Software:Naruto: Ultimate Ninja 3
| Naruto: Ultimate Ninja 3 | |
|---|---|
| Developer(s) | CyberConnect2 |
| Publisher(s) | |
| Composer(s) | Chikayo Fukuda |
| Series | Software:Naruto: Ultimate Ninja |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Fighting game |
| Mode(s) | Single-player, multiplayer |
Naruto Ultimate Ninja 3, known as in Japan as Naruto: Narutimate Hero 3 (
Gameplay
The game features the largest character roster upon release, and third largest roster in the Ultimate Ninja series, with 42 characters, and covers the events up to episode 135 in the anime. The player can use equippable jutsu, a trend that began in the second game, and for the first time, equippable Ultimate Jutsu. When two jutsus of the same strength clash, the game cuts to a jutsu clash, in which the player or players must rapidly press a specific button repeatedly, until either jutsu wins out over the other. In this installment, the player is to both induce temporary transformations (such as Sasuke's Curse Mark, and Rock Lee's Eight Inner Gates) through Ultimate Jutsu, and other, more permanent ones, that last the entire rest of the fight (like Nine-Tailed Naruto or the Second State Curse Mark). The game also heavily expands on the previous game's RPG mode, and is the first in the series to use CGI cutscenes. The player also has the ability to summon other characters through the use of Ultimate Jutsu, such as Gamabunta. However, support characters have been removed and the game restricts the player to use only one Ultimate Jutsu for each battle instead of the usual preset three (though they can be changed before battle).
Additionally, the Japanese version comes with a bonus DVD that includes a special 26-minute anime OVA. It features many characters from the series, both living and dead, making it a non-canon release. The basic plot centers around a Battle Royale tournament, providing players with hints to be used in the RPG mode contained in the game.
Reception
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The game received "generally favorable reviews" according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of two nines and two eights for a total of 34 out of 40.[5] GamePro said of the game, "Regardless of its flaws, the depth of Naruto: Ultimate Ninja 3 gives fans good reason to dust off their PS2s and jump around."[14][lower-alpha 1]
Notes
- ↑ GamePro gave the game 4/5 scores for graphics, sound, control, and fun factor.
References
- ↑ Sinclair, Brendan (March 24, 2008). "Shippin' Out March 24-28: Crisis Core, Kane's Wrath [date mislabeled as "March 26, 2008""]. Fandom. https://www.gamespot.com/articles/shippin-out-march-24-28-crisis-core-kanes-wrath/1100-6188245/.
- ↑ Kozanecki, James (September 8, 2008). "AU Shippin' Out September 8-12: Viva Pinata: Trouble in Paradise". Fandom. https://www.gamespot.com/articles/au-shippin-out-september-8-12-viva-pinata-trouble-in-paradise/1100-6197366/.
- ↑ 3.0 3.1 "Naruto: Ultimate Ninja 3". Fandom. https://www.metacritic.com/game/naruto-ultimate-ninja-3/.
- ↑ Gallegos, Anthony (March 25, 2008). "Naruto: Ultimate Ninja 3". Ziff Davis. http://www.1up.com/reviews/naruto-un3.
- ↑ 5.0 5.1 "December 14, 2005". December 14, 2005. http://www.the-magicbox.com/game20051214.shtml.
- ↑ Workman, Robert (April 13, 2008). "Naruto: Ultimate Ninja 3 Review". AOL. http://www.gamedaily.com/games/naruto-ultimate-ninja-3/playstation-2/game-reviews/review/7006/2007/.
- ↑ Rowe, Brian (May 9, 2008). "Naruto: Ultimate Ninja 3 Review". CraveOnline. https://www.gamerevolution.com/review/40680-naruto-ultimate-ninja-3-review.
- ↑ Dodson, Joe (March 28, 2008). "Naruto: Ultimate Ninja 3 Review". Fandom. https://www.gamespot.com/reviews/naruto-ultimate-ninja-3-review/1900-6188529/.
- ↑ Provo, Frank (March 28, 2008). "Naruto: Ultimate Ninja 3 review". Future plc. https://www.gamesradar.com/naruto-ultimate-ninja-3-review/.
- ↑ HJ's Corner (June 26, 2023). "Naruto: Ultimate Ninja 3 (Gametrailers Review) (PS2) [May 5, 2008"]. Google. https://www.youtube.com/watch?v=0qABVerbg30.
- ↑ Zacarias, Eduardo (April 2, 2008). "Naruto: Ultimate Ninja 3 – PS2 – Review". https://gamezone.com/reviews/naruto_ultimate_ninja_3_ps2_review/.
- ↑ Miller, Greg (March 21, 2008). "Naruto: Ultimate Ninja 3 Review". Ziff Davis. https://www.ign.com/articles/2008/03/21/naruto-ultimate-ninja-3-review.
- ↑ "Review: Naruto: Ultimate Ninja 3". PlayStation: The Official Magazine (Future plc) (6): 80. May 2008.
- ↑ Oxford, Nadia (May 2008). "Naruto: Ultimate Ninja 3". GamePro (IDG) (236). http://www.gamepro.com/sony/ps2/games/reviews/173088.shtml. Retrieved January 25, 2025.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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