Software:NeverDead
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| NeverDead | |
|---|---|
| Developer(s) | Rebellion Developments |
| Publisher(s) | Konami |
| Director(s) | Shinta Nojiri |
| Producer(s) | Shinta Nojiri Shinya Fujimatsu |
| Artist(s) | Atsushi Tsujimoto |
| Writer(s) | Shinta Nojiri |
| Composer(s) | Mark Rutherford, Osamu Migitera, Seiro Hirose, Rina Yugi, Akihiro Honda, Kazuma Jinnouchi, Yuko Takahashi, Daisuke Kurosawa, Yasunori Nishiki |
| Platform(s) | PlayStation 3, Xbox 360 |
| Release | |
| Genre(s) | Third-person shooter, hack and slash |
| Mode(s) | Single-player |
NeverDead (ネバーデッド NebāDeddo) is a 2012 third-person shooter hack and slash video game developed by Rebellion Developments and published by Konami. The game was released for PlayStation 3 and Xbox 360 in North America in January 2012 and in February worldwide. It received mixed reviews from critics.
Gameplay
The protagonist is an immortal and is able to survive severe injuries. Over time, the player loses body parts and will have to collect the removed limbs by rolling into them. Players can cause large objects to crush nearby enemies, harming them but not the player themselves. The Gameplay also features puzzle elements. A female partner assists the player, however she is not immortal and the player gets injured trying to protect her.[2]
Plot
The player controls a wisecracking human demon hunter named Bryce, who was cursed with immortality five hundred years ago by the demon king Astaroth. Now in modern times, he hunts demons for money and revenge with a female private investigator in order to stop a demonic invasion that has nearly destroyed the city.
Characters
Bryce Boltzmann
Voiced by (English): David Lodge[3]
Voiced by (Japanese): Hiroshi Shirokuma[3]
A wisecracking demon hunter who was cursed with immortality five centuries ago by Astaroth after he witnessed the brutal murder of his wife at the hands of the aforementioned demon king. Since then, he has become a disheveled, bitter alcoholic who hunts demons for money and revenge, often using his ability to remove and reattach his limbs to his own advantage. Now in modern times, he is accompanied by a female private investigator, Arcadia.[4][5][6]
Arcadia Maximille
Voiced by (English): Michelle Ruff[3]
Voiced by (Japanese): Sayaka Kinoshita[3]
Bryce's partner. She is cold and methodical.
Astaroth
Voiced by (English): Joe Romersa[3]
Voiced by (Japanese): Kiyoyuki Yanada[3]
The main antagonist of the game. Astaroth is the demon king who murdered Bryce's wife. While Bryce was horrified by the murder, Astaroth gouged out one of his eyes and cursed Bryce with immortality. Astaroth is the demon king responsible for the demon invasion in the city.
Development
NeverDead was directed by Shinta Nojiri, and developed by Rebellion Developments.[7]
Music
The main soundtrack to NeverDead was composed by Megadeth, while the credits song "Pharaoh★Love" is composed by Osamu Migitera (Des-ROW) with vocals by Megumi Nakajima or Brittney Snyder depending if the player has set the game language in Japanese or English. Also, the song was made playable in REFLEC BEAT limelight and Pop'n Music Portable 2.
Reception
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NeverDead received "mixed or average" reviews from critics, according to review aggregator website Metacritic.[24][25] In Japan, Famitsu gave it a score of all four eights for a total of 32 out of 40.[12]
The Digital Fix gave the PlayStation 3 version a score of seven out of ten and said that "its successes far outweigh its failings and for every frustration such as the pitch black sequence (where you have to set yourself on fire to find your way out) there are multiple moments of humour backed up by a solid combat system. It's not going to change the shape of gaming or be remembered forever but it far exceeds any claims that the body destruction element is a gimmick and nothing more. NeverDead deserves to be played but a sequel only deserves to happen if Konami and Rebellion give Bryce the world and freedom you will want to see him in."[26]
Digital Spy gave the Xbox 360 version a score of three stars out of five and called it "a prime example of a game that conjures an excellent premise, but then destroys it with poor design choices. We don't play games to be exhausted, we play them to have fun, and there are just too many moments in this game that feel like a chore."[22] The Escapist similarly gave it a score of three stars out of five and said, "NeverDead does try something new and original, but its mechanics are unpolished and poorly implemented."[23]
However, 411Mania gave it a score of 4.5 out of 10 and said it was "very predictable and uninspired."[27] GameZone gave the PS3 version 3.5 out of 10 and said, "We had high hopes for NeverDead, especially after seeing it at E3, but the end result falls apart as quickly as Bryce does. The gameplay never really develops a structure that leads to any fun, and the presentation's flaws are hard to overlook."[28]
References
- ↑ Fleming, Ryan (12 April 2011). "NeverDead shows off in these new screenshots". Designtechnica. https://www.digitaltrends.com/gaming/neverdead-shows-off-in-these-new-screenshots/. Retrieved 9 December 2012.
- ↑ Kennedy, Sam (21 August 2010). "NeverDead Will Make Heads Roll". Ziff Davis. Archived from the original on 5 March 2016. https://web.archive.org/web/20160305141815/http://www.1up.com/previews/neverdead-heads-roll. Retrieved 26 May 2018.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 "NeverDead - Cast Images". http://www.behindthevoiceactors.com/video-games/NeverDead/. Retrieved 20 May 2017.
- ↑ Steimer, Kristine (16 September 2010). "TGS: Heads Will Roll in NeverDead". Ziff Davis. http://www.ign.com/articles/2010/09/16/tgs-heads-will-roll-in-neverdead. Retrieved 9 December 2012.
- ↑ McWhertor, Michael (21 September 2010). "NeverDead Preview: Amputation Amplified". Allure Media. http://www.kotaku.com.au/2010/09/neverdead-preview-amputation-amplified/.
- ↑ Reed, Kristan (5 October 2010). "NeverDead (Preview)". Gamer Network. https://www.eurogamer.net/articles/2010-10-05-neverdead-preview. Retrieved 9 December 2012.
- ↑ McWhertor, Michael (18 August 2010). "Step Aside! New NeverDead Screens Comin' Through!". Gawker Media. https://kotaku.com/5615663/step-aside-new-neverdead-screens-comin-through/gallery/. Retrieved 9 December 2012.
- ↑ Sterling, Jim (8 February 2012). "Review: NeverDead (X360)". Enthusiast Gaming. https://www.destructoid.com/review-neverdead-221330.phtml. Retrieved 9 December 2012.
- ↑ Edge staff (March 2012). "NeverDead review (X360)". Edge (Future plc) (238): 120. Archived from the original on 22 February 2012. https://web.archive.org/web/20120222212431/http://www.edge-online.com/reviews/neverdead-review. Retrieved 26 May 2018.
- ↑ Carsillo, Ray (31 January 2012). "EGM Review: NeverDead (X360)". EGMNow (EGM Media, LLC). http://www.egmnow.com/articles/reviews/egm-review-neverdead/. Retrieved 9 December 2012.
- ↑ Donlan, Christian (31 January 2012). "NeverDead Review (Xbox 360)". Gamer Network. https://www.eurogamer.net/articles/2012-01-31-neverdead-review. Retrieved 9 December 2012.
- ↑ 12.0 12.1 12.2 Romano, Sal (24 January 2012). "Soulcalibur V scores big in Famitsu". https://gematsu.com/2012/01/soulcalibur-v-scores-big-in-famitsu. Retrieved 26 May 2018.
- ↑ 13.0 13.1 Helgeson, Matt (31 January 2012). "NeverDead". Game Informer (GameStop). https://www.gameinformer.com/games/neverdead/b/ps3/archive/2012/01/31/neverdead-is-a-bloody-mess.aspx. Retrieved 9 December 2012.
- ↑ Charles, Devin (10 February 2012). "NeverDead Review (X360)". CraveOnline. http://www.gamerevolution.com/review/54350-neverdead-review. Retrieved 26 May 2018.
- ↑ 15.0 15.1 McShea, Tom (31 January 2012). "NeverDead Review". CBS Interactive. https://www.gamespot.com/reviews/neverdead-review/1900-6349530/. Retrieved 9 December 2012.
- ↑ "NeverDead Review (X360)". Defy Media. 2 February 2012. Archived from the original on 24 September 2015. https://web.archive.org/web/20150924053127/http://www.gametrailers.com/reviews/wtkreg/neverdead-review. Retrieved 26 May 2018.
- ↑ Navarro, Alex (2 February 2012). "NeverDead Review (X360)". CBS Interactive. https://www.giantbomb.com/reviews/neverdead-review/1900-459/. Retrieved 9 December 2012.
- ↑ 18.0 18.1 Lynch, Casey (31 January 2012). "NeverDead Review". Ziff Davis. http://www.ign.com/articles/2012/01/31/neverdead-review. Retrieved 9 December 2012.
- ↑ Mitchell, Richard (31 January 2012). "Neverdead review: Devil may try (X360)". Oath Inc.. https://www.engadget.com/2012/01/31/neverdead-review/. Retrieved 26 May 2018.
- ↑ Lewis, Cameron (31 January 2012). "NeverDead review". Official Xbox Magazine (Future US). Archived from the original on 2 February 2012. https://web.archive.org/web/20120202085335/http://www.oxmonline.com/neverdead-review. Retrieved 26 May 2018.
- ↑ "Review: NeverDead". PlayStation: The Official Magazine (Future plc) (56): 84. March 2012.
- ↑ 22.0 22.1 Laughlin, Andrew (31 January 2012). "'NeverDead' review (Xbox 360)". Hearst Communications. http://www.digitalspy.com/gaming/review/a362967/neverdead-review-xbox-360/. Retrieved 26 May 2018.
- ↑ 23.0 23.1 Goodman, Paul (16 February 2012). "NeverDead Review (X360)". Defy Media. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/9416-NeverDead-Review. Retrieved 26 May 2018.
- ↑ 24.0 24.1 "NeverDead for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/neverdead/critic-reviews/?platform=playstation-3. Retrieved 9 December 2012.
- ↑ 25.0 25.1 "NeverDead for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/neverdead/critic-reviews/?platform=xbox-360. Retrieved 9 December 2012.
- ↑ Gallagher, Gareth (31 January 2012). "NeverDead Review (PS3)". Poisonous Monkey. Archived from the original on 25 April 2016. https://web.archive.org/web/20160425195343/http://gaming.thedigitalfix.com/content/id/619/neverdead.html. Retrieved 26 May 2018.
- ↑ Watson, Dan (17 February 2012). "NeverDead (Xbox 360) Review". Archived from the original on 3 June 2012. https://web.archive.org/web/20120603025545/http://www.411mania.com/games/reviews/224906/NeverDead-(Xbox-360)-Review.htm. Retrieved 26 May 2018.
- ↑ Workman, Robert (12 February 2012). "NeverDead Review (PS3)". Archived from the original on 16 February 2012. https://web.archive.org/web/20120216101008/http://www.gamezone.com/reviews/neverdead-review/. Retrieved 26 May 2018.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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