Software:NFL GameDay 98
| NFL GameDay 98 | |
|---|---|
| Developer(s) | Sony Interactive Studios America |
| Publisher(s) | Sony Computer Entertainment America |
| Producer(s) | Chris Whaley Andre Leighton |
| Programmer(s) | Kelly Walker Chris Foley Mike McMahon David Simpson Bill Long |
| Composer(s) | Rex Baca Scott McMahon |
| Series | NFL GameDay |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NFL GameDay 98 is a 1997 American football video game developed by Sony Interactive Studios America and published by Sony Computer Entertainment for the PlayStation. It is the third installment of the NFL GameDay series and was only released in North America. Jerome Bettis is featured on the cover. It was the first football video game to feature 3D polygonal graphics (it took longer for football games to adopt fully polygonal graphics than other genres because their large number of players and requisite fast pace made it difficult to do so at a reasonable frame rate).[4]
Gameplay
NFL GameDay 98 is an American football game featuring polygonal players and a 3D game engine.[5]
Development
Jerome Bettis and Tim Brown served as the motion capture actors for the game.[6]
Marketing
Sony Computer Entertainment heavily marketed the game in printed and on television, with a campaign which characterized it as the choice of real NFL players.[7] SCE held two pre-Super Bowl XXXII events with the game, one pitting Super Bowl participants Robert Brooks and Terrell Davis against each other, and one at the PlayStation NFL players party in which sixteen NFL players participated.[8]
Reception
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Like its two predecessors, NFL GameDay 98 was met with critical acclaim. Reviewers universally applauded its pioneering use of polygonal players in a football game, and in particular, the fact that it manages to do so without noticeable slowdown.[11][15][16][5][18] GameSpot, for example, remarked that "After two years of sprite-based 32-bit football games, many believed it wasn't possible to create a fully 3D PlayStation football game without making tremendous sacrifices in gameplay or aesthetics. NFL GameDay '98 is proof that the PlayStation is capable of accomplishing such feats."[15] Next Generation stated that "While Madden is still trying to get old school done right in the 32-bit age, Sony has, for the third year in a row, successfully reinvented the wheel and made it spin."[5] Some critics also noted that the use of polygons for the players enabled new moves that would not be possible with sprites.[11][15]
Reviews also widely praised the game's accessibility,[11][16][5][18] player animations,[15][16][5][18] and sound effects.[15][16] However, some still concluded that it fell second to its chief competitor, Madden NFL 98. GameSpot found the selection of moves excessive and the A.I. more vulnerable to "money plays" than that of Madden NFL 98.[15] Electronic Gaming Monthly's Kraig Kujawa likewise found it too susceptible to "money plays" to consider it as outstanding as Madden, though his co-reviewer Dean Hager held NFL GameDay 98 to be the better of the two games.[11] GamePro, while giving it a 4.5 out of 5 in sound and a perfect 5.0 in every other category (graphics, control, and fun factor), found it to be less realistic than Madden, likening it to stepping outside during the Super Bowl to play street football.[18] Next Generation, however, asserted that if Madden NFL 98 were to outsell NFL GameDay 98, "then there is a serious problem with the game-buying public."[5]
In 1997 Electronic Gaming Monthly named it the 31st best console video game of all time (while ranking Madden NFL 98 as 19th best), citing its revolutionary 3D graphics and solid gameplay,[19] and named it a runner-up for "Sports Game of the Year" (behind International Superstar Soccer 64).[20]
The game was nominated for the "Best PlayStation Game" award at the CNET Gamecenter Awards for 1997, which went to Final Fantasy VII.[21] It was also a finalist for the Academy of Interactive Arts & Sciences' "Console Sports Game of the Year" and "Outstanding Achievement in Software Engineering" at the 1st Annual Interactive Achievement Awards,[22] which went to International Superstar Soccer 64 and GoldenEye 007, respectively.[23]
Sales
The game sold more than 1.4 million copies by September 1998.[24]
Notes
- ↑ In GameFan's viewpoint of the game, one critic gave it a score of 96, and the other 95.
References
- ↑ Bassave, Roy (August 26, 1997). "Video Football Season Starts". Miami Herald (Chatham Asset Management): p. 72. https://www.newspapers.com/clip/48632112/the-miami-herald/. Retrieved April 23, 2020.
- ↑ IGN staff (August 21, 1997). "Huge Sports Extravaganza". Ziff Davis. https://www.ign.com/articles/1997/08/22/huge-sports-extravaganza. Retrieved April 23, 2020.
- ↑ "GameFan Sports: NFL GameDay 98 (Preview)". GameFan (Metropolis Media) 5 (7): 87. July 1997. https://archive.org/details/GamefanVolume5Issue07July1997. Retrieved April 23, 2020.
- ↑ "Previews: NFL GameDay '98: Sony's Incredible 3-D Football Game Gains the Graphical Edge". Electronic Gaming Monthly (Ziff Davis) (98): 124. September 1997.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 "Pay dirt (NFL GameDay '98 Review)". Next Generation (Imagine Media) (35): 190. November 1997. https://archive.org/details/NEXT_Generation_35. Retrieved October 27, 2021.
- ↑ Air Hendrix (August 1997). "Sports Insider Previews: NFL GameDay '98". GamePro (IDG) (107): 80. https://archive.org/details/GamePro_Issue_107_Volume_09_Number_08_1997-08_IDG_Publishing_US. Retrieved October 27, 2021.
- ↑ "Where to Play? The Dust Settles (Marketing Muscle)". Next Generation (Imagine Media) (36): 50. December 1997. https://archive.org/details/NEXT_Generation_36. Retrieved October 27, 2021.
- ↑ "Tale of Three Tournaments". Electronic Gaming Monthly (Ziff Davis) (105): 23. April 1998.
- ↑ Romero, Joshua. "NFL GameDay 98 - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114205121/http://www.allgame.com/game.php?id=2206&tab=review. Retrieved October 28, 2021.
- ↑ Jones, George (October 10, 1997). "NFL GameDay 98". CNET. Archived from the original on August 15, 2000. https://web.archive.org/web/20000815075402/http://www.gamecenter.com/Consoles/Sony/Gameday/. Retrieved October 27, 2021.
- ↑ 11.0 11.1 11.2 11.3 11.4 Kujawa, Kraig; Hager, Dean (October 1997). "Team EGM Sports: NFL GameDay 98". Electronic Gaming Monthly (Ziff Davis) (99): 192.
- ↑ Anderson, Paul; Reiner, Andrew; Storm, Jon (October 1997). "Madden NFL 98 and NFL GameDay '98 [sic"]. Game Informer (FuncoLand) (54): 24–25. Archived from the original on September 21, 1999. https://web.archive.org/web/19990921040413/http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=oct97&doc=mad-gday. Retrieved October 28, 2021.
- ↑ Joe Kidd; The Rookie (October 1997). "[NFL GameDay '98 [sic]"]. GameFan (Metropolis Media) 5 (10): 124. https://archive.org/details/Gamefan_Vol_5_Issue_10. Retrieved October 27, 2021.
- ↑ Tony V. (August 1997). "NFL Gameday '98 [sic"]. CraveOnline. Archived from the original on June 13, 1998. https://web.archive.org/web/19980613222757/http://www.game-revolution.com/games/sony/gameday98.htm. Retrieved October 27, 2021.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Lerhman, Darren (September 25, 1997). "NFL GameDay 98 Review [date mislabeled as "April 28, 2000""]. Red Ventures. Archived from the original on January 27, 2005. https://web.archive.org/web/20050127164341/http://www.gamespot.com/ps/sports/nflgameday98/review.html. Retrieved October 27, 2021.
- ↑ 16.0 16.1 16.2 16.3 16.4 IGN staff (August 26, 1997). "NFL GameDay 98". Ziff Davis. https://www.ign.com/articles/1997/08/27/nfl-gameday-98. Retrieved October 31, 2019.
- ↑ Perez, Dindo (October 1997). "NFL GameDay 98". Official U.S. PlayStation Magazine (Ziff Davis) 1 (1): 80-81. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_1_Issue_1_1997-10_Ziff_Davis_US. Retrieved October 27, 2021.
- ↑ 18.0 18.1 18.2 18.3 Scary Larry (October 1997). "Having a Good Day". GamePro (IGN) (109): 151. https://archive.org/details/GamePro_Issue_109_Volume_09_Number_10_1997-10_IDG_Publishing_US. Retrieved October 27, 2021.
- ↑ "100 Best Games of All Time". Electronic Gaming Monthly (Ziff Davis) (100): 140, 147. November 1997. Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
- ↑ "Editors' Choice Awards". Electronic Gaming Monthly (Ziff Davis) (104): 88. March 1998.
- ↑ Gamecenter staff (January 28, 1998). "The Gamecenter Awards for 1997! (PlayStation, Part 2)". CNET. Archived from the original on October 1, 2000. https://web.archive.org/web/20001001214159/http://gamecenter.com/Features/Exclusives/Awards97/Off/ss04ba.html. Retrieved October 27, 2021.
- ↑ "The Award - Updates". Archived from the original on June 15, 1998. https://web.archive.org/web/19980615090128/http://www.interactive.org/html/award/awardupdate.htm. Retrieved November 3, 2021.
- ↑ "The Award - Winners". Archived from the original on June 15, 1998. https://web.archive.org/web/19980615090115/http://www.interactive.org/html/award/awardwin98.htm. Retrieved November 3, 2021.
- ↑ Wertz, Langstone (September 17, 1998). "Head to Head". Chatham Asset Management. p. 49. https://www.newspapers.com/clip/85757718/the-charlotte-observer/. Retrieved October 27, 2021.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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