Software:NFL Street 2
| NFL Street 2 | |
|---|---|
North American cover | |
| Developer(s) | EA Tiburon |
| Publisher(s) | EA Sports BIG |
| Platform(s) | GameCube, PlayStation 2, Xbox, PlayStation Portable |
| Release | GameCube, PS2, Xbox PlayStation Portable |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NFL Street 2 is an American football video game developed by EA Tiburon and published by Electronic Arts under the EA Sports BIG label. It was originally released for the PlayStation 2, GameCube and Xbox on December 26, 2004. It features then-New York Giants tight end Jeremy Shockey and rapper Xzibit on the cover. The game is compatible with Madden NFL 06, as players can import their Own The City players to it. The game's compatibility also extends to other EA games like Need for Speed, SSX 3, Madden NFL 2005, NCAA Football 2005, NFL Street, GoldenEye, NBA Live 2005, and NBA Street Vol. 2, where if players have these games on their memory cards (or hard drive in Xbox's case), they can earn 25,000 points in the game.[2]
It was ported to the PlayStation Portable in 2005 under the name NFL Street 2 Unleashed.[3]
Gameplay
One of the new features in NFL Street 2 is the addition of the Gamebreaker 2. The player first has to acquire 100,000 style points to unlock a gamebreaker and then without using their gamebreaker, acquire the same number of style points again. When called at the line of scrimmage, A cutscene occurs in which on defense, the defense stylishly gets the ball back while on offense, the offense stylishly gets over the line of scrimmage. After the cutscene, the player enters a "god mode" in which he has unlimited turbo and will break all of his tackles.
The game also features Running Moves. Some of the running moves are the juke, the spin, the wall move, the wall juke, the stiff arm and the hurdle. These moves give the player style points.
Own The City mode is the newest mode of NFL Street 2, the player must create a character and win all of the street games in Bay City. The player must play pick-up games to recruit talent for a team. The pick-up games are made up of randomly generated players. As the game progresses, the player will need to find better talent. If the player is successful they will face Xzibit and his team of NFL stars; upon beating his team, the player is invited to a tournament featuring NFL players. When the player completes Own The City mode, the created player can be imported to Madden NFL 2006, another successful football title, or can be imported to the NFL Challenge mode. The created player may also be played as in any of the Street Events in which players are selected as individuals instead of as a team (Crush the Carrier, Jump Ball Battle, Open Field Showdown).
NFL Challenge is the official mode of the NFL Street series. The player must build up a team in 150 days to face the NFL Stars by completing challenges, such as scoring 250,000 style points on the Dallas Cowboys. Winning the challenges gives the player development points to spend on the players but also at the expense of days. When 5 days remain, a tournament opens up and the player's team must win the tournament to complete NFL Challenge (An alternative is to beat Team Xzibit in Own The City Mode).[4] If the player advances into the final round, they face the NFL Legends, a team of NFL stars from the 1970s, 80s and 90s. If they win they unlock the team.
The teams feature 17 players on the 32 NFL teams from the 2004 NFL season, and the rosters are accurate as of November 2004.
Soundtrack
The soundtrack was a mix of hip hop and alternative rock,[5] initially it was released to mixed criticism due to its lack of consistency in song selection.[6] It later went on to receive accolades such as one of the ″greatest hip hop video game soundtracks of all time″,[7] and one of ″the best EA Sports Big soundtracks″.[8]
| NFL Street 2 Soundtrack | |
|---|---|
| Artist | Song |
| Acceptance | "In Too Far" |
| Acidtone | "Scarred" |
| Bishop Lamont | "I'm A Soldier" |
| Drowning Pool | Step Up |
| M.O.P. | "Put It In The Air" |
| M.O.P. | "Ground Zero" |
| Mase ft. P. Diddy | "Breathe, Stretch, Shake" |
| Nas | "Disciple" |
| No Warning | "Breeding Insanity" |
| Papa Roach | "Stop Looking Start Seeing" |
| Planet Asia | "Move" |
| Red Tape | "Damage Control" |
| Rock | "I Am Rock" |
| Royce da 5'9" | "No Way to Stop Me" |
| Sum 41 | "No Reason" |
| The Exies | "Slow Drain" |
| The Explosion | "No Revolution" |
| Triple Seis | "Pray For Me" |
| Xzibit ft. Keri Hilson | "Hey Now (Mean Muggin)" |
| Ying Yang Twins ft. Homebwoi | Halftime |
| Yung Wun ft. DMX, Lil' Flip, David Banner | Tear It Up |
Reception
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The game received "favorable" reviews on all platforms except the PSP version, which received "average" reviews, according to video game review aggregator Metacritic.[35][38][36][37]
The Times gave the game three stars out of five and said that though the game "does enough to entertain for an hour or two, fans of proper football, played with feet, are likely to find it quite dull."[34] Jim Schaefer of Detroit Free Press gave the PS2 version a score of two stars out of four and called it "a fine game, just like the first version, which earned three stars from me. But the scant innovations in Street 2 make it optional for anyone who has the original."[33] The Sydney Morning Herald similarly gave the same version two-and-a-half stars out of five and stated, "While Street 2 is appealingly approachable, it gets monotonous, particularly for owners of the original. Solo modes are dull and arduous."[39]
During the 8th Annual Interactive Achievement Awards, NFL Street 2 received a nomination for "Console Action Sports Game of the Year" by the Academy of Interactive Arts & Sciences.[40]
References
- ↑ Perry, Douglass C. (2004-12-22). "EA to Ship NFL Street 2 December 26" (in en). https://www.ign.com/articles/2004/12/22/ea-to-ship-nfl-street-2-december-26.
- ↑ "NFL Street 2 cheats, codes, hints, FAQs: Sony PlayStation2". GameWinners.com. http://www.gamewinners.com/playstation2/NFLStreet2.htm.
- ↑ "NFL Street 2: Unleashed - PlayStation Portable". IGN. http://www.ign.com/games/nfl-street-2-unleashed/psp-664927.
- ↑ "NFL Street 2 Cheats, Codes, Unlockables - PlayStation 2". IGN. http://www.ign.com/cheats/games/nfl-street-2-ps2-694990.
- ↑ "NFL Street 2 Hands-On". 2004-11-15. http://gamespot.com/articles/nfl-street-2-hands-on/1100-6113206/.
- ↑ "The 40 Best Hip-Hop Video Game Soundtracks Ever". 2019-10-09. https://www.highsnobiety.com/p/best-video-game-soundtracks-ever/.
- ↑ Bastard, Action (2016-10-08). "Do It Big: The 5 Best EA Sports Big Soundtracks". https://www.vice.com/en/article/gqyyvm/do-it-big-the-5-best-ea-sports-big-soundtracks.
- ↑ 9.0 9.1 9.2 EGM staff (February 2005). "NFL Street 2". Electronic Gaming Monthly (188): 98.
- ↑ EGM staff (May 2005). "NFL Street 2 Unleashed". Electronic Gaming Monthly (191): 98.
- ↑ 11.0 11.1 11.2 Kato, Matthew (February 2005). "NFL Street 2". Game Informer (142): 113. http://www.gameinformer.com/NR/exeres/FF8E3FE9-98AC-4D06-B9AF-55DFB6C0925F.htm. Retrieved June 10, 2015.
- ↑ Kato, Matthew (May 2005). "NFL Street 2 Unleashed". Game Informer (145): 136. http://www.gameinformer.com/NR/exeres/38B8D4B2-B898-4A78-88D8-49586C82DD33.htm. Retrieved June 10, 2015.
- ↑ 13.0 13.1 Atomic Dawg (February 2005). "NFL Street 2 (PS2, Xbox)". GamePro. http://www.gamepro.com/microsoft/xbox/games/reviews/40688.shtml. Retrieved June 11, 2015.
- ↑ 14.0 14.1 14.2 Dodson, Joe (January 7, 2005). "NFL Street 2". Game Revolution. http://www.gamerevolution.com/review/nfl-street-2.
- ↑ Hurh, J.P. (May 13, 2005). "NFL Street 2: Unleashed Review". Game Revolution. http://www.gamerevolution.com/review/nfl-street-2058-unleashed.
- ↑ Navarro, Alex (December 20, 2004). "NFL Street 2 Review (GC)". GameSpot. http://www.gamespot.com/reviews/nfl-street-2-review/1900-6115403/.
- ↑ 17.0 17.1 Navarro, Alex (December 20, 2004). "NFL Street 2 Review (PS2, Xbox)". GameSpot. http://www.gamespot.com/reviews/nfl-street-2-review/1900-6115406/.
- ↑ Navarro, Alex (March 24, 2005). "NFL Street 2 Unleashed Review". GameSpot. http://www.gamespot.com/reviews/nfl-street-2-unleashed-review/1900-6121038/.
- ↑ Zuniga, Todd (January 12, 2005). "GameSpy: NFL Street 2 (GCN)". GameSpy. http://cube.gamespy.com/gamecube/nfl-street-2/579263p1.html.
- ↑ Zuniga, Todd (January 12, 2005). "GameSpy: NFL Street 2 (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/nfl-street-2/579261p1.html.
- ↑ Fischer, Russ (April 5, 2005). "GameSpy: NFL Street 2 Unleashed". GameSpy. http://psp.gamespy.com/playstation-portable/electronic-arts-psp-title-2/601670p1.html.
- ↑ Zuniga, Todd (January 12, 2005). "GameSpy: NFL Street 2 (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/nfl-street-2/579260p1.html.
- ↑ Bedigian, Louis (January 10, 2005). "NFL Street 2 - GC - Review". GameZone. http://www.gamezone.com/reviews/nfl_street_2_gc_review.
- ↑ Knutson, Michael (January 11, 2005). "NFL Street 2 - PS2 - Review". GameZone. http://www.gamezone.com/reviews/nfl_street_2_ps2_review.
- ↑ Bedigian, Louis (March 31, 2005). "NFL STREET 2: Unleashed - PSP - Review". GameZone. http://www.gamezone.com/reviews/nfl_street_2_unleashed_psp_review.
- ↑ Wrentmore, John (January 17, 2005). "NFL Street 2 - XB - Review". GameZone. http://www.gamezone.com/reviews/nfl_street_2_xb_review.
- ↑ 27.0 27.1 27.2 Boulding, Aaron (December 21, 2004). "NFL Street 2". IGN. http://www.ign.com/articles/2004/12/22/nfl-street-2.
- ↑ Robinson, Jon (March 24, 2005). "NFL Street 2 Unleashed". IGN. http://www.ign.com/articles/2005/03/24/nfl-street-2-unleashed.
- ↑ "NFL Street 2". Nintendo Power 189: 105. March 2005.
- ↑ "NFL Street 2". Official U.S. PlayStation Magazine: 84. February 2005.
- ↑ "NFL Street 2 Unleashed". Official U.S. PlayStation Magazine: 99. June 2005.
- ↑ "NFL Street 2". Official Xbox Magazine: 72. February 2005.
- ↑ 33.0 33.1 Schaefer, Jim (January 23, 2005). "LOSING 'STREET' CRED". Detroit Free Press. https://pqasb.pqarchiver.com/freep/doc/436537537.html?FMT=ABS&FMTS=ABS:FT&type=current&date=Jan+23%2C+2005&author=Schaefer%2C+Jim&pub=Detroit+Free+Press&edition=&startpage=&desc=LOSING+%27STREET%27+CRED.
- ↑ 34.0 34.1 34.2 34.3 "NFL Street 2". The Times. January 29, 2005. http://www.thetimes.co.uk/tto/technology/article1862031.ece.
- ↑ 35.0 35.1 "NFL Street 2 for GameCube Reviews". Metacritic. https://www.metacritic.com/game/nfl-street-2/critic-reviews/?platform=gamecube.
- ↑ 36.0 36.1 "NFL Street 2 for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/nfl-street-2/critic-reviews/?platform=playstation-2.
- ↑ 37.0 37.1 "NFL Street 2 Unleashed for PSP Reviews". Metacritic. https://www.metacritic.com/game/nfl-street-2-unleashed/critic-reviews/?platform=psp.
- ↑ 38.0 38.1 "NFL Street 2 for Xbox Reviews". Metacritic. https://www.metacritic.com/game/nfl-street-2/critic-reviews/?platform=xbox.
- ↑ Hill, Jason (February 3, 2005). "Repetitive action". The Sydney Morning Herald. http://www.smh.com.au/news/Games/Repetitive-action/2005/02/02/1107228711522.html.
- ↑ "D.I.C.E. Awards By Video Game Details NFL Street 2". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=204.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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