Software:NFL Street
| NFL Street | |
|---|---|
| Developer(s) | EA Tiburon |
| Publisher(s) | EA Sports BIG |
| Platform(s) | PlayStation 2, GameCube, Xbox |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NFL Street is an American football video game developed by EA Tiburon and published by Electronic Arts under the EA Sports BIG label. It was released for the PlayStation 2, GameCube and Xbox on January 13, 2004. Barry Sanders of the Detroit Lions, Shannon Sharpe of the Denver Broncos, and Ricky Williams of the Miami Dolphins appear on the cover. The game was followed by NFL Street 2 and NFL Street 3.
Gameplay
Similar to the Blitz series, Street is seven-on-seven American football, modeled roughly after its informal variant, street football. NFL Players in the game wear street clothing instead of helmets and uniforms (although the players can wear football jerseys). Like other American Football games, NFL Street has basic football rules, but the gameplay has no fouls and low penalty, naturally leading to much more aggressive gameplay than its real-life model. However, to maintain the "IronMan" status, there are no injuries in the game.
One important feature in the game is "style points", which the player can earn by successfully completing style moves (which includes making a huge play or taunting the other team during the game). Enough style points will earn the player a "Gamebreaker", which lasts for the entire drive. The Gamebreaker concept was taken from NBA Street.
An offensive Gamebreaker allows the player to plow through defenders and easily score a touchdown. On defense, it allows the player to easily get through their opponents blockers, cause fumbles, and possibly create a turnover. While difficult, it is possible to cancel a Gamebreaker by stopping your opponent from scoring. Additionally a Gamebreaker may be canceled if the player activates his while his opponent's is already activated. In this situation, both Gamebreakers are canceled. It is also possible to stop a defensive Gamebreaker by running out of bounds.
Game modes
Quick Game — In this mode you select a team and play a quick game against either the computer or a friend. The scoring system can be in touchdowns or style points, depending on the choice of the player.
Pickup Game — A Pickup Game is the same as a Quick Game, but instead of choosing a team, you and your opponent create teams from a pool of around 40 NFL players, some of which are Legends. In game, the teams are referred as "Team One" and "Team Two". Regulation Pickup Games of NFL Street allow each team one redraft (also called a "Re") if one team believes the random assortment of players available in the draft are not up to par. However, if both teams have used their redraft, another redraft can be done if both teams dislike the draft. This is known in the NFL Street community as "Mutual Garb."
NFL Challenge — This is the main mode in the game. You create a team, from logo to players height, and go through a series of challenges against other teams, unlocking new football stadiums, teams, equipment, and development points for improving your team by completing several challenges that vary in their difficulty
All NFL Pickup — To unlock this mode, you must first beat the NFL Challenge mode. The same features apply as in Pickup Game, but instead of a 40 player pool, you can select from any of the players in the game, including Legends. You can choose 1-2 players from any team except from the cheat code teams.
Rosters
The rosters are based on the 2003 NFL roster, with some earlier players as NFL Legends.
Soundtrack
The original score was done by turntablist group The X-Ecutioners, along with several songs that were part of pre-album releases for other artists on the soundtrack. [1]
- Baby D - "It's Goin Down" (Pre-album release)
- Bravehearts featuring Nas, Lil Jon - "Quick to Back Down"
- DJ Kay Slay presents Three 6 Mafia featuring Lil Wyte and Frayser Boy - "Who Gives A..." (Pre-album release)
- Fuel - "Quarter"
- Grafh - "I Don't Care" (Pre-album release)
- Jakk Frost - "This Man" (Pre-album release)
- Korn featuring Nas - "Play Me"
- Killer Mike - "Rap Is Dead"
- Lil' Flip - "What's My Name"
- Lostprophets - "Last Train Home" (Pre-album release)
- Wylde Bunch - "Our Life" (Pre-album release)
- Wylde Bunch - "Harder" (Pre-album release)
- The X-Ecutioners featuring Good Charlotte - "Let's Go"
- X-ecutioners featuring B-Real - "Get With It" (Pre-album release)
Reception
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By July 2006, the PlayStation 2 version of NFL Street had sold 950,000 copies and earned $37 million in the United States. Next Generation ranked it as the 58th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined console sales of NFL Street games released in the 2000s reached 2 million units in the United States by July 2006.[24]
NFL Street received "favorable" reviews on all platforms according to video game review aggregator Metacritic.[21][22][23] It received a runner-up position in GameSpot's 2004 "Best Alternative Sports Game" award category across all platforms, losing to Mario Power Tennis.[25]
Maxim gave the game all five stars and said the player can "dispense with kicking and doodle-heavy playbooks, and deploy between-the-leg laterals and double reverses, plus a mess of excellent unsportsmanlike, showboating taunts."[26] The Village Voice gave the Xbox version a score of nine out of ten and said, "In the surprisingly good single-player "NFL Challenge" mode, you earn points to build a franchise, choosing everything from the players' mutated genes (10 attributes, plus size) to their speed-enhancing sneakers. 'Cause it ain't all about the steroids."[27] However, Entertainment Weekly gave the game a B and said, "This pigskin sim fumbles by forcing players to run their amateur team against the pros in order to unlock better fields and additional players - a clear case of unnecessary roughness."[20] The Cincinnati Enquirer gave it two-and-a-half stars out of five and called it "a fun, simplistic diversion, especially with a group of friends. However, once you've seen all the style moves it doesn't have the staying power of much deeper football games like EA's own Madden NFL 2004."[19]
David Leonard of PopMatters critiqued the game's depiction of African-American men, comparing the "emphasis on savagery, violence and animalistic features" to those used in the controversial first-person shooter Ethnic Cleansing.[28]
References
- ↑ Music, IGN (2003-12-09). "NFL Street Soundtrack". https://www.ign.com/articles/2003/12/09/nfl-street-soundtrack.
- ↑ 2.0 2.1 2.2 EGM staff (March 2004). "NFL Street". Electronic Gaming Monthly (176): 112.
- ↑ 3.0 3.1 3.2 Kato, Matthew (March 2004). "NFL Street". Game Informer (131): 96. Archived from the original on December 10, 2007. https://web.archive.org/web/20071210181731/http://www.gameinformer.com/Games/Review/200403/R04.0317.0917.14309.htm. Retrieved June 8, 2015.
- ↑ 4.0 4.1 4.2 Dan Elektro (January 8, 2004). "NFL Street". GamePro. Archived from the original on February 7, 2005. https://web.archive.org/web/20050207204918/http://www.gamepro.com/nintendo/gamecube/games/reviews/32605.shtml. Retrieved June 8, 2015.
- ↑ 5.0 5.1 5.2 Dodson, Joe (January 19, 2004). "NFL Street Review". Game Revolution. http://www.gamerevolution.com/review/nfl-street. Retrieved June 8, 2015.
- ↑ 6.0 6.1 Navarro, Alex (January 12, 2004). "NFL Street Review (GC, Xbox)". http://www.gamespot.com/reviews/nfl-street-review/1900-6086375/. Retrieved June 8, 2015.
- ↑ Navarro, Alex (January 13, 2004). "NFL Street Review (PS2)". http://www.gamespot.com/reviews/nfl-street-review/1900-6086426/. Retrieved June 8, 2015.
- ↑ Fischer, Russ (January 16, 2004). "GameSpy: NFL Street (GCN)". GameSpy. http://cube.gamespy.com/gamecube/nfl-street/494397p1.html. Retrieved June 8, 2015.
- ↑ Fischer, Russ (January 16, 2004). "GameSpy: NFL Street (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/nfl-street/493918p1.html. Retrieved June 8, 2015.
- ↑ Fischer, Russ (January 16, 2004). "GameSpy: NFL Street (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/nfl-street/494410p1.html. Retrieved June 8, 2015.
- ↑ Bedigian, Louis (January 23, 2004). "NFL Street - GC - Review". GameZone. Archived from the original on May 30, 2009. https://web.archive.org/web/20090530174638/http://gamecube.gamezone.com/gzreviews/r22632.htm. Retrieved June 8, 2015.
- ↑ Knutson, Michael (January 25, 2004). "NFL Street - PS2 - Review". GameZone. Archived from the original on December 31, 2008. https://web.archive.org/web/20081231055116/http://ps2.gamezone.com/gzreviews/r22632.htm. Retrieved June 8, 2015.
- ↑ McElfish, Carlos (February 1, 2004). "NFL Street - XB - Review". GameZone. Archived from the original on May 25, 2009. https://web.archive.org/web/20090525005457/http://xbox.gamezone.com/gzreviews/r22632.htm. Retrieved June 8, 2015.
- ↑ Robinson, Jon (January 9, 2004). "NFL Street (GCN)". http://www.ign.com/articles/2004/01/10/nfl-street-5. Retrieved June 8, 2015.
- ↑ 15.0 15.1 Robinson, Jon (January 9, 2004). "NFL Street (PS2, Xbox)". http://www.ign.com/articles/2004/01/10/nfl-street-3. Retrieved June 8, 2015.
- ↑ "NFL Street". Nintendo Power 177: 118. March 2004.
- ↑ "NFL Street". Official U.S. PlayStation Magazine: 100. March 2004.
- ↑ "NFL Street". Official Xbox Magazine: 82. March 2004.
- ↑ 19.0 19.1 19.2 19.3 Slagle, Matt (February 13, 2004). "'NFL Street' is no-holds-barred football". The Cincinnati Enquirer. Archived from the original on May 13, 2007. https://web.archive.org/web/20070513133957/http://www.cincinnati.com/freetime/games/reviews/021304_nflstreet.html. Retrieved June 8, 2015.
- ↑ 20.0 20.1 20.2 20.3 Robischon, Noah (February 13, 2004). "NFL Street". Entertainment Weekly (751): L2T 18. http://www.ew.com/article/2004/02/13/nfl-street. Retrieved June 8, 2015.
- ↑ 21.0 21.1 "NFL Street for GameCube Reviews". https://www.metacritic.com/game/nfl-street/critic-reviews/?platform=gamecube. Retrieved June 8, 2015.
- ↑ 22.0 22.1 "NFL Street for PlayStation 2 Reviews". https://www.metacritic.com/game/nfl-street/critic-reviews/?platform=playstation-2. Retrieved June 8, 2015.
- ↑ 23.0 23.1 "NFL Street for Xbox Reviews". https://www.metacritic.com/game/nfl-street/critic-reviews/?platform=xbox. Retrieved June 8, 2015.
- ↑ "The Top 100 Games of the 21st Century". Next Generation. July 29, 2006. Archived from the original on October 28, 2007. https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1.
- ↑ The GameSpot Editors (January 5, 2005). "Best and Worst of 2004". GameSpot. Archived from the original on March 7, 2005. https://web.archive.org/web/20050307021607/http://www.gamespot.com/gamespot/features/all/bestof2004/.
- ↑ Porter, Alex (January 15, 2004). "NFL Street". Maxim. Archived from the original on January 17, 2004. https://web.archive.org/web/20040117144335/http://www.maximonline.com/entertainment/reviews/review_games_6815.html. Retrieved June 8, 2015.
- ↑ Catucci, Nick (January 20, 2004). "Tackle the NFL the American Way: Mutate their genes". The Village Voice. http://www.villagevoice.com/news/tackle-the-nfl-the-american-way-mutate-their-genes-6408541. Retrieved June 8, 2015.
- ↑ Leonard, David (February 26, 2004). "White Supremacist Games or Just More of the Same?". PopMatters. Archived from the original on December 8, 2009. https://web.archive.org/web/20091208065556/http://www.popmatters.com/multimedia/features/040226-whitesupremacists.shtml. Retrieved October 14, 2016.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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