Software:NFL Xtreme
| NFL Xtreme | |
|---|---|
| Developer(s) | 989 Sports |
| Publisher(s) | Sony Computer Entertainment |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NFL Xtreme is an American football video game developed by 989 Studios and published by Sony Computer Entertainment for the PlayStation. The game was intended to be a competitor to Midway Games' NFL Blitz series. The gameplay is similar to the style of NFL Blitz, but is more of a casual gamer / arcade version of NFL Gameday '98,[3] like NFL Tour ('08, the "next gen" NFL Street) and Madden NFL 08 respectively.
Gameplay
Unlike real football, each game is a five-on-five matchup and every player is an eligible receiver.[3] In addition, there are no boundaries or penalties, and a first down is 20 yards.[3]
The game also offers standard football video game features such as create-a-player, draft picks, and season play, and includes full NFL licensing with real NFL teams and schedules.[3]
Development
NFL Xtreme was built on the same game engine as NFL Gameday '98.[3] However, because the game uses a much smaller number of players - five on each side - the developers were able to use more polygons in each player without taxing the hardware, allowing more detailed players.[3]
Reception
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The game received "mixed" reviews according to the review aggregation website GameRankings.[4] Next Generation said that the game was "no NFL Blitz. NFL Mel-O would have been a more apt title."[13] GameFan gave the game universal acclaim, over a month before it was released Stateside.[8]
Sequel
A sequel to NFL Xtreme came out, and the series was discontinued shortly thereafter. Mike Alstott (Tampa Bay Buccaneers) appeared on the cover of NFL Xtreme. John Randle was the cover athlete for the second game in the franchise, NFL Xtreme 2.
Film director Oren Peli, best known for his sleeper hit Paranormal Activity, was a programmer for NFL Xtreme.
References
- ↑ "NFL Xtreme". http://www.chipsworld.co.uk/detProd.asp?ProductCode=0044.
- ↑ "Sony Ships NFL X-Treme". July 13, 1998. http://www.psxnation.com/news/071398b.html.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 "PlayStation Previews: NFL Xtreme". Electronic Gaming Monthly (Ziff Davis) (106): 55. May 1998.
- ↑ 4.0 4.1 "NFL Xtreme for PlayStation". CBS Interactive. Archived from the original on December 5, 2019. https://web.archive.org/web/20191205214845/https://www.gamerankings.com/ps/198162-nfl-xtreme/index.html. Retrieved May 3, 2020.
- ↑ Grandstaff, Matt. "NFL Xtreme - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116035203/http://www.allgame.com/game.php?id=14494&tab=review. Retrieved May 4, 2020.
- ↑ EGM staff (1998). "NFL Xtreme". Electronic Gaming Monthly (Ziff Davis).
- ↑ "NFL Xtreme". Game Informer (FuncoLand) (64). August 1998.
- ↑ 8.0 8.1 Higgins, Geoff "El Nino" (June 8, 1998). "REVIEW for NFL Xtreme". Metropolis Media. Archived from the original on June 14, 2000. https://web.archive.org/web/20000614194229/http://www.gamefan.com/repre.asp?g=675&t=r. Retrieved July 21, 2020.
- ↑ Air Hendrix (1998). "NFL Xtreme Review for PlayStation on GamePro.com". GamePro (IDG Entertainment). Archived from the original on January 16, 2005. https://web.archive.org/web/20050116190016/http://gamepro.com/sony/psx/games/reviews/372.shtml. Retrieved May 4, 2020.
- ↑ Dr. Moo (July 1998). "NFL Xtreme Review". CraveOnline. Archived from the original on October 12, 2015. https://web.archive.org/web/20151012051859/http://www.gamerevolution.com/review/nfl-xtreme. Retrieved May 4, 2020.
- ↑ Broady, Vince (July 23, 1998). "NFL Xtreme Review". CBS Interactive. https://www.gamespot.com/reviews/nfl-xtreme-review/1900-2548735/. Retrieved May 3, 2020.
- ↑ Boor, Jay (July 15, 1998). "NFL Xtreme". Ziff Davis. https://www.ign.com/articles/1998/07/16/nfl-xtreme. Retrieved May 3, 2020.
- ↑ 13.0 13.1 "NFL Xtreme". Next Generation (Imagine Media) (46): 128. October 1998. https://archive.org/details/NEXT_Generation_46/page/n131/mode/2up. Retrieved May 3, 2020.
- ↑ "NFL Xtreme". Official U.S. PlayStation Magazine (Ziff Davis) (11). August 1998.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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