Software:Nike+ Kinect Training

From HandWiki
Short description: 2012 video game


Nike+ Kinect Training
Developer(s)Sumo Digital
Publisher(s)Microsoft Studios
Platform(s)Xbox 360
Release
  • NA: 30 October 2012[1]
  • EU: 2 November 2012
Genre(s)Exergame, Fitness
Mode(s)Single-player

Nike+ Kinect Training is a fitness video game for the Xbox 360. It is developed in cooperation with athletics company Nike.[2] The game was ported to Japan for release on 15 November 2012.[3]

The game allows the user to earn and compete with others with NikeFuel points, a unit of measuring athletic performance.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic71/100[4]
Review scores
PublicationScore
Hardcore Gamer3.5/5[5]
Jeuxvideo.com14/20[6]
OXM (UK)7/10[7]
OXM (US)7.5/10[8]
The Digital Fix7/10[9]
Digital SpyStarStarStar[10]

The game received above-average reviews according to the review aggregation website Metacritic.[4]

In February 2013, Nike+ Kinect Training's development team was nominated for a BAFTA Games award in the Sports/Fitness category.[11] However, it lost to New Star Soccer at the 9th British Academy Games Awards. During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Nike+ Kinect Training for "Outstanding Achievement in Connectivity", ultimately losing the award to Halo 4.[12]

References

  1. Schramm, Mike (4 June 2012). "Nike teams up with Xbox for Nike+ Kinect Training [Update: Trailer added!"]. Yahoo. https://www.engadget.com/2012-06-04-nike-teams-up-with-xbox-for-nike-kinect-training.html. 
  2. "Xbox and Nike Team Up to Revolutionize Fitness at Home". Xbox Press Center. Microsoft. 4 June 2012. Archived on 21 December 2012. Error: If you specify |archivedate=, you must also specify |archiveurl=. http://press.xbox360.com/releases/49/xbox-and-nike-team-up-to-revolutionize-fitness-at-home. 
  3. "Nike+ Kinect Training" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=27555&redirect=no. Retrieved 20 May 2023. 
  4. 4.0 4.1 "Nike+ Kinect Training for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/nike-kinect-training/critic-reviews/?platform=xbox-360. 
  5. Beck, Adam (12 November 2012). "Review: Nike+ Kinect Training". Hardcore Gamer. https://hardcoregamer.com/reviews/review-nike-kinect-training/18022/. Retrieved 20 May 2023. 
  6. Lespol (23 November 2012). "Test: Nike + Kinect Training" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00018017-nike-kinect-training-test.htm. 
  7. "Review: Nike+ Kinect Training". Official Xbox Magazine UK (Future plc): 86. January 2013. 
  8. Yee, Alaina (8 November 2012). "Nike+ Kinect Training review". Official Xbox Magazine (Future US). http://www.oxmonline.com/nike-kinect-training-review. Retrieved 20 May 2023. 
  9. Marshall, James (16 January 2013). "Nike+ Kinect Training". Poisonous Monkey. http://gaming.thedigitalfix.com/content/id/1472/nike%2B-kinect-training.html. 
  10. Martin, Liam (12 November 2012). "'Nike+ Kinect Training' review (Xbox 360): A good fitness supplement". Hearst Communications. https://www.digitalspy.com/videogames/a437557/nike-kinect-training-review-xbox-360-a-good-fitness-supplement/. 
  11. "Games in 2013". http://awards.bafta.org/award/2013/games. Retrieved 22 February 2013. 
  12. "2013 Awards Category Details Outstanding Achievement in Connectivity". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2013&idGameAwardType=147. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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