Software:NBA Street Vol. 2
| NBA Street Vol. 2 | |
|---|---|
Cover art with Michael Jordan, Julius Erving, and Bonafide | |
| Developer(s) | NuFX EA Canada |
| Publisher(s) | EA Sports BIG |
| Producer(s) | Wil Mozell |
| Designer(s) | Daniel Erickson |
| Artist(s) | Kirk Gibbons |
| Composer(s) | Jeff Mair |
| Series | NBA Street |
| Platform(s) | PlayStation 2, GameCube, Xbox |
| Release |
|
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NBA Street Vol. 2 is a basketball video game developed by NuFX and EA Canada and published by Electronic Arts under the EA Sports BIG label. It is the sequel to NBA Street and the second installment in the NBA Street series. NBA Street Vol. 2 was released on April 29, 2003, for the PlayStation 2, GameCube, and Xbox. Only the PlayStation 2 version was released in Japan; the GameCube version was planned for release in that region, but was cancelled. It was followed by NBA Street V3.
Gameplay
Like the previous game, NBA Street Vol. 2 consists of 3-on-3 street basketball. There are 29 fully playable NBA teams from the 2002–03 season in all modes once unlocked. The game also features four different modes to choose from including a Pick Up Game, NBA Challenge, Be a Legend, and Street School. The game also features several new trick moves and dunks, as well as introducing a level two "gamebreaker". Players will also earn reward points after every game that they win, which can be used to purchase many rewards such as players, jerseys, and courts. If players win a certain number of games, some rewards will be automatically unlocked.
In addition to "street legends", players can also unlock "NBA legends", including Larry Bird, Julius Erving, and others.
The game, at the time of release, was the only available game on the market in which three incarnations of Michael Jordan are playable: the 1985 Chicago Bulls Jordan, the 1996 Chicago Bulls Jordan, and the Washington Wizards Jordan. It is possible to play as a team made up of the three different Jordans.
The game also features an in-game soundtrack with tracks from artists including Nate Dogg featuring Eve, Pete Rock & CL Smooth, Erick Sermon featuring Redman, Benzino, MC Lyte, Black Sheep and a previously unreleased song from Nelly, who appears in the game as a playable character, along with the other members of the St. Lunatics. It also features instrumental beats from producer Just Blaze.
A feature called Gamebreaker is included. When players fill up their gamebreaker meter, they have the option to either use a Gamebreaker One or save it for a Gamebreaker Two. Either way, once they use it, their team will earn more points and the opposing team will lose points. However, if players or the opposing team takes too long, they will lose their gamebreaker. If the opposing team saves their Gamebreaker, players they can use their Gamebreaker to cancel theirs.
Game modes
There are four modes in the game.
Pick Up Game - In this mode, players are able to play against the computer, or another user. They can also choose to turn the shot clock off.
NBA Challenge - In this mode players have to play against a series assigned teams in various regional courts. In NBA Challenge, players are able to unlock NBA Legends as well as courts, and reward points.
Be a Legend - This is the main mode in the game. In this mode, players create a baller, create a team and try to succeed by going from being a nobody to becoming the Street Legend champ. In order to do that, they have to gain a reputation by playing pick up games that are assigned on the map, which will lead to tournaments against street legends. The higher a player's reputation goes, the more competition they get. Also in this mode, players get to unlock the street legend characters, courts, jerseys, trick moves and their own created player. They will also earn a nickname based on their skills.
Street School - This mode teaches players how to play the game. The mentor is street legend, Stretch, who will teach 26 lessons.
Soundtrack
The game has a soundtrack consisting of mainly hip-hop songs, such as:
- "Not in My House" - Nelly
- "Get Up" - Nate Dogg featuring Eve
- "React" - Erick Sermon featuring Redman
- "Live on Stage (Remix)" - Dilated Peoples featuring Talib Kweli
- "Rock the Party" - Benzino
- "Playas and Shortees" - SK
- "Ride Wit Me" - MC Lyte
- "They Reminisce Over You (T.R.O.Y.)" - Pete Rock & CL Smooth
- "The Choice is Yours (Revisited)" - Black Sheep
- "Chief Rocka" - Lords of the Underground
Reception
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The game received positive reviews upon release. GameRankings and Metacritic gave it a score of 90% and 90 out of 100 for the PlayStation 2 version;[4][7] 89% and 88 out of 100 for the GameCube version;[3][6] and 89% and 89 out of 100 for the Xbox version.[5][8]
BBC Sport gave the game a score of 93% and said, "The atmosphere of NBA Street is enhanced by an excellent soundtrack including hip-hop tracks from the likes of Nelly and Nate Dogg, plus various sound effects from the street - traffic, sirens, crowd abuse, etc."[1] Maxim gave it a score of eight out of ten and said, "even if you aren't a hoops fan, there's plenty of unintentional humor to appreciate: Seeing Yao Ming dunk on Bill Walton alone is worth the price of admission."[9] The Village Voice gave the PS2 version eight out of ten, saying, "The up-to-four-player game itself is hot to death."[2]
During the 7th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated NBA Street Vol. 2 for "Console Action Sports Game of the Year", which was ultimately given to SSX 3.[10]
References
- ↑ 1.0 1.1 1.2 1.3 Atherton, Paul (May 28, 2003). "Review: NBA Street 2". BBC Sport. https://news.bbc.co.uk/sport2/hi/funny_old_game/game_reviews/2934798.stm.
- ↑ 2.0 2.1 Catucci, Nick (May 13, 2003). "Monster Mash-up". The Village Voice. http://www.villagevoice.com/news/monster-mash-up-6410572.
- ↑ 3.0 3.1 "NBA Street Vol. 2 for GameCube". GameRankings. http://www.gamerankings.com/gamecube/583515-nba-street-vol-2/index.html.
- ↑ 4.0 4.1 "NBA Street Vol. 2 for PlayStation". GameRankings. http://www.gamerankings.com/ps2/583517-nba-street-vol-2/index.html.
- ↑ 5.0 5.1 "NBA Street Vol. 2 for Xbox". GameRankings. http://www.gamerankings.com/xbox/583404-nba-street-vol-2/index.html.
- ↑ 6.0 6.1 "NBA Street Vol. 2 for GameCube Reviews". Metacritic. https://www.metacritic.com/game/nba-street-vol-2/critic-reviews/?platform=gamecube.
- ↑ 7.0 7.1 "NBA Street Vol. 2 for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/nba-street-vol-2/critic-reviews/?platform=playstation-2.
- ↑ 8.0 8.1 "NBA Street Vol. 2 for Xbox Reviews". Metacritic. https://www.metacritic.com/game/nba-street-vol-2/critic-reviews/?platform=xbox.
- ↑ Boyce, Ryan (April 25, 2003). "NBA Street Vol. 2". Maxim. http://maximonline.com/entertainment/reviews/review_games_5284.html.
- ↑ "2004 Awards Category Details Console Action Sports Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2004&idGameAwardType=36.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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