Software:NBA Live 2002

From HandWiki
Short description: 2001 basketball video game
NBA Live 2002
Cover art featuring Steve Francis
Developer(s)PlayStation: NuFX
Xbox/PlayStation 2: EA Canada
Publisher(s)Electronic Arts
SeriesNBA Live
Platform(s)PlayStation 2, PlayStation, Xbox
ReleasePlayStation, PlayStation 2
  • NA: October 30, 2001[1]
  • EU: November 23, 2001
Xbox
  • NA: November 15, 2001
  • EU: March 14, 2002
Genre(s)Sports (Basketball)
Mode(s)Single-player, Multiplayer


Soundtrack

  • Moka Only - Crunch
  • Moka Only (feat Abstract Rude) - Rolling Along
  • Swollen Members - Lady Venom
  • Swollen Members - Deep End
  • The Crystal Method - The Winner

Reception

Reception
Review scores
PublicationScore
PSPS2Xbox
EGMN/A4.83/10[5][lower-alpha 1]N/A
FamitsuN/A29/40[6]28/40[7]
Game InformerN/A8.5/10[8]8.5/10[9]
GameRevolutionN/AC[10]C[11]
GameSpotN/A7.7/10[12]7.7/10[13]
GameSpyN/AN/A60%[14]
GameZone8.5/10[15]N/AN/A
IGNN/A7.6/10[16]7.8/10[17]
Next GenerationN/AN/AStarStar[18]
OPM (US)StarStarStarHalf star[19]StarStarHalf star[20]N/A
OXM (US)N/AN/A7.6/10[21]
X-PlayN/AStarStarStar[22]N/A
Aggregate score
Metacritic81/100[2]70/100[3]76/100[4]

The PlayStation and Xbox versions received "generally favorable reviews", while the PlayStation 2 version received "average" reviews, according to video game review aggregator Metacritic.[2][3][4] NextGen said in its final issue, "This Xbox version of EA Sports' hoops series is basically the same game you can find on every other platform – in other words, chock full of uninspiring graphics, plodding gameplay, and clumsy controls."[18] In Japan, where the PlayStation 2 version was ported and published by Electronic Arts on January 1, 2002, followed by the Xbox version on March 7, Famitsu gave it a score of 29 out of 40 for the former,[6] and 28 out of 40 for the latter.[7]

Dan Elektro of GamePro's January 2002 issue said that the PlayStation 2 version "makes up for last year's missteps and then some. The gameplay finally matches the graphics, and the result is what basketball fans want and need in a PS2 game."[23][lower-alpha 2] An issue later, he said that the Xbox version "sets a great standard for Xbox basketball",[24][lower-alpha 3] and that the PlayStation version "comes packed with all the gameplay and features you expect: lengthy season modes, a 1-on-1 streetball mode with any player in the league, and create-a-player options."[25][lower-alpha 4]

Notes

  1. Three critics of Electronic Gaming Monthly gave the PlayStation 2 version each a score of 4.5/10, 6/10, and 4/10.
  2. GamePro gave the PlayStation 2 version two 4.5/5 scores for graphics and fun factor, and two 4/5 scores for sound and control.
  3. GamePro gave the Xbox version two 4.5/5 scores for graphics and fun factor, 4/5 for sound, and 3.5/5 for control.
  4. GamePro gave the PlayStation version 3.5/5 for graphics, 3/5 for sound, 4.5/5 for control, and 4/5 for fun factor.

References

  1. IGN staff (October 30, 2001). "Now Shipping for PS2". Ziff Davis. https://www.ign.com/articles/2001/10/31/now-shipping-for-ps2. 
  2. 2.0 2.1 "NBA Live 2002 critic reviews (PS)". Fandom. https://www.metacritic.com/game/nba-live-2002/critic-reviews/?platform=playstation. 
  3. 3.0 3.1 "NBA Live 2002 critic reviews (PS2)". Fandom. https://www.metacritic.com/game/nba-live-2002/critic-reviews/?platform=playstation-2. 
  4. 4.0 4.1 "NBA Live 2002 critic reviews (Xbox)". Fandom. https://www.metacritic.com/game/nba-live-2002/critic-reviews/?platform=xbox. 
  5. Kujawa, Kraig; Hager, Dean; Leahy, Dan (January 2002). "NBA Live 2002 (PS2)". Electronic Gaming Monthly (Ziff Davis) (150): 216. https://retrocdn.net/images/3/31/EGM_US_150.pdf. Retrieved February 9, 2025. 
  6. 6.0 6.1 "NBAライブ 2002 (PS2)" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9247&redirect=no. Retrieved February 9, 2025. 
  7. 7.0 7.1 "NBAライブ 2002 (Xbox)" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=14189&redirect=no. Retrieved February 9, 2025. 
  8. Leeper, Justin (December 2001). "NBA Live 2002 (PS2)". Game Informer (FuncoLand) (104): 92. https://archive.org/details/game-informer-issue-104-december-2001/page/92/mode/2up. Retrieved February 9, 2025. 
  9. Leeper, Justin (January 2002). "NBA Live 2002 (Xbox)". Game Informer (GameStop) (105): 86. https://archive.org/details/game-informer-issue-105-january-2002/page/86/mode/2up. Retrieved February 9, 2025. 
  10. Dr. Moo (November 29, 2001). "NBA Live 2002 - PS2". CraveOnline. https://www.gamerevolution.com/review/35897-nba-live-2002-review-2. 
  11. Dr. Moo (November 29, 2001). "NBA Live 2002 Review (Xbox)". CraveOnline. https://www.gamerevolution.com/review/34417-nba-live-2002-review. 
  12. Ahmed, Shahed (October 31, 2001). "NBA Live 2002 Review (PS2)". Fandom. https://www.gamespot.com/reviews/nba-live-2002-review/1900-2821546/. 
  13. Ahmed, Shahed (November 19, 2001). "NBA Live 2002 Review (Xbox)". Fandom. https://www.gamespot.com/reviews/nba-live-2002-review/1900-2825793/. 
  14. Bub, Andrew S. (December 25, 2001). "NBA Live 2002 (Xbox)". IGN Entertainment. http://archive.gamespy.com/reviews/december01/nbalive2002xbox/. 
  15. Code Cowboy (November 21, 2001). "NBA Live 2002 Review - PlayStation". http://psx.gamezone.com/gzreviews/r18978.htm. 
  16. Zdyrko, David (November 1, 2001). "NBA Live 2002 (PS2)". Ziff Davis. https://www.ign.com/articles/2001/11/02/nba-live-2002-2. 
  17. Boulding, Aaron (November 20, 2001). "NBA Live 2002 (Xbox)". Ziff Davis. https://www.ign.com/articles/2001/11/21/nba-live-2002. 
  18. 18.0 18.1 "NBA Live [2002 (Xbox)"]. NextGen (Imagine Media) (85): 35. January 2002. https://archive.org/details/NextGen85Jan2002/page/n35/mode/2up. Retrieved October 20, 2021. 
  19. Zuniga, Todd (February 2002). "NBA Live 2002 (PS)". Official U.S. PlayStation Magazine (Ziff Davis) (53): 117. https://archive.org/details/official-us-playstation-magazine-issue-53-february-2002/page/n113/mode/2up. Retrieved February 9, 2025. 
  20. Zuniga, Todd (December 2001). "NBA Live 2002 (PS2)". Official U.S. PlayStation Magazine (Ziff Davis) (51): 169. https://archive.org/details/official-us-playstation-magazine-issue-51-december-2001/page/168/mode/2up. Retrieved February 9, 2025. 
  21. "NBA Live 2002". Official Xbox Magazine (Imagine Media): 75. February 2002. 
  22. Schkloven, Emmett (December 4, 2001). "'NBA Live 2002' (PS2) Review". TechTV. http://www.techtv.com/extendedplay/reviews/story/0,24330,3363054,00.html. 
  23. Dan Elektro (January 2002). "A Return to Form for NBA Live 2002 (PS2)". GamePro (IDG) (160): 122. https://retrocdn.net/images/9/9d/GamePro_US_160.pdf. Retrieved February 9, 2025. 
  24. Dan Elektro (February 2002). "NBA Live 2002 (Xbox)". GamePro (IDG) (161). http://gamepro.com/microsoft/xbox/games/reviews/18883.shtml. Retrieved April 29, 2015. 
  25. Dan Elektro (February 2002). "NBA Live 2002 (PS)". GamePro (IDG) (161). http://gamepro.com/sony/psx/games/reviews/19301.shtml. Retrieved February 9, 2025. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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