Software:NASCAR 2000
| NASCAR 2000 | |
|---|---|
North American PlayStation cover art featuring the cars of Dale Earnhardt, Terry Labonte, and Mark Martin | |
| Developer(s) | Stormfront Studios Software Creations (GBC) |
| Publisher(s) | EA Sports |
| Series | EA Sports NASCAR |
| Platform(s) | Nintendo 64, PlayStation, Microsoft Windows, Game Boy Color |
| Release | Nintendo 64 PlayStation Windows Game Boy Color |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
NASCAR 2000 is a racing simulator video game developed by Stormfront Studios and published by EA Sports.
Publication history
The game was released in 1999 for Nintendo 64 and PlayStation and in 2000 for Microsoft Windows and Game Boy Color. The game is based on the 1999 NASCAR Winston Cup Series, with Adam Petty's 1999 Busch Series car and several legends such as Richard Petty and Alan Kulwicki also included. The game, along with NASCAR 98, is regarded as one of the best of EA Sports NASCAR series of video games. It was the last game for PC until NASCAR Thunder 2003. This game was the fourth title of the series.
The Windows version of the game includes manufacturer branding on the cars.
The soundtrack to the game features instrumental versions of songs from the Blues Traveler album Save His Soul.
Reception
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The PlayStation and PC versions received above-average reviews, while the Nintendo 64 and Game Boy Color versions received below-average reviews, according to the review aggregation website GameRankings.[6][7][8][9] However, Doug Trueman of NextGen said that the PlayStation version "would have been a terrific title several years ago, but now it looks and sounds incredibly dated."[32]
Michael Lafferty of GameZone gave the PC version nine out of ten, calling it "an adrenaline rush."[37] However, Ash of GamePro said that the Nintendo 64 version "has a lot going for it, but it just couldn't close out the race."[38][lower-alpha 2]
Notes
References
- ↑ IGN staff (September 13, 1999). "NASCAR 2000 Turns Left into Stores". Ziff Davis. https://www.ign.com/articles/1999/09/14/nascar-2000-turns-left-into-stores.
- ↑ GameSpot staff (September 27, 1999). "PlayStation NASCAR 2000 Ships [date mislabeled as "April 27, 2000""]. CBS Interactive. https://www.gamespot.com/articles/playstation-nascar-2000-ships/1100-2450223/.
- ↑ Fudge, James (March 23, 2000). "Electronic Arts Ships NASCAR 2000". Strategy Plus, Inc.. http://www.cdmag.com/articles/027/013/nascar2000.html.
- ↑ "NASCAR 2000". http://www.chipsworld.co.uk/detProd.asp?ProductCode=2946.
- ↑ "PR - 7/24/00 - THQ SHIPS NASCAR 2000 FOR GAME BOY COLOR SYSTEM". 2004-04-16. http://www.thq.com/Corporate/PressReleases/press-206.asp.
- ↑ 6.0 6.1 "NASCAR 2000 for Game Boy Color". CBS Interactive. https://www.gamerankings.com/gbc/250611-nascar-2000/index.html.
- ↑ 7.0 7.1 "NASCAR 2000 for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/198038-nascar-2000/index.html.
- ↑ 8.0 8.1 "NASCAR 2000 for PC". CBS Interactive. https://www.gamerankings.com/pc/198037-nascar-2000/index.html.
- ↑ 9.0 9.1 "NASCAR 2000 for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/198039-nascar-2000/index.html.
- ↑ Woods, Nick. "NASCAR 2000 (GBC) - Review". All Media Network. http://www.allgame.com/game.php?id=24394&tab=review.
- ↑ Cook, Brad. "NASCAR 2000 (N64) - Review". All Media Network. http://www.allgame.com/game.php?id=19223&tab=review.
- ↑ Kanarick, Mark. "NASCAR 2000 (PC) - Review". All Media Network. http://www.allgame.com/game.php?id=23586&tab=review.
- ↑ Kanarick, Mark. "NASCAR 2000 (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=20395&tab=review.
- ↑ Mowatt, Todd (August 28, 2000). "NASCAR 2000 (GBC)". CNET. http://www.gamecenter.com/Pocket/Reviews/Nascar/.
- ↑ Goble, Gordon (April 11, 2000). "NASCAR 2000 (PC)". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-3979,00.html.
- ↑ Chick, Tom (November 19, 1999). "NASCAR 2000 (PS)". CNET. http://www.gamecenter.com/Consoles/Sony/Nascar2000/.
- ↑ Hicks, Michael (April 11, 2000). "NASCAR 2000". Strategy Plus, Inc.. http://www.cdmag.com/articles/027/080/nascar2k_review.html.
- ↑ Todd, Brett (July 2000). "Back to the Track (NASCAR 2000 Review)". Computer Gaming World (Ziff Davis) (192): 92. http://www.cgwmuseum.org/galleries/issues/cgw_192.pdf. Retrieved August 2, 2021.
- ↑ EGM staff (November 1999). "NASCR 2000 (PS)". Electronic Gaming Monthly (Ziff Davis) (124).
- ↑ Fitloff, Jay; Anderson, Paul; Reiner, Andrew (November 1999). "NASCAR 2000 (PS)". Game Informer (FuncoLand) (79). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4289. Retrieved August 2, 2021.
- ↑ "REVIEW for NASCAR 2000 (N64)". GameFan (Shinno Media). October 6, 1999.
- ↑ Higgins, Geoff "El Nino"; Joe Kidd (December 1999). "NASCAR 2000 (PS)". GameFan (Shinno Media) 7 (12): 94. https://archive.org/details/Gamefan_Vol_7_Issue_12/page/n95/mode/2up. Retrieved August 2, 2021.
- ↑ Provo, Frank (August 7, 2000). "NASCAR 2000 Review (GBC) [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/nascar-2000-review/1900-2612599/.
- ↑ MacDonald, Ryan (October 29, 1999). "NASCAR 2000 Review (N64) [date mislabeled as "April 28, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/nascar-2000-review/1900-2557951/.
- ↑ Poole, Stephen (March 30, 2000). "NASCAR 2000 Review (PC) [date mislabeled as "May 1, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/nascar-2000-review/1900-2543743/.
- ↑ MacDonald, Ryan (October 29, 1999). "NASCAR 2000 Review (PS) [date mislabeled as "May 2, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/nascar-2000-review/1900-2548543/.
- ↑ Grignard (April 29, 2000). "NASCAR 2000 (PC)". IGN Entertainment. http://www.gamespy.com/legacy/reviews/nascar2k_a.shtm.
- ↑ Nix, Marc (August 4, 2000). "NASCAR 2000 (GBC)". Ziff Davis. https://www.ign.com/articles/2000/08/05/nascar-2000.
- ↑ Boulding, Aaron (September 17, 1999). "NASCAR 2000 (N64)". Ziff Davis. https://www.ign.com/articles/1999/09/18/nascar-2000-6.
- ↑ IGN staff (March 31, 2000). "NASCAR 2000 (PC)". Ziff Davis. https://www.ign.com/articles/2000/04/01/nascar-2000-3.
- ↑ Cleveland, Adam (October 29, 1999). "NASCAR 2000 (PS)". Ziff Davis. https://www.ign.com/articles/1999/10/30/nascar-2000-4.
- ↑ 32.0 32.1 Trueman, Doug (December 1999). "NASCAR 2000 (PS)". NextGen (Imagine Media) (60): 112. https://archive.org/details/NextGen60Dec1999/page/n113/mode/2up. Retrieved August 2, 2021.
- ↑ "NASCAR 2000 (GBC)". Nintendo Power (Nintendo of America) 135: 121. August 2000.
- ↑ "NASCAR 2000 (N64)". Nintendo Power (Nintendo of America) 125: 128. October 1999. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-367-128.jpg. Retrieved August 2, 2021.
- ↑ Kujawa, Kraig (November 1999). "NASCAR 2000". Official U.S. PlayStation Magazine (Ziff Davis) 3 (2): 144. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_3_Issue_2_1999-11_Ziff_Davis_US/page/n143/mode/2up. Retrieved August 2, 2021.
- ↑ "NASCAR 2000". PC Gamer (Imagine Media) 7 (7). July 2000.
- ↑ Lafferty, Michael (March 30, 2000). "NASCAR 2000 Review - PC". http://pc.gamezone.com/gzreviews/r13343.htm.
- ↑ Ash (November 1999). "NASCAR 2000 (N64)". GamePro (IDG Entertainment) (134): 151. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-1939-151.jpg. Retrieved August 2, 2021.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
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