Software:NASCAR 06: Total Team Control
| NASCAR 06: Total Team Control | |
|---|---|
North American game cover art featuring Jimmie Johnson and Jeff Gordon | |
| Developer(s) | EA Tiburon |
| Publisher(s) | EA Sports |
| Series | EA Sports NASCAR Series |
| Engine | EAGL 3 |
| Platform(s) | PlayStation 2 Xbox |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
NASCAR 06: Total Team Control is the ninth installment of the EA Sports' NASCAR video game series. It was developed by EA Tiburon and released on August 30, 2005 for the PlayStation 2 and Xbox. The NTSC game cover features Hendrick Motorsports teammates Jeff Gordon, driver of the No. 24 DuPont Automotive Finishes Chevy Monte Carlo and Jimmie Johnson, driver of the No. 48 Lowe's Home Improvement Chevy Monte Carlo. The PAL region game cover features 2004 NASCAR Nextel Cup Series champion Kurt Busch in the No. 97 Irwin Industrial Tools Ford Taurus.
Gameplay
NASCAR 06 follows the series' recent tradition of being subtitled with the major new feature of that edition. Total Team Control derives from the new teammate features: one can switch control from their driver to another car on their team during a race, and can command the teammate to follow, block for or work with the player.[5] It also implements Logitech USB audio technology, allowing the player to order their crew chief with a headset or microphone. The rest of the game retains the modes and features brought into the series by Software:NASCAR 2005: Chase for the Cup, making NASCAR 06 very similar to its predecessor. The game begins with the Pepsi 400, where Jimmie Johnson gets wrecked after bumping Hendrick Motorsports teammate Jeff Gordon ahead of Dale Earnhardt Jr. and the player must take control of Gordon and win the race.[5]
NASCAR 06 includes online multiplayer. The online servers for NASCAR 06 shut down on September 1, 2007[6]
Dodge Challenges
The Dodge Challenges, formerly the Lightning Challenge of the previous three games, return with a new set of challenges. This mode allows users to relive NASCAR moments of 2004 and first part of 2005. Kenny Wallace, driver of the No. 22 Stacker 2 Ford in the Busch Series and the No. 00 Aaron's Dream Machine Chevrolet in the Cup Series, is the commentator for all the challenges, replacing Michael Waltrip who had done it the last two games. Once a challenge is completed, the player will receive skill points that they can use to unlock Chase Plates, formerly Thunder Plates of the previous games as well, ranging from simple tasks such as holding off other drivers for the win, to hard tasks such as helping teammates reach the top ten.
Reception
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The game received positive ratings from many reviewers who praised the new teamplay features, adding to an already abundant amount of content. It is likewise criticized by fans and reviewers for subpar graphics, unrealistic damage, and not making the strides to the series NASCAR 2005: Chase for the Cup did; John Davidson, a reviewer on 1UP, called the features "gratuitous" and believes that they "provide a constant feeling of detachment" from the racing experience.[14] GameSpot praised the innovative racing team concept, voice support, AI, physics, options, and modes, and criticized the voice recognition system, graphics, lack of iteration upon NASCAR 2005, and lack of more player support for online multiplayer.[15] IGN ultimately concluded that "In all, the additions to Total Team Control make this year's NASCAR a very impressive game worthy of purchase by avid fans of the series or sport, even if they've invested in previous versions. The additions do not, however, represent as solid and as consistent a step forward for the series as last year's did."[16]
References
- ↑ Bramwell, Tom (October 25, 2005). "What's New? (21st October)". https://www.eurogamer.net/a-whatsnew-211009.
- ↑ "New Releases". http://www.gpstore.com.au/Games/Xbox/Driving/.
- ↑ "New Releases". http://www.gpstore.com.au/Games/PlayStation-2/Driving/.
- ↑ Onyett, Charles (August 22, 2005). "NASCAR 06: Total Team Control". https://www.ign.com/articles/2005/08/22/nascar-06-total-team-control-3.
- ↑ 5.0 5.1 "NASCAR 06: Total Team Control". IGN. 2 September 2005. http://www.ign.com/articles/2005/09/02/nascar-06-total-team-control.
- ↑ "EA - Action, Fantasy, Sports, and Strategy Videogames". 2007-10-24. https://www.ea.com/information.jsp.
- ↑ "NASCAR 06: Total Team Control for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/nascar-06-total-team-control/critic-reviews/?platform=playstation-2. Retrieved February 19, 2022.
- ↑ "NASCAR 06: Total Team Control for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/nascar-06-total-team-control/critic-reviews/?platform=xbox. Retrieved February 19, 2022.
- ↑ Goble, Gord (12 September 2005). "NASCAR 06: Total Team Control Review". https://www.gamespot.com/reviews/nascar-06-total-team-control-review/1900-6133040/.
- ↑ Sulic, Ivan (1 September 2005). "NASCAR 06: Total Team Control Review". https://www.ign.com/articles/2005/09/02/nascar-06-total-team-control.
- ↑ Steinberg, Steve (12 September 2005). "NASCAR 06: Total Team Control". http://xbox.gamespy.com/xbox/nascar-chase-for-the-cup-2006/650200p1.html.
- ↑ jkdmedia, GameZone (4 May 2012). "NASCAR '06: Total Team Control – PS2 – Review". https://www.gamezone.com/reviews/nascar_06_total_team_control_ps2_review/.
- ↑ "NASCAR 06: Total Team Control (PS2)". 29 August 2005. http://www.1up.com/do/reviewPage?cId=3143245&did=1.
- ↑ "NASCAR 2006 Review for PS2 from". 1UP.com. 2005-08-29. http://www.1up.com/do/reviewPage?cId=3143245&did=1.
- ↑ "NASCAR 06: Total Team Control Review" (in en-US). https://www.gamespot.com/reviews/nascar-06-total-team-control-review/1900-6133040/.
- ↑ Sulic, Ivan (2005-09-02). "NASCAR 06: Total Team Control" (in en). https://www.ign.com/articles/2005/09/02/nascar-06-total-team-control.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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