft, Kris (August 6, 2009). "Japanese Charts: Monster Hunter 3 Dethrones Dragon Quest IX, Gears 2 Debuts". http://gamasutra.com/php-bin/news_index.php?story=24748. 
  57. Fletcher, J.C. (August 13, 2009). "Monster Hunter 2 is Japan's best-selling third-party Wii game". Engadget (Joystiq). https://www.engadget.com/2009/08/13/monster-hunter-3-is-japans-best-selling-third-party-wii-game/. 
  58. CAPCOM | Platinum Titles
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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari