Software:NBA Courtside 2002
| NBA Courtside 2002 | |
|---|---|
North American box art with Kobe Bryant | |
| Developer(s) | Left Field Productions |
| Publisher(s) | Nintendo |
| Producer(s) | Umrao Mayer |
| Programmer(s) | Phillip Watts |
| Artist(s) | Allan Spong |
| Composer(s) | Joel Simmons |
| Platform(s) | GameCube |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NBA Courtside 2002 is a basketball video game developed by Left Field Productions and published by Nintendo for the GameCube in 2002. It is the third and final installment in the NBA Courtside series and the sequel to Software:NBA Courtside 2: Featuring Kobe Bryant on the Nintendo 64.
Gameplay
The player can customize their team and players, from their statistical attributes to their names and faces. There is a practice gameplay mode as well as a mode to compete against other teams.[2]
Development
The game was first released in the United States. The European release followed three weeks later. Left Field, the developer, was not expected to work with Nintendo again after this release.[2]
The game's Brazilian release shipped with a fatal crash bug that partly resulted from the Brazilian GameCubes' use of the PAL-M system. Consequently, the system software for consoles released in that country was updated to automatically install a software patch for the game to fix the bug whenever it was loaded.[3]
Reception
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Overall, NBA Courtside 2002 received "average" reviews according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of 32 out of 40.[6] The game did receive criticism; IGN had issues with the game's artificial intelligence and GameSpy said the "Skills Mode" was "nothing to spend too much time on".[11][12]
NBA Courtside 2002 had sold over 120,000 copies since its release.[14]
Tom Bramwell of Eurogamer described the game as having great depth and completely outclassing its competitor, NBA Live 2002.[2] He wrote that the game highlighted what Electronic Arts was missing from their own basketball games. In addition to matching their statistical accuracy, Bramwell felt that NBA Courtside was a better simulation and offered an "arcade mode" that competed with the scope of the also-praised NBA Street. Bramwell praised the graphics, gameplay, artificial intelligence, and ball physics. He had particular praise for the sound effects' level of detail.[2]
References
- ↑ I. G. N. Staff (2001-10-09). "Release Date Shuffle" (in en). https://www.ign.com/articles/2001/10/09/release-date-shuffle.
- ↑ 2.0 2.1 2.2 2.3 2.4 Bramwell, Tom (May 28, 2002). "NBA Courtside 2002". Gamer Network. https://www.eurogamer.net/articles/r_nbacourtside2002_gc. Retrieved May 4, 2008.
- ↑ ecumber [@ecumber05] (July 22, 2021). "Random fact: in the brazilian version of the gamecube ipl it will specifically check for the game nba courtside 2002 every time a game is booted this is because the game crashes on the brazilian gamecube and it has to apply a patch to get the game to run". https://twitter.com/ecumber05/status/1418419965967798276.
- ↑ 4.0 4.1 "NBA Courtside 2002 for GameCube Reviews". CBS Interactive. https://www.metacritic.com/game/nba-courtside-2002/critic-reviews/?platform=gamecube. Retrieved January 29, 2020.
- ↑ EGM staff (March 2002). "NBA Courtside 2002". Electronic Gaming Monthly (Ziff Davis) (152): 140.
- ↑ 6.0 6.1 "ニンテンドーゲームキューブ - NBAコートサイド 2002" (in Japanese). Famitsu (Enterbrain) 915: 98. June 30, 2006.
- ↑ Leeper, Justin (March 2002). "NBA Courtside 2002". Game Informer (FuncoLand) (107): 80. http://www.gameinformer.com/Games/Review/200203/R03.0801.1228.19894.htm. Retrieved January 29, 2020.
- ↑ Dr. Moo (January 2002). "NBA Courtside 2002 Review". CraveOnline. Archived from the original on September 26, 2015. https://web.archive.org/web/20150926162414/http://www.gamerevolution.com/review/nba-courtside-2002. Retrieved January 29, 2020.
- ↑ Dan Elektro (January 14, 2002). "NBA Courtside 2002 Review for GameCube on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 12, 2005. https://web.archive.org/web/20050212144413/http://www.gamepro.com/nintendo/gamecube/games/reviews/19826.shtml. Retrieved January 29, 2020.
- ↑ Ahmed, Shahed (January 14, 2002). "NBA Courtside 2002 Review". CBS Interactive. https://www.gamespot.com/reviews/nba-courtside-2002-review/1900-2838811/. Retrieved January 29, 2020.
- ↑ 11.0 11.1 Collins, Derek (January 22, 2002). "NBA Courtside 2002". IGN Entertainment. Archived from the original on February 17, 2005. https://web.archive.org/web/20050217160613/http://archive.gamespy.com/reviews/january02/nbacourtsidegcn/. Retrieved January 29, 2020.
- ↑ 12.0 12.1 Mirabella III, Fran (January 23, 2002). "NBA Courtside 2002". Ziff Davis. https://www.ign.com/articles/2002/01/23/nba-courtside-2002. Retrieved January 29, 2020.
- ↑ "NBA Courtside 2002". Nintendo Power (Nintendo of America) 153: 148. February 2002.
- ↑ "Sales Numbers to end all sales numbers". IGN Entertainment. January 29, 2003. Archived from the original on February 8, 2012. https://web.archive.org/web/20120208013854/http://forum.teamxbox.com/archive/index.php/t-174526.html. Retrieved January 29, 2020.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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Template:NBA Courtside series Template:Kobe Bryant Warning: Default sort key "Nba Courtside 2002" overrides earlier default sort key "Mobygames".
