Software:Dynasty Warriors: Strikeforce
| Dynasty Warriors: Strikeforce | |
|---|---|
| Developer(s) | Omega Force |
| Publisher(s) | Koei (PSP) Koei Tecmo (PS3, Xbox 360) |
| Series | Dynasty Warriors |
| Platform(s) | PlayStation Portable, PlayStation 3, Xbox 360 |
| Release | PlayStation Portable PlayStation 3, Xbox 360 |
| Genre(s) | Hack and slash |
| Mode(s) | Single-player, multiplayer |
Dynasty Warriors: Strikeforce, originally released in Japan as Shin Sangokumusou Multi Raid (真・三國無双 MULTI RAID Shin Sangokumusō Maruchi Reido), is a hack and slash video game for the PlayStation Portable. It is based on Dynasty Warriors 6. It was released in February 2009 in Japan and Q2 2009 in North America, Europe, and Australia.[2][3] A console release of the game for the PlayStation 3 and Xbox 360 was released in Japan on October 1, 2009. American and European versions followed in February 2010.[1] Its sequel, Shin Sangokumusou Multi Raid 2, was released in Japan on March 11, 2010 for the PlayStation Portable, and on July 26, 2012 for PlayStation 3.
Gameplay
This iteration of the franchise introduced features such as Awakenings (known as Shin Musou Kakusei in Japan) which were similar to an upgraded version of Musou Rage from Dynasty Warriors 5 also known as "Fury form". The Awakening drastically affects the appearance of the character and increases their stats. Characters saw more capability for customization, as in addition to the ability to equip weapons and accessories seen in the previous franchise entries, characters could now equip a sub-weapon (with no restriction on weapon type by character) which can be switched to with the circle button, along with orbs and chi to alter stats. Orbs give special bonuses to a weapon, and can increase attack power, range, and more while Chi items give unique abilities such as additional jumps, stronger attacks, Fury form usage reduction, and actual floating. Strikeforce would introduce a more RPG style of leveling where characters would get a small increase in stats as they leveled up to a cap of 50; weapons also received a leveling system.
The handheld version of Dynasty Warriors would also introduce ad hoc online multiplayer to the series. The multiplayer mode allows you to pair up with up to three other players to participate together in raids and even against each other. Before participating in a mission players can rest or undergo preparation in a small hub complete with an academy, workshop, blacksmith, storehouse, and shrine.
Characters
The following table lists the character rosters for Dynasty Warriors: Strikeforce as well as Shin Sangokumusou Multi Raid 2, the latter of which does not see release beyond Japan.
* Denotes characters who are playable in the PlayStation 3/Xbox 360 HD versions and Multi Raid 2 only
** Denotes characters who are playable in Shin Sangokumusou: Multi Raid 2 only
| Shu | Wei | Wu | Other |
|---|---|---|---|
| Guan Ping | Cai Wenji** | Da Qiao** | Diao Chan |
| Guan Yu | Cao Cao | Gan Ning | Dong Zhuo |
| Huang Zhong | Cao Pi | Huang Gai | Fu Xi** |
| Jiang Wei** | Cao Ren | Ling Tong | Lu Bu |
| Liu Bei | Dian Wei | Lu Meng | Meng Huo* |
| Ma Chao | Xiahou Dun | Lu Xun | Mu Wang** |
| Pang Tong | Xiahou Yuan | Sun Ce | Nu Wa** |
| Wei Yan | Xu Huang | Sun Jian | San Zang** |
| Yue Ying | Xu Zhu | Sun Quan | Sun Wukong** |
| Zhang Fei | Zhang He | Sun Shang Xiang | Xi Wang Mu** |
| Zhao Yun | Zhang Liao | Taishi Ci | Xiang Yu** |
| Zhuge Liang | Zhen Ji | Xiao Qiao | Yu Mei Ren** |
| Zhou Tai | Yuan Shao | ||
| Zhou Yu | Zhang Jiao |
Development
Dynasty Warriors: Strikeforce was first seen in Weekly Shonen Jump in the issue of the week ending September 13, 2008, and would then be featured in the Famitsu magazine in the issue of the week ending September 20. Famitsu showed the Shin Musou Kakusei appearances of Zhao Yun, Xiahou Dun and Sun Shang Xiang as well as screenshots.[4]
The game was set to be released in March but was delayed by Koei, as well as the other Dynasty Warriors 6 spin-off, Dynasty Warriors 6: Empires.
A demo mode was made available via the Japanese site, that could be downloaded onto the PSP. The demo allowed the player to use all characters from the three kingdoms, however, just a few hours after release, a code was discovered that made all the 'other' type characters also available for use. The code is now no longer available, after a lawsuit threat from Koei. The demo had a level cap of three, and had only three stages, although all weapons were available for use.
A console version demo was released on the Japanese store, which had six characters (Zhao Yun, Xiahou Dun, Dian Wei, Sun Shang Xiang, Ma Chao and Zhou Yu) and 4 stages available to be played. An English demo would later be released on May 21, 2010, on PSN but had less content than the Japanese demo. There are only four characters playable (Zhao Yun, Xiahou Dun, Dian Wei, and Sun Shang Xiang) and there is only one stage available.[5]
Reception
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The game was met with average to mixed reception upon release. GameRankings and Metacritic gave it a score of 68% and 65 out of 100 for the PSP version;[24][26] 66% and 64 out of 100 for the PlayStation 3 version;[23][12] and 57% and 59 out of 100 for the Xbox 360 version.[25][14]
IGN's Sam Bishop would give the handheld version a 7/10, saying " I'm very impressed with it -- at least in comparison to other Dynasty Warriors games. It's far from perfect, thanks to the muddy visuals, troublesome lock-on and single-player difficulty, but it's definitely a step in the right direction for the developer. The multiplayer functionality, mixed in with the tougher, fast-paced combat gives Strikeforce a serious edge over its predecessors."[27]
GameZone's Dakota Grabowski gave the Xbox 360 version a 6.5/10, saying, "The changes are a blessing to both naysayers and fans alike. If the team can move towards more entertaining elements, then the Dynasty Warriors may end up in the spotlight with critical praise."[18]
References
- ↑ 1.0 1.1 Tanaka, John (July 29, 2009). "Dynasty Warriors Strikeforce Set for Xbox 360". http://www.ign.com/articles/2009/07/29/dynasty-warriors-strikeforce-set-for-xbox-360.
- ↑ "Dynasty Warriors 6/Multi Raid". http://koeiwarriors.co.uk/dw6-multiraid.php.
- ↑ "AU Shippin' Out May 4-8: Dynasty Warriors: Strikeforce" (in en-US). https://www.gamespot.com/articles/au-shippin-out-may-4-8-dynasty-warriors-strikeforce/1100-6209118/.
- ↑ "Dynasty Warriors Multi Raid". http://koeiwarriors.co.uk/images/magazinescans/dwmr/dwmr-2.jpg.
- ↑ "Dynasty Warriors Demo". http://www.ign.com/articles/2010/02/05/dynasty-warriors-strikeforce-online-demo-available-now.
- ↑ Sterling, Jim (February 22, 2010). "Review: Dynasty Warriors: Strikeforce (PS3)". http://www.destructoid.com/review-dynasty-warriors-strikeforce-164551.phtml.
- ↑ Sterling, Jim (April 28, 2009). "Review: Dynasty Warriors: Strikeforce (PSP)". http://www.destructoid.com/review-dynasty-warriors-strikeforce-130063.phtml.
- ↑ Edge staff (June 2009). "Dynasty Warriors: Strikeforce (PSP)". Edge (202): 95.
- ↑ Fahey, Rob (May 5, 2009). "Dynasty Warriors: Strikeforce (PSP)". http://www.eurogamer.net/articles/dynasty-warriors-strikeforce-review.
- ↑ Parkin, Simon (March 8, 2010). "Dynasty Warriors: Strikeforce (PS3)". http://www.eurogamer.net/articles/dynasty-warriors-strikeforce-console-review.
- ↑ Koehn, Aaron (April 28, 2009). "Review: Dynasty Warriors: Strikeforce (PSP)". GamePro. http://www.gamepro.com/article/reviews/209912/dynasty-warriors-strikeforce. Retrieved July 31, 2014.
- ↑ 12.0 12.1 12.2 "Dynasty Warriors: Strikeforce for PlayStation 3 Reviews". https://www.metacritic.com/game/dynasty-warriors-strikeforce/critic-reviews/?platform=playstation-3.
- ↑ Kevin S. (May 27, 2009). "Dynasty Warriors: Strikeforce Review (PSP)". Game Revolution. http://www.gamerevolution.com/review/dynasty-warriors-strikeforce.
- ↑ 14.0 14.1 14.2 "Dynasty Warriors: Strikeforce for Xbox 360 Reviews". https://www.metacritic.com/game/dynasty-warriors-strikeforce/critic-reviews/?platform=xbox-360.
- ↑ 15.0 15.1 Fishman, Brian (March 15, 2010). "Dynasty Warriors: Strikeforce Review". http://www.gamespot.com/reviews/dynasty-warriors-strikeforce-review/1900-6253649/.
- ↑ Fishman, Brian (August 5, 2009). "Dynasty Warriors: Strikeforce Review (PSP)". http://www.gamespot.com/reviews/dynasty-warriors-strikeforce-review/1900-6214766/.
- ↑ Valentino, Nick (April 30, 2009). "Dynasty Warriors: Strikeforce – PSP – Review". GameZone. http://www.gamezone.com/reviews/dynasty_warriors_strikeforce_psp_review.
- ↑ 18.0 18.1 Grabowski, Dakota (February 24, 2010). "Dynasty Warriors: Strikeforce – 360 – Review". GameZone. http://www.gamezone.com/reviews/dynasty-warriors-strikeforce-360-review.
- ↑ 19.0 19.1 Bishop, Sam (March 19, 2010). "Dynasty Warriors: Strikeforce Review". http://www.ign.com/articles/2010/03/19/dynasty-warriors-strikeforce-review.
- ↑ Clements, Ryan (May 5, 2009). "Dynasty Warriors: Strikeforce Review (PSP)". http://www.ign.com/articles/2009/05/05/dynasty-warriors-strikeforce-review-2.
- ↑ "Dynasty Warriors: Strikeforce". Official Xbox Magazine: 79. April 2010.
- ↑ Yin-Poole, Wesley (May 11, 2009). "Dynasty Warriors: Strikeforce Review for PSP". VideoGamer.com. http://www.videogamer.com/psp/dynasty_warriors_strikeforce/review.html.
- ↑ 23.0 23.1 "Dynasty Warriors: Strikeforce for PlayStation 3". GameRankings. http://www.gamerankings.com/ps3/974378-dynasty-warriors-strikeforce/index.html.
- ↑ 24.0 24.1 "Dynasty Warriors: Strikeforce for PSP". GameRankings. http://www.gamerankings.com/psp/953877-dynasty-warriors-strikeforce/index.html.
- ↑ 25.0 25.1 "Dynasty Warriors: Strikeforce for Xbox 360". GameRankings. http://www.gamerankings.com/xbox360/974379-dynasty-warriors-strikeforce/index.html.
- ↑ 26.0 26.1 "Dynasty Warriors: Strikeforce for PSP Reviews". https://www.metacritic.com/game/dynasty-warriors-strikeforce/critic-reviews/?platform=psp.
- ↑ Clements, Ryan (May 5, 2009). "Dynasty Warriors: Strikeforce Review". http://www.ign.com/articles/2009/05/05/dynasty-warriors-strikeforce-review-2?page=2.
External links
- Official Koei website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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