Software:Naruto: Ultimate Ninja 2
| Naruto: Ultimate Ninja 2 | |
|---|---|
| Developer(s) | CyberConnect2 |
| Publisher(s) | |
| Director(s) | Hiroshi Matsuyama |
| Composer(s) | Chikayo Fukuda |
| Series | Software:Naruto: Ultimate Ninja |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Fighting game |
| Mode(s) | Single-player, multiplayer |
Naruto: Ultimate Ninja 2, known in Japan as Naruto: Narutimate Hero 2 (
Gameplay
Ultimate Ninja 2 features a similar gameplay experience to Ultimate Ninja, featuring many of the same gameplay elements and geography. The game replaces the arcade-style story mode from the original game with an RPG-esque story mode that loosely covers the events up to episode 96 in the anime as well as a filler arc made up for the game involving a special seal made by Orochimaru. This is the last game to feature support characters until Ultimate Ninja 5 as they were excluded in Ultimate Ninja 3. This time, the support characters are no longer fixed and all characters in the game have the ability to become support characters.
There is a total of 32 characters featured in the game (33 in the Japanese version with the inclusion of Doto Kazahana as a promotion for the movie Naruto the Movie: Ninja Clash in the Land of Snow. The promotion also include two stages from the movie that were not included in the overseas version). All characters have the ability to activate special modes during battle (unlike the original game which restrict the modes to several characters).
Release
Atari handled distribution of the title in Europe.[4]
Reception
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The game received above-average reviews according to the review aggregation website Metacritic.[5] In Japan, however, Famitsu gave it a score of one nine, one eight, one nine, and one eight for a total of 34 out of 40.[8] GamePro said of the game, "For series fans, this one is probably a no-brainer, but even if you've never watched the show before, you might want to give this one a spin. At the least, it'll keep you entertained while you wait for Smash Bros. Brawl to hit the Wii. And you never know: you might just find yourself tuning in to see what the television show is all about as well."[17][lower-alpha 1]
Notes
- ↑ GamePro gave the game 3.25/5 for graphics, 3/5 for sound, and two 3.5/5 scores for control and fun factor.
References
- ↑ Hatfield, Daemon (June 12, 2007). "Naruto: Ultimate Ninja 2 Slips into Stores". Ziff Davis. https://www.ign.com/articles/2007/06/12/naruto-ultimate-ninja-2-slips-into-stores.
- ↑ Kozanecki, James (October 28, 2007). "AU Shippin' Out October 29-November 2: Naruto, TimeShift, and Hellgate: London [date mislabeled as "November 4, 2007""]. Fandom. https://www.gamespot.com/articles/au-shippin-out-october-29-november-2-naruto-timeshift-and-hellgate-london/1100-6181850/.
- ↑ IGN staff (January 4, 2007). "Naruto: Ultimate Ninja 2 Kickin' It This Summer". Ziff Davis. https://www.ign.com/articles/2007/01/05/naruto-ultimate-ninja-2-kickin-it-this-summer.
- ↑ "Namco Bandai Products". http://www.namcobandaigames.eu/en/press/9/.
- ↑ 5.0 5.1 "Naruto: Ultimate Ninja 2". Fandom. https://www.metacritic.com/game/naruto-ultimate-ninja-2/.
- ↑ Mielke, James (June 13, 2007). "Naruto: Ultimate Ninja 2". Ziff Davis. http://www.1up.com/reviews/naruto-2.
- ↑ Lyon, James (November 24, 2007). "PS2 Roundup". Gamer Network. https://www.eurogamer.net/ps2-roundup-review.
- ↑ 8.0 8.1 "October 4, 2004". October 4, 2004. http://www.the-magicbox.com/game20041004.shtml.
- ↑ Workman, Robert (June 19, 2007). "Review: Naruto: Ultimate Ninja 2". AOL. http://www.gamedaily.com/naruto-ultimate-ninja-2/playstation-2/game-reviews/5692/.
- ↑ Hurh, JP (July 5, 2007). "Naruto: Ultimate Ninja 2 Review". CraveOnline. https://www.gamerevolution.com/review/38260-naruto-ultimate-ninja-2-review.
- ↑ Davis, Ryan (June 19, 2007). "Naruto: Ultimate Ninja 2 Review". Fandom. https://www.gamespot.com/reviews/naruto-ultimate-ninja-2-review/1900-6172764/.
- ↑ Stratton, Bryan (June 15, 2007). "GameSpy: Naruto: Ultimate Ninja 2". IGN Entertainment. http://ps2.gamespy.com/playstation-2/naruto-nultimate-hero-2/796996p1.html.
- ↑ Grabowski, Dakota (June 28, 2007). "NARUTO: Ultimate Ninja 2 – PS2 – Review". https://gamezone.com/reviews/naruto_ultimate_ninja_2_ps2_review/.
- ↑ Miller, Greg (June 7, 2007). "Naruto: Ultimate Ninja 2 Review". Ziff Davis. https://www.ign.com/articles/2007/06/07/naruto-ultimate-ninja-2-review.
- ↑ "Naruto: Ultimate Ninja 2". PSM (Future US) (125): 82. July 2007.
- ↑ Yoon, Andrew (August 29, 2007). "Naruto: Ultimate Ninja 2". https://www.animenewsnetwork.com/review/game/playstation-2/naruto-ultimate-ninja-2.
- ↑ Keep'em Gessin' (August 2007). "Naruto: Ultimate Ninja 2". GamePro (IDG) (227). http://www.gamepro.com/sony/ps2/games/reviews/117848.shtml. Retrieved January 13, 2025.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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