Software:NBA Street V3
| NBA Street V3 | |
|---|---|
![]() European PS2 cover art with Baron Davis | |
| Developer(s) | EA Canada |
| Publisher(s) | EA Sports BIG |
| Producer(s) | Shyang Kong |
| Designer(s) | Daniel Erickson |
| Artist(s) | Kirk Gibbons |
| Composer(s) | Tim McKenzie |
| Series | NBA Street |
| Platform(s) | GameCube, PlayStation 2, Xbox |
| Release |
|
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NBA Street V3 is a basketball video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label. It is the third installment in the NBA Street series, Originally released in February 2005 for the GameCube, PlayStation 2, and Xbox consoles. It also received a port to the PlayStation Portable under the name NBA Street Showdown. Baron Davis of the New Orleans Hornets is featured on the cover of the game.
Like its predecessor, NBA Street V3 focuses on the streetball variation of basketball, featuring 3-on-3 matches and dunk contests. Players are able to perform over-the-top trick moves in order to get past opposing players and gain points in order to earn a Gamebreaker, a shot or dunk that gifts the player extra points and removes a point from the opposing team. The main Street Challenge mode allows players to create their own player in the game, along with their own streetball court, build up reputation, defeat rival teams, and win various dunk contests and tournaments. The game features all 30 NBA teams along with five players from each team, as well as numerous NBA legends, such as Larry Bird and Magic Johnson.
Gameplay
NBA Street V3 focuses on the streetball variation of basketball, with a more arcade-like style of gameplay compared to the simulation style of EA Sports' NBA Live series.[1] Games have three players on each team with no out of bounds, fouls, or game clock; they include a shot clock, however. Games are usually played until a team scores 21 points, though a team must win by at least two points; the game continues past 21 points otherwise. Each short range shot is worth one point, while a shot from long range (beyond the usual three-point line) is worth two. They can also be played with NBA scoring rules, however, where a short range shot is worth two points and a long range shot is worth three. In exhibition games, the player may use a custom rule set that allows for the game to be played with either scoring rules and up to any number of points, with 50 being the limit.[2]
In NBA Street V3, Gamebreakers return to their original format from NBA Street, becoming once again unpocketable. This time, while in the air just before landing a dunk, the person controlling the Gamebreaker can do tricks with the right analog stick or pass the ball to teammates. Depending on how well these tricks are executed, and how long the ball is passed (each player may only have the ball once during a Gamebreaker), a dunk could be worth two to four points, and the opposing player's score would be subtracted by one, causing a three-to-five point swing. In an NBA game, the score changes become three to five points for the offense and a loss of two for the defense, amounting to a five-to-seven point swing. The risks added by this mechanic are the possibility of overdoing the tricks and therefore missing the basket, or (due to the variance in offensive points) allowing an opponent to take advantage of a poor or failed Gamebreaker to entirely reverse the momentum of the game. The same controls for the Gamebreaker apply in the new Dunk Contest feature. The "trick stick" is also used on the ground for specific tricks, while the trick button now performs a random trick.
12 courts based on real-life locations are featured in the game; The Cage, Gun Hill, Dyckman, and Rucker Park in New York City , Garland Park (known as "The Hawk" in-game) in Pittsburgh, Pennsylvania, The Dome in Baltimore, Maryland, Tandy Recreation Center in St. Louis, Missouri, Foss Park in Chicago , MacGregor Park in Houston, Texas, Venice Beach in Los Angeles , Mosswood Park in Oakland, California, and Brighton Beach in Brighton, England, the only European court in the game.[3] Players can also create their own courts, which can be used as their home court in the Street Challenge mode.[4] After selecting which city the court is in, players can edit all aspects of the court, including its surface, backboard, backdrop, and wall murals.[5] The player can buy more items for their court as they progress through the game and earn Street Points.[4] Aside from customization of National Basketball Association players, it includes detailed character creators. Along with SSX On Tour, the GameCube version contains Mario, Luigi, and Princess Peach as playable characters. This was part of a deal Nintendo had with EA Sports to have Nintendo's intellectual properties appear in EA franchises.[6][7]
Development
NBA Street V3 was developed by EA Canada, and was released under the EA Sports BIG franchise. Its developing team largely consisted of the same people who developed SSX 3 and NBA Street Vol. 2.[8] The game was first unveiled in July 2004 and was intended to be, according to the game's executive producer William Mozell, "[a] celebration of the culture and inventive style of street basketball".[9]
Reception
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The game was met with very positive reception upon release. GameRankings and Metacritic gave it a score of 88% and 89 out of 100 for the PlayStation 2 and Xbox versions,[29][30][32][33] and 88% and 88 out of 100 for the GameCube version.[28][31]
Detroit Free Press gave the PS2 version all four stars and called it "deceptively deep, graphically sharp and a beauty to behold in the hands of two skilled players."[26] USA Today gave the game three-and-a-half stars out of four, saying, "Style, style and more style sums up the presentation of EA's hallmark street franchise. The courts look authentic and D.J. Bobbito Garcia returns with more colorful play-by-play. The music is mostly classic hip-hop and rap artists like House of Pain and the Beastie Boys that fit nicely within the action."[27] The Sydney Morning Herald gave it four stars out of five, saying, "The game has never looked better with easily recognisable pro players and vividly detailed courts. But where this latest installment excels is in enhanced options and customisation for serious fans, while still offering pick-up-and-play access for those after a quick sporting fix."[37]
References
- ↑ Tobias, Scott (March 8, 2005). "NBA Street V3". https://games.avclub.com/nba-street-v3-1798208427.
- ↑ EA Canada (2005). NBA Street V3. EA Sports BIG. Level/area: Pick-Up Game.
- ↑ kombo (4 May 2012). "NBA Street V3 Courts Announced". https://www.gamezone.com/originals/nba-street-v3-courts-announced/.
- ↑ 4.0 4.1 NBA Street V3 instruction manual, EA Sports BIG, 2005, pp. 10, https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_Xbox/manual/Formated/NBA_Street_V3_-_2005_-_Electronic_Arts.pdf, retrieved July 31, 2019
- ↑ Robinson, Jon (December 17, 2004). "NBA Street V3: Court Creator". https://www.ign.com/articles/2004/12/17/nba-street-v3-court-creator.
- ↑ Surette, Tim (January 5, 2005). "Mario to hoop it up in NBA Street V3". http://www.gamespot.com/articles/mario-to-hoop-it-up-in-nba-street-v3/1100-6115715/.
- ↑ Adams, David (January 5, 2005). "Mario Seen Dribbling, Peach Slam Dunks". http://www.ign.com/articles/2005/01/05/mario-seen-dribbling-peach-slam-dunks.
- ↑ "NBA Street V3 (2005) PlayStation 2 Credits". MobyGames. http://www.mobygames.com/game/ps2/nba-street-v3/credits.
- ↑ Thorsen, Tor (July 26, 2004). "EA planning three-peat for NBA Street". http://www.gamespot.com/articles/ea-planning-three-peat-for-nba-street/1100-6103426/.
- ↑ 10.0 10.1 10.2 EGM staff (March 2005). "NBA Street V3". Electronic Gaming Monthly (189): 116.
- ↑ 11.0 11.1 11.2 Reiner, Andrew (March 2005). "NBA Street V3". Game Informer (143): 114. http://gameinformer.com/NR/exeres/6494A896-0AE4-43A3-A70D-E0D5B80ACDDD.htm. Retrieved June 16, 2015.
- ↑ 12.0 12.1 Atomic Dawg (March 2005). "NBA Street V3 (PS2, Xbox)". GamePro: 84. http://www.gamepro.com/sony/ps2/games/reviews/41889.shtml. Retrieved June 16, 2015.
- ↑ Dodson, Joe (February 25, 2005). "NBA Street V3 Review (GC)". Game Revolution. http://www.gamerevolution.com/review/nba-street-v3.
- ↑ 14.0 14.1 Dodson, Joe (February 25, 2005). "NBA Street V3 - PS2, Xbox". Game Revolution. http://www.gamerevolution.com/review/ps2/nba_street_v3.
- ↑ 15.0 15.1 15.2 15.3 Colayco, Bob (February 8, 2005). "NBA Street V3 Review". http://www.gamespot.com/reviews/nba-street-v3-review/1900-6118202/.
- ↑ Tuttle, Will (February 8, 2005). "GameSpy: NBA Street V3 (GCN)". GameSpy. http://cube.gamespy.com/gamecube/nba-street-v3/586182p1.html.
- ↑ Tuttle, Will (February 8, 2005). "GameSpy: NBA Street V3 (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/nba-street-v3/586177p1.html.
- ↑ Tuttle, Will (February 8, 2005). "GameSpy: NBA Street V3 (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/nba-street-v3/586106p1.html.
- ↑ Hopper, Steven (March 20, 2005). "NBA STREET V3 - GC - Review". GameZone. http://www.gamezone.com/reviews/nba_street_v3_gc_review.
- ↑ Bedigian, Louis (March 10, 2005). "NBA STREET V3 - PS2 - Review". GameZone. http://www.gamezone.com/reviews/nba_street_v3_ps2_review.
- ↑ Zacarias, Eduardo (March 14, 2005). "NBA STREET V3 - XB - Review". GameZone. http://www.gamezone.com/reviews/nba_street_v3_xb_review.
- ↑ 22.0 22.1 22.2 Robinson, Jon (February 3, 2005). "NBA Street V3". http://www.ign.com/articles/2005/02/04/nba-street-v3.
- ↑ "NBA Street V3". Nintendo Power 190: 98. April 2005.
- ↑ "NBA Street Vol. 3". Official U.S. PlayStation Magazine. March 2005. http://www.1up.com/reviews/nba-street-vol-3_13. Retrieved June 16, 2015.
- ↑ "NBA Street V3". Official Xbox Magazine: 73. February 2005.
- ↑ 26.0 26.1 Gardner, Omari (February 27, 2005). "'NBA Street V3' (PS2)". Detroit Free Press. http://www.freep.com/entertainment/videogames/gmini27e_20050227.htm.
- ↑ 27.0 27.1 27.2 27.3 Scott, Jim (June 22, 2005). "'NBA Street V3' blends slick style, street grit". USA Today. http://usatoday30.usatoday.com/tech/products/games/2005-06-22-nbavideogame_x.htm.
- ↑ 28.0 28.1 "NBA Street V3 for GameCube". GameRankings. http://www.gamerankings.com/gamecube/922032-nba-street-v3/index.html.
- ↑ 29.0 29.1 "NBA Street V3 for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/922030-nba-street-v3/index.html.
- ↑ 30.0 30.1 "NBA Street V3 for Xbox". GameRankings. http://www.gamerankings.com/xbox/922031-nba-street-v3/index.html.
- ↑ 31.0 31.1 "NBA Street V3 for GameCube Reviews". https://www.metacritic.com/game/nba-street-v3/critic-reviews/?platform=gamecube.
- ↑ 32.0 32.1 "NBA Street V3 for PlayStation 2 Reviews". https://www.metacritic.com/game/nba-street-v3/critic-reviews/?platform=playstation-2.
- ↑ 33.0 33.1 "NBA Street V3 for Xbox Reviews". https://www.metacritic.com/game/nba-street-v3/critic-reviews/?platform=xbox.
- ↑ "IGN.com Editors' Choice Awards (PS2)". http://ps2.ign.com/index/choice.html.
- ↑ "IGN.com Editors' Choice Awards (Xbox)". http://xbox.ign.com/index/choice.html.
- ↑ "IGN.com Editors' Choice Awards (GCN)". http://cube.ign.com/index/choice.html.
- ↑ Wilcox, Mike (April 2, 2005). "New kid on the block". The Sydney Morning Herald. http://www.smh.com.au/news/Games/New-kid-on-the-block/2005/03/30/1111862448367.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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