Software:NASCAR Racing 3
| NASCAR Racing 3 | |
|---|---|
Cover art featuring the cars of Bobby Labonte and Dale Jarrett | |
| Developer(s) | Papyrus Design Group |
| Publisher(s) | Sierra Sports |
| Director(s) | David Matson |
| Producer(s) | Matt Marsala |
| Designer(s) | Richard Yasi |
| Programmer(s) | Charlie Heath |
| Artist(s) | David D. Flamburis |
| Series | NASCAR Racing |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Sim racing |
| Mode(s) | Single-player, Multiplayer |
NASCAR Racing 3 is a racing simulator produced by Papyrus Design Group and published by Sierra Sports for Microsoft Windows in 1999.
Gameplay
Players can compete in the 1999 NASCAR Winston Cup Series and the 1999 NASCAR Busch Series. The game had an expansion called Craftsman Truck Series Expansion, featuring content from the 1999 NASCAR Craftsman Truck Series. Patches were available for updates for both the main and expansion games on the Sierra Entertainment website.
A CD-ROM given away as part of 2000 Daytona 500 official program includes a demo of the game (and NASCAR Legends) featuring Daytona International Speedway, which would make its official debut in the sequel, NASCAR Racing 4.[2]
Development
Originally, NASCAR Racing 3 was to feature physics that debuted in Grand Prix Legends and to be released in fourth quarter of 1998, according to the teaser included in the Busch Series expansion pack for NASCAR Racing 2. This version of NASCAR Racing 3 was cancelled in favor of the final version, which was closer to the predecessor, and the Grand Prix Legends-style physics was pushed back to NASCAR Racing 4.[3]
Reception
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NASCAR Racing 3 received favorable reviews according to the review aggregation website GameRankings.[4]
According to Edge, the game sold at least 100,000 units in the US, but was beaten by NASCAR Racing 4's 260,000 sales in the region. Total US sales of NASCAR Racing computer games released in the 2000s reached 900,000 units by August 2006.[15]
The game won GameSpot's 1999 "Driving Game of the Year" award. The staff called it "as ambitious as driving games get".[16] It was also a nominee for CNET Gamecenter's "Best Racing Game" award, which went to Software:Need for Speed: High Stakes.[17]
References
- ↑ Abner, William (September 16, 1999). "NASCAR [Racing 3 Ships"]. Strategy Plus, Inc.. http://www.cdmag.com/articles/022/185/nascar3.html.
- ↑ "NASCAR Racing 3". https://racesimcentral.net/nascar-racing-3/.
- ↑ Wheatley, Tim (October 30, 2020). "NASCAR Racing 3: The Sim That Never Was". https://racesimcentral.net/nascar-racing-3-the-sim-that-never-was/.
- ↑ 4.0 4.1 "NASCAR Racing 3 for PC". CBS Interactive. https://www.gamerankings.com/pc/189345-nascar-racing-3/index.html.
- ↑ Goble, Gordon (September 23, 1999). "NASCAR Racing 3". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-3184,00.html.
- ↑ Mouneimne, Neil (October 14, 1999). "NASCAR Racing 3". Strategy Plus, Inc.. http://www.cdmag.com/articles/023/116/nascar3_review.html.
- ↑ Todd, Brett (March 2000). "You Couldn't Ask for Anything More (NASCAR Racing 3 Review)". Computer Gaming World (Ziff Davis) (188): 132. http://www.cgwmuseum.org/galleries/issues/cgw_188.pdf. Retrieved June 9, 2021.
- ↑ Poole, Stephen (September 27, 1999). "NSACAR Racing 3 Review". CBS Interactive. https://www.gamespot.com/reviews/nascar-racing-3-review/1900-2543744/.
- ↑ Shif, Gil Alexander (March 3, 2000). "NASCAR® Racing 3 Review". http://pc.gamezone.com/gzreviews/r13604.htm.
- ↑ Saltzman, Marc (October 27, 1999). "NASCAR Racing 3". Ziff Davis. https://www.ign.com/articles/1999/10/27/nascar-racing-3.
- ↑ PCA staff (January 2000). "NASCAR Racing 3". PC Accelerator (Imagine Media) (17): 93. https://archive.org/details/PCXL17Jan2000/page/n91/mode/2up. Retrieved June 9, 2021.
- ↑ Mahood, Andy (December 1999). "NASCAR Racing 3". PC Gamer (Imagine Media) 6 (12). http://www.pcgamer.com/archives/2005/07/nascar_racing_3.html. Retrieved June 9, 2021.
- ↑ Fox, Edward (January 2000). "NASCAR 3 [sic"]. PC PowerPlay (Next Media Pty Ltd) (44): 76–77. https://archive.org/details/PCPowerplay-044-2000-01/page/n75/mode/2up. Retrieved June 9, 2021.
- ↑ Ponting, Tim (Christmas 1999). "NASCAR Racing 3". PC Zone (Dennis Publishing) (84): 93. https://archive.org/details/PC_Zone_Issue_084_1999_Dennis_Publishing_GB_christmas_edition/page/n91/mode/2up. Retrieved June 9, 2021.
- ↑ Edge staff (August 25, 2006). "The Top 100 PC Games of the 21st Century (Page 3)". Edge (Future Publishing). http://www.edge-online.com/features/top-100-pc-games-21st-century/3/. Retrieved June 9, 2021.
- ↑ GameSpot staff. "The Best & Worst of 1999 (Driving Game of the Year)". Ziff Davis. http://www.gamespot.com/features/1999/p3_03a.html.
- ↑ Gamecenter staff (January 21, 2000). "The Gamecenter Awards for 1999! (Racing)". CNET. http://www.gamecenter.com/Features/Exclusives/Awards99/ss02k.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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